pass savefile name to NDS::LoadROM() instead of having the core generate it.
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a4a9bca5f0
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@ -403,12 +403,6 @@ void DoSavestate(Savestate* file)
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file->Var32(&VertexNum);
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file->Var32(&VertexNumInPoly);
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file->Var32(&NumConsecutivePolygons);
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/*Vertex TempVertexBuffer[4];
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u32 VertexNum;
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u32 VertexNumInPoly;
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u32 NumConsecutivePolygons;
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Polygon* LastStripPolygon;
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u32 NumOpaquePolygons;*/
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for (int i = 0; i < 4; i++)
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{
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@ -542,9 +542,9 @@ bool DoSavestate(Savestate* file)
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return true;
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}
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bool LoadROM(const char* path, bool direct)
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bool LoadROM(const char* path, const char* sram, bool direct)
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{
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if (NDSCart::LoadROM(path, direct))
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if (NDSCart::LoadROM(path, sram, direct))
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{
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Running = true;
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return true;
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@ -111,7 +111,7 @@ void Stop();
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bool DoSavestate(Savestate* file);
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bool LoadROM(const char* path, bool direct);
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bool LoadROM(const char* path, const char* sram, bool direct);
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void LoadBIOS();
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void SetupDirectBoot();
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@ -138,7 +138,7 @@ void DoSavestate(Savestate* file)
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file->Var32(&Addr);
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}
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void LoadSave(char* path)
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void LoadSave(const char* path)
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{
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if (SRAM) delete[] SRAM;
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if (Discover_Buffer) delete[] Discover_Buffer;
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@ -1040,7 +1040,7 @@ void ApplyDLDIPatch()
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}
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bool LoadROM(const char* path, bool direct)
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bool LoadROM(const char* path, const char* sram, bool direct)
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{
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// TODO: streaming mode? for really big ROMs or systems with limited RAM
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// for now we're lazy
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@ -1121,12 +1121,8 @@ bool LoadROM(const char* path, bool direct)
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// save
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char savepath[256];
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strncpy(savepath, path, 255);
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savepath[255] = '\0';
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strncpy(savepath + strlen(path) - 3, "sav", 3);
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printf("Save file: %s\n", savepath);
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NDSCart_SRAM::LoadSave(savepath);
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printf("Save file: %s\n", sram);
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NDSCart_SRAM::LoadSave(sram);
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return true;
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}
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@ -44,7 +44,7 @@ void Reset();
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void DoSavestate(Savestate* file);
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bool LoadROM(const char* path, bool direct);
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bool LoadROM(const char* path, const char* sram, bool direct);
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void WriteROMCnt(u32 val);
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u32 ReadROMData();
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@ -73,6 +73,8 @@ volatile int EmuStatus;
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bool RunningSomething;
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char ROMPath[1024];
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char SRAMPath[1024];
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char PrevSRAMPath[1024]; // for savestate 'undo load'
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bool ScreenDrawInited = false;
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uiDrawBitmap* ScreenBitmap = NULL;
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@ -775,15 +777,26 @@ void Stop(bool internal)
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uiAreaQueueRedrawAll(MainDrawArea);
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}
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void SetupSRAMPath()
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{
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strncpy(SRAMPath, ROMPath, 1023);
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SRAMPath[1023] = '\0';
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strncpy(SRAMPath + strlen(ROMPath) - 3, "sav", 3);
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}
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void TryLoadROM(char* file, int prevstatus)
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{
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char oldpath[1024];
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char oldsram[1024];
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strncpy(oldpath, ROMPath, 1024);
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strncpy(oldsram, SRAMPath, 1024);
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strncpy(ROMPath, file, 1023);
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ROMPath[1023] = '\0';
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if (NDS::LoadROM(ROMPath, Config::DirectBoot))
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SetupSRAMPath();
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if (NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot))
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Run();
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else
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{
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@ -792,6 +805,7 @@ void TryLoadROM(char* file, int prevstatus)
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"Make sure the file can be accessed and isn't opened in another application.");
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strncpy(ROMPath, oldpath, 1024);
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strncpy(SRAMPath, oldsram, 1024);
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EmuRunning = prevstatus;
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}
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}
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@ -841,7 +855,7 @@ void LoadState(int slot)
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}
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else
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{
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char* file = uiOpenFile(MainWindow, "melonDS savestate|*.ml1;*.ml2;*.ml3;*.ml4;*.ml5;*.ml6;*.ml7;*.ml8;*.mln", NULL);
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char* file = uiOpenFile(MainWindow, "melonDS savestate (any)|*.ml1;*.ml2;*.ml3;*.ml4;*.ml5;*.ml6;*.ml7;*.ml8;*.mln", NULL);
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if (!file)
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{
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EmuRunning = prevstatus;
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@ -889,7 +903,7 @@ void SaveState(int slot)
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}
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else
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{
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char* file = uiSaveFile(MainWindow, "melonDS savestate|*.ml1;*.ml2;*.ml3;*.ml4;*.ml5;*.ml6;*.ml7;*.ml8;*.mln", NULL);
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char* file = uiSaveFile(MainWindow, "melonDS savestate (*.mln)|*.mln", NULL);
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if (!file)
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{
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EmuRunning = prevstatus;
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@ -1052,7 +1066,7 @@ void OnReset(uiMenuItem* item, uiWindow* window, void* blarg)
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if (ROMPath[0] == '\0')
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NDS::LoadBIOS();
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else
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NDS::LoadROM(ROMPath, Config::DirectBoot);
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NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot);
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Run();
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}
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@ -1460,7 +1474,9 @@ int main(int argc, char** argv)
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strncpy(ROMPath, file, 1023);
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ROMPath[1023] = '\0';
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if (NDS::LoadROM(ROMPath, Config::DirectBoot))
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SetupSRAMPath();
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if (NDS::LoadROM(ROMPath, SRAMPath, Config::DirectBoot))
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Run();
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}
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}
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