tweak cached memory timings.

fixes things, but needs watching closely for other things that could break.
This commit is contained in:
StapleButter 2019-01-18 20:29:12 +01:00
parent d2701a0401
commit adc6da5f21
1 changed files with 2 additions and 2 deletions

View File

@ -27,8 +27,8 @@
// this was measured to be close to hardware average
// a value of 1 would represent a perfect cache, but that causes
// games to run too fast, causing a number of issues
const int kDataCacheTiming = 2;
const int kCodeCacheTiming = 5;
const int kDataCacheTiming = 4;//2;
const int kCodeCacheTiming = 3;//5;
void ARMv5::CP15Reset()