tweak cached memory timings.
fixes things, but needs watching closely for other things that could break.
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@ -27,8 +27,8 @@
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// this was measured to be close to hardware average
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// a value of 1 would represent a perfect cache, but that causes
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// games to run too fast, causing a number of issues
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const int kDataCacheTiming = 2;
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const int kCodeCacheTiming = 5;
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const int kDataCacheTiming = 4;//2;
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const int kCodeCacheTiming = 3;//5;
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void ARMv5::CP15Reset()
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