split framebuffer.
setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
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939a376389
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c88981b589
94
src/GPU.cpp
94
src/GPU.cpp
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@ -71,9 +71,9 @@ u32 VRAMMap_TexPal[8];
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u32 VRAMMap_ARM7[2];
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u32* Framebuffer;
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int FBScale;
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int FBScreenStride;
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int FrontBuffer;
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u32* Framebuffer[2][2];
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int FBScale[2];
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GPU2D* GPU2D_A;
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GPU2D* GPU2D_B;
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@ -85,8 +85,12 @@ bool Init()
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GPU2D_B = new GPU2D(1);
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if (!GPU3D::Init()) return false;
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FrontBuffer = 0;
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Framebuffer[0][0] = NULL; Framebuffer[0][1] = NULL;
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Framebuffer[1][0] = NULL; Framebuffer[1][1] = NULL;
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FBScale[0] = -1; FBScale[1] = -1;
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//SetFramebufferScale(1);
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SetFramebufferScale(2);
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SetFramebufferScale(1, 1);
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return true;
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}
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@ -97,7 +101,10 @@ void DeInit()
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delete GPU2D_B;
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GPU3D::DeInit();
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if (Framebuffer) delete[] Framebuffer;
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if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
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if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
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if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
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if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
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}
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void Reset()
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@ -145,22 +152,32 @@ void Reset()
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VRAMMap_ARM7[0] = 0;
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VRAMMap_ARM7[1] = 0;
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for (int i = 0; i < 256*192*2; i++)
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for (int i = 0; i < (256*192)<<(FBScale[0]*2); i++)
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{
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Framebuffer[i] = 0xFFFFFFFF;
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Framebuffer[0][0][i] = 0xFFFFFFFF;
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Framebuffer[1][0][i] = 0xFFFFFFFF;
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}
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for (int i = 0; i < (256*192)<<(FBScale[1]*2); i++)
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{
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Framebuffer[0][1][i] = 0xFFFFFFFF;
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Framebuffer[1][1][i] = 0xFFFFFFFF;
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}
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GPU2D_A->Reset();
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GPU2D_B->Reset();
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GPU3D::Reset();
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GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]);
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GPU2D_B->SetFramebuffer(&Framebuffer[0]);
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int backbuf = FrontBuffer ? 0 : 1;
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GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
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GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
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}
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void Stop()
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{
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memset(Framebuffer, 0, FBScreenStride*2*sizeof(u32));
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memset(Framebuffer[0][0], 0, (256*192)<<(FBScale[0]*2));
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memset(Framebuffer[0][1], 0, (256*192)<<(FBScale[1]*2));
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memset(Framebuffer[1][0], 0, (256*192)<<(FBScale[0]*2));
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memset(Framebuffer[1][1], 0, (256*192)<<(FBScale[1]*2));
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}
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void DoSavestate(Savestate* file)
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@ -215,13 +232,46 @@ void DoSavestate(Savestate* file)
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GPU3D::DoSavestate(file);
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}
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void SetFramebufferScale(int scale)
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void AssignFramebuffers()
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{
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FBScale = scale;
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FBScreenStride = (256*scale) * (192*scale);
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int backbuf = FrontBuffer ? 0 : 1;
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if (NDS::PowerControl9 & (1<<15))
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{
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GPU2D_A->SetFramebuffer(Framebuffer[backbuf][0]);
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GPU2D_B->SetFramebuffer(Framebuffer[backbuf][1]);
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}
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else
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{
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GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
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GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
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}
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}
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if (Framebuffer) delete[] Framebuffer;
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Framebuffer = new u32[FBScreenStride * 2];
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void SetFramebufferScale(int top, int bottom)
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{
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if (top != FBScale[0])
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{
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FBScale[0] = top;
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int fbsize = (256 * 192) << (FBScale[0] * 2);
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if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
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if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
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Framebuffer[0][0] = new u32[fbsize];
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Framebuffer[1][0] = new u32[fbsize];
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}
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if (bottom != FBScale[1])
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{
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FBScale[1] = bottom;
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int fbsize = (256 * 192) << (FBScale[1] * 2);
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if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
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if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
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Framebuffer[0][1] = new u32[fbsize];
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Framebuffer[1][1] = new u32[fbsize];
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}
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AssignFramebuffers();
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}
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@ -682,16 +732,7 @@ void SetPowerCnt(u32 val)
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GPU2D_B->SetEnabled(val & (1<<9));
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GPU3D::SetEnabled(val & (1<<3), val & (1<<2));
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if (val & (1<<15))
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{
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GPU2D_A->SetFramebuffer(&Framebuffer[0]);
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GPU2D_B->SetFramebuffer(&Framebuffer[FBScreenStride]);
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}
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else
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{
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GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]);
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GPU2D_B->SetFramebuffer(&Framebuffer[0]);
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}
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AssignFramebuffers();
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}
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@ -762,6 +803,9 @@ void StartHBlank(u32 line)
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void FinishFrame(u32 lines)
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{
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FrontBuffer = FrontBuffer ? 0 : 1;
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AssignFramebuffers();
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TotalScanlines = lines;
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}
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@ -61,7 +61,8 @@ extern u32 VRAMMap_Texture[4];
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extern u32 VRAMMap_TexPal[8];
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extern u32 VRAMMap_ARM7[2];
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extern u32* Framebuffer;
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extern int FrontBuffer;
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extern u32* Framebuffer[2][2];
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extern GPU2D* GPU2D_A;
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extern GPU2D* GPU2D_B;
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@ -74,7 +75,7 @@ void Stop();
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void DoSavestate(Savestate* file);
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void SetFramebufferScale(int scale);
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void SetFramebufferScale(int top, int bottom);
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void MapVRAM_AB(u32 bank, u8 cnt);
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@ -160,7 +160,7 @@ void Open()
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uiRadioButtons* rbApplyScalingTo = uiNewRadioButtons();
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uiRadioButtonsAppend(rbApplyScalingTo, "Both screens");
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uiRadioButtonsAppend(rbApplyScalingTo, "Emphasized screen");
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uiRadioButtonsAppend(rbApplyScalingTo, "Emphasized screen (see 'Screen sizing')");
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uiRadioButtonsAppend(rbApplyScalingTo, "Top screen");
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uiRadioButtonsAppend(rbApplyScalingTo, "Bottom screen");
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uiBoxAppend(in_ctrl, uiControl(rbApplyScalingTo), 0);
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@ -95,7 +95,8 @@ char PrevSRAMPath[1024]; // for savestate 'undo load'
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bool SavestateLoaded;
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bool ScreenDrawInited = false;
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uiDrawBitmap* ScreenBitmap = NULL;
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uiDrawBitmap* ScreenBitmap[2] = {NULL,NULL};
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SDL_mutex* ScreenMutex;
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u32* ScreenBuffer;
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int ScreenScale;
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@ -555,7 +556,7 @@ int EmuThreadFunc(void* burp)
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}
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}
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memcpy(ScreenBuffer, GPU::Framebuffer, (256*ScreenScale)*(384*ScreenScale)*4);
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//memcpy(ScreenBuffer, GPU::Framebuffer, (256*ScreenScale)*(384*ScreenScale)*4);
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uiAreaQueueRedrawAll(MainDrawArea);
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// framerate limiter based off SDL2_gfx
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@ -636,24 +637,27 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
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if (!ScreenDrawInited)
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{
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ScreenDrawInited = true;
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ScreenBitmap = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
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ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
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ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
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}
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if (!ScreenBitmap) return;
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if (!ScreenBitmap[0] || !ScreenBitmap[1]) return;
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uiRect top = {0, 0, 256*ScreenScale, 192*ScreenScale};
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uiRect bot = {0, 192*ScreenScale, 256*ScreenScale, 192*ScreenScale};
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uiRect bot = {0, 0, 256*ScreenScale, 192*ScreenScale};
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if (ScreenBuffer) uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer);
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int frontbuf = GPU::FrontBuffer;
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uiDrawBitmapUpdate(ScreenBitmap[0], GPU::Framebuffer[frontbuf][0]);
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uiDrawBitmapUpdate(ScreenBitmap[1], GPU::Framebuffer[frontbuf][1]);
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uiDrawSave(params->Context);
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uiDrawTransform(params->Context, &TopScreenTrans);
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uiDrawBitmapDraw(params->Context, ScreenBitmap, &top, &TopScreenRect, Config::ScreenFilter==1);
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uiDrawBitmapDraw(params->Context, ScreenBitmap[0], &top, &TopScreenRect, Config::ScreenFilter==1);
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uiDrawRestore(params->Context);
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uiDrawSave(params->Context);
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uiDrawTransform(params->Context, &BottomScreenTrans);
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uiDrawBitmapDraw(params->Context, ScreenBitmap, &bot, &BottomScreenRect, Config::ScreenFilter==1);
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uiDrawBitmapDraw(params->Context, ScreenBitmap[1], &bot, &BottomScreenRect, Config::ScreenFilter==1);
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uiDrawRestore(params->Context);
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}
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@ -1993,6 +1997,8 @@ int main(int argc, char** argv)
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uiMenuItemDisable(MenuItem_Reset);
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uiMenuItemDisable(MenuItem_Stop);
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ScreenMutex = SDL_CreateMutex();
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uiAreaHandler areahandler;
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areahandler.Draw = OnAreaDraw;
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areahandler.MouseEvent = OnAreaMouseEvent;
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@ -2131,7 +2137,10 @@ int main(int argc, char** argv)
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Config::Save();
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if (ScreenBitmap) uiDrawFreeBitmap(ScreenBitmap);
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SDL_DestroyMutex(ScreenMutex);
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if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
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if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
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uiUninit();
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SDL_Quit();
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