split framebuffer.

setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
This commit is contained in:
Arisotura 2019-05-12 15:01:40 +02:00
parent 939a376389
commit c88981b589
4 changed files with 91 additions and 37 deletions

View File

@ -71,9 +71,9 @@ u32 VRAMMap_TexPal[8];
u32 VRAMMap_ARM7[2];
u32* Framebuffer;
int FBScale;
int FBScreenStride;
int FrontBuffer;
u32* Framebuffer[2][2];
int FBScale[2];
GPU2D* GPU2D_A;
GPU2D* GPU2D_B;
@ -85,8 +85,12 @@ bool Init()
GPU2D_B = new GPU2D(1);
if (!GPU3D::Init()) return false;
FrontBuffer = 0;
Framebuffer[0][0] = NULL; Framebuffer[0][1] = NULL;
Framebuffer[1][0] = NULL; Framebuffer[1][1] = NULL;
FBScale[0] = -1; FBScale[1] = -1;
//SetFramebufferScale(1);
SetFramebufferScale(2);
SetFramebufferScale(1, 1);
return true;
}
@ -97,7 +101,10 @@ void DeInit()
delete GPU2D_B;
GPU3D::DeInit();
if (Framebuffer) delete[] Framebuffer;
if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
}
void Reset()
@ -145,22 +152,32 @@ void Reset()
VRAMMap_ARM7[0] = 0;
VRAMMap_ARM7[1] = 0;
for (int i = 0; i < 256*192*2; i++)
for (int i = 0; i < (256*192)<<(FBScale[0]*2); i++)
{
Framebuffer[i] = 0xFFFFFFFF;
Framebuffer[0][0][i] = 0xFFFFFFFF;
Framebuffer[1][0][i] = 0xFFFFFFFF;
}
for (int i = 0; i < (256*192)<<(FBScale[1]*2); i++)
{
Framebuffer[0][1][i] = 0xFFFFFFFF;
Framebuffer[1][1][i] = 0xFFFFFFFF;
}
GPU2D_A->Reset();
GPU2D_B->Reset();
GPU3D::Reset();
GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]);
GPU2D_B->SetFramebuffer(&Framebuffer[0]);
int backbuf = FrontBuffer ? 0 : 1;
GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
}
void Stop()
{
memset(Framebuffer, 0, FBScreenStride*2*sizeof(u32));
memset(Framebuffer[0][0], 0, (256*192)<<(FBScale[0]*2));
memset(Framebuffer[0][1], 0, (256*192)<<(FBScale[1]*2));
memset(Framebuffer[1][0], 0, (256*192)<<(FBScale[0]*2));
memset(Framebuffer[1][1], 0, (256*192)<<(FBScale[1]*2));
}
void DoSavestate(Savestate* file)
@ -215,13 +232,46 @@ void DoSavestate(Savestate* file)
GPU3D::DoSavestate(file);
}
void SetFramebufferScale(int scale)
void AssignFramebuffers()
{
FBScale = scale;
FBScreenStride = (256*scale) * (192*scale);
int backbuf = FrontBuffer ? 0 : 1;
if (NDS::PowerControl9 & (1<<15))
{
GPU2D_A->SetFramebuffer(Framebuffer[backbuf][0]);
GPU2D_B->SetFramebuffer(Framebuffer[backbuf][1]);
}
else
{
GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
}
}
if (Framebuffer) delete[] Framebuffer;
Framebuffer = new u32[FBScreenStride * 2];
void SetFramebufferScale(int top, int bottom)
{
if (top != FBScale[0])
{
FBScale[0] = top;
int fbsize = (256 * 192) << (FBScale[0] * 2);
if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
Framebuffer[0][0] = new u32[fbsize];
Framebuffer[1][0] = new u32[fbsize];
}
if (bottom != FBScale[1])
{
FBScale[1] = bottom;
int fbsize = (256 * 192) << (FBScale[1] * 2);
if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
Framebuffer[0][1] = new u32[fbsize];
Framebuffer[1][1] = new u32[fbsize];
}
AssignFramebuffers();
}
@ -682,16 +732,7 @@ void SetPowerCnt(u32 val)
GPU2D_B->SetEnabled(val & (1<<9));
GPU3D::SetEnabled(val & (1<<3), val & (1<<2));
if (val & (1<<15))
{
GPU2D_A->SetFramebuffer(&Framebuffer[0]);
GPU2D_B->SetFramebuffer(&Framebuffer[FBScreenStride]);
}
else
{
GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]);
GPU2D_B->SetFramebuffer(&Framebuffer[0]);
}
AssignFramebuffers();
}
@ -762,6 +803,9 @@ void StartHBlank(u32 line)
void FinishFrame(u32 lines)
{
FrontBuffer = FrontBuffer ? 0 : 1;
AssignFramebuffers();
TotalScanlines = lines;
}

View File

@ -61,7 +61,8 @@ extern u32 VRAMMap_Texture[4];
extern u32 VRAMMap_TexPal[8];
extern u32 VRAMMap_ARM7[2];
extern u32* Framebuffer;
extern int FrontBuffer;
extern u32* Framebuffer[2][2];
extern GPU2D* GPU2D_A;
extern GPU2D* GPU2D_B;
@ -74,7 +75,7 @@ void Stop();
void DoSavestate(Savestate* file);
void SetFramebufferScale(int scale);
void SetFramebufferScale(int top, int bottom);
void MapVRAM_AB(u32 bank, u8 cnt);

View File

@ -160,7 +160,7 @@ void Open()
uiRadioButtons* rbApplyScalingTo = uiNewRadioButtons();
uiRadioButtonsAppend(rbApplyScalingTo, "Both screens");
uiRadioButtonsAppend(rbApplyScalingTo, "Emphasized screen");
uiRadioButtonsAppend(rbApplyScalingTo, "Emphasized screen (see 'Screen sizing')");
uiRadioButtonsAppend(rbApplyScalingTo, "Top screen");
uiRadioButtonsAppend(rbApplyScalingTo, "Bottom screen");
uiBoxAppend(in_ctrl, uiControl(rbApplyScalingTo), 0);

View File

@ -95,7 +95,8 @@ char PrevSRAMPath[1024]; // for savestate 'undo load'
bool SavestateLoaded;
bool ScreenDrawInited = false;
uiDrawBitmap* ScreenBitmap = NULL;
uiDrawBitmap* ScreenBitmap[2] = {NULL,NULL};
SDL_mutex* ScreenMutex;
u32* ScreenBuffer;
int ScreenScale;
@ -555,7 +556,7 @@ int EmuThreadFunc(void* burp)
}
}
memcpy(ScreenBuffer, GPU::Framebuffer, (256*ScreenScale)*(384*ScreenScale)*4);
//memcpy(ScreenBuffer, GPU::Framebuffer, (256*ScreenScale)*(384*ScreenScale)*4);
uiAreaQueueRedrawAll(MainDrawArea);
// framerate limiter based off SDL2_gfx
@ -636,24 +637,27 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
if (!ScreenDrawInited)
{
ScreenDrawInited = true;
ScreenBitmap = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
}
if (!ScreenBitmap) return;
if (!ScreenBitmap[0] || !ScreenBitmap[1]) return;
uiRect top = {0, 0, 256*ScreenScale, 192*ScreenScale};
uiRect bot = {0, 192*ScreenScale, 256*ScreenScale, 192*ScreenScale};
uiRect bot = {0, 0, 256*ScreenScale, 192*ScreenScale};
if (ScreenBuffer) uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer);
int frontbuf = GPU::FrontBuffer;
uiDrawBitmapUpdate(ScreenBitmap[0], GPU::Framebuffer[frontbuf][0]);
uiDrawBitmapUpdate(ScreenBitmap[1], GPU::Framebuffer[frontbuf][1]);
uiDrawSave(params->Context);
uiDrawTransform(params->Context, &TopScreenTrans);
uiDrawBitmapDraw(params->Context, ScreenBitmap, &top, &TopScreenRect, Config::ScreenFilter==1);
uiDrawBitmapDraw(params->Context, ScreenBitmap[0], &top, &TopScreenRect, Config::ScreenFilter==1);
uiDrawRestore(params->Context);
uiDrawSave(params->Context);
uiDrawTransform(params->Context, &BottomScreenTrans);
uiDrawBitmapDraw(params->Context, ScreenBitmap, &bot, &BottomScreenRect, Config::ScreenFilter==1);
uiDrawBitmapDraw(params->Context, ScreenBitmap[1], &bot, &BottomScreenRect, Config::ScreenFilter==1);
uiDrawRestore(params->Context);
}
@ -1993,6 +1997,8 @@ int main(int argc, char** argv)
uiMenuItemDisable(MenuItem_Reset);
uiMenuItemDisable(MenuItem_Stop);
ScreenMutex = SDL_CreateMutex();
uiAreaHandler areahandler;
areahandler.Draw = OnAreaDraw;
areahandler.MouseEvent = OnAreaMouseEvent;
@ -2131,7 +2137,10 @@ int main(int argc, char** argv)
Config::Save();
if (ScreenBitmap) uiDrawFreeBitmap(ScreenBitmap);
SDL_DestroyMutex(ScreenMutex);
if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
uiUninit();
SDL_Quit();