Jules Blok
bd9953d97e
Remove the 3D Vision hack.
...
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.
However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
2014-07-26 12:45:10 +02:00
Rachel Bryk
acaac51077
Remove audio frame limit.
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It serves no purpose and causes bugs and confusion for users.
2014-07-25 12:17:10 -04:00
Tony Wasserka
5c4e5e9f8a
Merge pull request #660 from lioncash/warning
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DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-25 18:11:40 +02:00
Moshe Kaplan
cd8b65bd8a
Prevent potential buffer overflow in sscanf
2014-07-23 10:03:49 -04:00
Matthew Parlane
008b907bf0
Merge pull request #655 from lioncash/crashes
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Fix two possible crashes related to the debugger.
2014-07-23 21:24:03 +12:00
Lioncash
8a7640f8b4
DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-22 06:58:32 -04:00
Jules Blok
0c81494c89
Frame: Make the fullscreen transitions more reliable.
2014-07-21 20:50:49 +02:00
Jules Blok
009b4dd376
Exit exclusive fullscreen when the stop confirmation is shown.
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Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Jules Blok
36ea1890c8
Let the Renderer decide when to exit fullscreen.
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This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.
This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
booto
0d2bef2743
GCPadStatus: coalescing magic numbers into consts
2014-07-21 19:56:05 +08:00
Jules Blok
cd94ff1966
VideoConfig: Add "Borderless Fullscreen" option.
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This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
Lioncash
298425920a
DolphinWX: Fix a possible crash when setting debugger memory values.
2014-07-19 19:59:44 -04:00
Lioncash
fa2944898f
DolphinWX: Move some public variables to be private in CodeView
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It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
Jules Blok
77bc879384
D3D: Add exclusive fullscreen support.
2014-07-19 21:14:44 +02:00
Jules Blok
8d76dca30d
Frame: Make RendererHasFocus() compatible with the new window structure.
2014-07-19 21:14:38 +02:00
Jules Blok
66fec6d0bd
Remove CPanel.
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Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Dolphin Bot
5df45dfbba
Merge pull request #650 from lioncash/scrolling
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DolphinWX: Implement scrolling in the memory views
2014-07-19 19:31:41 +02:00
Jules Blok
1b70bebb5a
Don't create a Panel for a seperate render window.
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Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
Lioncash
a00c7bdb9e
DolphinWX: Implement scrolling in the memory views
2014-07-18 22:42:03 -04:00
Lioncash
bc172f4883
DolphinWX: Enable certain Code View context options only when the core is running.
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Prior to this, attempting to execute these contextual menu options would
crash the application.
2014-07-17 04:50:53 -04:00
Pierre Bourdon
8cf21cdcdb
Merge pull request #633 from magcius/wip/input-focus-fix
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Fix input focus issues
2014-07-17 01:21:31 +02:00
Jasper St. Pierre
44307c9508
Host: Add a new "UIHasFocus" hook to determine if the UI has focus
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We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
Jasper St. Pierre
ee087f5953
Revert "Frame: Fix RendererHasFocus"
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This reverts commit ff918df889
.
This changed it from "RendererHasFocus" to "UIHasFocus", which is
wrong. Specifically, it broke for non-Render to Main Window cases where
the renderer window isn't managed by wx. It also broke the pending
exclusive fullscreen support, which checks this function to determine if
the renderer is on top so it can full-screen it.
We'll add a new hook, "UIHasFocus", in the next commit.
2014-07-16 10:26:06 -04:00
Lioncash
48ca800b13
DolphinWX: Mild readability clean up of CodeView.
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- Gets rid of the underscore in some function names
- Appends the 'm_' prefix to class member variables.
Now it isn't a pain to see what is being modified in terms of state. Especially in the OnPaint call.
2014-07-15 23:01:17 -04:00
Lioncash
9c1b427687
DolphinWX: Implement scrolling in the code view and DSP disassembly view.
2014-07-15 21:35:11 -04:00
Lioncash
ebd029973a
Merge pull request #604 from magcius/wip/emu-cleanup-2
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Start cleaning up the input interface
2014-07-15 12:11:17 -04:00
Scott Mansell
d4cfddcf8d
Revert "DolphinWX: Use non-deprecated flags for the monospace debugger font"
2014-07-14 21:37:27 +12:00
shuffle2
3ac4e9f171
Merge pull request #608 from lioncash/compat
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DolphinWX: Remove the use of some wx 1.0 compatibility function calls.
2014-07-14 01:56:09 -07:00
Lioncash
d931637d63
DolphinWX: Remove two c_str calls in ISOProperties.cpp.
2014-07-13 23:43:41 -04:00
Lioncash
5c57a1ef4b
DolphinWX: Remove the use of some wx 1.0 compatibility functions.
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Uses the recommended replacements.
2014-07-13 23:42:37 -04:00
Pierre Bourdon
5c701f6e82
Merge pull request #610 from lioncash/delete
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DolphinWX: Remove the need for an explicit new/delete in ISOProperties
2014-07-14 01:55:11 +02:00
Jules Blok
aa2495205e
Shutdown the Core before other components.
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Other components depend on the EmuThread being stopped.
2014-07-13 23:47:59 +02:00
Lioncash
5b649902dc
DolphinWX: Remove the need for an explicit new/delete in ISOProperties
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Just use a normal constructor call and call Destroy to close the window.
2014-07-13 15:06:03 -04:00
Pierre Bourdon
0563960dbc
Merge pull request #603 from lioncash/debugger-font
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DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-13 06:21:02 +02:00
Pierre Bourdon
12fa5ba8b4
Merge pull request #607 from Tilka/fix_warnings
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Fix warnings unearthed by #579
2014-07-13 06:20:45 +02:00
Tillmann Karras
0ccee6c87b
Fix warnings unearthed by #579
2014-07-13 02:16:51 +02:00
Jules Blok
64801008a0
NoGUI: Add missing call to Core::Shutdown().
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Fixes a crash when exiting the application.
2014-07-13 01:05:09 +02:00
Jasper St. Pierre
ff918df889
Frame: Fix RendererHasFocus
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The logic of RendererHasFocus was extremely convoluted beforehand and
was too brittle and broke in certain circumstances, like when the
GCPad window was active. Simplify it and leave a comment explaining the
new logic. This fixes the GCPad window not working when Background Input
is unchecked.
2014-07-12 07:29:49 -04:00
Lioncash
26f3867e20
DolphinWX: Allow short-hand searching in the code window
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Lessens the restrictions on the searching in the code view.
Now typing out the full 8 digit hex number isn't needed. For example, you don't need to type 000000FF to go to FF, you just literally type FF.
Also makes JumpToAddress a boolean function to remain consistent with the DSP code view.
This will also change the address search box to have a red background if
either an invalid hex number is given, or if it's longer than 8 characters
2014-07-11 18:32:32 -04:00
Jasper St. Pierre
0d49bf65a7
ControllerEmu: Virtualize settings
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This will allow us to move Background Input to a global setting rather
than a local setting.
2014-07-11 13:32:58 -04:00
Jasper St. Pierre
a6dc3c47a9
ControllerEmu: Change the GetState interface to remove range/base
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Do the scaling in the code that interprets the results.
This also removes the templatization of things and changes the interface
to always take a double.
This does add a bit more code to the users of GetState, especially when
having to deal with focus management, but this will be cleaned up very
soon, as focus and focus-related options will be centralized inside the
input platforms themselves, rather than spread out across all the input
plugins.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
07c4925059
InputConfigDiagBitmaps: Clean up the FORCE drawing code as well
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
4d2a39090b
InputConfigDiagBitmaps: Rewrite the stick visualization code
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Change our DrawCoordinate helper method to take raw coordinate
positions, and draw the rectangle using that. This is a lot better
and more friendly than applying various crazy constants in the GetState
for the base/range.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
8abff435e6
InputConfigDiagBitmaps: Clean up code a bit more
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Split out some math into a utility.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
3c411c33e8
InputConfigDiagBitmaps: Start a cleanup by splitting code out
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This doesn't have any functional changes, it just removes part of the
mess by killing indentation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
e20a0265de
Remove UDPWiimote feature
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It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.
If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
2014-07-11 13:32:56 -04:00
Lioncash
6885bac05f
DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-11 13:11:11 -04:00
degasus
7e79806efc
remove unused globals
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Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus
81ed17be53
avoid the extern keyword in .cpp files
2014-07-11 16:10:20 +02:00
degasus
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
degasus
22e1aa5bb4
mark all local functions as static
2014-07-11 16:07:23 +02:00
Tony Wasserka
326af097d9
Merge pull request #593 from neobrain/master
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Use uniform capitalization in VideoConfigDiag
2014-07-11 13:26:23 +02:00
Dolphin Bot
75c6575f37
Merge pull request #601 from lioncash/pad-struct
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Change SPADStatus struct name to GCPadStatus
2014-07-11 06:20:33 +02:00
Lioncash
896d7e5685
Change SPADStatus struct name to GCPadStatus
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Also get rid of the typedef, since this is unnecessary in C++
2014-07-10 22:02:38 -04:00
Pierre Bourdon
ef510a4f73
Merge pull request #594 from lioncash/another-clamp-removal
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DolphinWX: Remove yet another clamp method
2014-07-11 02:48:27 +02:00
Lioncash
6f9483d161
DolphinWX: Remove unnecessary true within event Skip calls
2014-07-10 20:39:26 -04:00
Lioncash
32d53c7d1d
DolphinWX: Get rid of an unneccessary cast in CodeWindow
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CFrame inherits from CRenderFrame which inherits from wxFrame which
eventually inherits from wxWindow, so this cast is not required.
2014-07-10 20:29:55 -04:00
Dolphin Bot
bc655d1a82
Merge pull request #515 from Armada651/threading
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Make the emulation stop asynchronous to prevent deadlocks.
2014-07-10 21:02:47 +02:00
Lioncash
dbdefd074b
DolphinWX: Remove yet another clamp method
2014-07-09 16:17:13 -04:00
Tony Wasserka
ff0f90efa1
VideoConfigDiag: Use uniform capitalization.
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Nouns should be written capitalized for consistency.
2014-07-09 21:52:04 +02:00
Jules Blok
95b579746f
Replace "Log FPS to file" by the "Log render time to file" feature.
2014-07-09 17:56:11 +02:00
Jules Blok
efeadb7fe9
FPSCounter: Add "Log render time to file" feature.
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Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
Pierre Bourdon
29873a7c55
Merge pull request #585 from lioncash/sprintfs
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DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
Pierre Bourdon
beeed520a5
Merge pull request #582 from lioncash/casts
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DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
Rachel Bryk
24ca493dd1
Don't allow starting recording in states that will cause a crash or other problem.
2014-07-08 17:18:37 -04:00
Jules Blok
db7e746cb4
Check whether the core is running instead of checking if it is unitialized.
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This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Lioncash
54105a8bba
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-08 16:19:34 -04:00
Lioncash
1f25f3c1c9
Merge pull request #584 from lioncash/bind
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DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
Lioncash
d2ddf40ccb
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect.
2014-07-08 15:41:21 -04:00
Jules Blok
ad1b61af2e
FrameTools: Update GUI and disable Play button when in stopping state.
2014-07-08 21:21:25 +02:00
Jules Blok
b30d5dccbe
Frame: OnClose now handles asynchronous behaviour of DoStop().
2014-07-08 21:21:24 +02:00
Jules Blok
3266394dfb
Make the emulation stop asynchronous to prevent deadlocks.
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This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash
2eb12dee55
DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl
2014-07-08 14:42:10 -04:00
Lioncash
5fe293af9d
DolphinWX: Remove redundant casts in ISOProperties
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These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Pierre Bourdon
b0b70381f7
Revert "Don't add segfault handler in interpreter mode"
2014-07-07 05:30:06 +02:00
Spanti Nicola (RyDroid)
5c6296291d
Minor improvement of the desktop file
2014-07-06 23:46:46 +02:00
Dolphin Bot
4ec8c3714d
Merge pull request #328 from Tilka/enum_cpubackend
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Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Rachel Bryk
5558aa08c2
Fix hiding size column in game list.
2014-07-06 01:59:38 -04:00
Tillmann Karras
311e9e655a
CoreParameter: add enum CPUBackend
2014-07-05 11:02:41 +02:00
Tillmann Karras
20a16beabd
enum CPUState: rename CPU_* to STATE_*
2014-07-05 11:01:49 +02:00
Zhuowei Zhang
25bd5e237b
Add Change Disc option to the right-click menu in the game list. For issue 7411.
2014-06-30 12:06:45 -07:00
Lioncash
ada3e97715
Merge pull request #538 from lioncash/savestate-dragdrop
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Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Jordan Woyak
3805c4967f
Fix ISO Directory extraction.
2014-06-29 14:22:06 -05:00
Lioncash
3df00cd3f5
Fix dragging and dropping savestates in the render window
2014-06-28 16:55:15 -04:00
Lioncash
91da031220
Merge pull request #522 from lioncash/fix-dragdrop-crash
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Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek
aae1630949
Merge pull request #533 from Anti-Ultimate/master
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Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok
8571d7aceb
RenderFrame: Set the background to black.
2014-06-28 16:02:51 +02:00
Anti-Ultimate
aacf885b48
Fix OpenGL VSync
2014-06-28 00:10:34 +02:00
Lioncash
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
Lioncash
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
Lioncash
10dc1ef135
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-24 16:43:02 -04:00
LPFaint99
32b2c40490
first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
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Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save
Implement DMA r/w for memcard.
Skips programming buffer for writes
Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.
Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
Pierre Bourdon
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Tony Wasserka
07da9cbcf4
Merge pull request #518 from glennricster/master
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Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice
bb6d360b06
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
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The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting). In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist. So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Jordan Woyak
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
Tony Wasserka
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Lioncash
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
Shadox Fix
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
Rachel Bryk
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
Lioncash
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
Jules Blok
f408dc72e7
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 14:59:25 +02:00
Pierre Bourdon
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Tony Wasserka
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
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Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Pierre Bourdon
b79482af44
Merge pull request #459 from lioncash/prototype-typo
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Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek
103d9008d6
Merge pull request #391 from RachelBryk/netplay-flash-on-join
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Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek
7d12a31cc2
Merge pull request #395 from RachelBryk/race
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Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Pierre Bourdon
b780ef950c
Merge pull request #435 from YourGamesBeOver/master
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Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover
91840cb4c7
added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue
2014-06-05 15:34:20 -04:00
lioncash
efdcfe404f
Fix a typo in a function prototype in PowerPCDisasm.h
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Should be GetGPRName not GetGRPName.
Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.
Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
shuffle2
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Lioncash
49b0eef393
Remove the min/max functions in CommonFuncs.
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The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Pierre Bourdon
3097345929
Merge pull request #411 from lioncash/fifo-cleanup
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Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash
c96407bd2a
Make GetBPRegInfo just take two strings as parameters
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Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
shuffle2
fee69236d5
Merge pull request #403 from RachelBryk/netplay-player-selection
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When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Rachel Bryk
b1029223c6
When updating netplay player list, reselect by string instead of index.
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Fixes issue 7284.
2014-05-27 10:43:41 -04:00
Rachel Bryk
e6684d17c1
Fix a couple race conditions.
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Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
Rachel Bryk
61d3360033
Limit netplay chat messages to 2000 characters.
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There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
Rachel Bryk
cd299f0703
Flash netplay window when someone joins if the window doesn't have focus.
2014-05-23 07:30:08 -04:00
shuffle2
c308657779
Merge pull request #376 from lioncash/wx
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Wx cleanup
2014-05-21 21:54:00 -07:00
shuffle2
6544d53c16
Merge pull request #361 from LPFaint99/wiisave
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Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
shuffle2
4fb10a11b9
Merge pull request #379 from jordan-woyak/gamelist-size-fix
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Fix game list size display.
2014-05-21 19:52:10 -07:00
shuffle2
dd413269e3
Merge pull request #343 from jordan-woyak/disable-sdl-windows
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Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
Jordan Woyak
d841e5176f
Fix game list size display.
2014-05-18 12:17:56 -05:00
Lioncash
554207a87c
Remove an unnecessary null check in CodeWindow.cpp.
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The validity of ToolBar is checked at the beginning of the function
2014-05-18 11:43:21 -04:00
Lioncash
75cb8a7452
Fix a typo in the JIT debugger window
2014-05-18 10:31:39 -04:00
Lioncash
e1359382be
Kill off _T and wxT macros
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Minor other alterations that relate to above as well.
Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Lioncash
90df5efd01
Get rid of old wx event type usages. Use recommended replacements
2014-05-17 13:17:43 -04:00
LPFaint99
1b65456738
Export wii saves to the "User" directory
2014-05-11 22:23:21 -07:00
Jordan Woyak
635dbd0ff9
Possibly an OSX buildfix.
2014-05-11 23:05:34 -05:00
shuffle2
36720e6822
Merge pull request #351 from Tilka/make_unique
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Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Ryan Houdek
fcc7b6e56d
Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
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Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
Shawn Hoffman
fa65eeb492
Apparently the debug build has not been freeing memory since 2008. Undo that.
2014-05-08 00:58:55 -07:00
Tillmann Karras
452cdefaa3
Use std::make_unique where it makes sense to
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(and improve some other unique_ptr initializations).
Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Ryan Houdek
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Tony Wasserka
557c3db462
Merge pull request #81 from degasus/skip_framelimit_hotkey
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Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Ryan Houdek
c794dc8085
Move the JitWindow debugging window over to using the new PPCAnalyzer class.
2014-04-30 10:49:39 -05:00
degasus
f254fdfd96
drop Host_GetKeyState
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This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus
30586f4d29
Add set/get functions for IsFramelimiterTempDisabled
2014-04-30 12:51:13 +02:00
degasus
8483811b39
Add a hotkey for disabling the framelimit.
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Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Ryan Houdek
e1bbda1e18
[Android] Fix a bunch of input bugs.
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Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.
Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.
Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.
Supersedes github PR #291 .
2014-04-24 08:51:44 -05:00
Pierre Bourdon
5f7ed5bd45
DolphinWX Config: mark JITIL as slower to remove a source of confusion for users.
2014-04-18 00:43:49 +02:00
Ryan Houdek
47f76b8907
Fix the integer overflow that happens in the MD5Sum Progressbar.
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Instead of using a u64 size integer as the range on the progressbar, set the max as 1000.
Similar maximums are used in other parts of the UI.
2014-04-14 20:40:43 -05:00
Pierre Bourdon
c549e2fca1
Merge pull request #265 from Sonicadvance1/GenerateMD5Sum
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Add the ability to generate a file's MD5sum.
2014-04-15 01:19:53 +02:00
Ryan Houdek
a30a528dd1
Add the ability to generate a files MD5sum.
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This adds the ability to generate a files MD5sum in the ISO properties.
This uses polarssl to generate the MD5Sum.
2014-04-14 16:35:11 -05:00
Pierre Bourdon
cf315a487f
Merge pull request #271 from delroth/threading-stuff
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Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon
6bdcbad3e4
Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.
2014-04-14 10:54:07 +02:00
Tillmann Karras
296637d6f2
Fix crash when pressing Tab
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When pressing Tab for a long time, Dolphin will sooner or later crash
because the result of FindFocus() has become NULL (toctou).
2014-04-14 10:27:41 +02:00
magumagu
fd9c1fa746
VideoBackend: remove unused config vars.
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No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Ryan Houdek
bedb386560
Merge pull request #242 from LPFaint99/GCMemcard
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MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Shawn Hoffman
0c145dd1aa
Assign "user_defined" value properly for downloaded Gecko codes.
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Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
LPFaint99
6333a4b5ba
fix exporting all saves in memcardmanager
2014-04-02 22:58:03 -07:00
pf packet
2aaca74dd5
Fix compilation error of Wayland_Util.h
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This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
Pierre Bourdon
76fafb1c7b
Merge pull request #220 from magumagu/audio-handling-cleanup-v2
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Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon
9b03178673
Merge pull request #222 from comex/more-clang-fixes
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More clang fixes
2014-03-30 13:24:08 +02:00
comex
92dd498fa7
Fix harmless warnings.
2014-03-30 01:40:11 -04:00
magumagu
3afa17f752
Move audio handling out of DSP emulation.
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This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
Lioncash
c351e12fe5
Fix assertion fails in FifoPlayerDlg.cpp.
2014-03-29 12:39:54 -04:00
Lioncash
366c83c4e0
Remove unnecessary wxT declarations in FifoPlayerDlg.
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These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Lioncash
52c1db81ee
Fix include order in EGL.h.
2014-03-27 20:26:52 -04:00
Ryan Houdek
479695d068
Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
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This reverts commit 110f603cb6
.
2014-03-23 20:28:19 -05:00
Ryan Houdek
a3e18cd498
Merge pull request #171 from lioncash/rarc-cleanup
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File tree building cleanup
2014-03-23 00:34:26 -05:00
Ryan Houdek
4c1cb65e1e
Merge pull request #179 from lioncash/phack-cleanup
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Remove an unnecessary wx translation underscore macro from PHackSettings.
2014-03-23 00:29:52 -05:00
Ryan Houdek
5dabe598a4
Merge pull request #180 from lioncash/log-window-cleanup
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Small log queue clearing simplification.
2014-03-23 00:29:08 -05:00
Pierre Bourdon
c11aadee41
Merge pull request #182 from RachelBryk/extract-gc-dol
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Add extract dol/apploader options back for gc disks.
2014-03-18 20:41:35 +01:00
Ryan Houdek
484fb46390
Clang 3.4 exposes some warnings on Android.
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Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Rachel Bryk
57f3e1c907
Add extract dol/apploader options back for gc disks.
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It was removed from the menu for the disk item in 868c6278
, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
Matthew Parlane
6445e02d53
Merge pull request #159 from Tilka/misc
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Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras
fa3cc05753
Turn some non-const refs into pointers
2014-03-17 02:55:57 +01:00
Tillmann Karras
2fcaca0603
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
Lioncash
5edce0eeb6
Simplify log queue clearing.
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Simply just keep popping the queue until it's empty. No point in using a for loop for this.
Combined some if statements too.
2014-03-16 20:58:13 -04:00
Lioncash
110f603cb6
Remove an unnecessary wx translation underscore macro from PHackSettings.
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Also removed an unnecessary string -> wx string conversion.
2014-03-16 19:05:57 -04:00
Lioncash
291c95b780
Cleanup a little bit of the PHackSettings.
2014-03-16 18:42:56 -04:00
Lioncash
bd1ce18f90
Simplify file tree building for the filesystem view.
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Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00
Pierre Bourdon
927a97c2a5
Merge pull request #166 from Sonicadvance1/Android-config
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Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
Ryan Houdek
7b86716c65
Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
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Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
Linktothepast
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Rachel Bryk
aa3ca6d8ea
Fix extracting dols.
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There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
Pierre Bourdon
8d679e76d2
Merge pull request #164 from lioncash/cstr-cull
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Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Rachel Bryk
f6dfc1f653
Fix extracting files on partition > 0.
2014-03-14 19:09:36 -04:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Lioncash
dccc6d8b47
Simplify boolean toggling in the TASInputDlg.
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Also fixed the indentation for some code in a switch statement.
2014-03-12 10:12:29 -04:00
Matthew Parlane
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Tillmann Karras
f28116b7da
clang-modernize -add-override
2014-03-09 21:12:01 +01:00
Tillmann Karras
c89f04a7c5
clang-modernize -loop-convert
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and some manual adjustments
2014-03-09 21:11:59 +01:00
Matthew Parlane
886060aaf7
Merge pull request #96 from lioncash/remove-console-correctly
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Remove console correctly
2014-03-08 15:54:06 +13:00
Matthew Parlane
6704832f3d
Merge pull request #139 from lioncash/wx-clean
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Remove some superfluous arguments from some wx control creations
2014-03-08 15:50:34 +13:00
Lioncash
b2d47401b2
Remove some superfluous arguments from some wx control creations
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wx has these as default parameters.
2014-03-05 23:02:34 -05:00
Lioncash
610a6f9b23
Add ClearAllMemChecks to DebugInterface
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Breakpoints have one, but memchecks don't, despite being cleared directly in the breakpoint window.
Now DolphinWX should call the interface functions and not the direct functions of the breakpoints or memchecks for clearing.
2014-03-05 21:50:23 -05:00
Rachel Bryk
d06eb0f668
Fix reading revision specific default game inis in ISOProperties.
2014-03-05 17:05:36 -05:00
Shawn Hoffman
3647dfa711
Allow VS builds to be speedy again.
2014-03-05 11:17:14 -08:00
Ryan Houdek
4f02132f93
Make our architecture defines less stupid.
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Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Lioncash
279a8c0148
Change the DebugInterface, PPCDebugInterface, and DSPDebugInterface to use CamelCase names.
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This is the standard coding convention in the codebase, so our interfaces should use it too.
2014-03-03 00:39:08 -05:00
Lioncash
10f3d90f83
Make the base calculation in CheatsWindow simpler.
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First and foremost this should test the checked state, not its direct value.
This should never have used multiplication at all. Seriously, what the hell?
The only values it would have given is true or false, so the only cases are 0*6 and 1*6.
2014-03-02 22:15:01 -05:00
Lioncash
445d257641
Fix a case where the wrong placeholders were being assigned for the up and down D-Pad buttons in the TAS dialog.
2014-03-02 18:58:54 -05:00
Tillmann Karras
7a66a3ded1
ArmEmitter: make it more readable
2014-02-28 12:43:22 +01:00
Tillmann Karras
46e7c0657f
Crypto: small cleanup
2014-02-28 12:43:22 +01:00
Tillmann Karras
315a8ba1c0
Various changes suggested by cppcheck
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- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
Tillmann Karras
6914eca167
Fix various warnings reported by clang
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- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
degasus
94da4e1aa2
MathUtil: Change Log2 return value to int
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Log2(u64) can't be bigger than 63, so there is no need in forcing a 64 bit value.
So just using a common int seems more natural.
2014-02-26 11:37:28 +01:00
degasus
8af3f751db
Fetch swapInterval function pointer after binding a context
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This fixes vsync on windows
2014-02-24 12:45:02 +01:00
Ryan Houdek
2bd1f99125
Fix the nogui build when building with EGL
2014-02-24 06:34:09 +00:00
Lioncash
8d57f38be7
Purge wx elements of the console.
2014-02-23 03:12:24 -05:00
Lioncash
d45351a43f
Initial removal of the actual console functionality on windows.
2014-02-23 02:01:35 -05:00
Pierre Bourdon
70f3a069f2
Revert "Merge pull request #83 from lioncash/remove-console"
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This breaks Linux stdout logging.
This reverts commit 7ac5b1f2f8
, reversing
changes made to 9bc14012fc
.
Revert "Merge pull request #77 from lioncash/remove-console"
This reverts commit 9bc14012fc
, reversing
changes made to b18a33377d
.
Conflicts:
Source/Core/Common/LogManager.cpp
Source/Core/DolphinWX/Frame.cpp
Source/Core/DolphinWX/FrameAui.cpp
Source/Core/DolphinWX/LogConfigWindow.cpp
Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Ryan Houdek
1f750904af
Fix the OpenGL About tab.
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Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Pierre Bourdon
7cabe1772e
Merge pull request #91 from delroth/iwyu
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Include-what-you-use suggested fixes.
2014-02-23 03:34:10 +01:00
Pierre Bourdon
f344a43657
Make DolphinWX/ mostly IWYU clean.
2014-02-23 00:27:27 +01:00
Pierre Bourdon
c698c07755
Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
Pierre Bourdon
83b7bb64aa
Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
Tillmann Karras
79336c88f8
Remove X11InputBase (dead code)
2014-02-22 22:42:42 +01:00
Pierre Bourdon
6d8df311a3
Merge pull request #88 from lioncash/relative-includes
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Relative includes
2014-02-20 02:08:44 +01:00
Lioncash
c1a934f7ed
Fix the Android build.
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Required the removal of EGL.h from EGL.cpp.
Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
2014-02-20 01:01:11 +01:00
Pierre Bourdon
592ebc5262
Fix more header sorting issues in DolphinWX/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Lioncash
edb43cfe61
Fix the OSX build.
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Turns out Dolphin uses some macros that clash on OSX. However thankfully, this include is only used in Frame.cpp.
2014-02-18 19:08:17 -05:00
Rachel Bryk
b1f77d0191
Save frame skipping option, and allow loading it from game ini too.
2014-02-18 12:25:11 -05:00
Pierre Bourdon
dc1db82f70
Fix Linux build
2014-02-18 12:09:38 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
Lioncash
ca7bdf1d5d
Remove the embedded Console from the possible logging options.
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Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png )
This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
Lioncash
c78faafeae
Kill off some silly casting in the FifoPlayer.
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Also makes more sense conceptually, since it's not like we'll ever have negative frames.
2014-02-14 22:07:12 -05:00
Tillmann Karras
404624bf0b
Turn loops into range-based form
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and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Tillmann Karras
2ff794d299
Fix some warnings
2014-02-13 09:02:43 +01:00
Matthew Parlane
88526be3b5
Merge pull request #50 from Parlane/inifile_tidy
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Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
Matthew Parlane
3fe05e0a9f
Fix IniFile to use string& instead of char*
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Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
ExtremeDude2
5e0b8b3477
Rename "JITIL experimental recompiler"
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This changes it to "JITIL Recompiler (experimental)"
2014-02-12 10:21:02 -05:00
lioncash
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
degasus
a51b5f7815
Drop framelimit by fps
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Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
Lioncash
40182a48a5
Cleanup enum indentations.
2014-02-09 16:16:10 -05:00
Pierre Bourdon
9da6900595
Merge pull request #12 from Armada651/osx_rumble
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OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
c6d650c058
ForceFeedback: Add OSX rumble support
2014-02-09 17:01:45 +09:00
Ryan Houdek
7a9f7bfa83
Fix a typo in EGL.h for setting mode.
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Seems to have been a copy and paste issue where SetMode would always set to DETECT
This isn't right since mode should be set correctly by SetMode
2014-02-06 21:41:11 +00:00
Pierre Bourdon
3363b396af
Merge pull request #23 from lioncash/sorta-large-input-cleanup
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Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Lioncash
c31a623780
Clean up InputConfigDiag.cpp.
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Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash
557015626a
Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation.
2014-02-01 17:20:35 -05:00
degasus
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
Ryan Houdek
990be70eb7
[Android] Fix Android not calling eglSwapBuffers
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This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Jules Blok
5d1db5d717
Fix compilation
2014-01-27 21:40:28 +09:00
Jules Blok
76019848a4
Fix coding style
2014-01-27 21:24:35 +09:00
Zakk
0eadc2e2a4
Implement SwapInterval for AGL interface
2014-01-27 21:11:03 +09:00
Scott Moreau
202054708b
EGL: Fix android build broken by last commit
2014-01-23 19:41:07 -07:00
Scott Moreau
d4ff195cad
EGL: Properly set parent window.
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In X with EGL and WX frontend enabled, running the emulator created
two windows. This was because the parent window was set incorrectly.
2014-01-23 19:20:22 -07:00
Ryan Houdek
650bae12e1
Bit of a failure. Fixes 6964.
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I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Lioncash
391d26d3bf
[DolphinWX] Prevent hotkeys from being assigned to more than one button/function.
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Prior to this commit it was possible to assign the same keycode to more than one button.
ie. Say I assigned Open with the hotkey Ctrl+O; well, it was possible to also add it to another function as well, which leads to hotkey clashing.
Now, say I assign Open with Ctrl+O, but then assign that same hotkey to Refresh List; it will unbind the hotkey from Open and then assign it to refresh list.
2014-01-22 18:28:59 -05:00
Scott Moreau
2c8340e1dc
Move GLInterface.h into GLInterface directory
2014-01-20 00:46:21 -07:00
Scott Moreau
4b3c338930
Merge Platform.h into GLInterface.h
2014-01-20 00:32:01 -07:00
Scott Moreau
84aa98a5a4
wayland: Add bits required to run as a wayland client.
2014-01-19 10:36:20 -07:00
Ryan Houdek
5d26bf6d9d
Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows.
2014-01-18 14:18:32 +00:00
Ryan Houdek
bea484e12f
Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964.
2014-01-18 14:10:24 +00:00
Ryan Houdek
839df31347
Merge of GL-AutoChoose.
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This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
Ryan Houdek
3d4d3f6b11
[GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h
2014-01-17 16:06:29 +01:00
Ryan Houdek
34c9a33807
[GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X
2014-01-17 16:06:03 +01:00
Ryan Houdek
2a8ee1a7ff
[GLExtensions] Hopefully fix OS X build.
2014-01-17 16:01:35 +01:00
Jack Frost
f4bd7bdef0
fix windows build
...
add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check
Conflicts:
Source/Core/VideoBackends/OGL/OGL.vcxproj
Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00
Ryan Houdek
a024c515c8
[GLExtensions] Remove glew includes from wgl and agl.
2014-01-17 15:56:04 +01:00
Ryan Houdek
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
...
Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Tony Wasserka
f1adc56a56
Remove vertex streaming hack.
...
NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
2014-01-16 00:11:12 +01:00
Tony Wasserka
b49c09c36b
Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
...
Fixes issue 6875.
2014-01-16 00:11:12 +01:00
Pierre Bourdon
a561c436fc
Change the default GFX backend from D3D11 to OGL.
...
Rationale and discussion:
https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
2014-01-14 21:57:32 +01:00
Jasper St. Pierre
3046d0e701
NetPlay: Sync CPU engine between NetPlay clients/servers
2014-01-08 19:42:02 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
Jasper St. Pierre
43e618682e
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
Ryan Houdek
e04edd89cc
Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL
2013-12-28 00:58:08 -06:00
Jordan Woyak
8230da26fe
Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be)
2013-12-27 17:16:28 -06:00
Ryan Houdek
2e1aa64958
[Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound.
2013-12-12 21:24:39 -06:00
Ryan Houdek
d7be993889
Oops, I left a bit being set when it shouldn't have been.
2013-12-12 22:35:05 +00:00
Ryan Houdek
09680ccee6
Small cleanup in the EGL GLInterface.
2013-12-12 22:08:54 +00:00
Ryan Houdek
50df037bb5
[Android] Fix gamepad input.
2013-12-12 14:42:25 -06:00
Ryan Houdek
f9ff0bc55d
Have our OpenGL/ES context creation be less stupid.
2013-12-12 12:43:49 -06:00
Ryan Houdek
40b3534319
[Android] Remove the now unused texture loader on the JNI side of things.
2013-12-11 20:09:54 -06:00
Ryan Houdek
0e1e14b3a1
Fix Linux build.
2013-12-11 16:06:19 -06:00
Ryan Houdek
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
comex
101bded6b3
Oops, don't use -lrt on Android either.
2013-12-10 16:35:44 -05:00
comex
eaacf10f71
Fix an idiotic race condition when starting games in multiple Dolphin instances at the same time on Unix.
...
MemArena mmaps the emulated memory from a file in order to get the same
mapping at multiple addresses. A file which, formerly, was located at a
static filename: it was unlinked after creation, but the open did not
use O_EXCL, so if two instances started up on the same system at just
the right time, they would get the same memory. Naturally, this caused
extremely mysterious crashes, but only in Netplay, where the game is
automatically started when the client receives a broadcast from the
server, so races are actually quite likely.
And switch to shm_open, because it fits the bill better and avoids any
issues with using /tmp.
2013-12-10 16:20:52 -05:00
Ryan Houdek
7bdd8191db
Merge branch 'master' into android-new-control-input-overlay
...
Conflicts:
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
Ryan Houdek
49eef423a8
[Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-29 18:37:33 -06:00
degasus
69137cff4c
Merge X11+D3D FreeLook feature into DolphinWX
...
This removes the redundant code and also implements this feature for OSX and Wayland.
But so it's dropped for non-wx builds...
imo DolphinWX still isn't the best place for this, but now it's in the same file as all other hotkeys. Maybe they'll be moved to InputCommon sometimes at once ...
2013-11-29 06:09:54 +01:00
Ryan Houdek
7718c9959e
[Android-overlay] Multiple physical gamepad support.
2013-11-25 10:58:05 -06:00
Ryan Houdek
cb3dd6b94b
Merge branch 'master' into android-new-control-input-overlay
2013-11-24 17:10:24 -06:00
Ryan Houdek
2c09e8fc5a
[Android] Enable hard-float support. Requires Android NDK r9b.
2013-11-24 16:43:53 -06:00
Ryan Houdek
ba18f38e70
Merge branch 'master' into android-new-control-input-overlay
...
Conflicts:
Source/Android/res/values-ja/strings.xml
Source/Android/res/values/strings.xml
Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Ryan Houdek
f6f2b1fc60
[Android-overlay] Support multiple gamepads with touch screen controls.
2013-11-24 15:04:53 -06:00
Ryan Houdek
ae11fba069
[Android] Make joysticks less dumb from a configuration standpoint.
2013-11-18 14:48:08 -06:00
Ryan Houdek
15bb974224
[Android] Add screenshot nativelibrary function.
2013-11-15 17:32:50 -06:00
Ryan Houdek
0e415467c4
[Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.
2013-11-15 14:17:47 -06:00
Ryan Houdek
feedee5c23
[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
2013-11-14 15:18:33 -06:00
Ryan Houdek
1942d79c5b
[Android-overlay] Had the action reversed.
2013-11-13 16:36:30 -06:00
Ryan Houdek
2a23bdde6f
Merge branch 'master' into android-new-control-input-overlay
...
Conflicts:
Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
Tillmann Karras
268bdf19ce
Fix format string warnings
2013-11-13 04:01:16 +01:00
Rachel Bryk
0f94652952
Disable wiimote source selection while netplay is running.
2013-11-12 04:16:51 -05:00
Shawn Hoffman
f4056978c8
[windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
2013-11-04 23:50:52 -08:00
comex
21610c2e54
Run code through clang-modernize -add-override to add 'override' decls.
2013-11-03 20:54:05 -05:00
comex
c579637eaf
Run code through the advanced tool 'sed' to remove trailing whitespace.
2013-11-03 20:54:05 -05:00
comex
965b32be9c
Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.
2013-11-03 20:54:01 -05:00
Shawn Hoffman
26059f1109
rename the dolphinwx project to dolphin, and thus change the executable name back to dolphin{d}.exe
2013-11-02 16:22:15 -07:00
Shawn Hoffman
bc45a38122
do not copy pdbs to binary dir (you can use the symbol server for $(random_build), or it will be found locally if you built it yourself)
2013-11-02 16:19:17 -07:00
Matthew Parlane
dab9af43a4
[Windows] Add missing dlls and enable OpenMP support.
2013-11-03 11:54:45 +13:00
comex
82729fcc8f
Merge remote-tracking branch 'shuffle2/vc12'
...
Conflicts:
Source/Core/Common/Common.vcxproj
Source/Core/Common/Common.vcxproj.filters
2013-10-31 16:51:56 -04:00
degasus
ab35503195
ogl: don't force depth+stencil for default framebuffer
2013-10-29 19:20:40 +01:00
Ryan Houdek
58d42f43e3
[Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid.
2013-10-28 19:59:03 -05:00
Ryan Houdek
8e73e8ae5f
Wipe all traces of OpenSSL's AES implementation. Use polarssl instead.
2013-10-27 18:27:07 +00:00
Shawn Hoffman
ccd30024b3
Update to VS2013 and a slew of build-related updates. Notes:
...
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
Ryan Houdek
c24dfe559b
[Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers
2013-10-26 05:36:20 -05:00
Lioncash
97cd42f5c3
Remove some unnecessary includes as well as simplifying exisiting ones if possible.
2013-10-19 19:58:56 -04:00
comex
e1f3a4d7b3
Fix out-of-tree build on OS X.
2013-10-16 23:15:21 -04:00
Rachel Bryk
6eb216fc77
(Netplay) Disable record input checkbox while a game is running.
...
Fixes issue 6734.
2013-10-15 17:28:01 -04:00
Ryan Houdek
715d5ae8a7
Merge branch 'JitArmIL'
...
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek
7bc4838243
Add the Arm JITIL to DolphinWX.
2013-10-09 23:09:18 +00:00
Rachel Bryk
cc05f66ba1
Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
...
Fixes issue 6721.
2013-10-09 16:18:33 -04:00
Matthew Parlane
eb480a406c
Fix Windows vcxproj files.
2013-10-08 17:52:18 +13:00
Tony Wasserka
3b188b0481
VideoConfigDiag: Update video backend description to reflect the D3D9 removal.
2013-10-06 13:28:45 +02:00
Lioncash
0d4df39e1f
Remove D3D9 related files.
...
Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06 13:28:41 +02:00
LPFaint99
8c103a8dee
ChooseMemcardPath bugfix: check for a directory separator before converting an absolute path to a relative path.
...
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
2013-10-04 11:31:22 -07:00
comex
cb3afe8f70
Warning fixes:
...
- Don't use %lu for size_t; they're different on Linux x86.
- has_warned_about_drivers is only used on win32, so only declare it
there to avoid a unused variable warning.
2013-10-02 20:48:37 -04:00
Matthew Parlane
d261dfaf46
Upgrade libusb to 1.0.16
2013-09-30 18:36:54 +13:00
comex
f57ff0a569
Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
...
The local ini is not revision-specific because it would require renaming
everything. Meh.
2013-09-28 23:38:25 -04:00
comex
1ed06f1dc4
Reset wxTAB_TRAVERSAL.
...
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
Rachel Bryk
785171abb4
Change iTLBHack to a bool.
...
It is only used as a bool.
Fixes issue 6668.
2013-09-28 08:07:23 -04:00
Rachel Bryk
cbd366236a
Allow loading save states via drag and drop.
2013-09-27 08:38:12 -04:00
comex
18abc33306
2x banner images!
2013-09-25 03:06:27 -04:00
comex
a7f2160a0f
Remove "educational purposes only" from about message.
...
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
comex
2f384c75d2
Only include scmrev.h from Version.cpp.
...
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex
1bf2c03a99
Fix my stupid attempt to depend on the entire Data/Sys directory.
...
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
comex
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
Rachel Bryk
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
Ryan Houdek
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
comex
229b35bb6d
When hosting, don't try to connect if listening failed.
...
If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
Rachel Bryk
f3469c16a5
Merge branch 'wiimote-netplay'
...
Conflicts:
Source/Core/Core/Src/NetPlayClient.cpp
Source/Core/Core/Src/NetPlayClient.h
Source/Core/Core/Src/NetPlayProto.h
Source/Core/Core/Src/NetPlayServer.cpp
Source/Core/Core/Src/NetPlayServer.h
Source/Core/DolphinWX/Src/NetWindow.cpp
Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
Pierre Bourdon
323ecdb772
Ship vcomp100.dll with Dolphin
2013-09-22 16:00:56 +02:00
Pierre Bourdon
196953c50a
Use the new Dolphin icon
2013-09-22 16:00:39 +02:00
Pierre Bourdon
91c0e02609
Don't require running Dolphin in the directory that contain Languages/ on Windows
2013-09-21 21:17:47 +02:00
Glenn Rice
d321aa7e7a
Pull in translations from Transifex.
2013-09-21 11:24:33 -05:00
Scott Mansell
1fb373f439
Stop dolphin from loading help.png
...
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
Rachel Bryk
d2c3222fcc
Fix copying Sys/Wii to User/Wii on startup.
...
Fixes issue 6621.
2013-09-21 00:34:19 -04:00
Pierre Bourdon
86f6e8cc1e
Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire.
2013-09-18 12:33:57 +02:00
Pierre Bourdon
ec9c395f4f
Add WBFS to the file extensions supported by Dolphin on OSX
2013-09-17 16:50:44 +02:00
Pierre Bourdon
e34d8aee1d
Add * to the characters leading a verbatim line (used in Gecko codes comments)
2013-09-17 16:50:44 +02:00
Rachel Bryk
47ce3dd09d
Really fix reading projection hacks from game inis.
2013-09-17 10:44:47 -04:00
Rachel Bryk
e3d01de01d
Fix reading projection hack from game inis in ISOProperties.
2013-09-17 10:40:12 -04:00
Rachel Bryk
ec5cf60f5e
Set L/R buttons in tas input, instead of just the analog triggers.
...
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
LPFaint99
a7e1fb81b1
Merge branch 'wad_gamenames'
2013-09-15 21:38:31 -07:00
Rachel Bryk
b4c082f1b3
No, i don't check what i committed before pushing to master, one week before a release.
...
Fixes a mistake from 550c855ae6
.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6
Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it.
2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea
proper fix for issue 6206
2013-09-14 15:09:58 -07:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
...
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb
Move Themes/ from User to Sys. Only Gameinis remain.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342
Move TextureDecoder.cl from User to Sys
2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df
Move global User/Wii to Sys/Wii
2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6
Overlay the user Maps/ over the shared one to avoid copying files
2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3
Change the initial user directory creation to stop special casing Windows
2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e
Use global user directory on windows.
...
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Pierre Bourdon
44066326ff
Hack the gettext detection a bit to fix translations not working on OSX buildbot builds
2013-09-12 18:22:31 +02:00
Shawn Hoffman
484130049d
On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
...
The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f
Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
...
This reverts commit 380b780dd1
.
Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6
.
2013-09-10 01:04:29 -07:00
Pierre Bourdon
e29de302a6
Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose
2013-09-09 18:49:10 +02:00
Pierre Bourdon
380b780dd1
Leak an object when quitting Dolphin to try and fix issue 6546
2013-09-09 18:44:21 +02:00
NeoBrainX
3db2108dbb
Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline.
2013-09-08 21:04:03 +02:00
Glenn Rice
cf09974d61
Merge branch 'translate-about'
2013-09-07 09:56:54 -05:00
Rachel Bryk
33fb1b562f
Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay.
2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3
Disable gui controls for gc controllers and memory cards during netplay and movies.
2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750
Enable translation of the about dialog.
2013-09-06 21:02:11 -05:00
Ryan Houdek
a7f244e96d
Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
...
This reverts commit 5696da0b3e
.
JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Ryan Houdek
5696da0b3e
Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
...
This reverts commit e110f1049c
.
This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
Rachel Bryk
e9ffba7ab8
Don't ever ever let CFrame::DoStop() run twice at the same time.
2013-09-03 18:53:23 -04:00
Justin Chadwick
e110f1049c
[NetPlay] Make the Memory Card A/B setting sync across netplay.
...
Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Rachel Bryk
8ae10b3e12
[NetPlay] Allow recording movies during netplay.
...
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
Rachel Bryk
cea7737aef
Fix crash on stop in netplay, and stop netplay when anyone with a pad mapped in game stops emulation.
2013-09-02 21:54:28 -04:00
Justin Chadwick
6b1c8f9d17
[Netplay] Read dual core setting before syncing it with clients.
...
Fixes issue 6573.
Fixes issue 6535.
2013-09-02 19:55:25 -04:00
degasus
1b1cc82e5b
rename vertex streaming hack tooltip
...
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
Ryan Houdek
2897619ddb
Removal of my terrible idea.
2013-09-02 05:31:48 -05:00
Ryan Houdek
831963616f
[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
2013-09-02 01:40:05 -05:00
comex
35b8dfbe0c
A few more warnings.
2013-09-01 23:33:35 -04:00
comex
2630169229
More warnings: mark/avert truncating conversions from float.
2013-09-01 22:59:35 -04:00
comex
403744dee8
Fix use of deprecated screen resolution API.
...
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back. In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex
fd7cf5bb71
A bunch of trivial changes to fix clang warnings.
2013-09-01 22:58:33 -04:00
Ryan Houdek
b03ff7a86b
[Android] Fix the game thread never leaving.
2013-09-01 01:10:40 -05:00
Jasper St. Pierre
22f57cf07a
NetPlay: Don't bother with the host's controller settings
...
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
2013-08-31 21:18:14 -04:00
Pierre Bourdon
751c2e69f6
Add a link to our documentations guides in Dolphin
2013-08-31 10:31:43 +02:00
comex
11cffddbf7
Fix a trivial bug in b6728c1405
.
2013-08-31 01:54:57 -04:00
Lioncash
7ce3d846d5
Indent the code in the previous bug fix I did. Now there aren't braces on the same level as each other. Should have initially done this along with that commit.
2013-08-31 00:39:19 -04:00
LPFaint99
199c4e0d78
Merge branch 'wiiSaveExportFixes'
...
saves like super smash bros brawl, mario kart, etc which use simple copy restriction via the banner file are now able to be imported natively with the wii/wiiU system menu
save files which include subdirs are correctly packaged
NOTE: saves which include 'nocopy'/'nomove' folders will likely always require homebrew
adds feature to export all wii saves
2013-08-30 20:52:09 -07:00
Lioncash
93b0f46d34
Fix a tiny bug in CodeView.cpp. If statement with more than one line was missing braces.
2013-08-30 18:29:03 -04:00
comex
b6728c1405
Avoid unnecessary bundle copies on OS X:
...
- Make "copy data into bundle" depend on the files actually being
changed, rather than being run on every build.
- postprocess_bundle depends on system files and checking the Dolphin
binary and all that, and would be iffy to try to avoid rerunning;
but it's only needed to produce a redistributable bundle, so add
SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Pierre Bourdon
2ab7fc10da
Rollback "DSP on Thread" to only affect LLE.
...
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek
96394da1c2
[Android] Let NativeLibrary handle initial folder structure creation.
2013-08-29 18:07:32 -05:00
Ryan Houdek
957c263367
[Android] Add save state native functions.
2013-08-29 17:47:50 -05:00
Ryan Houdek
18fd690533
Only use static iconv on Android.
2013-08-29 05:53:15 -05:00
Ryan Houdek
cb8e7a1be5
Work around check_lib not finding iconv.
2013-08-29 05:40:16 -05:00
Ryan Houdek
160d72a9ae
[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
2013-08-29 04:43:31 -05:00
Matthew Parlane
15f8603d1f
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Rachel Bryk
8882f89bbc
Allow user folder to be set via command line.
...
Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
Matthew Parlane
5548e77438
Merge branch 'master' into wii-network
2013-08-24 23:56:31 +12:00
Jasper St. Pierre
dfb34ddef4
NetPlayWindow: Make the spacing consistent on both sides
2013-08-23 20:40:34 -04:00
Pierre Bourdon
9303b57db1
Refactor VideoCommon/OnScreenDisplay.
...
Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Jasper St. Pierre
23ff31451f
NetPlay: Rework pad mapping
...
Pad mapping and the UI behind it is significantly confusing,
and has been confusing users since NetPlay was introduced.
As part of a large code cleanup to help NetPlay more stable,
introduce a better pad mapping system where local pad mapping
is handled by the client. Now, all the server and other
clients know is which player have which controllers, and the
clients only know this so they can show the pad mapping in the
UI; they don't do anything else with it.
A future cleanup will use this pad mapping data to completely
ignore the pads configured in the settings pane on the host.
2013-08-23 09:40:08 -04:00
Matthew Parlane
b6e054a2be
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Core/Core.vcxproj
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/CoreParameter.cpp
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
LPFaint99
c2d208df96
add the ability to export all save files
2013-08-18 15:02:40 -07:00
LPFaint99
477c21e946
fix import/export of games with folders.
...
remove copy protection bit from banner
- should allow *some* copy protected games to be moved to a real system;
ex: super smash bros brawl, mario kart
games with a nocopy/nomove folder cannot be imported to a real system without using homebrew tools, warn for these saves
ex: guitar hero
remove some unneccessary class fields
the class is still incredibly ugly :(
2013-08-18 15:00:50 -07:00
skidau
c774fb4880
Removed a redundant tooltip text.
2013-08-18 17:09:01 +10:00
skidau
5cec914484
Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-18 17:03:21 +10:00
Ryan Houdek
ba76b016da
[Android] Fix Wii games.
2013-08-17 19:41:28 -05:00
Jasper St. Pierre
756bf93111
NetWindow: Move "Write memcards" checkbox to be host-only
...
The setting is propagated from the host, so the client checkbox would
be ignored anyway.
2013-08-16 21:42:38 -04:00
Ryan Houdek
08b27bb3b8
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread.
2013-08-16 23:41:45 +00:00
NeoBrainX
1ba98550ef
VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical.
2013-08-16 14:26:50 +00:00
Rachel Bryk
89d324786a
Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash.
2013-08-16 10:04:08 -04:00
Matthew Parlane
59e060aba2
Missed some VS build options.
2013-08-16 21:42:31 +12:00
Matthew Parlane
9de7611ff9
Merge branch 'master' into wii-network
...
Conflicts:
CMakeLists.txt
Source/Core/Core/Core.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
Source/Dolphin_2010.sln
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Pierre Bourdon
c6d8d52041
Fix a warning introduced by the recent netplay UI changes
2013-08-15 15:05:20 +02:00
Rachel Bryk
6d67ea2fda
Merge remote-tracking branch 'origin/master' into wiimote-netplay
2013-08-15 09:00:04 -04:00
Matthew Parlane
d6ec6ae97a
Fix polarssl on Windows.
2013-08-16 00:24:10 +12:00
Matthew Parlane
d8b39b9dcf
Support PolarSSL on *nix
...
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane
fede38985e
Replace OpenSSL with PolarSSL
...
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Jasper St. Pierre
998194246c
NetPlay: Disable the "Start" button while the game is running
2013-08-14 18:16:07 -04:00
Jasper St. Pierre
1c74e412e2
NetPlay: Remove the "Stop" button
...
Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
Jasper St. Pierre
5241deaebe
NetPlay: Allow hosts to stop the game by closing the game window
2013-08-14 18:16:05 -04:00
Jasper St. Pierre
92f8d79574
NetPlay: Set the pad buffer size on server creation
...
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.
This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
John Chadwick
a791733c27
Fix invalid C++ code (returning reference to local) - thanks devm33.
2013-08-13 14:47:32 -04:00
Jasper St. Pierre
d0084cb41d
Main: Fix code that creates the BIOS subdirectories
...
We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
Jasper St. Pierre
22b3c26654
Main: Create BIOS subdirs of GC userdir on load
...
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
Rachel Bryk
d0f05291e7
Add wiimote support to netplay.
2013-08-07 08:16:41 -04:00
Jasper St. Pierre
a3a222bf5b
NetPlay: Remove NetPlay.h / NetPlay.cpp
...
Now the server and client implementations are entirely separate.
2013-08-05 05:05:06 -04:00
Jasper St. Pierre
3b32d3c90d
NetPlay: Split the server out, and make the local system manage a client as well
...
This should be transparent, but it may cause regressions.
The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.
The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.
This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
Pierre Bourdon
28e12a4198
Change the OSX CFBundleIndentifier to use the proper domain name
2013-08-03 18:37:57 +02:00
Rachel Bryk
f58edd018c
Remove a couple files which have apperently never been used for anything.
2013-08-02 20:46:07 -04:00
Rachel Bryk
541106d611
Increase number of save state slots to 10.
2013-08-02 20:42:30 -04:00
Rachel Bryk
c1baed086d
Fix hotkeys.
2013-08-02 16:14:34 -04:00
Rachel Bryk
44d17b5da5
Add hotkeys to increase/decrease the frame limit.
2013-07-30 19:25:12 -04:00
Rachel Bryk
a33b1fcdc6
Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
2013-07-30 05:49:02 -04:00
Ryan Houdek
5d38a9c91e
[Android] Some minor cleanup.
2013-07-27 15:09:33 -05:00
Rachel Bryk
3f03588dec
Tas input works with bongos too.
2013-07-23 20:43:51 -04:00
Braden
ec148008d0
Clean up code for multiple GameCube Controllers
...
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
Source/Core/DolphinWX/Src/FrameTools.cpp
2013-07-23 20:35:33 -04:00
Braden
59d6df7046
Adds Support for multiple GameCube Controllers
...
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
2013-07-23 20:22:08 -04:00
Rachel Bryk
8a4b6f3d73
Forgot this from the last commit.
2013-07-23 19:55:17 -04:00
Rachel Bryk
9fdc7360cd
Fix L and R triggers with tas input.
...
Partially copied from revision 1be844406c
, but allows < fully pressed, and without the typo.
2013-07-23 19:44:43 -04:00
Jasper St. Pierre
09338c673c
FrameTools: Use the correct window handle for resizing the window
...
We want to resize the OpenGL window, not the frame window.
2013-07-23 15:02:00 -04:00
Jasper St. Pierre
6d463d1b67
NetPlay: Allow building a server without a game
...
This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
2013-07-22 07:29:15 -04:00
Jasper St. Pierre
f693488c8a
InputConfigDiag: Save the configuration when pressing "OK"
...
This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
2013-07-22 03:19:38 -04:00
Jasper St. Pierre
bc17798ef2
InputConfigDiag: Add a simple error status label
...
This tells you what you did wrong at a high level if you messed up.
2013-07-22 03:19:22 -04:00
Jasper St. Pierre
3c7f223aa1
Add "Q" / "E" as freelook keybindings
...
To move the view up and down.
2013-07-22 00:14:42 -04:00
Jasper St. Pierre
52482115e1
Move in-game keybinding handling to a central location
...
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
Rachel Bryk
e742b32c65
Drag and drop.
2013-07-21 22:25:26 -04:00
Jasper St. Pierre
fec641d14a
X11: Don't do a round-trip to the server to figure out our size on configure
...
Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
01ff85506d
X11: Don't use a client event as a wrapper for XMoveResizeWindow
...
Simply configure the window from here
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
ca97b10dda
Actually link to XI2
...
No idea how this was working before
2013-07-21 01:59:40 -04:00
Ryan Houdek
737df2a68c
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
Ryan Houdek
52cb398804
[Android] Actually push the library file to the correct location.
2013-07-13 10:32:23 -05:00
Glenn Rice
8b65775ee1
Fix a couple of compiler warnings that have cropped up.
2013-07-10 15:07:57 -05:00
John Chadwick
16cd26d177
Add UPnP support.
...
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)
The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.
I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Pierre Bourdon
22c80e1dc2
Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon).
...
Also keep a PNG version of bin2c'd resources in order to make these kind of
changes easier in the future.
Fixes recent versions of libpng complaining loudly about our images.
2013-07-07 02:40:59 +02:00
Jasper St. Pierre
b2e7248b58
LogWindow: Fix a bad initializer
...
Since these defaults aren't used, don't bother specifying them.
2013-07-05 22:39:18 -04:00
Ryan Houdek
cdfd7905a0
[Android] Copy over DSP roms and font assets on build and first runs.
2013-07-05 19:18:33 -05:00
Rachel Bryk
e4846de692
Add hotkeys for save/load state to/from file.
2013-06-30 19:01:30 -04:00
Jasper St. Pierre
d5983b587e
InputConfigDialog: Don't show "..." for complicated expressions
...
Just show the actual expression. We need to do a bit of mangling
here as wx has no way to turn off mnemonics parsing, so do that
as well.
2013-06-29 18:28:14 -04:00
Jasper St. Pierre
1083d78721
InputConfigDiag: Put the colon after the device name
...
Oops. The dialog accidentally generated the wrong syntax for
this one.
2013-06-29 02:58:17 -04:00
Ryan Houdek
9edfb5c710
[Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway.
2013-06-26 08:19:01 -05:00
Rachel Bryk
63a747edc0
Add shortcut to (dis)connect the balance board.
...
Fixes issue 6383.
2013-06-26 06:23:29 -04:00
Jasper St. Pierre
55950365e3
InputConfigDiag: Fix complex bindings with with left-click Detect
...
This fixes the binding of XBox 360 controllers and similar devices
with complex control names.
2013-06-25 15:05:53 -04:00
Rachel Bryk
5904ffb21d
Fix last commit, and set the position on mouse down instead of mouse up.
2013-06-25 11:04:28 -04:00
Rachel Bryk
b892d838ff
Allow dragging the analog sticks with the tas input.
2013-06-25 10:52:25 -04:00
John Peterson
e250550de3
Removing muted Wiimote audio
...
because that reduce writes
2013-06-25 09:24:45 -04:00
John Peterson
0fd3acd152
Saving real Wiimote state
...
because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
Jasper St. Pierre
c5c86d17dc
InputConfigDiag: Use "..." for complicated expressions
...
The full expression is quite often too big for a simple button
label, so encourage people to use the full editor to edit it.
2013-06-25 00:58:31 -04:00
Jasper St. Pierre
62281fbfde
InputConfigDiag: Give the input text field a monospace font
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
03a835ec07
InputConfigDiag: Update for the new expression language
...
Modify the buttons and editor interface for the new expression
language, like the new op name for add, the new device name syntax,
and add new editing features, like simple selection behavior on
unary ops.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
877106b027
InputCommon: Split Device stuff out
...
The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
2013-06-25 00:58:30 -04:00
Ryan Houdek
6bb7cc5fea
[Android] Add an about screen that shows build revision.
2013-06-22 22:54:36 -05:00
Ryan Houdek
2b9f79dff3
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
2013-06-22 07:45:05 -05:00
degasus
010165b2c2
fix gcc warning, probably also the logic
...
comparing two char pointers doesn't compare the strings
2013-06-20 10:43:09 +02:00
Ryan Houdek
7223778520
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
2013-06-18 07:09:38 -05:00
Matthew Parlane
868c627876
Fixes Issue 6353 Remove extract apploader/dol from top level
2013-06-17 22:51:15 +12:00
Matthew Parlane
43a4d41889
Handle 1 partition only, fixes Issue #6353
2013-06-17 19:25:55 +12:00
ondra.hosek
3ff2a3a11a
Fix the GameCube mic dialog header's invalid include guard.
...
Fixes issue 6349.
2013-06-06 21:30:50 +10:00
John Peterson
b6e1127c8a
Adding stick radius setting
...
because that makes it easier to adjust it
Adding visual aid for the hardware range because that makes it easier to adjust the radius relative to it
2013-06-06 09:28:59 +02:00
John Peterson
80b09c074e
Changing the Gecko code comparison from metadata to data comparison
...
because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
degasus
3378f7d6a7
fix auto fullscreen resolution on linux
2013-05-25 11:43:56 +02:00
Rachel Bryk
743230500f
Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
...
Fixes issue 6082.
2013-05-25 03:08:09 -04:00
degasus
6a5e7d7be4
also hide hacked buffer option on d3d
2013-05-23 13:58:37 +02:00
degasus
ae55d82e43
disable hacked buffer option for d3d
2013-05-23 11:08:07 +02:00
Matthew Parlane
86b4a87fef
Merge branch 'wii_bb'
...
Adds Balance Board support.
2013-05-21 23:34:58 +12:00
Matthew Parlane
d642abce46
Only show 4 config dialogs in wiimote config.
2013-05-21 23:31:41 +12:00
Matthew Parlane
7208823396
Added config for enabling Balance Board.
...
Fixed other structures that still assumed 4 of everything.
2013-05-19 00:30:20 +12:00
Ryan Houdek
2c7f9b1b78
[Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
2013-05-18 03:56:45 -05:00
Matthew Parlane
19252f4e0e
Initial commit with balance board working on Linux.
...
Will not work on any other platform currently.
Missing any sort of config, and definitely no emulation mode.
2013-05-18 20:31:37 +12:00
degasus
f7c3cacb5c
ppd: fix small issues in my last commit
2013-05-10 12:51:06 +02:00
degasus
89be1cbf51
recreate "per pixel depth" option and renamed it to fast depth calculation
2013-05-09 17:48:48 +02:00
NeoBrainX
6871cc9700
FifoPlayerDlg: Improve navigating through search results.
2013-05-06 22:20:17 +02:00
Ryan Houdek
b6963ce1cb
[Android] Use vsnprintf for the log messages.
2013-05-05 23:37:01 -05:00
Ryan Houdek
09def3ed3f
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00
Glenn Rice
12d791a628
Fix some of the compiler warnings that have appeared recently.
2013-05-05 23:22:57 -05:00
John Peterson
46cd91dc0d
Build fix
2013-05-05 21:23:16 +02:00
John Peterson
7cc2e3146b
Updating Cheats manager when the ISO is changed etc.
...
The Cheats manager should be updated when the ISO is changed because it's non-modal
Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00
lioncash
c2859a5207
Dammit Ctrl-Z. Restore a wxSpinCtrl parameter that accidentally got removed in the last commit.
2013-05-01 09:41:45 -04:00
lioncash
fbc77e956a
Display the initial number of frames that are to be recorded in the Fifo Player.
...
Before this commit, nothing would would be displayed in the "Frames to Record" text control.
This fixes that by setting it to what m_FramesToRecord is initially set to, which is 1 (at the time of this commit).
2013-05-01 09:35:31 -04:00
lioncash
62065be788
Fix a bug where FIFO recording could not work.
...
Example (in step by step explanation):
1. Run Dolphin.
2. Go to Tools -> Fifo Player
3. Go to the Record tab and hit record and then stop without a game loaded.
The button is now disabled and will not become active again for the whole time that Dolphin is running. Dolphin must be closed and then re-opened in order to use it again. This fixes that.
I've tested it with multiple conditions to make sure this doesn't beef anything else related to the Fifo Player.
ie)
- Record then Stop without a game loaded (multiple times)
- Record then Stop with a game loaded (multiple times, as well as testing playback. All of which work fine).
2013-05-01 09:05:37 -04:00
skidau
e70a277af2
Added Dance Mat support for the Family Trainer/Active Life series.
...
Select the dance mat via Configure > Gamecube > Port 1 > Dance Mat
The dance mat is mapped to the GC Pad:
D-Pad Up = Blue Arrow Up
D-Pad Down = Blue Arrow Down
D-Pad Left = Blue Arrow Left
D-Pad Right = Blue Square
Y Button = Orange Arrow Up
A Button = Orange Arrow Down
X Button = Orange Arrow Right
B Button = Oranage Square
2013-04-30 23:36:46 +10:00
Rachel Bryk
e5fdd301a9
Merge remote-tracking branch 'John-Peterson/state'
2013-04-29 22:32:08 -04:00
John Peterson
ef2e0a87d0
Adding option to save and load state by timestamp
...
Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state
Save by timestamp: overwrite the oldest state (or use an empty slot if available)
Adding remaining hardcoded state keys to hotkey dialog
Adding a program exit hotkey
2013-04-30 04:13:55 +02:00
John Peterson
8dbe236606
Fixing or disabling the "Download Codes (WiiRD Database)" button problem
...
The "Download Codes (WiiRD Database)" button is enabled (and its click return silently without an effect) when "Tools → Cheats Manager" is opened when there's a running emulation for which there's no "[Gecko]" ini section, confusing the user about the reason for not downloading codes or showing an error when there's no running emulation
Solution
when there's a running emulation: fix the button
when there's no running emulation: disable the button (to indicate to the user that this button must be clicked elsewhere, in the ISO settings dialog, the user will realise or remember)
2013-04-29 12:00:23 -04:00
Glenn Rice
2c8c6304d7
Make sure the EGL evdpy is closed.
2013-04-26 11:35:42 -05:00
Glenn Rice
1666e091ef
Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing.
2013-04-26 10:53:46 -05:00
Glenn Rice
03dfe7b816
The evdpy should be used for the X11 window creation and in the event
...
thread. dpy should only be used for GL.
2013-04-25 23:41:45 -05:00
Ryan Houdek
bd72e13dd4
Generally make the Android UI better.
2013-04-23 14:27:49 -05:00
Ryan Houdek
f28efc24eb
Have our EGL interface use our logging functions.
2013-04-23 14:27:49 -05:00
Glenn Rice
9a50d055a1
Add Swedish translations.
2013-04-23 06:44:33 -05:00
Ryan Houdek
05eda7b0c1
Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True
2013-04-20 17:19:22 +00:00
lioncash
d244bca1f5
Fix a bunch of random typos in comments and logging.
...
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
Lioncash
e2ae73ba39
Lastly - new license header introduced to main Dolphin project. All done now.
2013-04-17 23:43:35 -04:00
John Chadwick
1e6dacf1e4
Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
...
Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00
skidau
f498686289
Merge branch 'VBeam-fix'
...
* VBeam-fix:
Renamed the VBeam variable for clarity.
Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack. This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
lioncash
ef85b9af45
Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
...
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
skidau
61c11284ea
Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing.
...
Fixed VBeam emulation in progressive scan mode.
Retained the old VBeam speed hack. This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-15 20:23:25 +10:00
Ryan Houdek
7772f0d071
Merge branch 'Android-trash' since it is no longer quite so trashy.
2013-04-14 23:36:00 -05:00
Ryan Houdek
44bbb54a62
Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
2013-04-14 23:02:53 -05:00
Ryan Houdek
bde7ea00ef
Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-04-14 20:39:56 -05:00
Ryan Houdek
605bbf5ca8
Merge remote-tracking branch 'origin/master' into Android-trash
2013-04-13 00:58:37 -05:00
degasus
3c87512180
ogl: fix single core crash
...
osx is missing, sorry but I'm too stupid for objective-c
2013-04-11 03:32:07 +02:00
NeoBrainX
6af14bd4ce
DolphinWX: Fail less at explaining what framelimit is doing.
2013-04-10 12:52:13 +00:00
Jordan Woyak
b30c5b0048
NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
2013-04-09 22:04:55 -05:00
Jordan Woyak
5c374b2718
Update iso file cache version.
2013-04-09 13:04:23 -05:00
Jordan Woyak
98d35e590e
Fixed split WBFS file size display. (probably)
...
Fixed issue 6222.
2013-04-09 12:58:56 -05:00
Lioncash
3ed0a96367
Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
...
Was asked to remove it, so... yeah.
2013-04-08 01:47:51 -04:00
Lioncash
1db10b139c
Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
...
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.
I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.
If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
NeoBrainX
5b2d9a7d9f
Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
2013-04-07 21:41:25 +00:00
John Chadwick
8ce0d43717
Allow enabling memory card writes for netplay clients, instead of just the server.
2013-04-07 13:04:44 -04:00
John Chadwick
c7abf7e8d2
Allow disabling memory card writes in netplay.
...
Fixes issue 6217.
2013-04-07 12:18:07 -04:00
Grant Paul
39965e894d
Add native fullscreen support for OS X.
2013-04-03 21:20:43 -07:00
Glenn Rice
3fdc46877a
Make the GUI show a translated "No audio output" sound backend string.
2013-04-03 09:22:39 -05:00
Glenn Rice
6371a6f15d
Fix some more strings for translation, and update the catalog.
2013-04-02 17:44:27 -05:00
Pierre Bourdon
eb06c62a6e
Merge branch 'new-ax-hle'
...
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".
As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.
Conflicts:
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
Jordan Woyak
d951c4c374
real buildfix
2013-04-02 13:07:51 -05:00
Jordan Woyak
69779a4321
Fix loading of "themes" with non-ascii character names.
...
Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
Pierre Bourdon
49d809ac0e
Merge branch 'osx-libcxx'
2013-04-01 18:17:49 +02:00
Lioncash
58159a1693
Some more logging typos and clarifications. Missed these in my last commit.
...
This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.
A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).
Elaborations can be seen in WGL.cpp
I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Lioncash
f432d6038e
Fix some typos and correct some capitalizations in the log messages.
...
Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Grant Paul
aabd8ce664
Add retina display support for Mac.
2013-03-31 11:36:42 -07:00
Pierre Bourdon
e3b0a2c9bf
Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE.
2013-03-30 14:02:30 +01:00
Glenn Rice
485bd70df2
Fix some strings for translation and update the pot file to include
...
those strings once again.
2013-03-29 11:05:22 -05:00
Pierre Bourdon
4895e38bd5
This change might work better if I git add the files
2013-03-29 07:31:15 -07:00
NeoBrainX
6e88ae9695
Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
2013-03-28 23:34:14 +01:00
Ryan Houdek
2444fdbbdd
I missed some files required for our GLInterface.
2013-03-27 21:18:07 -05:00
Jordan Woyak
507f53e226
Fixed issue 6119.
2013-03-27 14:26:45 -05:00
lioncash
6fe5f5a6ba
[DolphinWX] Remove a duplicate conditional in Frame.cpp
2013-03-27 15:09:04 -04:00
Ryan Houdek
7034c79ab9
Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
2013-03-24 21:06:34 -05:00
Rachel Bryk
81e261eb68
Fix description of disable fog, and move it to enhancements tab.
2013-03-24 15:47:18 -04:00
NeoBrainX
bb3ce1f8d3
Mark the Direct3D9 backend deprecated.
2013-03-23 23:53:19 +01:00
Ryan Houdek
d11679a06e
Android mega commit of trash.
2013-03-19 21:53:09 -05:00
Ryan Houdek
61e1659b97
Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
2013-03-19 08:50:56 -05:00
Braden
befe6e6962
Short,sweet and fixes issue 5725
2013-03-18 21:40:46 -05:00
Braden
c5033e8594
Hide cursor in fullscreen mode on OSX fixes issue 3956
2013-03-18 17:45:08 -05:00
Braden
a2af6494cf
Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
2013-03-18 17:15:59 -05:00
Braden
ae3c5a64cc
Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
2013-03-17 20:58:43 -05:00
degasus
e1a081ad2d
Merge branch 'GLSL-master'
...
Merge an endless story. The branch name is a lie, it was started as glsl, but now it is a complete reworked opengl3 backend.
It just began with simple changes which aren't supported on osx.
They either support ogl2 OR ogl3 core, but mixing isn't allowed.
As the branch name says, the vicious circle starts with GLSL, but just implementing one wasn't possible either:
- OSX supports only GLSL100 which doesn't support our shaders.
- Vertex Array Objects are needed for ogl3, but not supported on ogl2
- immediate mode isn't supported any more, so we must implement vertex buffers
- uniform buffers are recommended as else we would need tons glUniform
- postprocessing shaders have to be converted to glsl
- lots of smaller outdated issues and bug fixes :-)
Thanks at all for testing and at Sonic for converting all of our shaders to glsl130
And sorry for all upcoming bugs...
2013-03-15 22:49:26 +01:00
Rachel Bryk
8767b30f75
My OCD will not stand for this.
2013-03-15 15:42:59 -04:00
Ryan Houdek
8c1091a21f
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
Rachel Bryk
d63d7fde9e
So much more readable now!
2013-03-15 11:45:43 -04:00
Rachel Bryk
def578fea6
Fix checks for preventing the main and render windows from spawning off screen.
2013-03-15 09:19:39 -04:00
skidau
afb6f9127a
Corrected a typo.
2013-03-15 19:32:47 +11:00
degasus
84119a966b
Revert "remove wx from agl"
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This reverts commit e63a5d8529
.
window_handle is also used at many other places, so just move it here isn't allowed
2013-03-15 02:40:08 +01:00
Ryan Houdek
d6c7e7d652
Let's do this version check again.
2013-03-14 15:46:27 -05:00
Ryan Houdek
db1fc9019b
Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL.
2013-03-14 15:25:41 -05:00
Rachel Bryk
eaebebc33d
Prevent the render window from spawning off screen.
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Fixes issue 6063.
2013-03-14 05:28:02 -04:00
degasus
e63a5d8529
remove wx from agl
2013-03-14 09:52:13 +01:00
Braden
a0fdcaced8
Removes the redundant window on OSX
2013-03-13 21:34:52 -05:00
Rachel Bryk
0b34457a8e
All the cool kids hard code string lengths.
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Fixes issue 6090.
2013-03-13 07:04:53 -04:00
Rachel Bryk
e73cc858bc
Allow playing movies from command line. Also remove some unneeded code.
2013-03-13 01:37:35 -04:00
degasus
382be2aabd
Merge branch 'master' into GLSL-master
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Conflicts:
.gitignore
2013-03-12 11:28:56 +01:00
skidau
83fc5f4747
Merge branch 'FIFO-BP'
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# By skidau (30) and Pierre Bourdon (1)
* FIFO-BP: (31 commits)
Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban.
Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC.
Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision". Required to go in-game.
Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss.
Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE. Triggered the ARAM interrupt by the scheduler instead of directly in function.
Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack. Cleaned up some of the audio streaming code.
Skipped the EE check if there is a CP interrupt pending.
Disabled "Speed up disc transfer" from the ZTP GC game ini.
Removed the disc seek times for GC games and removed the disc speed option on Wii games. Checked for external exceptions only in mtmsr.
Delayed the interrupts in the EXI Channel.
Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
Made vertex loading take constant time.
Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
Profile stores, fp stores and ps stores only to the fifo write addresses list. This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
...
Conflicts:
Source/Core/VideoCommon/Src/PixelEngine.cpp
2013-03-12 19:47:59 +11:00
degasus
e1ca002937
osx: only use accelerated backends
2013-03-11 16:36:07 +01:00
Rachel Bryk
13a64e992d
Fix a typo.
2013-03-08 22:47:56 -05:00
degasus
a1c5e90083
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
Ryan Houdek
1214bf1359
Add ARM Jit to GUI when built on ARM
2013-03-06 03:25:45 +00:00
Jordan Woyak
10d57a3402
Use standard binary multiple unit symbols for game size display.
...
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
degasus
4714e4f99c
fix agl
2013-03-05 15:17:00 +01:00
Ryan Houdek
240238308c
Disable SSE2 check in the GUI when building ARM.
2013-03-05 14:03:01 +00:00
Ryan Houdek
3ac7ee4623
Fix compiling Dolphin on devices that provide crazy GLES drivers
2013-03-05 03:53:25 +00:00
Jordan Woyak
bdc96342ba
More string conversion cleanup.
2013-03-03 18:40:50 -06:00
Jordan Woyak
6026b29844
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
2013-03-03 18:34:03 -06:00
Jordan Woyak
a30636cb88
Buildfix.
2013-03-03 18:00:48 -06:00
Jordan Woyak
ae14578bc5
Eliminate some netplay gamelist ugliness.
2013-03-03 17:56:40 -06:00
Jordan Woyak
fad2b65d76
More wxString conversion cleanup.
2013-03-03 02:30:45 -06:00
Jordan Woyak
88cb11ba0a
I'm confused at why SHIFT-JIS was being used here.
2013-03-02 20:42:48 -06:00
Jordan Woyak
e183711d74
wxString conversion cleanup.
2013-03-02 20:34:53 -06:00
Jordan Woyak
6c8adf6130
Eliminate the wstring game name.
...
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.
Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
Jordan Woyak
2b1af36900
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
Jordan Woyak
2356e5c0e7
Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working.
2013-03-02 03:32:30 -06:00
Jordan Woyak
e079d24912
Kill wstring version of game description.
2013-03-01 22:45:10 -06:00
skidau
73da6f4f3f
Merge branch 'master' into FIFO-BP
...
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
Make ARMJit core default CPU core on ARM architecture
Fix a StringUtil regression from the arm-noglsl merge
Small improvement to cmpli/cmpi in ARMJit.
Merge latest ArmEmitter changes from ppsspp while we're at it.
Ah. I blame vim on this typo entirely.
Add disabled code for authenticating wiimotes on Windows.
Add the missing FPR cache
Buildfix.
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
Abort loading states from incompatible graphics backends.
ARM Support without GLSL
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
Begin implementing save states to video software. Kind of works, sometimes.
Make error message for loading save state with wrong dsp engine shorter.
Abort load state if it uses a different dsp engine, instead of crashing.
Update the gameini of F-zero. Efb to Ram is no longer the default choice.
fix last commit by neobrain
...
Conflicts:
Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
Pierre Bourdon
a2d08d6740
Fix Dolphin starting only once then crashing at startup
2013-03-01 10:11:08 +01:00
Jordan Woyak
dea1e2827d
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
Jordan Woyak
95558cdc69
Buildfix.
2013-02-28 03:11:10 -06:00
Jordan Woyak
03ec9a2e08
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
Jordan Woyak
56f09d3b91
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
degasus
1b8d044543
clear cg from project files
2013-02-27 10:55:25 +01:00
Ryan Houdek
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Jordan Woyak
46adbfa9ed
Merge branch 'real-wiimote-scanning'
2013-02-25 17:33:34 -06:00
Jonathan Jones
ba979582e2
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
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Fixes issue 6023.
2013-02-22 15:30:07 -05:00
degasus
bed29f843f
fix spelling
2013-02-21 18:29:17 +01:00
degasus
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
skidau
351c741906
Merge branch 'master' into FIFO-BP
...
# By Jordan Woyak (9) and others
* master:
Fixed a buffer overflow in the OpenAL buffer.
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
Fix a memleak. Probably/maybe improve USBGecko performance.
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
Bulk send TCP data to the client with the emulated USB Gecko.
Added the ability to reverse the direction of the force feedback by allowing negative range values.
Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
2013-02-19 23:19:29 +11:00
degasus
fed574d08b
solve merge conflict
2013-02-18 18:55:42 +01:00
degasus
a629dea4dc
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
skidau
1792a9d27b
Added the ability to reverse the direction of the force feedback by allowing negative range values.
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Fixes issue 5981.
2013-02-17 15:03:10 +11:00
skidau
9bff8e00c8
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean
Fixes issue 5150.
2013-02-16 12:51:09 +11:00
Jordan Woyak
ef90b15f3e
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
Ryan Houdek
818a376bd4
Fix header guard and definitions not being set to 1
2013-02-12 14:11:29 -06:00
Jordan Woyak
da53ca8ee3
"Wait for the wiimote to connect"? I think that's a horrible idea.
2013-02-12 00:19:27 -06:00
Jordan Woyak
a6461ca186
Improve wiimote reconnection on changing wiimote sources.
2013-02-11 23:39:04 -06:00
Jordan Woyak
fa10335c55
Make continuous scanning optional.
2013-02-11 17:58:56 -06:00
Ryan Houdek
8923f0e13b
Fix header guard and definitions not being set to 1
2013-02-11 15:06:40 -06:00
Jordan Woyak
1c64b1993d
Change the ugly "no banner" banner to the sexy "X" from the website.
2013-02-09 17:04:41 -06:00
NeoBrainX
6645bd6fc6
Fix a crash in the FifoPlayer dialog.
2013-02-09 12:39:19 +01:00
Jordan Woyak
8ce58759e3
Remove some old nonsense.
2013-02-07 23:52:50 -06:00
Jordan Woyak
026793fa4a
Fixup real wiimote GUI.
2013-02-07 23:17:51 -06:00
Jordan Woyak
c4df69a342
Merge branch 'master' into real-wiimote-scanning
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Conflicts:
Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
2013-02-07 20:22:06 -06:00
Jordan Woyak
8f5fb7e6f9
Hopefully buildfix Windows. (thanks for the patch, RachelB)
2013-02-07 14:15:47 -06:00
degasus
376a807dea
first try of osx fix, mostly by pauldachz
2013-02-07 10:34:29 +01:00
Rachel Bryk
0ebe35e0ef
Disable play and record buttons if an iso was selected, but is later deselected.
2013-02-07 00:31:57 -05:00
Rachel Bryk
6bc9e7579c
Disable start/play recording buttons when no iso is selected.
2013-02-06 20:56:07 -05:00
skidau
03d9cca2fe
Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds.
2013-02-03 19:02:46 +11:00
Jordan Woyak
11a4c92325
Remove "Alternate Wiimote Timing" option. It's no longer needed.
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Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
degasus
c05f66bdd0
first try for osx core profile
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now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Rachel Bryk
e199d21513
Revert "Toggle full screen when double clicking the render window."
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This reverts commit de27f0bea9
.
2013-01-31 03:54:18 -05:00
Rachel Bryk
de27f0bea9
Toggle full screen when double clicking the render window.
2013-01-31 03:51:29 -05:00
Glenn Rice
0ffdd2607f
Fix the majority of the compiler warnings unearthed by the addition of
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the new warning flags.
2013-01-29 23:24:51 -06:00
Rachel Bryk
1e006b5b99
Better implementation of revision 2cc1a97a66
. Works with .gcz files now.
2013-01-25 21:28:04 -05:00
Glenn Rice
f660077d06
Remove deprecated method for accessing a gtk widgets window.
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Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Rachel Bryk
74a5ad542b
Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
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Fixes issue 5932.
2013-01-25 13:00:53 -05:00
Rachel Bryk
2cc1a97a66
Properly sort multi-disc games by title.
2013-01-25 03:08:28 -05:00
Ryan Houdek
10418d449f
Removed the need for this temporary variable.
2013-01-24 10:53:37 -06:00
Ryan Houdek
52ead25534
Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG
2013-01-24 10:39:38 -06:00
Ryan Houdek
73eb98ed8e
Move swap control to the host specific GLInterface files.
2013-01-24 10:31:08 -06:00
degasus
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
Sonicadvance1
0ba1794df3
Fix AGL.cpp
2013-01-21 21:48:02 +00:00
Lioncash
2bae4345c5
Revert "Ctrl+A support in the action replay code editing menu."
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Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).
This reverts commit 0c1ea605d5
.
2013-01-21 00:11:53 -05:00
Lioncash
0c1ea605d5
Ctrl+A support in the action replay code editing menu.
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Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk
83237a36e0
Save memory card paths relative to exe directory.
2013-01-20 18:47:59 -05:00
skidau
0a5f479250
Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
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Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Grant Paul
2f28d938cf
Add support for the mouse cursor and mouse clicking events on OS X.
2013-01-17 23:32:07 -08:00
Jordan Woyak
d05d10d2a1
Improve "Enable Hotkeys" description.
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Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak
ba1a31248b
Fix typo.
2013-01-17 19:42:56 -06:00
Jordan Woyak
2180c93347
Mention middle mouse button in "Free Look" description.
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Fixes issue 5581.
2013-01-17 19:38:01 -06:00
Jordan Woyak
cae8bb33c3
Fix initial theme selection.
2013-01-17 01:24:02 -06:00
Jordan Woyak
4dad8ddd83
Actually use the screenshot icon.
2013-01-16 22:12:51 -06:00
Rachel Bryk
e74dc0b41f
Update title/status bar when pausing emulation.
2013-01-16 22:52:01 -05:00