Commit Graph

17393 Commits

Author SHA1 Message Date
flacs 34c020352f Merge pull request #3092 from JosJuice/compressed-blobs
Display all compressed formats in blue in GUI
2015-09-27 12:57:19 +02:00
Lioncash 457a398c33 MemoryWindow: Adjust control alignment
Aligns controls so that their widths remain the same with one another
2015-09-26 22:46:57 -04:00
Lioncash 5aa19ad051 MemoryWindow: Change the address search wxTextCtrl into a wxSearchCtrl 2015-09-26 22:46:53 -04:00
Lioncash 7ba171a497 CodeWindow: Ignore search error highlighting on empty string
Doesn't make sense to flag these as errors, since someone might search for another address.
2015-09-26 22:38:08 -04:00
Lioncash 6866373202 CodeWindow: Replace wxStaticText/wxTextCtrl combo with a wxSearchCtrl
Same thing, one control.
2015-09-26 22:38:07 -04:00
flacs 8ea9b07b59 Merge pull request #3093 from lioncash/header_shuffle
Common: Trim Common.h
2015-09-27 03:18:03 +02:00
revel8n d4c2ca46a4 - Fix for alignment of 0-length files when volume directory is created from directory on disk
Updating constant value representation

Explicitly state data type in std:max usage
2015-09-26 18:29:29 -05:00
Lioncash cc036ca86c Common: Remove other Common prefixed headers from Common.h 2015-09-26 18:51:58 -04:00
Lioncash 19ac565e0d Common: Move asserts to their own header 2015-09-26 18:51:27 -04:00
Lioncash 867df74b52 Common: Remove strdup define
It's not used anywhere.
2015-09-26 18:50:42 -04:00
Lioncash 1d42db2439 Common: Move NonCopyable to its own header 2015-09-26 18:50:35 -04:00
Lioncash bb927ad738 Atomic_GCC: Throw out old code 2015-09-26 15:59:36 -04:00
Lioncash d67ea484f7 Common: Get rid of compiler semantic asserts
They were never used.
2015-09-26 15:57:13 -04:00
mimimi085181 e24b8c4ab7 Respect the stride for efb copies when hashing them 2015-09-26 20:19:02 +02:00
Scott Mansell a91810ba3b Merge pull request #3042 from booto/audio-timing
AI: reduce overhead of sample counter
2015-09-27 05:03:55 +13:00
Ryan Houdek be667e7de8 Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
JosJuice 6935d28112 Display all compressed formats in blue in GUI
In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
JosJuice 94ee720a07 Rename IsCompressedBlob to IsGCZBlob for clarity
GCZ is just one of the several compressed formats that Dolphin supports.
2015-09-26 14:46:53 +02:00
LPFaint99 ddc523b81d GCI Folder: Skip 'header-only' writes
issue #8961
2015-09-25 22:12:40 -07:00
Tillmann Karras f6795466e7 mbedTLS: adapt Dolphin code 2015-09-26 07:09:19 +02:00
Anthony Serna df189c3ea3 Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
Tillmann Karras ac5f56df7e mbedTLS: adapt Dolphin's Visual Studio files 2015-09-25 03:46:41 +02:00
Tillmann Karras 063446c46f mbedTLS: run rename.pl script and fix errors 2015-09-25 03:46:41 +02:00
Lioncash 7e69a0ce79 CommandProcessor: Remove unused extern 2015-09-24 11:35:46 -04:00
JosJuice ab8f75f000 SystemTimers: Don't name non-constant variables as if they are constant 2015-09-24 14:57:25 +02:00
ghost 7c1565b201 VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset.
Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset.
Added OSD message for convergence/depth changes.
Presets are saved into per-game configs.
2015-09-24 15:19:55 +03:00
Lioncash d694994874 BoundingBox: Remove unnecessary headers 2015-09-24 03:19:43 -04:00
Tillmann Karras aba083dd3a FifoPlayer: remove leftover code 2015-09-24 05:09:41 +02:00
flacs c1ee0e7829 Merge pull request #3078 from lioncash/titleid
DiscIO: Do swapping in GetTitleID implementations
2015-09-23 18:56:57 +02:00
flacs cf131b133e Merge pull request #3079 from lioncash/emit
x64Emitter: Minor changes
2015-09-23 18:55:24 +02:00
flacs 40da69d5a2 Merge pull request #3081 from lioncash/si-enum
SI_Device: Convert define constants over to enums
2015-09-23 18:55:10 +02:00
Rohit Nirmal a48e425f41 Silence -Wshadow warning. 2015-09-23 11:02:24 -05:00
JosJuice 3fdae38e26 Use correct GetTicksPerSecond() value in IPC delays
The constant IPC_DEFAULT_DELAY used a value from GetTicksPerSecond(),
which in turn uses a value from CPU_CORE_CLOCK... but CPU_CORE_CLOCK
isn't actually a constant! It's first initialized to 486 MHz and then
changed to 729 MHz in SystemTimers::PreInit if emulating a Wii. This
means that the IPC delays always used 486 MHz and thus were wrong.
To fix this, the IPC reply constants are changed to functions.
2015-09-23 18:02:09 +02:00
Lioncash c7148c9660 SI_Device: Convert define constants over to enums 2015-09-23 11:13:03 -04:00
booto 0e0fec3075 AI: reduce overhead of sample counter 2015-09-23 20:39:28 +08:00
Lioncash 7890b38c15 x64Emitter: Remove unimplemented function prototype in OpArg 2015-09-22 19:54:46 -04:00
Lioncash 6e5f60bab7 x64Emitter: Make single argument constructor explicit 2015-09-22 19:51:14 -04:00
Lioncash 213d11dc62 Merge pull request #2939 from lioncash/find
FramebufferManagerBase: Compress a loop into a find_if
2015-09-22 18:56:38 -04:00
Lioncash 4b9b82e000 DiscIO: Do swapping in GetTitleID implementations
Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
Lioncash 5d774df1e8 Merge pull request #3074 from JosJuice/isoproperties-gettitleid
Remove odd way of getting ID in ISOProperties
2015-09-22 12:24:19 -04:00
Markus Wick 3930c929cb Merge pull request #3062 from phire/moveGL
Move GL interface code out of the OpenGL video backend.
2015-09-22 15:32:48 +02:00
Scott Mansell a537ca7543 Merge pull request #2997 from phire/FixFifoRecorder
FifoRecorder: Use Texture Cache to record efb copies correctly.
2015-09-23 00:17:37 +12:00
Scott Mansell aa1fec6fc3 FifoPlayer: Fixup style of types. 2015-09-23 00:03:43 +12:00
Scott Mansell a355d9868e FifoRecorder: Use Video Common to record efb2ram correctly.
Texture updates have been moved into TextureCache, while
TMEM updates where moved into bpmem. Code for handling
efb2ram updates was added to TextureCache.

There was a bug for preloaded RGBA8 textures, it only copied
half the texture. The TODO was wrong too.
2015-09-22 23:59:16 +12:00
ghost 07e4b4f7c4 VideoBackend: Video config filename is now exposed in VideoBackends.
It reduces redundancy. Needed make possible to save current video config.
2015-09-22 09:47:19 +03:00
JosJuice 42db9e2897 Remove odd way of getting ID in ISOProperties
Other code (like GameListItem) simply calls GetUniqueID,
and I've never seen that lead to any problems.
2015-09-21 17:46:05 +02:00
Scott Mansell c9836ff592 EGL: Don't depend on VideoCommon or Core 2015-09-22 00:36:48 +12:00
Scott Mansell 72249b8085 GLX: Don't depend on Core or VideoCommon 2015-09-22 00:36:47 +12:00
Scott Mansell 01ed925fec AGL: Don't depend on VideoCommon 2015-09-22 00:36:46 +12:00
Scott Mansell 93f6563789 WGL: Don't depend on Core/VideoCommon 2015-09-22 00:36:45 +12:00
Scott Mansell 95f3c956a8 Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
Lioncash bddcdd9d94 Jit_Util: Replace two MDisp usages with MatR
Same thing, less to read.
2015-09-21 08:20:35 -04:00
flacs 3df83e5717 Merge pull request #3069 from degasus/master
VideoSW: Don't raise a PanicAlert because of indices
2015-09-21 11:58:13 +02:00
Lioncash 67cfadf0bb DSPJitUtil: Use SCALE constants instead of magic numbers 2015-09-21 04:50:25 -04:00
Lioncash 29c674848d DSPJitRegCache: Make GetFreeXReg return by value
There's no reason to only modify an enum value by reference.
2015-09-21 04:24:09 -04:00
CastellaFactory 7ddfe713d5 [Netplay] Show error dialog if failed to connect to netplay server when Traversal and Force Listen Port is enabled 2015-09-20 20:15:13 +09:00
CastellaFactory 1f83a3d146 [Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch 2015-09-20 20:15:13 +09:00
degasus be16901ae1 VideoSW: Don't raise a PanicAlert because of indices
It's not panic, it may just render wrong. And this case seems to happen often.
2015-09-20 13:13:47 +02:00
flacs 63c373c843 Merge pull request #3063 from lioncash/func
DSPJitRegCache: Fix function casing
2015-09-20 03:32:11 +02:00
flacs 403df299a6 Merge pull request #3066 from degasus/master
GLInterface: Fix VideoSW on linux + OSX (v2)
2015-09-20 03:30:46 +02:00
JosJuice 17edcc4fc7 Fix Cheat Manager not saving created codes 2015-09-19 17:20:16 +02:00
Markus Wick 1c502b76a5 Merge pull request #3065 from JosJuice/wad-id-exception
Fix 4.0-7767 regression: exception when handling short WAD IDs
2015-09-19 13:49:21 +02:00
degasus c976e14277 GLInterface: Fix VideoSW on linux + OSX (v2)
Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.

v2: Fix AGL profile selection.
2015-09-19 13:22:55 +02:00
JosJuice e2e7fc9029 Fix 4.0-7767 regression: exception when handling short WAD IDs 2015-09-19 09:23:52 +02:00
flacs 9b08de9522 Merge pull request #3064 from phire/no_xp
VideoBackendBase: Remove check for XP.
2015-09-18 21:18:07 +02:00
Scott Mansell b6cd78a370 VideoBackendBase: Remove check for XP. 2015-09-19 07:10:44 +12:00
Lioncash c2cc8d7cd8 DSPJitRegCache: Fix function casing 2015-09-18 13:23:32 -04:00
Lioncash 9f389fdccb Gekko: Make sign-extension functions constexpr 2015-09-18 11:14:45 -04:00
Markus Wick b293bd22d6 Merge pull request #3060 from dolphin-emu/revert-3054-master
Revert "GLInterface: Fix VideoSW on linux + OSX"
2015-09-18 13:48:47 +02:00
Markus Wick 8bd1be643c Merge pull request #3059 from lioncash/vtx
VertexLoaderUtils: Get rid of pointer casts
2015-09-18 13:45:14 +02:00
Markus Wick a7e9a154a5 Revert "GLInterface: Fix VideoSW on linux + OSX" 2015-09-18 13:40:09 +02:00
Scott Mansell 3f56480903 Merge pull request #3037 from JosJuice/titles-txt-sort
DolphinWX: Fix sorting games by custom titles
2015-09-18 17:41:32 +12:00
Lioncash c3332604fa ControllerInterface: Fix -Winconsistent-missing-override warnings on OSX 2015-09-17 15:15:15 -04:00
Lioncash 28d1001ff8 VertexLoaderUtils: Get rid of pointer casts
Eliminates most ubsan asserts that stem from VideoCommon when running starfield.
2015-09-17 14:24:11 -04:00
degasus baf09c3af6 VideoSW: Remove unused function 2015-09-17 19:44:44 +02:00
flacs e4dfb2f6bf Merge pull request #3054 from degasus/master
GLInterface: Fix VideoSW on linux + OSX
2015-09-17 19:21:16 +02:00
degasus 3b5b80bf3c VideoSW: Drop SW bbox code
The hardware backends don't use this shared code any more, and it's not needed for video sw either. So this was just dead code.
2015-09-17 18:21:37 +02:00
degasus e3e0399af2 VideoSW: Drop HwRasterizer
I don't remember it being working, and nobody cares about performance of videosw.
2015-09-17 18:21:37 +02:00
degasus 48279c1840 GLInterface: Fix VideoSW on linux + OSX
Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.
2015-09-17 17:52:56 +02:00
Lioncash cfa43f64bf x64Emitter: Remove pointer cast
No more ubsan asserts in the JIT and x64 emitter code paths when running starfield.
2015-09-17 09:35:13 -04:00
Lioncash a94300dd86 Rasterizer: Use multiplication instead of shifts in DrawTriangleFrontFace
The left-hand-side is negative at some point which is considered undefined by the standard.
2015-09-17 01:46:29 -04:00
Lioncash 00ffc47751 Jit_Util: Mark a class function as const 2015-09-17 00:21:50 -04:00
flacs 6940fc5ab9 Merge pull request #2947 from Rukario/my_branch
Updated terms in Netplay window.
2015-09-17 03:02:59 +02:00
Lioncash c6ea9eb7c3 JitCache: Remove unused define 2015-09-16 19:15:47 -04:00
Tillmann Karras b8f3519e49 Fix -Wunused-private-field warning 2015-09-16 23:31:53 +02:00
flacs 49ea15b950 Merge pull request #2873 from lioncash/netleaks
NetPlay: Fix a memory leak
2015-09-16 21:56:17 +02:00
Markus Wick 295b869304 Merge pull request #3028 from mimimi085181/sonic-fighters-regression-fix2
Fix performance regression in Sonic the Fighters, introduced by PR#2001
2015-09-16 21:53:03 +02:00
flacs 9e5f2ded86 Merge pull request #3040 from lioncash/arraysize
AX: Use ArraySize over sizeof division
2015-09-16 21:25:29 +02:00
flacs 29a0a2b626 Merge pull request #3043 from lioncash/jitalign
JitCache: Get rid of pointer casts
2015-09-16 21:22:01 +02:00
flacs 84f4c446de Merge pull request #3045 from lioncash/state
State: Increase savestate version
2015-09-16 21:19:21 +02:00
flacs ca7b999968 Merge pull request #3046 from phire/dx11-segfault
Remove segfault from DX11 backend.
2015-09-16 21:18:22 +02:00
Scott Mansell deeb1d8370 Remove segfault from DX11 backend.
Instead of blindly using the expected width, clamp it to the stride of the
buffer which dx11 returns. This prevents use from reading invalid memory
at the end of textures.

This doesn't solve the base issue of what to do when a game tries to copy
from outside the efb. On real hardware it returns random noise (biased
to all ones)
2015-09-17 02:22:00 +12:00
Lioncash 227c3aa259 State: Increase savestate version
This should have been done when GC_ALIGN macros were replaced.
2015-09-16 09:04:44 -04:00
Lioncash 8aac59418b JitCache: Get rid of pointer casts
Silences more ubsan runtime asserts
2015-09-16 06:25:48 -04:00
degasus 3ae466a33c JitArm64: Fix lmw + stmw 2015-09-16 08:11:18 +02:00
flacs 955bef226e Merge pull request #3041 from lioncash/align
Common: Get rid of a few pointer casts
2015-09-15 20:40:05 +02:00
Lioncash 2c5c99ec71 Common: Get rid of a few pointer casts 2015-09-15 12:28:59 -04:00
Lioncash 77d3bed058 AX: Use ArraySize over sizeof division
Also gets rid of magic numbers in volume ramp generation.
2015-09-14 23:55:09 -04:00
Lioncash b7739f5d85 VideoCommon: Remove unnecessary enum typedef 2015-09-14 19:43:31 -04:00
Lioncash 56560403bd BreakPoints: Remove unimplemented function declarations 2015-09-14 11:50:34 -04:00
waddlesplash f5743f5ee9 DolphinQt: Handle the Host_UpdateTitle callback. 2015-09-13 09:37:00 -04:00
waddlesplash 7c91669ced DolphinQt: Updates to the SystemInfo dialog.
* Windows 8.1/10 & OS X .10/.11 constants now in Qt
 * idealThreadCount() includes hyperthreads, so say 'logical processors'
2015-09-13 09:33:32 -04:00
waddlesplash 7c2f22fd0c DolphinQt: Use C++11 'final' keyword where applicable. 2015-09-13 09:33:30 -04:00
waddlesplash 11c641ed90 DolphinQt: Set the SUBSYSTEM in Release mode to 'Windows' to hide the console. 2015-09-13 09:33:28 -04:00
waddlesplash 0e2ea1ba64 DolphinQt: Remove '&' on closures where it isn't needed. 2015-09-13 09:33:26 -04:00
waddlesplash 7c13021627 DolphinQt: Add 'Screenshot' button. 2015-09-13 09:33:24 -04:00
waddlesplash db8b50cf7e DolphinQt: Indentation fixes. 2015-09-13 09:33:22 -04:00
waddlesplash 831d8ef13f DolphinQt: Properly handle quit events.
* Confirm stopping emulation when the window is closing, not just the "Stop" button
 * Don't resume if we were already paused when we got the quit event
 * Shutdown the core at the end of main() so we don't crash on exit
 * Miscellaneous other logic cleanups related to this
2015-09-13 09:32:09 -04:00
JosJuice 210aa774d5 DolphinWX: Only read titles.txt once
titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.

ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.
2015-09-13 14:17:58 +02:00
JosJuice 10aafff5b9 DolphinWX: Fix sorting games by custom titles
The custom title reading code is moved so that custom titles are
returned by GameListItem::GetName(). The comparison code is changed
to use GetName() instead of GetName(DiscIO::IVolume::ELanguage).

GetName(DiscIO::IVolume::ELanguage) must not return custom titles,
because netplay relies on it returning the same name for all players.
2015-09-13 12:45:06 +02:00
Scott Mansell 45c1cfa078 Merge pull request #2242 from Stevoisiak/Titles.txt
GameListCtrl: Improvements for reading custom game titles
2015-09-13 14:03:47 +12:00
waddlesplash c781123db7 QtCompile.props: Update for Qt 5.5. 2015-09-12 18:58:14 -04:00
JosJuice cbd539eb3d Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
waddlesplash 436f1133dd DolphinQt: Simplify action setup.
We don't need two sets of actions (one with icons, one without icons)
for Play/Stop, we can just tell Qt not to display the icons in the menus.
2015-09-12 11:24:00 -04:00
Scott Mansell c0a89c3bf4 Merge pull request #3009 from phire/depth_tested_pokes
Add some logging for depth tested efb color pokes.
2015-09-12 22:20:59 +12:00
Scott Mansell 44456bec0f Add some logging for depth tested efb color pokes. 2015-09-12 22:19:59 +12:00
Scott Mansell 66dd79c569 Merge pull request #3010 from Felk/master
fixed disabling auto reporting for emulated wiimotes not working properly
2015-09-12 21:40:25 +12:00
Tillmann Karras 38ae572203 Debugger: fix -Wunused-private-field warning 2015-09-12 10:01:26 +02:00
mimimi085181 dd458b554d Fix performance regression in Sonic the Fighters, introduced by PR#2001 2015-09-12 09:12:14 +02:00
Lioncash baa9eacd51 LookUpTables: Make functions constexpr 2015-09-12 03:04:40 -04:00
Ryan Houdek f121d7a8cd Merge pull request #3026 from lioncash/constexpr
MathUtil: Make Clamp and IsPow2 constexpr functions.
2015-09-12 02:28:38 -04:00
Ryan Houdek 4d5baa4772 Merge pull request #3024 from LAGonauta/x-fi-audio-fix
Added X-Fi check and convert surround FLOAT to SHORT when it is detected
2015-09-12 02:27:16 -04:00
Ryan Houdek 5556781946 Merge pull request #3018 from Armada651/ogl-tab
OGL: Invert Top-and-Bottom mode.
2015-09-12 02:21:19 -04:00
Ryan Houdek 2e6db7dc27 Merge pull request #2991 from lioncash/pcast
EXI_DeviceIPL: Get rid of a pointer cast
2015-09-12 02:15:59 -04:00
Ryan Houdek 17ff069d4a Merge pull request #3002 from degasus/master
OGL: reimplement SSAA based on ARB_gpu_shader5
2015-09-12 02:14:45 -04:00
Ryan Houdek 6d9b4d7d35 Merge pull request #3025 from Tilka/fixfix
VertexLoaderX64: fix 2GB warnings
2015-09-12 01:38:14 -04:00
Lioncash 3f4852a03d MathUtil: Convert IsPow2 into a constexpr function 2015-09-12 01:26:05 -04:00
Lioncash b9e360df7b MathUtil: Convert Clamp into a constexpr function 2015-09-12 01:18:28 -04:00
Lioncash 113cc119de Merge pull request #2829 from JosJuice/fix-wii-fst-size-2
Fix reading Wii FST size (for real this time)
2015-09-12 00:50:00 -04:00
Lioncash fa62018c40 Merge pull request #2995 from endrift/tasinputdlg-threading
DolphinWX: TAS fixes, take three
2015-09-12 00:42:21 -04:00
Lioncash 5db4a60995 Merge pull request #2993 from JosJuice/dol-elf-qt
DolphinQt: Support ELF and DOL files in the game list
2015-09-12 00:38:51 -04:00
Lioncash 4de2bd3be4 Merge pull request #2833 from waddlesplash/dolphin-qt
DolphinQt: Rewrite 'About' dialog to match the new WX one.
2015-09-12 00:38:05 -04:00
Lioncash 4643da73a3 Merge pull request #3021 from waddlesplash/dolphin-qt-fixup
DolphinQt: Use more C++11, add more sanity to VS projects.
2015-09-12 00:36:35 -04:00
Scott Mansell 68b415ba87 Merge pull request #3019 from mimimi085181/store-base-hash
Store the base hash for paletted textures in the texture cache entries
2015-09-12 16:24:29 +12:00
Scott Mansell 02842cb34b Merge pull request #3006 from phire/deadlock
Fix deadlock with KHR_debug.
2015-09-12 16:19:58 +12:00
Scott Mansell ee7285a1db Merge pull request #3008 from Lionel07/qt-screensaver
Qt: Disable Display Sleep when game is running (Windows)
2015-09-12 16:13:51 +12:00
Scott Mansell 2c67ad88cd Merge pull request #3023 from JosJuice/qt-pixmaps
DolphinQt: Bring pixmaps up to date with DolphinWX and themes
2015-09-12 16:13:35 +12:00
Jeffrey Pfau c08203b704 DolphinWX: TAS fixes, take three 2015-09-11 19:51:31 -07:00
Tillmann Karras 63c9fdd074 VertexLoaderX64: fix 2GB warnings
Unlike the CPU JIT, the vertex loader JIT already emits
position-independent code, so all we need to do is disable the warning.
2015-09-12 01:24:47 +02:00
Corwin Mcknight b2e4019383 DolphinQt: Disable Display Sleep on Windows.
Disables Display Sleeping on Windows on DolphinQt while the game runs,
and re-enables it after the game closes.
2015-09-11 16:06:59 -07:00
flacs c5685ba53a Merge pull request #2972 from lioncash/align
General: Replace GC_ALIGN macros with alignas
2015-09-11 17:00:13 +00:00
Lioncash d7acf06505 Merge pull request #2985 from JosJuice/iselfordol
DolphinWX: Don't use IsElfOrDol outside of ISOFile
2015-09-11 12:28:57 -04:00
LAGonauta b98b55c7be Added X-Fi check and convert surround FLOAT to SHORT when it is detected
Fixed braces, first try fixing mac compilation and removed useless NULL
comparison.
2015-09-11 13:22:04 -03:00
JosJuice cb496994e3 DolphinQt: Bring pixmaps up to date with DolphinWX and themes
Also removed PLUGIN from names because there aren't actually any plugins.
2015-09-11 16:13:18 +02:00
flacs c07d672b31 Merge pull request #3003 from dolphin-emu/revert-2961-printf
Partially revert "General: Toss out PRI macro usage"
2015-09-11 14:08:58 +00:00
JosJuice ec8ede2600 DolphinQt: Support XML metadata in Homebrew Channel format 2015-09-11 16:02:39 +02:00
JosJuice 3e6d62ae9e DolphinQt: Support banners in Homebrew Channel format
HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.

The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.

That sure was simple compared to the wx version of this commit...
2015-09-11 16:02:38 +02:00
JosJuice 047ddb94a2 DolphinQt: Support ELF and DOL files in the game list 2015-09-11 16:02:14 +02:00
Lioncash 19459e827f Partially revert "General: Toss out PRI macro usage" 2015-09-11 09:49:00 -04:00
Ryan Houdek c319fbb98d Merge pull request #3013 from aserna3/Security101
Removed fastmem from Android UI
2015-09-11 09:14:50 -04:00
waddlesplash c75fd4d7c5 DolphinQt: Add some sanity to the VS projects. 2015-09-10 23:49:20 -04:00
waddlesplash 8fbf70ec55 DolphinQt: Make use of the C++11 signal/slot connection syntax.
Also use lambdas over one-line functions in some cases.
2015-09-10 23:31:40 -04:00
waddlesplash 0c1671973c DolphinQt: Rewrite About dialog to match the new DolphinWX one. 2015-09-10 23:02:47 -04:00
mimimi085181 e408e0ab17 Store the base hash for paletted textures in the texture cache entries 2015-09-10 22:28:59 +02:00
Jules Blok 99c08c89bb OGL: Invert Top-and-Bottom mode. 2015-09-10 22:22:26 +02:00
Ryan Houdek 3014feedc8 Merge pull request #3012 from degasus/destAlpha
VideoCommon: Drop "Disable destAlpha" hack
2015-09-10 13:56:43 -04:00
mimimi085181 38f6cf2089 Perform garbage collection for efb copies
This checks every TEXTURE_KILL_THRESHOLD frames, to see if the hash for the memory area of the efb copy has hanged. If it has changed, the efb copy can be removed, it wouldn't be used anymore. Before this pr, some efb copies would never be deleted.

Fixes issue https://bugs.dolphin-emu.org/issues/6101 and possibly some other VRAM leaks.
2015-09-10 11:58:58 +02:00
Scott Mansell ef4974b6a2 Remove unused log type. 2015-09-10 18:39:32 +12:00
Scott Mansell 0ed1e977cc Rearrange the logtypes into something closer to alphabetical order.
Also fix up a few of the long names.
2015-09-10 18:39:08 +12:00
Scott Mansell de9310fe70 Split OpenGL errors into a separate logtype from Video errors.
Allows them to be enabled/disabled separately.
2015-09-10 18:38:45 +12:00
Lioncash 88c9c6d086 ExpressionParser: Make all control paths return a value in operator std::string 2015-09-09 22:41:47 -04:00
Anthony Serna cbd7b0793f Removed fastmem from Android UI 2015-09-09 14:46:20 -07:00
degasus 74b20e627c VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Scott Mansell 38d05cd70f Merge pull request #3007 from phire/khr_debug_notification
OpenGL: drop log level of some spammy KHR_debug messages.
2015-09-09 17:34:27 +12:00
Felk 786cf7c9ff fixed disabling auto reporting for emulated wiimotes not working properly 2015-09-09 04:55:14 +02:00
Lioncash 8f13d50a4e Merge pull request #2989 from lioncash/filter
DiscIO/VS: Remove an empty filter
2015-09-08 21:01:00 -04:00
Scott Mansell a95adba39b Drop DEBUG_SEVERITY_NOTIFICATION messages down to DEBUG_LOG 2015-09-09 12:22:52 +12:00
Scott Mansell b9b80191d5 Fix deadlock with KHR_debug.
An KHR_debug callback could end up waiting for a mutex
on a thread which calls windows system functions.

While this is not expressly forbidden by the standards,
it does forbid directy calling windows system functions
from a KHR_debug callback. Close enough.
2015-09-09 12:05:24 +12:00
James Cowgill 50d5a9a9bc HW: Fix spelling mistake 2015-09-08 21:11:28 +01:00
flacs 48031eaff7 Merge pull request #2974 from Tilka/fprf
Jit64: fix errors in FPRF calculation
2015-09-08 18:59:22 +00:00
flacs 0c381d6547 Merge pull request #2975 from lioncash/emit
x64Emitter: Simplify/compress some conditionals
2015-09-08 18:44:54 +00:00
Ryan Houdek 5d7f834cde Add run count to the JIT profile information 2015-09-08 11:09:52 -05:00
Markus Wick 81c07d4919 Merge pull request #2990 from lioncash/noncopy
Common: Alter semantics of the NonCopyable mixin
2015-09-08 11:08:58 +02:00
Ryan Houdek 2e02de6587 Merge pull request #2998 from Sonicadvance1/GLES_BBox
[GLES] Enable bounding box support.
2015-09-08 02:38:54 -05:00
Scott Mansell 332e81d2d7 Merge pull request #2984 from JosJuice/dvdinterface-round-down
DVDInterface: Use ROUND_DOWN
2015-09-08 12:43:11 +12:00
degasus 664beea538 OGL: reimplement SSAA based on ARB_gpu_shader5
So i965 shall support it again.
2015-09-07 22:21:11 +02:00
Ryan Houdek 2ad26ab3e9 [AArch64] Fix Test&Branch to relative location instructions.
Wasn't masking by the size of the offset encoding so negative values were killing the instruction
Missed commiting this in my integer gatherpipe PR.
Fixes crashing on AArch64.
2015-09-07 13:38:58 -05:00
Ryan Houdek bfb544e1fb [GLES] Enable bounding box support. 2015-09-07 12:07:27 -05:00
Markus Wick 5585c5adc2 Merge pull request #2994 from aserna3/master
Properly implemented confirm on stop CLI switch
2015-09-07 14:00:17 +02:00
Ryan Houdek a9a339a00c Merge pull request #2962 from Sonicadvance1/aarch64_integer_gatherpipe
[AArch64] Implement integer gatherpipe writes.
2015-09-07 06:20:01 -05:00
Scott Mansell 1f800b80dd Merge pull request #2960 from phire/improve_efb2tex
Make efb2tex behave much more like efb2ram.
2015-09-07 14:12:03 +12:00
Ryan Houdek 99a7dfaf5e Merge pull request #2965 from Sonicadvance1/Android_config_changes
[Android] Fix multi-gamecube controller input, config changes
2015-09-06 20:07:32 -05:00
Anthony Serna a5d6072a45 Properly implemented confirm on stop CLI switch 2015-09-06 14:35:26 -07:00
Lioncash 1b026364bf Merge pull request #2992 from aserna3/master
Implemented CLI switch to disable confirm on stop
2015-09-06 16:55:11 -04:00
Anthony Serna ad1a8a1b31 Implemented CLI switch to disable confirm on stop 2015-09-06 13:08:29 -07:00
Lioncash ec3d55b093 EXI_DeviceIPL: Get rid of a pointer cast
Also moves the RTC updating code to its own function.
2015-09-06 14:42:43 -04:00
Lioncash 53465e329a Common: Alter semantics of the NonCopyable mixin
Uses delete to make the unimplemented functions detectable at compile time
and not link time if they are used.

The move constructor and assignment operator are removed as moves are not
copies, but transfers of ownership, which isn't suited for this class.
2015-09-06 13:45:08 -04:00
degasus 1c0366993a VideoBackends: Reimplement SSAA, now for D3D + OGL 2015-09-06 19:40:00 +02:00
Lioncash f194ee6223 x64Emitter: Simplify/compress some conditionals 2015-09-06 13:28:36 -04:00
Lioncash 623df9b5ca DiscIO/VS: Remove an empty filter 2015-09-06 13:23:33 -04:00
Scott Mansell ac467d9fb9 FifoPlayer: Don't check efb copy hashes when plaing back a broken dff 2015-09-07 05:20:25 +12:00
Lioncash 8ce04f9a65 General: Replace GC_ALIGN macros with alignas
Standard supported alignment -> out with compiler-specific.
2015-09-06 12:53:51 -04:00
Scott Mansell bda964e0b9 Workaround to allow partial texture updates to keep working in NSMBWii 2015-09-07 02:32:01 +12:00
Scott Mansell ee649c6d9f Make efb2tex behave more like efb2ram.
Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.

Though keep in mind, all efb2tex copies will have hashes of zero as
their hash.
2015-09-07 02:32:01 +12:00
Scott Mansell c08a83a5aa Merge pull request #2957 from phire/unify_efbcopy
Cleanup and unify efb copy implemtations into VideoCommon
2015-09-07 00:10:42 +12:00
JosJuice 4716c8ecf6 DolphinWX: Little simplification for game right-click menu 2015-09-06 13:33:23 +02:00
JosJuice cb3b1b6f44 DolphinWX: Don't use IsElfOrDol outside of ISOFile
It's redundant because GetPlatform can do the same thing.
2015-09-06 13:33:19 +02:00
Scott Mansell d797b5d0b5 Use ROUND_UP instead of custom bittwiddling. 2015-09-06 23:00:17 +12:00
JosJuice 5c454379ae DVDInterface: Use ROUND_DOWN 2015-09-06 12:15:01 +02:00
Scott Mansell 137856bd00 Fix palette conversions for 4 bit efb copies.
Fixes purple shadow in THPS4 and many other things.
2015-09-06 21:16:52 +12:00
Scott Mansell e745748c3e Improve comments for texture formats enum. 2015-09-06 21:16:51 +12:00
Scott Mansell b9be3245e1 Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
2015-09-06 21:16:51 +12:00
Scott Mansell be4caa3dc0 Merge pull request #2961 from lioncash/printf
General: Toss out PRI macro usage
2015-09-06 21:02:22 +12:00
Scott Mansell d52d8bf935 Merge pull request #2982 from lioncash/unique
Common: Remove StdMakeUnique.h
2015-09-06 21:01:48 +12:00
Lioncash 8b027f6ed7 CMakeLists: Bump C++ compilation from gnu++0x to c++1y 2015-09-06 04:10:40 -04:00
Lioncash 4fc71e9708 Common: Remove StdMakeUnique.h 2015-09-06 04:09:53 -04:00
Scott Mansell a26cac87fc Merge pull request #2959 from rohit-n/build-pch
Fix building with PCH disabled.
2015-09-06 19:59:49 +12:00
Scott Mansell 61da83182e Merge pull request #2978 from lioncash/override
Add missing override specifiers
2015-09-06 19:21:59 +12:00
Scott Mansell 728d082bc7 Merge pull request #2983 from lioncash/delete
WII_Socket: Make the copy-assignment operator deleted
2015-09-06 19:20:47 +12:00
Lioncash 007939c4e9 WII_Socket: Make the copy-assignment operator deleted 2015-09-06 03:12:01 -04:00
Lioncash f64de2006b HLE_Misc: Remove unnecessary headers 2015-09-06 02:27:04 -04:00
Lioncash 4a2e680ed2 VolumeGC: Initialize a variable
Silences an uninitialized variable warning
2015-09-05 23:05:28 -04:00
Lioncash 22635c1800 Add missing override specifiers 2015-09-05 22:40:19 -04:00
comex 96e42dff52 Merge pull request #2977 from lioncash/unused
General: Remove unimplemented function prototypes
2015-09-05 22:20:47 -04:00
Lioncash 633be0387d General: Remove unimplemented function prototypes 2015-09-05 22:01:07 -04:00
Pierre Bourdon 6af8e00b66 Merge pull request #2813 from lioncash/updating_list
CheatSearchTab: Make the search results list auto update address values
2015-09-05 23:10:06 +02:00
Pierre Bourdon 8a993e1fbc Merge pull request #2958 from JosJuice/dol-elf-banners
DolphinWX: Support banners in Homebrew Channel format
2015-09-05 23:08:07 +02:00
Lioncash 8fdb013d54 General: Toss out PRI macro usage
Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00
Tillmann Karras 8f777cd839 Jit64: fix errors in FPRF calculation 2015-09-05 20:17:53 +02:00
booto d4344abd89 Revert "Merge pull request #2943 from booto/vi-enb"
This reverts commit 8dd80b8e97, reversing
changes made to c5979b47be.
2015-09-06 01:21:23 +08:00
Markus Wick 60e0339ae5 Merge pull request #2963 from Sonicadvance1/AArch64_improved_vertexloader
[AArch64] Minor improves to the vertex loader JIT
2015-09-05 15:44:52 +02:00
Ryan Houdek de80b9e988 Merge pull request #2971 from degasus/arm
JitArm64: fix smaller issues
2015-09-05 08:43:44 -05:00
degasus 9187200de3 Android: Abort the screenshot after 2 seconds
If the emulation is crashed, this blocks forever. So there is no way to exit the emulation within a finite time.
2015-09-05 15:29:22 +02:00
degasus 24fec3ebca JitArm64: Fix float load & store 2015-09-05 13:48:29 +02:00
degasus 36902c58eb JitArm64: Fix lwbrx and lhbrx 2015-09-05 13:48:29 +02:00
degasus 696f95d5f9 JitArm64: Fix subfic 2015-09-05 13:48:29 +02:00
degasus baa28e13f4 JitArm64: Remove FLUSH_INTERPRETER
It seems to be broken for some instructions, and there is no need for it any more.
2015-09-05 13:48:29 +02:00
Scott Mansell 52948bb3ef Cleanup and unify handling of efb copy stride. 2015-09-05 23:37:24 +12:00
Tillmann Karras a8c8f52f20 OGL: remove unused variable 2015-09-05 12:40:14 +02:00
Tillmann Karras 405554e327 Jit64: remove unnecessary indirection 2015-09-05 12:40:14 +02:00
Tillmann Karras 72eed1aa82 JitCache: drop unused method 2015-09-05 12:40:14 +02:00
Ryan Houdek 7650117c26 Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.

With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
Ryan Houdek 9618738278 Remove all of our workarounds for Qualcomm devices we don't support anymore. 2015-09-04 23:45:35 -05:00
Markus Wick e7660325b4 Merge pull request #2967 from Sonicadvance1/GLES_blend_func_extended
Support EXT_blend_func_extended in GLES.
2015-09-05 03:43:28 +02:00
Ryan Houdek 5fa4c8d930 Support EXT_blend_func_extended in GLES.
This lets us get dual source blending on GLES targets.
2015-09-04 20:25:59 -05:00
Ryan Houdek 9bb63bf2eb [Android] Fix multi-gamecube controller input, config changes 2015-09-04 20:06:01 -05:00
Ryan Houdek 6cf7048423 Implement ClearCurrent on the EGL GLInterface
This fixes an error on GLInterface shutdown when using EGL.
2015-09-04 19:58:58 -05:00
Ryan Houdek c458c9d049 [AArch64] Minor improves to the vertex loader JIT
Just some minor improvements noticed by dumping the vertex loader blocks.
2015-09-04 19:57:08 -05:00
Ryan Houdek de051dac71 [AArch64] Implement integer gatherpipe writes. 2015-09-04 19:52:25 -05:00
Ryan Houdek 791c7d5a84 [AArch64] Clean up bogus vector FCVT{N,L} instruction usage.
Replace the instruction with the scalar variant FCVT instruction.
FCVT{N,L} 8 cycles latency on the Cortex A57
FCVT has five cycle latency and slightly higher throughput

On the A72 all three of these instructions will have three cycle latency,
While FCVT{N,L} will have half the throughput.
2015-09-04 19:41:54 -05:00
Ryan Houdek 2c68f6bfc5 [AArch64] Implement Fiora's preemptive paired loadstore optimization.
This provides a decent speed up in pretty much everything that touches pair loadstores because in most cases they are just regular non-quantizing
float loadstores that happen.
2015-09-04 19:20:33 -05:00
Lioncash e01428935f Merge pull request #2954 from lioncash/snprintf
CommonFuncs: Remove define for snprintf
2015-09-04 19:11:38 -04:00
Lioncash e90eb17aeb Merge pull request #2956 from JosJuice/extra-space
Remove extra space from 5a32c3f
2015-09-04 14:22:59 -04:00
JosJuice 41315b19f1 DolphinWX: Support banners in Homebrew Channel format
HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.

The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.

There are currently issues with banner scaling not preserving
the aspect ratio and looking bad in general.
2015-09-04 19:08:30 +02:00
Rohit Nirmal 8aed7589ae Fix building with PCH disabled. 2015-09-04 10:34:45 -05:00
JosJuice 0af2bbcea3 Remove extra space from 5a32c3f 2015-09-04 15:32:30 +02:00
Markus Wick 7ada372ed9 Merge pull request #2944 from degasus/arm
JitArm64: Cleanup floating point regcache
2015-09-04 13:14:29 +02:00
booto 97f55c0cc9 VI: Less log spam in Release build 2015-09-04 17:08:19 +08:00
Lioncash 0d0dd075ef CommonFuncs: Remove define for snprintf
VS 2015 implements snprintf
2015-09-04 03:13:02 -04:00
Lioncash a11ae2cf30 CommonFuncs: Remove SLEEP macro
There's already a function in Thread for this.
2015-09-04 02:43:38 -04:00
shuffle2 4218fb4eea Merge pull request #2916 from lioncash/wx
DolphinWX: Minor changes to Main
2015-09-03 22:59:29 -07:00
shuffle2 9a92ff5238 Merge pull request #2926 from lioncash/wx-mc
MemcardManager: Remove explicit delete and new
2015-09-03 22:58:06 -07:00
shuffle2 272302be82 Merge pull request #2950 from lioncash/bf
BitField: Enable ifdef'd out code for Windows
2015-09-03 22:56:55 -07:00
shuffle2 a09b9bef8d Merge pull request #2952 from lioncash/constexpr
CommonFuncs: Replace ArraySize define with constexpr equivalent
2015-09-03 22:56:25 -07:00
Lioncash 3f1b488a12 CommonFuncs: Replace ArraySize define with constexpr equivalent 2015-09-03 23:47:14 -04:00
Lioncash 102a2a975d BitField: Enable ifdef'd out code for Windows 2015-09-03 22:06:15 -04:00
Pierre Bourdon 8dd80b8e97 Merge pull request #2943 from booto/vi-enb
VI: Respect DisplayControlRegister ENB bit
2015-09-04 03:50:39 +02:00
Lioncash 4fd060ba11 Core: Use constexpr for default pad and attachment radius 2015-09-03 19:44:42 -04:00
Rukario e939fba3e7 Updated terms in Netplay window. 2015-09-03 07:36:52 -07:00
Shawn Hoffman 399083ac8a Drop the old msvcrt files. 2015-09-03 06:10:01 -07:00
Shawn Hoffman 66a3951c3b [windows] Add workaround(HACK) for vs2015 implementating a conformant std::is_trivially_copyable...
see https://github.com/dolphin-emu/dolphin/pull/2218
2015-09-03 04:39:06 -07:00
Shawn Hoffman bea18eedc4 [windows] remove various workarounds which were required for vs2013 2015-09-03 04:39:05 -07:00
Shawn Hoffman 30702c17b6 [windows] When making scmrev.h, also look for msysgit explicitly. VS2015 packages it. 2015-09-03 04:39:04 -07:00
Shawn Hoffman 9b56efe57c Revert "Base.props: Remove DXSDK_DIR from the include path."
This reverts commit bea3054c9c.
2015-09-03 04:23:02 -07:00
Shawn Hoffman aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Markus Wick ad978122d9 Merge pull request #2942 from booto/xfb_lines
VideoCommon: xfb height calculation adjusted
2015-09-03 09:40:24 +02:00
Scott Mansell a1538a30ef Merge pull request #2941 from lioncash/gp
GPFifo: Remove pointer casts
2015-09-03 13:47:26 +12:00
Lioncash 2d224bd3b1 ActionReplay: Remove an alloca call 2015-09-02 17:41:19 -04:00
degasus 5797111ef0 JitArm64: Optimize fpr.R() 2015-09-02 22:46:14 +02:00
degasus dfd44730c8 JitArm64: simplify fpr call 2015-09-02 22:46:14 +02:00
booto 28d788ba2c VI: Respect DisplayControlRegister ENB bit
When ENB is set to 0 (default), VI should not
generate clocks, and so shouldn't generate
output.
2015-09-03 04:13:32 +08:00
booto 5a32c3fba4 VideoCommon: xfb height calculation adjusted
Baten Kaitos allocates its XFBs from a tagged heap
structure. With the old calculation, too many lines
were being written so the tag of the allocation
after the XFB was being corrupted. Fixes crash
mentioned in this comment:
https://code.google.com/p/dolphin-emu/issues/detail?id=7734#c6
2015-09-03 03:57:03 +08:00
Lioncash f32b79e612 GPFifo: Get rid of pointer casts 2015-09-02 15:24:33 -04:00
Lioncash db98efdc98 GPFifo: Adjust parameter names 2015-09-02 15:20:02 -04:00
Ryan Houdek 3b65c4070c Merge pull request #2935 from Sonicadvance1/GLES_palette_conversion
[GLES] Support texture_buffer for palette texture conversion.
2015-09-02 10:11:41 -05:00
Scott Mansell ecbb83fa0f Merge pull request #2686 from booto/field-timing
VI: derive field timing from VI registers
2015-09-03 01:09:43 +12:00
Markus Wick 66e9395d5d Merge pull request #2937 from lioncash/enums
VideoCommon: Convert some defines into enums
2015-09-02 13:27:09 +02:00
Lioncash 401f765462 FramebufferManagerBase: Compress a loop into a find_if 2015-09-01 16:54:44 -04:00
Rohit Nirmal 9c26bb0e17 Fix building with PCH disabled. 2015-09-01 13:45:23 -05:00
flacs 3b134497dd Merge pull request #2774 from AdmiralCurtiss/wiimote-extension-reconnect-on-button-press
Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-09-01 18:31:39 +02:00
Lioncash 71ef0a0245 PixelShaderGen: Use spaces instead of tabs for vertical alignment 2015-09-01 12:20:50 -04:00
Lioncash 91eff28699 PixelShaderGen: Move defines into the implementation file
These aren't used outside of it. This also reduces the amount of things in
the global namespace.
2015-09-01 12:18:18 -04:00
Lioncash c760ffbd28 BPMemory/XFMemory: Convert defines to enums
These actually convey a concrete type, as well as also providing a
symbolic constant during debugging.
2015-09-01 12:07:10 -04:00
booto f6e4a8e680 FifoPlayer: Use VI derived timing, not hardcoded 60Hz 2015-09-01 20:24:42 +08:00
booto 8d6c39a89d VI: Adjust forced-progressive hack per magumagu's suggestion 2015-09-01 20:24:41 +08:00
booto acc9a74174 VI: Restore forced-progressive hack with option
Bugfix: TargetRefreshRate uses rounded result
NTSC's 59.94 was becoming 59 with integer division.
2015-09-01 20:24:40 +08:00
booto 480dbb22f2 VI: derive field timing from VI registers 2015-09-01 20:24:40 +08:00
Ryan Houdek 7a35f9285b [GLES] Support texture_buffer for palette texture conversion.
OpenGL ES 3.2 adds this feature to core
It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well.
For the non-Nvidia vendors that implemented this is:
      - Qualcomm's Adreno 4xx
      - IMGTec's PowerVR Rogue
2015-09-01 05:41:03 -05:00
Lioncash 222b33f0a3 VolumeCreator: Fix a typo in VolumeKeyForPartition's name 2015-08-31 20:01:51 -04:00
Lioncash 1db1a8aacf VolumeCreator: Use a unique_ptr in CreateVolumeFromFilename 2015-08-31 20:01:44 -04:00
flacs b9ea9c05ad Merge pull request #2931 from lioncash/mem
VertexLoader_Color: Remove some pointer casts
2015-09-01 00:32:43 +02:00
Lioncash f7e22c8126 VertexLoader_Color: Mark translation-unit-local functions static 2015-08-31 17:31:23 -04:00
Lioncash ec42be79f3 VertexLoader_Color: Get rid of some pointer casts 2015-08-31 17:31:11 -04:00
Ryan Houdek ae0a06a018 [AArch64] Implement dcbz instruction 2015-08-31 15:39:47 -05:00
Ryan Houdek d495ad5104 [AArch64] Make TST reg, reg emitter alias 2015-08-31 14:03:32 -05:00
Ryan Houdek 0f54aa48b4 Merge pull request #2928 from Sonicadvance1/aarch64_improved_singles
[AArch64] Improve floating point single instructions.
2015-08-31 12:00:08 -05:00
Ryan Houdek bcde1aa8ff [AArch64] Improve floating point single instructions.
Instead of having an "INS" instruction after every single instruction to duplicate the bottom 64bits in to the top 64bits of the register,
create a new FPR register cache type to track when a register's lower 64bits is supposed to be duplicated in to the high 64bits.
Not necessarily actually having the lower bits duplicated in the host side register. This removes inefficient INS instructions from sequential single
float instructions.
In particular a very heavy single heavy block in Animal Crossing went from 712 instructions down to 520 instructions(~37% less instructions!)
2015-08-31 11:09:17 -05:00
Ryan Houdek d003934b8a Merge pull request #2929 from Sonicadvance1/aarch64_optimize_gpr_flush
Aarch64 optimize gpr flush
2015-08-31 10:55:45 -05:00
Ryan Houdek 8bf332cf08 [AArch64] Optimize GPR cache flushing.
If we are flushing multiple sequential guest GPRs then we can store two in a single STP instruction.
Ikaruga does this quite a bit in their blocks where they do an lmw at the very end and then we have to flush them all.
Typically cuts 16 STR instructions down to 8 STP instructions there.
2015-08-30 23:07:12 -05:00
Ryan Houdek f2c17436ab [AArch64] Fix issue in emitter.
Loadstore pairs support only signed offsets, not unsigned.
2015-08-30 23:05:59 -05:00
Scott Mansell 368867dba0 Merge pull request #2922 from aserna3/SDBlock
Implemented ability to block writes to the SD card
2015-08-31 04:51:50 +12:00
Ryan Houdek b907576510 [AArch64] Support profiling by cycle counters if they are available to EL0 2015-08-30 10:25:16 -05:00
Ryan Houdek 5110574c1f Merge pull request #2921 from Sonicadvance1/aarch64_optimize_lmw
[AArch64] Optimize lmw.
2015-08-30 10:23:57 -05:00
Anthony Serna 0390bd61df Fixed introduced compiler warning in Linux 2015-08-29 20:41:59 -07:00
Lioncash e0aabc5f6c MemcardManager: Remove trivial explicit delete and new
Also gets rid of pointer casting.
2015-08-29 22:46:18 -04:00
Lioncash d58550e874 MemcardManager: Minor cleanup of header code 2015-08-29 05:19:51 -04:00
Lioncash 0f3e4c50e1 MemcardManager: Correct class indentation 2015-08-29 05:13:20 -04:00
Lioncash 072150589e Merge pull request #2924 from lioncash/scope
Hash: Narrow define scope
2015-08-29 03:12:18 -04:00
Lioncash e7c7dcaa1f Merge pull request #2923 from lioncash/override
Jit_Util: Add missing override specifiers
2015-08-29 03:12:11 -04:00
Lioncash 310bb46967 Hash: Narrow define scope 2015-08-29 02:57:35 -04:00
Markus Wick a16669231a Merge pull request #2917 from Sonicadvance1/android_fix_sgs6
[Android] Workaround Mali driver issue on the Samsung Galaxy S6.
2015-08-29 08:56:32 +02:00
Lioncash df19f11cb9 Jit_Util: Add missing override specifiers 2015-08-29 00:30:18 -04:00
Anthony Serna db7fe9507e Implemented ability to block writes to the SD card
Renamed variable to be more accurate
2015-08-28 17:32:29 -07:00
Markus Wick 6004ecc521 Merge pull request #2920 from rohit-n/build-pch
Fix building with PCH disabled.
2015-08-28 23:08:24 +02:00
Ryan Houdek 8d61706440 [AArch64] Optimize lmw.
This instruction is fairly heavily used by Ikaruga to load a bunch of registers from the stack.
In particular at the start of the second stage is a block that takes up ~20% CPU time that includes a usage of lmw to load half of the guest
registers.

Basic thing optimized here is changing from a single 32bit LDR to potentially a single 128bit LDR.
a single 32bit LDR is fairly slow, so we can optimize a few ways.
If we have four or more registers to load, do a 64bit LDP in to two host registers, byteswap, and then move the high 32bits of the host registers in
to the correct mapped guest register locations.
If we have two registers to load then do a 32bit LDP which will load two guest registers in a single instruction.
and then if we have only one register left to load, load it as before.

This saves quite a bit of cycles since the Cortex-A57 and A72's LDR instruction takes a few cycles.

Each 32bit LDR takes 4 cycles latency, plus 1 cycle for post-index(which typically happens in parallel.
Both the 32bit and 64bit LDP take the same amount of latency.

So we are improving latencies and reducing code bloat here.
2015-08-28 14:40:30 -05:00
Ryan Houdek 2c3fa8da28 [AArch64] Fix a bug in the register caches.
This is a bug that crops if BindToRegister() is called multiple times in a row without a R() function call between them.
How to reproduce the bug:
1) Have a completely filled cache with no host register remaining
2) Call BindToRegister() with different guest registers
3) Don't call R() between the BindToRegister() calls.

This issue typically wouldn't be seen for a couple of reasons. Typically we have /plenty/ of registers in the cache, and in most cases we only call
BindToRegister() once per instruction. In the off chance that it is called multiple times, it wouldn't update the last used counts and would flush the
same register as the previous call to it.
2015-08-28 14:36:14 -05:00
Rohit Nirmal 6252d2d71a Fix building with PCH disabled. 2015-08-28 14:13:28 -05:00
Lioncash a6bd2fea28 Merge pull request #2919 from lioncash/vec
Vec3: Remove a memset call on the this pointer.
2015-08-28 15:05:02 -04:00
Lioncash e787501528 Vec3: Simplify operator== code 2015-08-28 14:46:40 -04:00
Markus Wick b11de5bddb Merge pull request #2918 from lioncash/memcpy
DataReader: Get rid of pointer casts
2015-08-28 20:45:15 +02:00
Lioncash d86d5fae9f Merge pull request #2909 from aserna3/DollsAndElves
Implemented .elf and .dol support in gamelist
2015-08-28 14:28:09 -04:00
Lioncash bb27f80a65 Vec3: Remove a memset call on the this pointer 2015-08-28 14:10:07 -04:00
Anthony Serna faedf1bc5c Implemented .elf and .dol support in gamelist
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Ryan Houdek 01db003779 [Android] Workaround Mali driver issue on the Samsung Galaxy S6.
Samsung updated the video drivers on the SGS6 which introduced a bug when disabling vsync.
Both the driver versions are r5p0, but the md5sums of the blob differ.
To work around the issue, make sure to never disable vsync by calling eglSwapInterval.

We can't actually determine the driver version on Android yet.
So until the driver version lands that displays the driver version string in the GL_VERSION string
we will need to keep this workaround enabled at all times, which is a bit annoying.

Current mali drivers return the video driver version in one of the EGL strings you can query.
The issue with that is that Android eats all of those strings, so we can't query it.
2015-08-28 09:02:46 -05:00
flacs d373dd372d Merge pull request #2913 from Tilka/fix_warning_fix
AVIDump: fix -Wsign-compare warning
2015-08-27 23:50:34 +02:00
Lioncash 4fb3a8b78d DataReader: Get rid of pointer casts 2015-08-27 13:43:04 -04:00
Lioncash 7fa0ecd046 Main: Make the wxLocale class member a unique_ptr 2015-08-27 08:36:01 -04:00
Lioncash 14ae1d23cf Main: Move unofficial build check to its own function
Removes the need to explicitly call exit.
2015-08-27 08:35:51 -04:00
Lioncash aafae49d24 Main: Move commandline parsing handling to appropriate override functions 2015-08-27 08:29:53 -04:00
Ryan Houdek d9b18862f3 Merge pull request #2908 from Sonicadvance1/gles_3_2
Support OpenGL ES 3.2.
2015-08-26 18:19:17 -05:00
Ryan Houdek 447b1b09e3 Support OpenGL ES 3.2.
OpenGL ES 3.2 adds a few things we care about supporting in core. In particular:
- GL_{ARB,EXT,OES}_draw_elements_base_vertex
- KHR_Debug
- Sample Shading
- GL_{ARB,EXT,OES,NV}_copy_image
- Geometry shaders
- Geometry shader instancing (If they support GL_{EXT,OES}_geometry_point_size)

Nvidia was the first to release an OpenGL ES 3.2 driver which I uesd to test this on.
This also enables GS Instancing on GLES 3.1 hardware if it supports all of the required extensions.
2015-08-26 17:57:51 -05:00
Ryan Houdek 6d25c469cf Merge pull request #2915 from degasus/arm
JitArm64: Implement rlwnmx
2015-08-26 15:52:37 -05:00
Markus Wick 54f882704a Merge pull request #2914 from JosJuice/fix-volumedirectory
Fix VolumeDirectory
2015-08-26 22:12:23 +02:00
degasus e516d4ef59 JitArm64: Implement rlwnmx 2015-08-26 21:59:10 +02:00
JosJuice d276d1abbb Fix VolumeDirectory
Fixes the regression from a225426 and clarifies a related comment.
2015-08-26 19:21:09 +02:00
Markus Wick 3e9dac3910 Merge pull request #2810 from Sonicadvance1/disassembler_improv
Have the disassembler show the PC next to host instructions.
2015-08-26 17:01:39 +02:00
flacs 99e88a7af7 Merge pull request #2887 from Tilka/swap
Jit64: some byte-swapping changes
2015-08-26 16:43:45 +02:00
flacs eb6ac641be Merge pull request #2906 from Tilka/fpscr
Jit64: fix bugs in the FPSCR instructions
2015-08-26 16:43:28 +02:00
Tillmann Karras 6ec4bdf862 CoreTiming: remove unused functions 2015-08-26 15:40:15 +02:00
Tillmann Karras 0f4861cac2 CoreTiming: make loops easier to read 2015-08-26 14:53:58 +02:00
Ryan Houdek ca51f1a4f6 [AArch64] Optimize paired registers being used in double operations.
In particular this optimizes the case where a 32bit float is loaded via lfs, and then used in double operations.
This happens very often in Gekko based code because the best way to load a 32bit value as a double is lfs since it automatically turns in to a double value.

There are a few other implications of this in practice as well. Like if both of the paired registers are loaded via psq_l and then used in double
operations it would be improved.
Also if we implement a double register we've got to be careful to make sure we understand if it is in "lower" register or the full 128bit register.
2015-08-26 05:50:04 -05:00
Markus Wick 5716d18d10 Merge pull request #2910 from Sonicadvance1/aarch64_regcache_fix
[AArch64] Fix a bug in the register cache.
2015-08-26 08:31:24 +02:00
Ryan Houdek 4f5f29a0fb [AArch64] Fix a bug in the register cache.
If the register was only a lower pair and it needed the full register, then we need to load the high 64bits.
Which we weren't doing before.
2015-08-26 01:21:43 -05:00
Markus Wick 43d17cb360 Merge pull request #2904 from Sonicadvance1/aarch64_more_inst
[AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
2015-08-26 07:48:24 +02:00
Tillmann Karras ee4a12ffe2 Jit64: some byte-swapping changes 2015-08-26 05:41:18 +02:00
flacs 6015e2d812 Merge pull request #2900 from aroulin/x64emitter-rcp
x64Emitter: add RCPPS and RCPSS SSE instructions
2015-08-26 05:05:53 +02:00
Ryan Houdek 6729a36d8d [AArch64] Set BindToRegister's to_load correctly for double FP ops. 2015-08-25 21:29:27 -05:00
Lioncash db4f692482 GCMemcard: Clean up memcard logging messages. 2015-08-25 21:55:52 -04:00
Tillmann Karras ee50a2ef28 Jit64: fix bugs in the FPSCR instructions 2015-08-25 23:48:14 +02:00
Markus Wick bd08c1b01a Merge pull request #2901 from Sonicadvance1/aarch64_stfiwx
[AArch64] Implement stfiwx
2015-08-25 22:47:39 +02:00
Markus Wick 24cb650078 Merge pull request #2663 from degasus/dcbx
Jit64: dcbf + dcbi
2015-08-25 12:16:56 +02:00
Ryan Houdek 0666c0750b [AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
Gets the povray bench to better times than the Wii.
2015-08-24 15:32:19 -05:00
Ryan Houdek d96be9250c Merge pull request #2899 from Sonicadvance1/aarch64_fctiwzx
[AArch64] Implement fctiwzx
2015-08-24 13:22:27 -05:00
Ryan Houdek cd03b8baf6 Merge pull request #2895 from Sonicadvance1/qualcomm_workaround_gles31
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
2015-08-24 13:22:12 -05:00
degasus 0d92c8fb89 Jit64: Optimize dcbx 2015-08-24 18:33:23 +02:00
Tillmann Karras ac84d6d0fa Jit64: some cache flush changes
- dynamically allocate third scratch register instead of forcing ECX
- use LEA as 3 operand add if possible
- use BT,JC instead of SHR,TEST,JNZ
- merge MOV,TEST
- use appropriate ABI function (no asm change)
2015-08-24 18:33:23 +02:00
degasus 6f34b27323 Jit64: implement dcbf + dcbi 2015-08-24 18:33:19 +02:00
Markus Wick 0ad6fa8f62 Merge pull request #2903 from lioncash/cast
Memmap: Remove pointer casts
2015-08-24 15:42:56 +02:00
Lioncash abd3b124be Memmap: Remove pointer casts 2015-08-24 09:07:09 -04:00
Tillmann Karras 33eefc2d86 Jit64: quickfix for mtfsfx 2015-08-24 12:12:31 +02:00
Ryan Houdek d3176fe22a [AArch64] Implement stfiwx
Improves povray performance by ~4%
2015-08-24 01:10:55 -05:00
Ryan Houdek 80fa9af9b1 Merge pull request #2898 from degasus/linking
JitArm64: Faster linking of continuous blocks
2015-08-23 18:09:02 -05:00
degasus 7320d519b4 JitArm64: Implement srwx 2015-08-23 23:29:48 +02:00
degasus 4722a69fd0 JitArm64: Implement divwux 2015-08-23 23:29:18 +02:00
degasus 9e4366963c JitArm64: Implement subfic 2015-08-23 23:29:07 +02:00
degasus 95be17772f JitArm64: Implement addex 2015-08-23 23:29:02 +02:00
degasus 025e7c835a JitArm64: Implement subfcx 2015-08-23 23:28:28 +02:00
degasus 550a90e691 JitArm64: Implement subfex 2015-08-23 23:28:24 +02:00
Ryan Houdek 561744819e [AArch64] Implement fctiwzx
Improves the povray benchmark time by 5.6%
2015-08-23 15:35:18 -05:00
Ryan Houdek 4fa23abbe1 [AArch64] Implement MOVI and ORR(imm) in the NEON emitter. 2015-08-23 15:34:53 -05:00
aroulin 0a0e012fab x64Emitter: add RCPPS and RCPSS SSE instructions 2015-08-23 16:59:27 +02:00
degasus 77a6798094 JitArm64: Faster linking of continuous blocks 2015-08-23 14:44:23 +02:00
Markus Wick 73067b1ef1 Merge pull request #2888 from degasus/jit64
Jit64: Faster linking of continuous blocks
2015-08-23 13:24:15 +02:00
Lioncash 2a1abf8dd6 Merge pull request #2896 from lioncash/using
Core: Minor CPU core typedef cleanup
2015-08-22 19:00:23 -04:00
Ryan Houdek cc3fb7e7b4 Merge pull request #2883 from degasus/master
Profiler: Sort output by total time
2015-08-22 17:52:54 -05:00
Markus Wick 8b881a6c34 Merge pull request #2891 from Sonicadvance1/aarch64_implement_crxxx
[AArch64] Implement the cr instructions
2015-08-23 00:44:47 +02:00
Lioncash fdafa5d063 Core: Move includes out of instruction table headers
These aren't necessary (and cause unnecessary indirect inclusions).
2015-08-22 14:15:02 -04:00
Lioncash a248a4d2ce Jit64/JitIL: Relocate instruction typedefs 2015-08-22 14:15:00 -04:00
Lioncash c56717e058 Core: Shorten the _interpreterInstruction typedef
The class itself already acts as a namespace trailer, so '_interpreter'
isn't necessary. This also gets rid of a duplicate typedef in the
Interpreter_Tables.
2015-08-22 14:14:49 -04:00
Ryan Houdek b4e4a4cef4 Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Their new driver that supports GLES3.1 + AEP has issues with it.
At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them.
I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
2015-08-22 09:12:19 -05:00
Markus Wick a39c0910c4 Merge pull request #2893 from Sonicadvance1/aarch64_memory_base_register
[AArch64] Use a register as a constant for the memory base.
2015-08-22 15:41:57 +02:00
Ryan Houdek dba579c52f [AArch64] Use a register as a constant for the memory base.
Removes a /lot/ of redundant movk operations in fastmem loadstores.
Improves performance of the povray bench by ~5%
2015-08-22 08:36:34 -05:00
Markus Wick 3f5ff98c1b Merge pull request #2890 from lioncash/ptr
x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
2015-08-22 10:09:28 +02:00
Markus Wick 2d505bc2a6 Merge pull request #2894 from Sonicadvance1/no_more_eaten_canary
Fix the shader overrunning our max shader size.
2015-08-22 10:08:14 +02:00
Markus Wick c2f38f1d16 Merge pull request #2892 from Sonicadvance1/aarch64_frsp
[AArch64] Implement frspx
2015-08-22 09:44:14 +02:00
Ryan Houdek 3242e1a617 Fix the shader overrunning our max shader size.
The Star Wars games really push the hardware to its limits, which can cause the shaders that are produced to be 18kb or more.
Double our maximum shader size to compensate.
Fixes issue #8860
2015-08-22 01:01:03 -05:00
Ryan Houdek ce32b76be3 [AArch64] Implement frspx
Improves performance in povray bench by 2%
2015-08-22 00:35:30 -05:00
Ryan Houdek d74eb0ea58 [AArch64] Fix the bugs in the cr instructions
Makes it a bit more efficient in the process.
2015-08-21 23:24:29 -05:00
degasus e9ade0abe1 JitArm64: implement crXXX 2015-08-21 20:49:08 -05:00
Lioncash a69755d9ee x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
This also silences quite a few ubsan asserts from firing when the emitter is being used.
2015-08-21 18:09:48 -04:00
flacs 95d958c03d Merge pull request #2889 from lioncash/interp
Interpreter: Use std::isnan instead of IsNAN
2015-08-21 21:43:08 +02:00
Lioncash caec42135d MathUtil: Remove IsNAN and IsINF
These aren't necessary, since the stdlib provides equivalents.
2015-08-21 15:05:43 -04:00
flacs bb7f3d1822 Merge pull request #2867 from Tilka/mtspr_hid0
Jit64: implement HID0 case of mtspr
2015-08-21 21:04:35 +02:00
flacs 01aea965ba Merge pull request #2864 from Tilka/fpscr
Jit64: implement FPSCR related instructions
2015-08-21 21:04:20 +02:00
Lioncash 18d658df1f Interpreter_FloatingPoint: Use std::isnan instead of IsNAN
Same thing, except one is part of the stdlib.
2015-08-21 15:04:03 -04:00
degasus 78aa01e06e Jit64: Faster linking of continuous blocks
We compile the blocks as they are executed, so it's common
to link them continuously. We end with calling JMP after every
block, but often just with a distance of 0.
So just emitting NOPs instead also "calls" the next block, but
easier for the CPU.
2015-08-21 17:41:53 +02:00
Markus Wick c325c310d6 Merge pull request #2884 from lioncash/emitter
x64Emitter: Minor cleanup
2015-08-21 13:03:51 +02:00
Ryan Houdek 5f628749ff Merge pull request #2886 from Sonicadvance1/aarch64_faster_lfd
[AArch64] Optimize lfd instructions if possible.
2015-08-21 05:38:53 -05:00
Ryan Houdek df53b37253 [AArch64] Optimize lfd instructions if possible.
If we are going to be using lfd, then chances are it is going to be used in double heavy areas of code.
If we only need to load the lower register, then we should also not worry about having to insert in to the low 64bits of the guest register.
So add a new flag to the backpatching to handle lfd to directly to the destination register.
This gives ~3% performance improvement to Povray.
2015-08-21 04:31:54 -05:00
Markus Wick 4f45d71840 Merge pull request #2760 from Sonicadvance1/aarch64_fcmp
[AArch64] Implement fcmp{u,o}
2015-08-21 11:03:20 +02:00
Tillmann Karras 39ced2a2d7 AVIDump: fix -Wsign-compare warning
Cast the other side of the comparison to avoid a warning with newer
ffmpeg/libav versions (cb3591e69738c808d26ba15eb02414fedfcd91cc).
2015-08-21 10:26:35 +02:00
Markus Wick 6cb87a9227 Merge pull request #2837 from Sonicadvance1/aarch64_faster_nonpaired
[AArch64] Optimize cases when an FPR is only used for non-paired ops.
2015-08-21 09:51:45 +02:00
Jeffrey Pfau 65ee5a1d36 DolphinWX: Finish removing bandaid from 704f787 2015-08-20 22:39:24 -07:00
Ryan Houdek 7ce4c3138e [AArch64] Optimize cases when an FPR is only used for non-paired ops. 2015-08-20 23:36:29 -05:00
Lioncash a59f00a5e4 x64Emitter: Remove unused code 2015-08-20 23:05:20 -04:00
Lioncash b903921b14 x64Emitter: Make WriteModRM and WriteSIB private
These shouldn't be public.
2015-08-20 19:29:40 -04:00
degasus 17932935d9 Profiler: Sort output by total time 2015-08-20 11:50:43 +02:00
Lioncash f481a306c2 Merge pull request #2882 from lioncash/namespace
Jit: Remove unnecessary namespace prefixes
2015-08-20 05:38:29 -04:00
Lioncash 95c57fcec1 Jit: Remove unnecessary namespace prefixes 2015-08-20 05:20:19 -04:00
Markus Wick cb264df64c Merge pull request #2874 from barat/master
VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
2015-08-20 11:08:42 +02:00
Lioncash 822cf2bcbf IniFile: Mark getter functions as const 2015-08-19 22:27:18 -04:00
Lioncash 9e9a293a85 Frame/TASInputDlg: Remove unused functions 2015-08-19 20:36:16 -04:00
Lioncash 5b86e7335f Merge pull request #2795 from ddcc/master
Fix some compilation warnings
2015-08-19 17:40:04 -04:00
Bartosz Telesiński a52aaf22ba VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB 2015-08-19 23:13:09 +02:00
flacs b0c9d73465 Merge pull request #2842 from Tilka/bmi2_flags
x64Emitter: don't check flags for most BMI2 ops
2015-08-19 21:38:09 +02:00
Dominic Chen 09714f86c3 Fix some compilation warnings 2015-08-19 11:07:54 -04:00
degasus 896a02b3a8 DSP HLE: Remove timing informations from ucodes
On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
2015-08-19 16:20:17 +02:00
degasus 7277eb0e6c AX-HLE: Call HLE on mailbox write
It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
2015-08-19 16:19:06 +02:00
Markus Wick bdbe723d6e Merge pull request #2870 from Sonicadvance1/GLInterface_Fix
Fix a memory leak in the EGL GLInterface.
2015-08-19 11:14:25 +02:00
Lioncash 291f857b0e Merge pull request #2859 from lioncash/netplay
NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Tillmann Karras 0f2c656687 Jit64: implement FPSCR related instructions 2015-08-18 18:12:32 +02:00
Ryan Houdek 3f1055de94 Fix a memory leak in the EGL GLInterface. 2015-08-18 08:26:45 -05:00
Tillmann Karras 415ad94dbe Interpreter: fix undefined bits of mffs
Lioncash tested this on hardware.
2015-08-18 15:07:14 +02:00
Lioncash 68c0ec281b NetPlayClient: Correctly free packet data 2015-08-18 08:32:58 -04:00
Lioncash 761e087e52 NetWindow: Remove translation marker from empty string 2015-08-17 21:56:52 -04:00
Lioncash 65adf76698 NetWindow: non-ugly way to check for window focus 2015-08-17 21:56:51 -04:00
Lioncash 2b4a249dea NetWindow: Replace old wx event binding types 2015-08-17 21:56:50 -04:00
Lioncash ca0b9481ea ChangeGameDialog: Internally set the chosen game name
Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash af35f38491 NetWindow: Minor simplifications 2015-08-17 21:56:46 -04:00
Lioncash 11f3ded296 NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Ryan Houdek 4baaa3755e Merge pull request #2840 from zeroZshadow/master
Ignore all writes to BBA_TXFIFOCNT
2015-08-17 10:38:00 -05:00
Markus Wick ff95fa8a6d Merge pull request #2861 from lioncash/param
VideoCommon: Remove unused parameters
2015-08-17 15:02:44 +02:00
Markus Wick 239ad678f1 Merge pull request #2855 from Armada651/revert-clamp
Revert "VideoCommon: Clamp integer conversions."
2015-08-17 15:01:27 +02:00
Tillmann Karras 1c78c7b864 Jit64: implement HID0 case of mtspr 2015-08-17 13:31:57 +02:00
Pierre Bourdon 58b4b7edea Merge pull request #2863 from Tilka/fallback
Jit64: load PC only once after fallbacks
2015-08-17 10:29:54 +02:00
Tillmann Karras fbdc20ac37 Jit64: load PC only once after fallbacks 2015-08-17 06:05:10 +02:00
Tillmann Karras c4a6612b01 PowerPC: fix typo in FPSCR comment 2015-08-17 06:03:11 +02:00
Tillmann Karras a9447a8606 PowerPC: drop instructions not supported by GC/Wii 2015-08-17 06:03:11 +02:00
Lioncash 8e17c710f3 TextureConversionShader: Remove an unused parameter 2015-08-16 21:10:54 -04:00
Lioncash 0e41b973c7 VertexShaderManager: Remove unused parameter 2015-08-16 21:07:10 -04:00
Lioncash a824f6a74c Debugger: Remove unused instance variables 2015-08-16 18:30:07 -04:00
Lioncash c593bd226c Frame: Remove an unused enum and array 2015-08-16 18:24:58 -04:00
Lioncash 7aa76a84ef DolphinWX: Fix memory leaks occurring in ISOProperties
This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Lioncash b1af2a6bbc NetPlay: Use std::array for the pad mappings 2015-08-16 00:08:09 -04:00
Lioncash e3ffb2dd16 NetPlayProto: Minor cleanup 2015-08-16 00:00:59 -04:00
Markus Wick b8a35f6996 Merge pull request #2856 from mathieui/netplay-free
[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick b3045f9664 Merge pull request #2852 from aserna3/master
Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick e60018abd4 Merge pull request #2854 from Tilka/valgrind
Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00
Ryan Houdek 909ab23df5 Merge pull request #2853 from degasus/arm
JitArm64: Fix jit clearing
2015-08-15 13:50:36 -05:00
Markus Wick b5a5883792 Merge pull request #2851 from JosJuice/unknown-instruction
Restore old assert message for unknown instruction
2015-08-15 20:10:16 +02:00
Markus Wick 3469694b46 Merge pull request #2676 from Stevoisiak/SpellingCorrections
Minor spelling corrections
2015-08-15 18:36:56 +02:00
zeroZshadow 84764db3b2 Rewrite RecvStart error checking as suggested by shuffle2 2015-08-15 16:46:37 +02:00
Jules Blok 7e266b080f TextureCache: Remove redundant floor(). 2015-08-15 15:30:50 +02:00
mathieui 2420004af8 [Netplay] Always set a playerid
And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Jules Blok b01ca1794a Revert "VideoCommon: Clamp integer conversions."
This reverts commit 0f2c72f0f8.
2015-08-15 13:50:43 +02:00
Tillmann Karras b0cc02658b CachedInterpreter: avoid uninitialized value
(The CachedInterpreter backend does not support block linking yet.)
2015-08-15 13:01:26 +02:00
Tillmann Karras b3ff66dc7a evdev: don't pass null path to the kernel 2015-08-15 12:51:34 +02:00
Tillmann Karras 0b73a9ed25 PulseAudio: fix small memleak 2015-08-15 12:51:11 +02:00
degasus 9bfff0d461 JitArm64: Fix jit clearing
We have to reset m_lastCacheFlushEnd on clearing.
2015-08-15 11:41:01 +02:00
Anthony Serna b6da5490c1 Changed GC adapter "Direct Connect" to false by default 2015-08-15 02:09:47 -07:00
JosJuice c49074742c Restore old assert message for unknown instruction
The assert(0) that was introduced in PR #2811 is not user friendly
since it has no explanation at all about what happened. Regular users
probably won't think of looking at the log to get more information.
2015-08-15 10:00:49 +02:00
flacs e28fa1588f Merge pull request #2850 from Tilka/alloc_order
Jit64: clean up GetAllocationOrder()
2015-08-15 09:47:56 +02:00
Lioncash 70e91af405 Merge pull request #2834 from endrift/tasinputdlg-threading
DolphinWX: Ensure TASInputDlg only gets modified on the main thread
2015-08-15 02:45:13 -04:00
Tillmann Karras dd5cc34951 Jit64: clean up GetAllocationOrder() 2015-08-15 07:25:14 +02:00
flacs d8d62336b5 Merge pull request #2849 from lioncash/cond
JitInterface: Fix null checking in GetProfileResults
2015-08-15 00:59:19 +02:00
Lioncash 8db43501d5 JitInterface: Fix null checking in GetProfileResults
Technically a null pointer dereference can occur here.
2015-08-14 18:51:54 -04:00
Tillmann Karras 022286fb90 x64Emitter: don't check flags for most BMI2 ops
With the exception of BZHI, BMI2 instructions don't affect flags, so
don't check if they're locked.
2015-08-14 23:39:17 +02:00
Tillmann Karras e5a2334744 Jit64: make use of ANDN again
This time, make sure not to use it with immediates.
2015-08-14 21:25:52 +02:00
Tillmann Karras 5e9fe4cd13 x64Emitter: check for immediates in BMI ops 2015-08-14 21:25:41 +02:00
Ryan Houdek 3bc5505272 Merge pull request #2814 from Sonicadvance1/aarch64_faster_fastmem
[AArch64] Banish slowmem operations to farcode.
2015-08-14 12:03:46 -05:00
Ryan Houdek f76a30c9fd Merge pull request #2845 from degasus/arm
JitArm64: Implement dcbt
2015-08-14 12:03:25 -05:00
degasus 715802d5aa JitArm64: Move all pointers into the map
And cleanup all of the old code for sharing and generating this pointers.
2015-08-14 11:24:11 -05:00
degasus 878f919f63 JitArm64: Fastmem: fixup map & lookup 2015-08-14 11:24:03 -05:00
flacs 9ef349181e Revert "Jit64: use BMI1's ANDN for andcx" 2015-08-14 18:10:07 +02:00
Pierre Bourdon 86c28bfac6 Bump save state version. 2015-08-14 16:17:28 +02:00
Pierre Bourdon 2d5d203be8 ZeldaHLE: Add UCode version for Pikmin 1 PAL. 2015-08-14 16:01:36 +02:00
Pierre Bourdon 18d0f15885 ZeldaHLE: Fix the AFC remaining samples logic on looping. 2015-08-14 16:01:36 +02:00
Pierre Bourdon 9105a76eb1 ZeldaHLE: Comment on the differences between FSA/ZTP UCodes. 2015-08-14 16:01:36 +02:00
Pierre Bourdon fcbed7483d ZeldaHLE: Properly read remaining AFC samples when a whole frame is available. 2015-08-14 16:01:36 +02:00
Pierre Bourdon a602466e4f ZeldaHLE: Implement patterns 2/3 automatic regeneration. 2015-08-14 16:01:35 +02:00
Pierre Bourdon dd1cb88e9a ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control 2015-08-14 16:01:35 +02:00
Pierre Bourdon c6c0f69c6b ZeldaHLE: really fix the constant pattern variable step computation.
This time tested by comparing pattern indexes across LLE and HLE with the same
inputs. Matches on the 3-4 test cases I made.
2015-08-14 16:01:35 +02:00
Pierre Bourdon fddb3f0d3c ZeldaHLE: fix the constant pattern variable step computation. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 090723167f ZeldaHLE: Implement constant patterns with variable step (sample source 0A). 2015-08-14 16:01:35 +02:00
Pierre Bourdon fbe727b0bb ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 0b1af50316 ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore. 2015-08-14 16:01:35 +02:00
Pierre Bourdon 32fcd8ec7c ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes. 2015-08-14 16:01:34 +02:00
Pierre Bourdon bbfa238657 ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used. 2015-08-14 16:01:34 +02:00
Pierre Bourdon 25430e7923 ZeldaHLE: Add a flag to disable Cmd0D on older UCodes.
Shouldn't really matter -- these NOP commands aren't really used, but since it
reads an argument it's probably better to explicitly NOP it for safety.
2015-08-14 16:01:34 +02:00
Pierre Bourdon 8526a4131c ZeldaHLE: Properly implement light command 03.
On at least one version (AC/Pikmin 1 NTSC) it doesn't even send a sync mail and
just reloops to the dispatcher.
2015-08-14 16:01:34 +02:00
Pierre Bourdon 7f7e036a02 ZeldaHLE: Add a missing game to the list of games to look at. 2015-08-14 16:01:34 +02:00
Pierre Bourdon cdb1022696 Zelda HLE: Add support for the ZTP Wii UCode. 2015-08-14 16:01:34 +02:00
Pierre Bourdon 5f61ab3e21 Zelda HLE: Update the CRC to games mapping (documentation only). 2015-08-14 16:01:33 +02:00
Pierre Bourdon addb5cb887 Zelda HLE: Support the per-frame sync protocol used by SMS.
Didn't test if SMS sounds right (travelling with no headphones \o/) but the
waveform looks ok and the mails are flowing as expected.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 89037781e0 Zelda HLE: Make the implementation less strict for recoverable errors.
It kind of sucks that we don't emulate some behaviors properly, but there is
very little ROI for some of these features and I'm not going to spend time
implementing them any time soon. Making the PanicAlerts optional allows for
more testing of the core features on more games while "just" breaking less
important features like reverb.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 837b8041c0 Zelda HLE: Only alert for mixing into back buffers for recent UCode versions.
On older versions there is no such concept of a "back buffer" since positional
audio is not supported. These buffers are just used for temp mixing, and while
it would be really nice if we could support more of that inter-buffer mixing
(TODO :) ) it does not warrant a PanicAlert at this time.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 840a4157b0 Zelda HLE: Properly implement LQ AFC decoding.
Typos and stupid mistakes + untested code = dirty Git history.
2015-08-14 16:01:33 +02:00
Pierre Bourdon 82689677d9 Zelda HLE: Implement LQ AFC decoding (samples source 0005). 2015-08-14 16:01:33 +02:00
Pierre Bourdon b3a327f02b Zelda HLE: Implement sample source 3.
"Square" wave at a 0.25 duty cycle (25% up 75% down).
2015-08-14 16:01:32 +02:00
Pierre Bourdon 3c2b22bc09 Zelda HLE: Add basic support for Luigi's Mansion.
Fails ingame because it mixes to some buffers that are considered the back
buffers for Dolby games. That check might need to be less restrictive for games
that don't use Dolby mixing.
2015-08-14 16:01:32 +02:00
Pierre Bourdon a0c318454d Zelda HLE: Log the UCode version being used (CRC/flags).
Also tidy up the versions list a bit.
2015-08-14 16:01:32 +02:00
Pierre Bourdon 2e72c11025 Zelda HLE: Add support for the Pikmin 1 NTSC version of the UCode. 2015-08-14 16:01:32 +02:00
Pierre Bourdon a8810e8778 Zelda HLE: Add support for the Zelda: FSA UCode. 2015-08-14 16:01:32 +02:00
Pierre Bourdon 01ab40fc6e Zelda HLE: NTSC IPL provides the volume stepping explicitly.
Support that through a new behavior flag. Now the only remaining known bug in
the NTSC IPL is the reverb not fading out.
2015-08-14 16:01:32 +02:00
Pierre Bourdon 43882f3e6e Zelda HLE: Handle the smaller VPBs used by the NTSC IPL.
Damn you, Nintendo.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 1807c113b5 Zelda HLE: Support both NTSC and PAL IPL.
Add a flag for UCodes that only have four non-Dolby mixing destinations
(instead of the standard six destinations).

NTSC IPL is still hopelessly broken.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 4ace79024d Zelda HLE: Add a missing mixing buffer used by GC IPL.
Not completely sure what it's used for yet, but TWW has references to it so
I'll get to it at some point.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 8c85a8c8d9 Zelda HLE: Fix reverb in the GC IPL.
Adds a missing destination buffer, and support post-filtering.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 13ea54628d Zelda HLE: Add support for the light protocol.
Used by a few titles (Luigi's Mansion, Animal Crossing) as well as the GameCube
IPL/BIOS.

Note that the IPL does not work yet because it mixes to unknown buffers.
2015-08-14 16:01:31 +02:00
Pierre Bourdon c033395e28 Zelda HLE: Introduce behavior flags to handle UCode version differences.
MAKE_DOLBY_LOUDER solves some of the volume issues that were happening in Zelda
Twilight Princess and SMG1.
2015-08-14 16:01:31 +02:00
Pierre Bourdon 8b9b9f033a Zelda HLE: Fix and genericize PCM ARAM loading functions.
Now also handles PCM16, and works for longer sounds. SMG1 main menu outputs
some sensible audio now, though volume seems slightly off.
2015-08-14 16:01:30 +02:00
Pierre Bourdon 0dc5a925b0 Zelda HLE: Add initial support for Wii DAC and SMG1.
SMG1 boots but quickly PanicAlerts due to an unimplemented sample source.
2015-08-14 16:01:30 +02:00
Pierre Bourdon ea1ac5f596 Zelda HLE: Add save state support.
Also fix an inconsistency in the spelling of "coeffs".
2015-08-14 16:01:30 +02:00
Pierre Bourdon bfff0a72df Zelda HLE: Implement sample sources 4, 7, 11 and 12.
Just 4 different versions of the same sample source, using a different constant
pattern uploaded to the DSP during command 01.
2015-08-14 16:01:30 +02:00
Pierre Bourdon 6c61ee6278 Zelda HLE: Initial support for Zelda Twilight Princess (GC)
Very close to the TWW version of the UCode, haven't determined any differences
yet (but I'm sure that will come soon). Works well enough to reach ingame
without any errors other than a few volume issues.
2015-08-14 16:01:30 +02:00
Pierre Bourdon b672788548 Zelda HLE: Skip command words that are not commands.
Zelda Twilight Princess (GC) seems to push null words into the command buffer.
The command handler in the UCode ignores initial command mails that do not have
the MSB set.
2015-08-14 16:01:30 +02:00
Pierre Bourdon 9944731516 Zelda HLE: Add reverb emulation. 2015-08-14 16:01:29 +02:00
Pierre Bourdon c58aece9ad Zelda HLE: Implement the PCM8 sample source.
Reorder some things in the source code to match the sample source definition
order. Add and remove some TODOs.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 58fd39d57a Zelda HLE: Value-initialize the std::arrays.
I was under the wrong impression that std::array's default constructor
performed value initialization. Turns out it does not, so an array of POD will
not be initialized.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 34341af17d Zelda HLE: Implement saw wave generation (sample source 0001).
Fixes issue 7961.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 91fade5e89 Zelda HLE: Properly implement the square wave generation.
Zelda TWW magic meter works properly now.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 63712e58fd Zelda HLE: Convert some ERROR_LOG to PanicAlert.
While these are not really unrecoverable errors, while Zelda HLE is in a
testing / development phase it is useful to notice these "unexpected" cases (or
expected without known ways to reproduce) by making them as hard as possible to
ignore.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 2bb3daf027 Zelda HLE: Implement square wave sample source.
Also fix Windows build.
2015-08-14 16:01:29 +02:00
Pierre Bourdon 580fe12c5b Zelda HLE: Implement HQ AFC samples decoding. 2015-08-14 16:01:28 +02:00
Pierre Bourdon 33c29d8aab ZeldaHLE: fix windows build again 2015-08-14 16:01:28 +02:00
Pierre Bourdon b62f1ed453 ZeldaHLE: fix windows build 2015-08-14 16:01:28 +02:00
Pierre Bourdon e35b83fabf ZeldaHLE: Implement more infrastructure and one sample source.
Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
Pierre Bourdon d9188f1245 Zelda HLE: Rewrite the control flow.
Now accurate control flow for DAC. Voice rendering is not implemented yet, but
framing seems correct. Not expected to work for anything than DAC UCode games.
2015-08-14 16:01:28 +02:00
Pierre Bourdon d5e177d3f9 INIT UCode: reduce DSP initialization time
Push the mail at UCode boot time, not after the first update. This avoids a lot
of crazy busy-looping on the CPU side while waiting for the DSP to be
initialized.
2015-08-14 16:01:28 +02:00
Pierre Bourdon a770cc0778 DSPHLE MailHandler: Synchronize reads and interrupts
This change is meant to solve the following problem: how to translate the
following snippet to DSPHLE:
    SendInterruptAndWaitRead(MAIL_A);
    SendAndWaitRead(MAIL_B);

    SendInterruptAndWaitRead(MAIL_C);

This should cause the following actions on the CPU side:
    ---> Woken up by interrupt
    Reads MAIL_A
    Reads MAIL_B
    <--- Exits interrupt handler

    ---> Woken up by interrupt
    Reads MAIL_C
    <---

But with the current DSPHLE mail support, the following would happen because
the "AndWaitRead" part is not supported:
    ---> Woken up by interrupt
    Reads MAIL_A
    Reads MAIL_B
    <--- Exits interrupt handler

    [Never gets the second interrupt since it was triggered at the same time as
    the first one! Misses MAIL_C.]

This changes fixes the issue by storing two values in the mail queue on the DSP
side: the value of the mail itself, and whether a read of that mail should
trigger a DSP interrupt. If nothing is in the queue yet and an interrupt is
requested, just trigger the interrupt. In the present example, the queue will
look like this:
    Mail value       Interrupt requested
     MAIL_A                  No           <-- Interrupt was triggered when
                                              pushing the mail to the queue.
     MAIL_B                  Yes
     MAIL_C                  No

When the CPU will read MAIL_B, this will cause MailHandler to trigger the
interrupt, which will be handled by the CPU when coming back from the exception
handler. MAIL_C is then successfully read.
2015-08-14 16:01:27 +02:00
Pierre Bourdon 8f3302419b ZeldaHLE: Rip out more code, only keep normal version support and one CRC 2015-08-14 15:21:08 +02:00
Pierre Bourdon 22ec258194 ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
Pierre Bourdon a92727e862 DSPHLE: Add a config parameter to dump UCode to disk 2015-08-14 15:19:57 +02:00
degasus fc23380f6b JitArm64: Implement dcbt
This is a 1:1 copy&paste from Jit64.
2015-08-14 14:47:00 +02:00
Tillmann Karras f9129c0e08 Jit64: use BMI1's ANDN for andcx 2015-08-14 05:51:31 +02:00
zeroZshadow 8925b828aa Ignore all writes to BBA_TXFIFOCNT 2015-08-13 22:45:29 +02:00
zeroZshadow 798365846d Improve TAP_Win32 error logging 2015-08-13 18:25:17 +02:00
degasus 4ef2962055 JitArm64: optimize addzex
So on the general case, we don't need a tempory register.
2015-08-13 13:40:53 +02:00
degasus f7fa22a053 JitArm64: fix addzex
CMP don't update the carry flag, so we have to use an addition.
2015-08-13 13:36:21 +02:00
degasus de3ce74b48 JitArm64: disable addzex 2015-08-13 12:22:48 +02:00
degasus b9f5bfb2bd JitArm64: zero extend RC for cmpli
Patch written by HdkR
2015-08-13 12:22:48 +02:00
Markus Wick 4c5fec4772 Merge pull request #2838 from Sonicadvance1/fix_gles_xfb
[GLES] Fix real XFB.
2015-08-13 08:29:42 +02:00
Ryan Houdek c80e3089c8 [GLES] Fix real XFB.
GLES doesn't support the BGRA texture format type, just use RGBA.
2015-08-12 17:32:05 -05:00
Lioncash 5aa5a100fa CheatSearchTab: Simplify functionality
With auto-updating lists, searching for the previous value isn't
necessary. Also, this breaks out specific functionality into their own
functions, which helps separate UI code from the data processing code.

	modified:   Source/Core/DolphinWX/Cheats/CheatSearchTab.h
2015-08-12 17:49:21 -04:00
Lioncash 00a4184893 CheatSearchTab: Make the search results list auto update address values 2015-08-12 17:49:20 -04:00
Ryan Houdek 1e024e7011 [AArch64] Implement fcmp{u,o} 2015-08-12 14:44:58 -05:00
Markus Wick 40818c4aad Merge pull request #2835 from degasus/master
Wiimotes: Initialize all atomic<bool> globally.
2015-08-12 21:14:04 +02:00
Ryan Houdek bb39ba1f3a [AArch64] Banish slowmem operations to farcode.
This improves performance pretty much across the board for games.
The increase in performance is mainly from removing some code from the main JIT blocks of code (pushing and popping millions of registers) and
throwing them in farcode where it doesn't pollute the icache.
2015-08-12 13:57:09 -05:00
Ryan Houdek d5c99a5b48 Add support for a CodeBlock holding a child.
This is required to make sure two code spaces are relatively close to one another.
In this case I need the AArch64 JIT codespace and its farcode space to be within 128MB of one another for branches.
2015-08-12 12:57:06 -05:00
shuffle2 90e05f7bea Merge pull request #2832 from zeroZshadow/master
Properly scan for OpenVPN TAP adapters
2015-08-12 10:56:50 -07:00
Rohit Nirmal 703892e845 Fix building with PCH disabled. 2015-08-12 12:01:17 -05:00
degasus 6b9eba5761 Wiimotes: Initialize all atomic<bool> globally.
This fixes an issue with broken real wiimotes on linux.
2015-08-12 18:39:38 +02:00
Lioncash 2c3025e8af Merge pull request #2822 from aserna3/master
Specified the type of AA in OGL AA settings
2015-08-12 01:35:22 -04:00
Jeffrey Pfau adf6e46200 DolphinWX: Ensure TASInputDlg only gets modified on the main thread 2015-08-11 22:05:18 -07:00
zeroZshadow 7ed894484e Added for loop end condition 2015-08-12 01:18:27 +02:00
zeroZshadow 8e33891593 Properly scan for OpenVPN TAP adapters
Handle errors correctly in SendFrame
2015-08-11 23:34:49 +02:00
Moncef Mechri 333f998123 Don't busy wait in the audio thread (ALSA)
When the emulation is paused and the ALSA backend is used, make the audio
thread wait on a condition variable instead of busy-waiting. This commit
fixes bug #7729

Since the ALSA API is not thread-safe, calls to snd_pcm_drop() and snd_pcm_prepare()
in AlsaSound::Clear() are protected by the same mutex as the condition variable in AlsaSound::SoundLoop()
to make sure that we do not call these functions while a call to
snd_pcm_writei() is ongoing.
2015-08-11 03:54:54 +02:00
Moncef Mechri a0c5247743 Initialize ALSA before starting the audio thread
This fixes a race condition:

Before this commit, there was a race condition when starting a game:

Core::EmuThread(), after having started (but not necessarily completed)
the initialization of the audio thread, calls Core::SetState() which calls
CCPU::EnableStepping(), which in turns calls AudioCommon::ClearAudioBuffer().

This means that SoundStream::Clear() can be called before
AlsaSound::AlsaInit() has completed.
2015-08-11 03:54:54 +02:00
Lioncash 144ea9f4aa Arm64Emitter: Fix encoding of '2-reg misc' variant of FCMEQ 2015-08-10 19:48:36 -04:00
JosJuice e0a47c11f5 Fix reading Wii FST size (for real this time)
04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
2015-08-10 16:35:23 +02:00
Tillmann Karras 0e725c0860 USBGecko: don't needlessly call StringFromFormat() 2015-08-10 12:33:49 +02:00
Markus Wick e297e3e666 Merge pull request #2825 from lioncash/log
AudioCommon: Log to AUDIO, not DSPHLE
2015-08-10 10:25:51 +02:00
Moncef Mechri 8b767a1189 Use dummy audio backend if the selected backend fails to start
If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.

This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.

This fixes bug #6001
2015-08-10 03:46:45 +02:00
Lioncash 4c6930d36c AudioCommon: Remove unused code from XAudio streams 2015-08-09 21:37:34 -04:00
Lioncash 3f78d74fc1 AudioCommon: Log to AUDIO, not DSPHLE
This code is not related to DSPHLE.
2015-08-09 21:36:03 -04:00
Ryan Houdek cf22d32d0c [AArch64] Don't do an unnecessary 128bit REV64 operation.
We are only using the lower 64bits here, no need to do the full quad register.
2015-08-09 14:56:52 -05:00
Ryan Houdek 922d476dab [AArch64] Fix FCMGE instruction encoding.
Fixes a crash when ps_sel is used (PSO 1&2 intro movies).
2015-08-09 14:54:55 -05:00
Anthony Serna ca250f6b71 Specified the type of AA in OGL AA settings 2015-08-09 09:59:20 -07:00
Lioncash ccca2982df Merge pull request #2819 from degasus/fix
PPCAnalyst: Mark function as static
2015-08-09 10:09:15 -04:00
degasus bceab37801 PPCAnalyst: Mark function as static 2015-08-09 11:15:44 +02:00
Markus Wick 68a54daec3 Merge pull request #2817 from comex/clientca-typo
Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
2015-08-09 11:08:54 +02:00
flacs 6f2400ebc0 Merge pull request #2807 from aserna3/master
Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
comex e20db1b2e3 Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
Fix that.
2015-08-08 23:16:29 -04:00
Lioncash a488ab7a70 Merge pull request #2811 from Sonicadvance1/interpreter_dump
On unknown_instruction dump the full guest GPR state.
2015-08-08 14:57:06 -04:00
Tillmann Karras 145494144c Jit64: duplicate fres result into ps1
And since frD is completely overwritten now, avoid loading it at all.
2015-08-08 06:17:47 +02:00
Ryan Houdek 14a0b01854 Merge pull request #2812 from Tilka/typos
Gekko: fix typos in HID2
2015-08-07 10:56:22 -05:00
Markus Wick 59e48e0fcf Merge pull request #2801 from Tilka/stuff
x64Emitter: add MOVSLDUP/MOVSHDUP
2015-08-07 10:37:38 +02:00
Tillmann Karras 829a949708 Gekko: fix typos in HID2 2015-08-07 09:54:13 +02:00
Ryan Houdek 0326bf7164 On unknown_instruction dump the full guest GPR state. 2015-08-07 02:45:05 -05:00
Ryan Houdek 988c4f1de8 Have the disassembler show the PC next to host instructions. 2015-08-07 02:43:54 -05:00
Ryan Houdek d9037d6c4a Remove perf_dir Dolphin WX option.
Move the option for the directory to the Dolphin.ini
This way more than DolphinWX can take advantage of it.
2015-08-07 01:59:29 -05:00
Ryan Houdek c5a7243eb2 [AArch64] Add support for JitRegister to the dispatcher and paired loadstores 2015-08-07 01:58:40 -05:00
Anthony Serna d51267d13c Removed audio shortcut from toolbar
Removed audio.png
2015-08-06 22:35:59 -07:00
Ryan Houdek eefe710571 Merge pull request #2806 from sigmabeta/android-ui-quickfixes
Android: Prevent MainActivity toolbar from rendering behind status bar.
2015-08-06 16:00:06 -05:00
Lioncash f79855ab46 Merge pull request #2803 from lioncash/fp
CheatSearchTab: Show floating point value equivalent
2015-08-06 14:23:11 -04:00
degasus d3cf4034de DriverDetails: Disable GL_ARB_copy_image on mesa. 2015-08-06 19:41:36 +02:00
degasus e2f42f8fd0 OGL: Move copy_image variable into backend. 2015-08-06 19:41:36 +02:00
Lioncash bef7af1158 CheatSearchTab: Display floating point equivalent results 2015-08-06 10:09:12 -04:00
Lioncash 5882d76a6c CheatSearchTab: Convert wxListBox into a wxListView
Allows us to give the list view columns. This allows removal of monospace font use, as it's now a properly formatted list.
2015-08-06 10:09:00 -04:00
sigmabeta 6d6cb12b15 Android: Remove "fitSystemWindows" flag from MainActivity layout 2015-08-06 08:34:21 -04:00
sigmabeta dc1f7aeb66 Android: Include newer versions of support libraries, which contain bugfixes 2015-08-06 08:26:31 -04:00
Tillmann Karras 439fb26b9b x64Emitter: add MOVSLDUP/MOVSHDUP 2015-08-06 10:39:43 +02:00
Tillmann Karras f5a10bddee Jit64: use overloaded IsSimpleReg() where useful 2015-08-06 10:39:43 +02:00
Tillmann Karras a3476415f6 JitRegCache: mark derived classes as final 2015-08-06 10:39:43 +02:00
Tillmann Karras 0d3acbd9c7 PPCAnalyst: drop needless forward declarations 2015-08-06 10:39:43 +02:00
Tillmann Karras 8adca82cc6 JitInterface: fix disassembly entry point
This adds the downcount check code to the disassembly text and removes the
bogus instructions at the end.
2015-08-06 10:18:46 +02:00
flacs 0821607b2f Merge pull request #2800 from lioncash/leak
UICommon: Fix a leak/bug in Disassembler retrieval
2015-08-04 20:36:01 +02:00
Lioncash 7387914529 UICommon: Fix a leak/bug in Disassembler retrieval 2015-08-04 14:28:32 -04:00
Rohit Nirmal ac54bbe02d Fix building with PCH disabled. 2015-08-04 12:59:34 -05:00
flacs 0aad44c980 Merge pull request #2753 from Tilka/fix_warnings
Fix some warnings
2015-08-04 18:54:31 +02:00
Markus Wick 972faf42ed Merge pull request #2785 from lioncash/def
GeckoCode: Remove GetAddress function prototype
2015-08-04 17:44:15 +02:00
Markus Wick 19af6e0d93 Merge pull request #2787 from lioncash/memset
CPUDetect: Remove a memset call on the this pointer
2015-08-04 17:43:36 +02:00
Tillmann Karras 5a05187b3b Fix some warnings
reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
comex 3ee302df75 Fix wording of invalid read/write message 2015-08-03 01:57:59 -04:00
Scott Mansell 5097a22844 Merge pull request #2794 from randomstuff/evdev-stable
Stable device identifier for evdev
2015-08-02 21:40:49 +12:00
Scott Mansell 8dd9d35689 Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
Gabriel Corona 2722f3f337 Stable device identifier for evdev 2015-08-02 01:51:06 +02:00
Scott Mansell a1df1f5ae4 Widescreen Heuristic: Cleanup code. 2015-08-01 14:39:34 +12:00
Scott Mansell 615e5db0cb Make the GameCube game widescreen heuristic smarter.
The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.

Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport.
2015-08-01 13:21:53 +12:00
unknown 739ede2242 Fix code to comply with coding style 2015-07-31 20:00:36 -04:00
mirrorbender 0faba3b018 Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling. 2015-07-31 19:58:02 -04:00
Admiral H. Curtiss 244e5224a7 Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments. 2015-07-30 20:06:27 +02:00
Lioncash 7ee0e75633 Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
Scott Mansell 567d0b20fa Merge pull request #2769 from phire/autodetect_widescreen
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
2015-07-29 18:23:35 +12:00
Lioncash 3a450f72f8 CPUDetect: Remove a memset call on the this pointer 2015-07-28 23:44:18 -04:00
Lioncash df30910b06 UICommon: Pass string by const reference for HostDisassemblerLLVM 2015-07-28 22:32:34 -04:00
Lioncash 44e7a7bf91 GeckoCode: Remove GetAddress function prototype
GetAddress didn't have a definition for its prototype.
Also shortened the construction of the Code struct.
2015-07-28 22:10:39 -04:00
sigmabeta 6f27ad67e7 Android: Allow usage of Cached Interpreter core. 2015-07-28 17:16:14 -04:00
Markus Wick f800a5b93f Merge pull request #2695 from degasus/jit64
Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
Markus Wick 0c4209a0f9 Merge pull request #2716 from degasus/jitgeneric
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
degasus ec0582ee5b JitArm64: fix lfd
Bug found by HdkR.
2015-07-28 00:13:50 +02:00
degasus b7c4886d66 JitArm64: fix stfsux 2015-07-27 23:07:38 +02:00
Anthony Serna 7e8cfff3c0 Optimized addx()
Removed some code duplication

Fixed whitespace

Moved else condition
2015-07-27 11:40:15 -07:00
booto 86dce8b0f7 VideoCommon: reduce level of debug output 2015-07-27 10:22:40 +08:00
Scott Mansell bb60bcc42d Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.

But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.

I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
Ryan Houdek e805e05ff5 Merge pull request #2773 from sigmabeta/android_wiimote_main
Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
Ryan Houdek 0ba970008f Merge pull request #2758 from sigmabeta/android-tv-game-picker
Android TV: Implement new UI for Main Activity.
2015-07-26 16:54:27 -05:00
sigmabeta e7f98c7f95 Android TV: Add first-run copy operations to TvMainActivity. 2015-07-25 14:09:58 -04:00
booto 9d055ba5f2 Video: Trying to fix D3D/XFB disabled regression 2015-07-26 00:59:00 +08:00
sigmabeta 245b58124e Android TV: Add settings row, enabling access to other screens. 2015-07-25 12:26:31 -04:00
sigmabeta 0b1212b77d Android TV: Add row listing all games 2015-07-25 12:26:31 -04:00
sigmabeta 7c14996e3e Android TV: Implement game selector activity in new Android TV UI 2015-07-25 12:26:31 -04:00
sigmabeta a8aa19f1fa Android: Implement UI for configuration of all 4 Wiimotes. 2015-07-25 11:26:18 -04:00
Jules Blok 3801f89125 Merge branch 'stable' 2015-07-25 14:09:02 +02:00
Jules Blok 3814b5b702 HotkeyManager: Activate hotkey when key is pressed.
As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok 75fc213359 FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-25 13:05:00 +02:00
Jules Blok 0092f5207b Core: Don't return true on IsRunning() when stopping emulation. 2015-07-25 13:04:37 +02:00
Jules Blok 59eb7a864d Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
Jules Blok dfe5ed54a4 Merge pull request #2770 from Armada651/modal-hotkeys
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok fbd5bb815c Merge pull request #2538 from Armada651/thread-revert
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
booto efd250494d Video: stride in bytes rather than pixels 2015-07-25 02:48:56 +08:00
booto c43ae67b3b RealXFB sizes don't get scaled by IR
When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto 2e28ed3291 Video: respect stride of efb copies to xfb 2015-07-25 01:52:12 +08:00
sigmabeta 1cb07b1c48 Android: Wiimote UI Fixup 2015-07-23 23:17:16 -04:00
sigmabeta 008ac0eeb0 Android: Add UI for Wiimote configuration. 2015-07-23 22:11:11 -04:00
Lioncash 0babb80652 PostProcessingConfigDialog: Remove an unnecessary format call 2015-07-23 14:39:05 -04:00
Jules Blok 8eee13e7af FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-23 09:09:01 +02:00
Jules Blok ed50d61287 Merge branch 'stable' 2015-07-23 08:12:57 +02:00
Ryan Houdek 8bd108426e Merge pull request #2759 from Sonicadvance1/pvr_workaround2
Work around PowerVR's shader compiler.
2015-07-22 16:51:48 -05:00
Ryan Houdek 6ee5ce32cf Merge pull request #2757 from Sonicadvance1/pvr_workaround
Work around slow glBufferSubData on PowerVR.
2015-07-22 16:48:40 -05:00
Ryan Houdek c81bd32720 Merge pull request #2764 from Sonicadvance1/pvr_workaround3
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
2015-07-22 16:47:11 -05:00
degasus 1c9b5efb4c CachedInterpreter: New kind of jit which always fallback to interpreter. 2015-07-22 23:19:20 +02:00
Jules Blok 703b1e8654 CFrame: Ignore "Pause on Focus Lost" when not started. 2015-07-22 19:31:23 +02:00
Markus Wick 6bcdae616b Merge pull request #2679 from Tinob/master
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek c4f0515141 Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
Jules Blok 5535c5c54c Core: Don't return true on IsRunning() when stopping emulation. 2015-07-22 09:44:39 +02:00
Markus Wick deef164c7b Merge pull request #2761 from lioncash/unused
DolphinWX: Remove unused code from MemcardManager
2015-07-22 09:39:53 +02:00
Jules Blok b6c4d5792b Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
flacs 40162fdfc1 Merge pull request #2743 from aserna3/master
Added some warning text about fractional IRs to IR selection description
2015-07-22 08:25:05 +02:00
Ryan Houdek a8227ad9b1 Add Wiimote support to the Android backend.
Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Ryan Houdek 3163602157 Merge pull request #2688 from sigmabeta/android-tv-ingame-menu
Android TV: Replace toolbar on EmulationActivity with a full-screen menu
2015-07-21 12:52:21 -05:00
Scott Mansell 9ae8e38a8a Merge pull request #2717 from phire/fix-reordering
PPCAnalyst: Don't swap instruction which might cause interrupts.
2015-07-22 05:16:51 +12:00
Lioncash fe2f57361e DolphinWX: Remove unused code from MemcardManager 2015-07-21 00:12:40 -04:00
Ryan Houdek c1df6d7b4e Work around PowerVR's shader compiler.
This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472

The basic idea of the bug is that if you're doing a bitwise and  of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
2015-07-20 22:04:16 -05:00
Ryan Houdek 012a9afdb6 Work around slow glBufferSubData on PowerVR.
As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical.
2015-07-20 22:02:58 -05:00
Ryan Houdek dc46ae0380 Fix an oversight in GLExtensions
I only wanted to erase the first character in the string, not the entire thing.
Fixes Qualcomm and PowerVR devices crashing out immediately.
2015-07-20 22:01:23 -05:00
skidau 3d6ee7313d Merge pull request #2689 from RisingFog/patch-1
Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Ryan Houdek cd95a53ff4 Merge pull request #2737 from sigmabeta/android-how-to
Android: Improve build instructions, fix bugs in build scripts.
2015-07-20 12:39:33 -05:00
Trace Bullet caa2f15105 DiscIO: Check if m_Disc is null in ParsePartitionData() 2015-07-20 16:21:34 +02:00
Jules Blok 809e480973 Merge branch 'stable' 2015-07-20 16:04:18 +02:00
Jules Blok ccb56ddf97 CFrame: Claim all keyboard events on OS X. 2015-07-20 10:11:11 +02:00
skidau ad68de59bc Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
2015-07-20 14:09:36 +10:00
skidau 654c44b870 Merge pull request #2714 from lioncash/clamp
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-20 14:08:00 +10:00
skidau 4b260fbd66 Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
skidau d3a19fa62c Merge pull request #2750 from Streetwalrus/dspspy_gc
DSPSpy: support dumping to SD Gecko in slot B on GameCube
2015-07-20 14:06:30 +10:00
Lioncash ca703e6499 Merge pull request #2751 from lioncash/title
JitWindow: Use TitleCase for the JIT block viewer tab
2015-07-19 22:32:28 -04:00
Lioncash 40b89627f1 JitWindow: Use TitleCase for the JIT block viewer tab
Makes the title consistent with all other tabs.
2015-07-19 18:20:24 -04:00
Markus Wick d622ae3e7b Merge pull request #2699 from Tilka/fnma
Interpreter: fix rounding of negating FMA instructions
2015-07-19 17:39:19 +02:00
Streetwalrus Einstein bed35a323b DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
Markus Wick b71430723a Merge pull request #2748 from Tilka/drop
Jit64: small cleanup
2015-07-19 08:26:42 +02:00
Tillmann Karras bcdafc7e34 Interpreter: fix rounding of FNMA instructions
x86:     round(-a*c +/- b)
PowerPC: -round(a*c +/- b)

If the rounding mode is set to +/- infinity, the order of round/negate
matters.
2015-07-18 22:54:15 +02:00
Tillmann Karras 89954d658c Jit64: drop needless casts 2015-07-18 22:33:42 +02:00
Jeffrey Pfau e948aec6cd DolphinWX: Fix build if libusb is disabled 2015-07-17 22:41:12 -07:00
Lioncash 35e9ada2b0 Merge pull request #2709 from lioncash/atomic
Core: Change a volatile into an atomic
2015-07-17 10:24:02 -04:00
Tillmann Karras 334c1bfdf6 Jit64[IL]: drop WriteCallInterpreter 2015-07-17 03:25:38 +02:00
Lioncash 57ca783b72 PathConfigPane: Use shortened variants of the browse buttons 2015-07-16 18:03:14 -04:00
Admiral H. Curtiss e473ebc2e3 Display a message on screen when the emulated software disconnects a Wiimote. 2015-07-16 19:08:25 +02:00
Admiral H. Curtiss 935292c6fc DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
Admiral H. Curtiss 5594b107eb Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
2015-07-16 02:35:55 +02:00
Ryan Houdek c0f80ca524 Merge pull request #2736 from degasus/farcache
JitArm64: Farcache
2015-07-15 08:41:58 -05:00
degasus 6f38d1baa1 CodeBlock: Add a shared IsAlmostFull function
This function shall keep care about the low watermark of code space.
If we ran out of space, the JITs shall clear their block cache.
2015-07-15 08:53:05 +02:00
sigmabeta 12fd46e12d Android TV: Add title text to in-game menu, and make the menu scrollable. 2015-07-14 17:45:00 -04:00
sigmabeta c0315fcf78 Android TV: Implement Save and Load state menus 2015-07-14 17:45:00 -04:00
sigmabeta d191d8851a Android TV: Visual tweaks & glitch fixes 2015-07-14 17:45:00 -04:00
sigmabeta 9dd4cee1b7 Android TV: Fix a layering issue on the ingame menu 2015-07-14 17:45:00 -04:00
sigmabeta 957691444d Android TV: Replace toolbar on EmulationActivity with a full-screen menu. 2015-07-14 17:45:00 -04:00
mathieui cae00254a5 GCAdapter: Only start the thread on startup if direct connect is enabled 2015-07-14 17:15:26 +02:00
mathieui ac8621ccab GCAdapter: Disable the scanning thread when direct connect is disabled
The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).

Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
Anthony Serna 18685e2aef Added some warning text about fractional IRs. 2015-07-13 23:33:21 -07:00
skidau a12a4520d8 Merge pull request #2684 from TraceBullet/master
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-14 10:56:12 +10:00
sigmabeta 658c49fab3 Android:Changes to simplify command-line building of the app, and bugfixes to the Gradle script 2015-07-13 09:37:44 -04:00
Scott Mansell da38e3a8ae Merge pull request #2741 from endrift/fix-freebsd-build-stable
Fix FreeBSD (stable)
2015-07-13 19:51:18 +12:00
Scott Mansell dc25277a2f Merge branch 'stable' into 'master' 2015-07-13 12:40:38 +12:00
Scott Mansell 87e19f1c19 Merge pull request #2705 from phire/fixrumble
evdev: Delete rumble effects on the correct file descriptor.
2015-07-13 12:05:54 +12:00
degasus a5c10ded55 JitArm64: Fix copy&paste issue 2015-07-12 09:41:32 +02:00
degasus 7196901b40 JitArm64: Move all FLUSH_MAINTAIN_STATE to the far cache 2015-07-12 09:41:32 +02:00
degasus b8dd68beef JitArm64: Far Code Cache 2015-07-12 09:41:32 +02:00
Jeffrey Pfau fff113b64f Fix 64-bit FreeBSD build 2015-07-11 23:09:11 -07:00
Jeffrey Pfau a6437f629c Common: Use more portable invocation of shm_open 2015-07-11 23:09:11 -07:00
Jeffrey Pfau 2eb553fdb7 Fix FreeBSD build 2015-07-11 23:09:11 -07:00
skidau cc79334faf Merge pull request #2712 from JosJuice/wbfs-beyond-end-of-disc
WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
2015-07-12 15:34:56 +10:00
flacs b30ae1b9f8 Merge pull request #2730 from lioncash/undef
SI_DeviceGCController: Remedy undefined behavior regarding shifts
2015-07-12 06:30:50 +02:00
Admiral H. Curtiss 5c0033e6d9 DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10. 2015-07-12 05:18:54 +02:00
Admiral H. Curtiss 878629a2bf DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well. 2015-07-12 05:16:42 +02:00
Yuri Kunde Schlesner 5c264281eb Common: Remove redundant masking in BitField
For the signed case, the shifts already remove the rest of the value, so ANDing by the mask is redundant.
2015-07-11 22:30:01 -04:00
Yuri Kunde Schlesner c334a6ca65 Common: Fix mask generation in BitField 2015-07-11 22:28:09 -04:00
Admiral H. Curtiss b3471e0abc DolphinWX: Add options to Load Last Slot 9/10 to menu. 2015-07-12 04:14:22 +02:00
Admiral H. Curtiss e9b3f1154d IniFile: Use a formatting for floats that makes them survive round-trips to a decimal string and back in all cases.
See https://randomascii.wordpress.com/2012/03/08/float-precisionfrom-zero-to-100-digits-2/
2015-07-11 21:12:06 +02:00
Admiral H. Curtiss a48f2add68 StringUtil: Always use the default C locale for StringFromFormat() instead of a system-specific one. 2015-07-11 16:30:32 +02:00
skidau c70f3f4b45 Merge pull request #2731 from skidau/PAL-Progressive
Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 16:00:23 +10:00
Admiral H. Curtiss e462422ef7 Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed. 2015-07-10 04:29:56 +02:00
skidau 6d2f85f183 Removed the ability for PAL televisions to be set to progressive mode. 2015-07-10 10:26:24 +10:00
Lioncash 6e90d1e433 SI_DeviceGCController: Remedy undefined behavior regarding shifts
Left shifting a negative left-hand operand is undefined behavior per section 5.8.2 of the C++11 standard.
2015-07-09 13:08:40 -04:00
flacs 95fed00cbb Merge pull request #2729 from lioncash/magic
DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow
2015-07-09 16:35:58 +02:00
Lioncash 81878d7b56 DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow 2015-07-09 07:59:34 -04:00
Lioncash 5768161052 Core: Pass string by const reference in SaveScreenShot 2015-07-09 07:24:30 -04:00
Justin Chadwick b3a0b6def4 Disables assert messages that seem to be invalid. 2015-07-08 16:12:32 -04:00
Rohit Nirmal c38ae5236e Fix building with PCH disabled. 2015-07-08 13:52:43 -05:00
Lioncash b8706791d5 DolphinWX: Pass string by const reference in CISOProperties constructor 2015-07-08 09:48:07 -04:00
Ryan Houdek 7b7d1b0dcf Merge pull request #2718 from phire/1way-icache
Interpreter: Fix bug with icache emulation.
2015-07-08 07:29:46 -05:00
Markus Wick f6766dd347 Merge pull request #2722 from lioncash/statement
VertexLoaderBase: Adjust the scope of a boolean variable
2015-07-08 09:37:06 +02:00
Tillmann Karras 2559a6f25c VertexLoader: avoid empty lines in perf-$pid.map 2015-07-08 07:17:28 +02:00
Lioncash df379dabae VertexLoaderBase: Adjust the scope of a boolean variable
if a or b do actually turn out to be null, this can cause a null pointer dereference.
2015-07-07 18:33:58 -04:00
Scott Mansell a31ebb9bcd PPCAnalyst: Don't swap instruction which might cause interrupts.
fcmpo and fcmpu can be matched by the REORDER_CMP pass, as they set CR0
and they can cause interrupts if the fpu is disabled.
So we add an extra check to make sure op a is an integer op too.
2015-07-07 22:37:48 +12:00
Scott Mansell 4ffeb057cc Interpreter: Fix bug with icache emulation.
The constructor sets up way_from_valid and way_from_plur as fast lookup
tables for implementing the PLRU algrothm. Then the Init function
memsets them to zero, meaning the instruction cache will now always
choose the first way in each set.

This degrades the cache from 128 sets, 8 way to 128 sets, 1 way.

Not only does fixing this bug increase accuracy, but it increases
preformance too, giving a 1% speedup to interpreter.
2015-07-07 22:20:36 +12:00
Scott Mansell c54534ee3b Merge pull request #2649 from phire/FileIO_Sanity
IPC_HLE: Don't open/close files for every single file operation.
2015-07-07 17:16:28 +12:00
Scott Mansell 6e969133f5 evdev: Delete rumble effects on the correct file descriptor.
Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00
degasus effb626bef JitArm64: Implement EXCEPTION_FPU_UNAVAILABLE support.
Seems like this flag was missed.
This patch was mostly done by HdkR.
2015-07-06 23:40:20 +02:00
Lioncash 25bd55b7aa Core: Use clamps for nunchuk and wiimote x,y,z values 2015-07-06 13:34:11 -04:00
Lioncash e3c6eb2a85 WiimoteEmu: Fix use of spaces.
There should be a tab here instead.
2015-07-06 13:20:24 -04:00
JosJuice 9018b546c7 WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
2015-07-06 15:41:37 +02:00
Lioncash 614a656b83 DSPInterpreter: Remove an unused typedef
DSPTables already has an equivalent of this, which it uses.
2015-07-06 06:47:13 -04:00
Markus Wick b6ee886540 Merge pull request #2708 from lioncash/override
MMIO: Add missing override specifiers
2015-07-06 12:36:37 +02:00
Lioncash af4cfd32d4 Core: Change a volatile into an atomic
Also changes s_drawn_video into an atomic, as it's used across threads as well.
2015-07-06 06:25:51 -04:00
Lioncash c7193fcd41 MMIO: Add missing override specifiers 2015-07-06 06:11:31 -04:00
Scott Mansell 0b0f70aad4 Revert "Merge pull request #2358 from Tilka/pie"
This reverts commit 0f7f8f8774, reversing
changes made to 9f15054358.
2015-07-06 09:05:25 +12:00
Stevoisiak afc1398fbd Fix reading custom titles from WAD files 2015-07-05 15:45:39 -04:00
Stevoisiak 90167abe0f Improve parsing custom game titles from titles.txt
Read game ID based on position of the "=" sign, rather than assuming game IDs are 6 characters in length.
2015-07-05 15:45:27 -04:00
Stevoisiak c2bbcdd16c Read custom titles from wiitdb.txt if titles.txt is not found 2015-07-05 15:45:17 -04:00
Markus Wick 009148d401 Merge pull request #2701 from mickdermack/pr-jitnull
Prevent nullptr dereference on a crash with no JIT present
2015-07-05 16:37:29 +02:00
Michael Ehrenreich 2b2af12466 Prevent nullptr dereference on a crash with no JIT present
JitInterface::HandleFault would dereference jit which is NULL, causing a stack overflow through infinite exception recursion.
2015-07-05 14:24:51 +02:00
Sintendo ce10525056 Eliminate branch in GenFres 2015-07-05 11:18:59 +02:00
Scott Mansell 08fcc7bf84 IPC_HLE: Cleanup device definitions with templates.
Less copy/pasted code will make future modifications easier.
2015-07-05 02:05:39 +12:00
Scott Mansell 1d5cda9820 IPC_HLE: Reimplement fix for issues 2917/5232 with more sanity.
Instead of opening... and... closing... files... after... every...
file... operation... (which can be slow, especially if a virus scanner
is running), we catch attempts to open the same file twice and
only open one copy of the file.
2015-07-05 02:01:45 +12:00
Jeffrey Pfau bd196e8c71 Common: CallLambdaTrampoline can return a value
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-05 00:32:26 +12:00
Tillmann Karras 64b51df55d evdev: fix -Wunused-private-field warning 2015-07-04 14:14:15 +02:00
Scott Mansell d2578000bb Merge branch 'stable' 2015-07-04 23:43:36 +12:00
flacs 3bbb2ede9c Merge pull request #2697 from endrift/fix-jit-trampoline
Common: CallLambdaTrampoline can return a value
2015-07-04 11:59:00 +02:00
Jeffrey Pfau c9a25f9484 Common: CallLambdaTrampoline can return a value
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-04 00:57:41 -07:00
Lioncash eb3c5a240f Merge pull request #2696 from RisingFog/tasinput
Fix random hangs when loading savestates with TAS Input
2015-07-04 03:52:40 -04:00
degasus 30869135d5 Jit64: Fallback support of branching instructions 2015-07-04 04:12:25 +02:00
Fog 10f50f33fb Fix random hangs when loading savestates with TAS Input 2015-07-03 21:56:14 -04:00
RGamma 3639755120 Fix TASInput Crash When Stick Bitmap Is Null
Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Tillmann Karras afea72edfe Revert "Interpreter: assign directly instead via variables"
This reverts commit 174ada3a62.
2015-07-03 21:10:18 +02:00
Markus Wick 3fc070c4fc Merge pull request #2680 from degasus/idle
Interpreter: Idle skipping support
2015-07-03 19:52:05 +02:00
sigmabeta 3ad151062b Android TV: Game selection screen highlights games with accent color. 2015-07-03 13:46:54 -04:00
skidau 8a50dc857b Merge pull request #2681 from phire/evdev-stable
Linux: Add an evdev based controller backend, to replace SDL.
2015-07-03 10:28:08 +10:00
flacs c53e7f2842 Merge pull request #2685 from lioncash/const
Arm64Emitter: Add a missing const specifier for an array table
2015-07-03 00:22:58 +02:00
Trace Bullet 64bd20aba7 DiscIO: Check if m_Disc is null in ParsePartitionData() 2015-07-02 11:45:22 -04:00
Lioncash d09d59007a Arm64Emitter: Add a missing const specifier for an array table 2015-07-02 11:09:44 -04:00
Rodolfo Bogado d8cd2c3252 Implement scaled partial texture updates 2015-07-02 08:53:40 -03:00
Admiral H. Curtiss 6a33f174de GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Jules Blok bee7f19d76 Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
degasus 245a639e2c JitArm64: Partially fallback on bcctrx
No need to assert, fallbacks on branching instructions now works fine.
2015-07-01 17:58:17 +02:00
degasus 0054c4e0d9 JitArm64: Drop icbi instruction
It was already just a fallback + exit. Now we emit the exit for all affected fallbacks.
2015-07-01 17:58:17 +02:00
degasus dc83c8912f JitArm64: Support branching fallbacks 2015-07-01 17:58:17 +02:00
Anthony Serna 9b95faaed7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:48:19 +02:00
Anthony Serna 8d69c2b4b7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:46:16 +02:00
Ryan Houdek b174f99b17 Merge pull request #2662 from Tilka/interpreter
Interpreter: turn SNaNs into QNaNs
2015-07-01 01:09:43 -05:00
Ryan Houdek 68d8d784ee Merge pull request #2670 from endrift/dolphinbar-osx
WiimoteReal: Add IOHIDDevice support for OS X
2015-06-30 23:33:13 -05:00
Ryan Houdek 605ce3788d Merge pull request #2664 from sigmabeta/android-load-animation
Android: Show transition animations on game start / end.
2015-06-30 22:19:25 -05:00
Ryan Houdek a0f5bd51f1 Merge pull request #2678 from Sonicadvance1/aarch64_implement_rlwimix
[Aarch64] implement rlwimix.
2015-06-30 22:18:00 -05:00
Ryan Houdek 2cddaa09f0 [AArch64] Implement rlwimix. 2015-06-30 19:49:10 -05:00
Admiral H. Curtiss 08b952ef31 GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 01:29:04 +02:00
Scott Mansell 77183899e0 evdev: Support axis with ranges which extend below zero. 2015-07-01 10:13:05 +12:00
Scott Mansell 2721fdf8a9 Linux: Add an evdev based controller backend, to replace SDL. 2015-07-01 10:13:05 +12:00
Markus Wick 45fde6caf5 Merge pull request #2669 from stgn/new-dsp-coef
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
degasus 717d4bfbcc Interpreter: Idle skipping support 2015-06-30 20:11:23 +02:00
Jeffrey Pfau 6f8a38cefb WiimoteReal: Add IOHIDDevice support for OS X 2015-06-29 23:13:18 -07:00
Shane Nelson 388ab13db1 Audio: new dsp_coef.bin with windowed sinc filter coefficients 2015-06-29 22:24:24 -04:00
Ryan Houdek afc3d30f5c [AArch64] Implement BFI & UBFIZ in the emitter.
Also fixes a bug in the UBFX instruction emitter. Naughty Naughty PPSSPP, not testing emitter functions you add.
2015-06-29 19:00:22 -05:00
Stevoisiak 7248f9b524 Minor spelling corrections 2015-06-29 14:51:21 -04:00
Markus Wick 134a18fdad Merge pull request #2674 from lioncash/emplace
Use emplace() instead of insert() where applicable for maps.
2015-06-29 17:19:08 +02:00
Jules Blok c06342c3cf Merge branch 'stable' 2015-06-29 11:04:17 +02:00
Lioncash daa205990f Use emplace() instead of insert() where applicable for maps. 2015-06-28 19:52:40 -04:00
Jules Blok 3f39e38372 CheatSearchTab: Check Core state instead of checking a memory pointer. 2015-06-28 18:28:55 +02:00
Jules Blok 1120132d26 Merge branch 'stable' 2015-06-28 13:28:23 +02:00
JosJuice 66136fc710 Fix more game list name encoding errors caused by 4.0-6419 (d7900b4)
4.0-6442 (a26cf63) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
Admiral H. Curtiss c5b81b1aff GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check. 2015-06-27 18:34:54 +02:00
Admiral H. Curtiss 583e3fd9e0 GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.

This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Jules Blok a71e81a143 Merge pull request #2659 from Armada651/openal-conv
OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Admiral H. Curtiss df70f50fdf GetExeDirectory() shouldn't return paths with /../ in the middle. 2015-06-26 23:51:40 +02:00
sigmabeta fd82f90fce Android: Show transition animation when exiting game. 2015-06-26 15:01:23 -04:00
Admiral H. Curtiss 69b7296fc2 WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
Jules Blok cff6d9f922 Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
Admiral H. Curtiss 716c54217a WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
sigmabeta 0fcf0e1d21 Android: Show transition animation while game loads. 2015-06-26 08:32:51 -04:00
Tillmann Karras 2711d5201b Interpreter: turn SNaNs into QNaNs 2015-06-26 09:29:18 +02:00
Tillmann Karras b78310bbe5 Interpreter: simplify fres 2015-06-26 09:29:18 +02:00
Tillmann Karras 174ada3a62 Interpreter: assign directly instead via variables 2015-06-26 08:16:34 +02:00
Tillmann Karras b2c21e800a Interpreter: drop unused macros 2015-06-26 08:16:34 +02:00
Tillmann Karras ca36ff0551 Interpreter: consolidate fdiv/fdivs/ps_div 2015-06-26 08:07:46 +02:00
Ryan Houdek 63a2180c1f [AArch64] Implement slwx in the recompiler.
I streamed this implementation earlier today to get people to have a feel for implementing instructions in the AArch64 recompiler.
This one was a fairly simple one to implement.
2015-06-26 00:51:06 -05:00
sigmabeta 0679e43efe Android: Show screenshot on EmulationActivity before game starts. 2015-06-25 21:43:00 -04:00
Jules Blok da7ec75350 Merge pull request #2643 from comex/fix-do-file-search
Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
comex 384a1b4e3b Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-25 15:17:52 +02:00
Jules Blok 86dd81cf6b OpenALStream: Fix sample conversion.
Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
Lioncash 75006056f6 Merge pull request #2658 from sigmabeta/android-dont-crash
Android: Don't crash trying to hide toolbar in game.
2015-06-25 06:38:02 -04:00
Jules Blok 75a9740ab7 Merge branch 'stable' 2015-06-25 12:24:15 +02:00
Jules Blok 8fd5f249fa Merge pull request #2656 from Armada651/ogl-inv-depth
OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Lioncash 0034492151 Add an OSD notification for screenshot saving 2015-06-25 09:23:37 +02:00
Jules Blok 30eae0d258 Merge pull request #2657 from lioncash/screenshot
Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
sigmabeta e970f757d0 Android: Don't crash trying to hide toolbar in game. 2015-06-24 22:53:33 -04:00
Ryan Houdek 521f6e89c3 Merge pull request #2624 from sigmabeta/android-save-screenshot
Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
Lioncash 67c5ce5d96 Add an OSD notification for screenshot saving 2015-06-24 21:44:38 -04:00
Jules Blok dbfdbf7dbd D3D: Cosmetics.
Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok 743296f1c4 OGL: Allow inverted depth ranges. 2015-06-24 22:28:36 +02:00
Jules Blok 2a5dd69c72 Merge branch 'stable' 2015-06-24 19:34:16 +02:00
mimimi085181 829fc3dc2d Quick fix for an invalid iterator 2015-06-24 19:12:46 +02:00
Tillmann Karras 6d273f6119 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 18:32:10 +02:00
Jules Blok 519a7c4a29 Merge pull request #2652 from Tilka/ps_sum1
Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Tillmann Karras 2bd11469a5 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 16:48:26 +02:00
Tillmann Karras a725c06425 Logging: trigger _assert_() in release builds 2015-06-24 15:16:55 +02:00
Tillmann Karras 83ab721939 Fix -Wformat-extra-args warning 2015-06-24 14:44:09 +02:00
Admiral H. Curtiss 84e42904a2 Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras 5b23182793 Common: drop GEKKO define
Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
Scott Mansell 8b4734133e IPC_HLE: Don't open/close file for every single file operation.
On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.

This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.

This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.

This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.

Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
Markus Wick 8493feb89f Merge pull request #2602 from mimimi085181/partial-texture-updates2
Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
Scott Mansell 03124ec3f0 IPC_HLE: Simplify lifecycle of devices with shared pointers.
This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
Eder Bastos 7935c1c57a Android: Ensure that the target folder for screenshots exists before attempting to save. 2015-06-23 23:08:10 -04:00
sigmabeta 8ca620db7f Android: Invalidate Picasso screenshot cache every time a screenshot is displayed. 2015-06-23 22:36:27 -04:00
sigmabeta a028805626 Android: Save screenshot at end of an emulation session. 2015-06-23 22:22:01 -04:00
sigmabeta 6b24b604e5 Android: MainActivity now contains a tab switcher separating games by platform. 2015-06-23 21:54:09 -04:00
sigmabeta 8b5b83c29a Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling. 2015-06-23 21:54:09 -04:00
sigmabeta fa2d06e7a4 Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button. 2015-06-23 21:54:02 -04:00
Ryan Houdek bb89a81053 Merge pull request #2635 from sigmabeta/android-seriously-now
Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek 52aa9c05bd Merge pull request #2633 from sigmabeta/android-emulation-menu
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
Tillmann Karras c9af7def28 Fix some warnings 2015-06-23 21:11:56 +02:00
Jules Blok 21a70903ed Merge branch 'stable' 2015-06-23 20:16:55 +02:00
Tillmann Karras de3c01dc2a x64FPURoundMode: fix comments 2015-06-23 02:17:36 +02:00
flacs 319394d63e Merge pull request #2637 from lioncash/devirt
Mixer: Devirtualize the logging functions.
2015-06-22 23:24:22 +02:00
comex afaa0d92df Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
degasus 5bc88d5c6a Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-22 17:20:41 +02:00
comex 6d2631a173 Merge pull request #2639 from rukai/master
Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex acd6cb79a4 Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
Ryan Houdek 3f0f3c36fa Merge pull request #2627 from sigmabeta/android-non-games
Android: Have non-games use their filename as a Game ID.
2015-06-21 15:06:49 -05:00
comex f6d27a5ce8 Merge pull request #2641 from comex/trivial-fixes
Trivial fixes
2015-06-21 15:51:25 -04:00
comex 700b850acd Fix misc. clang warnings - mostly complaints about inconsistent use of override.
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place.  Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
mimimi085181 0ed6b5623f Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
rukai c9e8179c5a Added namespace to GetBundleDirectory to compile on Mac OSX 2015-06-21 20:41:41 +10:00
rukai bbde9cbeae Swapped out spaces for tabs 2015-06-21 20:41:41 +10:00
rukai cc22151495 Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files 2015-06-21 20:41:41 +10:00
Ryan Houdek a811370329 [AArch64] Fix a couple of bugs in the vertex loader
In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.

This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash 9dd607b923 Mixer: Fix erroneous global prefixes on class variables 2015-06-20 21:48:50 -04:00
Lioncash d81dffd4f0 Mixer: Devirtualize DTK and DSP audio logging functions
Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash fa7d93690e Hash: Remove the HashFNV prototype
It has no function definition.
2015-06-20 21:23:25 -04:00
flacs a702c4e01e Merge pull request #2629 from lioncash/vertexloader-ifdef
VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash 619e333dcc VertexLoader: Remove the LOADERDECL define.
These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
sigmabeta ac1f309b2c Android: Remove Low and Medium DPI versions of all images. 2015-06-20 18:18:06 -04:00
sigmabeta 92c954c463 Android: Add Quicksave/Load functionality, and cleanup in-game menu. 2015-06-20 12:34:03 -04:00
Markus Wick 1003d08d81 Merge pull request #2632 from lioncash/var
RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau c18662432f Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
Fix Homebrew region inconsistency exposed by #2596.
2015-06-20 11:49:57 +10:00
Lioncash cfead69f67 RenderBase: Remove an unused variable 2015-06-19 20:30:29 -04:00
flacs 9b9bab2179 Merge pull request #2631 from lioncash/regcache
JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
Lioncash 6ca6896b6e JitRegCache: Get rid of an unnecessary cast 2015-06-19 18:10:56 -04:00
Lioncash 4c79aa8216 HiresTextures: Remove unused variable 2015-06-19 17:31:04 -04:00
rukai f91a228697 OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D. 2015-06-20 00:18:13 +10:00
sigmabeta 2bdf6537c8 Android: Have non-games use their filename as a Game ID. 2015-06-19 09:15:31 -04:00
Admiral H. Curtiss 7276d80adc Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe. 2015-06-19 15:09:21 +02:00
Admiral H. Curtiss 1b8b99e9f1 ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Lioncash 458378528b DolphinWX: Remove the Toggle IR hotkey.
This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane 45aeeee699 Fix aniso filtering on d3d to not set aniso filter when using 1x 2015-06-19 20:55:32 +12:00
degasus dd2183dbb5 Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-18 20:25:32 +02:00
Markus Wick 156fb82117 Merge pull request #2620 from JosJuice/more-decodestring
Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice a825c7ddfe Volume: Use DecodeString more
DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau 3df28a4ea0 Merge pull request #2598 from JosJuice/cache-games-without-banners
Cache games without banners
2015-06-18 09:56:03 +10:00
sigmabeta 0c993ad4a9 Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both. 2015-06-16 15:42:11 -04:00
sigmabeta 82dea170cf Android: Don't delete the Input Overlay configuration screen. 2015-06-16 10:12:51 -04:00
Ryan Houdek 22e7024da5 Merge pull request #2614 from endrift/fix-gdbstub-build
PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau 46cf44bcec PowerPC: Fix GDBStub build 2015-06-16 00:10:28 -07:00
skidau c6f72115e9 Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora c68bb0bdec Merge pull request #2456 from aserna3/master
UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek 87b45de634 Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Ryan Houdek 73d213142f Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
Ryan Houdek 094c6bf5bc Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Admiral H. Curtiss 277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
Admiral H. Curtiss 2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
Admiral H. Curtiss abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
JosJuice a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice 8793f7c325 DolphinQt: Store GameFile banner as empty if missing 2015-06-14 12:23:41 +02:00
Ryan Houdek 96058c5de1 [AArch64] Reenable psq_l.
The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
Ryan Houdek 282282aafc [AArch64] Fix a few bugs in the FPR cache. 2015-06-14 04:11:26 -05:00
yerejm fff81fecb1 Reinstate format string.
Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane 6d9711c02c Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane b39014eac5 Merge pull request #2590 from endrift/fix-freebsd-build
Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane 252c719515 Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Matthew Parlane 2d8fdb791e Merge pull request #2603 from JosJuice/move-getcompany
Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau 1b9f55692b Fix 64-bit FreeBSD build 2015-06-13 21:52:47 -07:00
Jeffrey Pfau b6d1512587 Common: Use more portable invocation of shm_open 2015-06-13 21:52:47 -07:00
Jeffrey Pfau 7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
Ryan Houdek 5ea66369f8 [AArch64] Optimize paired quantized stores.
Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek 5dc148159f [AArch64] Implement {U, S}QXTN{,2}
Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane f32cede086 Revert "x64: build a Position-Independent Executable (PIE)" 2015-06-14 16:06:26 +12:00
Ryan Houdek c981f6407e Merge pull request #2597 from endrift/android-allow-ndk-override
Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
Lioncash 74b359e390 Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset 2015-06-13 14:27:15 -04:00
JosJuice 01e324eed0 Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek 7c4e6c7eb9 [Android] Make sure we are setting the default user directory.
This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek 467f351f79 [Android] Remove dialog telling individuals that their drivers are terrible.
There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Ryan Houdek 0af5bdcf1d [AArch64] Clean up our CPUDetect.
Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Jeffrey Pfau 7e36166374 Android: Allow git and cmake locations to be overridden 2015-06-13 03:54:37 -07:00
Jeffrey Pfau fff657a7da Android: Allow NDK location to be overridden 2015-06-12 19:59:25 -07:00
Admiral H. Curtiss 8ffe745c09 Config: Allow PAL60 to be set by ini files.
Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847.
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss 92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok 4042945ee5 Merge branch 'stable' 2015-06-13 01:12:12 +02:00
Ryan Houdek bcc8c78e4a Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus 9f929c8593 Hotkeys: Fix translation array 2015-06-12 19:32:50 +02:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
degasus b9a9fcd26d Hotkeys: Fix missing hotkey strings 2015-06-12 13:59:22 +02:00
skidau 5ae1c07cd4 Merge pull request #2570 from Papermanzero/patch-1
Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau a2b3541160 Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss 33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss ffe25da78a Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
2015-06-11 18:39:44 +02:00
Markus Wick be1d1e2798 Merge pull request #2024 from RisingFog/irgui
Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog 6e7fedd4d0 Add UI Support for up to 8x Internal Resolutions 2015-06-10 20:17:30 -04:00
degasus 20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
Jules Blok fd637030e4 GeometryShaderGen: Consistently use xfmem just as the vertex shader.
There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok 4cbaddb7ad GeometryShaderGen: Don't use `centroid in` for input variables. 2015-06-10 16:04:32 +02:00
Tillmann Karras d329147871 Interpreter: use std::isnan(x) instead of x != x 2015-06-10 14:31:08 +02:00
Tillmann Karras c7544719e2 Interpreter: optimize NaN checks
NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick 9b8eb55cd4 Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane 5cce640f48 Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Ryan Houdek 113c2dcd74 [AArch64] Clamp quantized store ranges.
Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek 3d2b116323 [AArch64] Implement a couple instructions in the emitter.
Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
Ryan Houdek 7b0a65e295 Merge pull request #2576 from sigmabeta/android-controls
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
flacs d4cf06c922 Merge pull request #2579 from degasus/hotkeys
Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok 97e3c5302d Merge pull request #2578 from Armada651/cmake-stable
Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181 4d5fdb74be Code cleanup for FreeTexture after merging PR #2097 2015-06-09 21:45:09 +02:00
degasus 640b81a19f Hotkeys: Fix "Select State Slot"
This was a copy&paste issue from dfc951fbbb.

Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka 6833c203a6 Make make_scmrev.h.js recognize "stable" as a stable branch. 2015-06-09 20:03:25 +02:00
Rohit Nirmal 46bad5291b Silence -Wreorder warning. 2015-06-09 11:35:53 -05:00
sigmabeta 5d5fc88a70 Android: Persist previously-set controller bindings on the Settings menu. 2015-06-09 10:31:15 -04:00
Markus Wick e47e4c677a Merge pull request #2097 from mimimi085181/find-textures-by-hash
Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Ryan Houdek 0047ea8852 Merge pull request #2501 from sigmabeta/android-kill-old-ui
Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
Matthew Parlane 39155007c7 Merge pull request #2545 from Tilka/accurate_nans
Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok d5788f75a3 Merge pull request #2533 from degasus/syncgpu
Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Fog 519d2549dd Fix File Extension Search Being Case Sensitive 2015-06-08 21:39:00 -04:00
Matthew Parlane 42d5b5b48c Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex 9ed7e3bd3e Merge pull request #2536 from endrift/deploy-mac
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
sigmabeta b7dcbdbf57 Android: Database improvements - remove non-existent games & folders. 2015-06-08 20:27:12 -04:00
Ryan Houdek ffe085f5ea [AArch64] Implement CRC32 texture hashing.
In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.

This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
sigmabeta d56f27857b Android: Don't remove input configuration related files from old UI. 2015-06-08 20:07:43 -04:00
Anthony Serna 57f7129295 Changed AR Code Window and Patch Window
Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
Eder Bastos 6f3279d627 Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator' 2015-06-08 19:43:10 -04:00
Eder Bastos dbdc8121f0 Android: Require Android 5.0. 2015-06-08 19:43:10 -04:00
Eder Bastos f197b5e7d5 Android: Remove the old UI. 2015-06-08 19:43:07 -04:00
Ryan Houdek a91c152b86 Merge pull request #2572 from sigmabeta/android-show-version
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
sigmabeta 1f07473f1f Android: Show filenames for games with an empty title. 2015-06-08 19:23:04 -04:00
sigmabeta f80f4bb542 Android: Show the version name as a subtitle in the GameGridActivity. 2015-06-08 18:07:26 -04:00
NanoByte011 59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011 06d1b8c63a VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus d31bed8b79 Fifo: Rewrite SyncGpu
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero 47ea0e1089 Update WiimoteEmu.cpp
Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543. 
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp

Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice 04de064732 DolphinQt: Use short GC game titles in grid view
Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras aec38466d9 Jit64: optionally accurate NaNs
When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek 881f6db2ab Merge pull request #2509 from comex/fix-ar-codes
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek 21b1d143bc Merge pull request #2566 from sigmabeta/android-tv-back
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek 3a3b782f3c [AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect. 2015-06-08 01:20:24 -05:00
Ryan Houdek 59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek 499478bcad Merge pull request #2550 from Armada651/d3d-pokes
D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek 9969273994 Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek e8ae0f8c3c Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek 8c2e5e2860 Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek a81d1c250a Merge pull request #2512 from JosJuice/bnr-size-match
VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek 51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek 9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek c79dd40e72 Merge pull request #2529 from JosJuice/ini-skip-bom
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek daf9492072 Merge pull request #2561 from Sonicadvance1/gles_fix
Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek 444d112df5 Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek c8068e26fb Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta a97e9addf0 Android: Show the in-game menu when back button is pushed. 2015-06-07 23:11:34 -04:00
Matthew Parlane bfeb79620d Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Matthew Parlane 9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
sigmabeta 8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
Ryan Houdek d29fd84249 [AArch64] Disable psq_l again.
Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek 46c3a11d01 [AArch64] Optimize gatherpipe stores
This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek 8ae12d8005 [AArch64] Add ASIMD LDR/STR with register offset 2015-06-07 19:53:05 -05:00
Ryan Houdek 05b72c5d31 [AArch64] Upstream PPSSPP's emitter changes.
Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex 5c7caf1f22 Merge pull request #2517 from comex/netplay-timebase-rb
[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00