Merge pull request #2960 from phire/improve_efb2tex
Make efb2tex behave much more like efb2ram.
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commit
1f800b80dd
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@ -19,6 +19,8 @@
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/BPMemory.h"
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bool IsPlayingBackFifologWithBrokenEFBCopies = false;
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FifoPlayer::~FifoPlayer()
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{
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delete m_File;
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@ -61,6 +63,9 @@ bool FifoPlayer::Play()
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if (m_File->GetFrameCount() == 0)
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return false;
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// Currently these is no such thing as a Fifolog without broken EFB copies.
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IsPlayingBackFifologWithBrokenEFBCopies = true;
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m_CurrentFrame = m_FrameRangeStart;
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LoadMemory();
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@ -100,6 +105,8 @@ bool FifoPlayer::Play()
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}
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}
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IsPlayingBackFifologWithBrokenEFBCopies = false;
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return true;
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}
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@ -13,6 +13,33 @@ class FifoDataFile;
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struct MemoryUpdate;
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struct AnalyzedFrameInfo;
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// Story time:
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// When FifoRecorder was created, efb copies weren't really used or they used efb2tex which ignored
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// the underlying memory, so FifoRecorder didn't do anything special about the memory backing efb
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// copies. This means the memory underlying efb copies go treated like regular textures and was
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// baked into the fifo log. If you recorded with efb2ram on, the result of efb2ram would be baked
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// into the fifo. If you recorded with efb2tex or efb off, random data would be included in the fifo
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// log.
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// Later the behaviour of efb2tex was changed to zero the underlying memory and check the hash of that.
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// But this broke a whole lot of fifologs due to the following sequence of events:
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// 1. fifoplayer would trigger the efb copy
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// 2. Texture cache would zero the memory backing the texture and hash it.
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// 3. Time passes.
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// 4. fifoplayer would encounter the drawcall using the efb copy
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// 5. fifoplayer would overwrite the memory backing the efb copy back to it's state when recording.
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// 6. Texture cache would hash the memory and see that the hash no-longer matches
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// 7. Texture cache would load whatever data was now in memory as a texture either a baked in
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// efb2ram copy from recording time or just random data.
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// 8. The output of fifoplayer would be wrong.
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// To keep compatibility with old fifologs, we have this flag which signals texture cache to not bother
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// hashing the memory and just assume the hash matched.
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// At a later point proper efb copy support should be added to fiforecorder and this flag will change
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// based on the version of the .dff file, but until then it will always be true when a fifolog is playing.
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// Shitty global to fix a shitty problem
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extern bool IsPlayingBackFifologWithBrokenEFBCopies;
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class FifoPlayer
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{
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public:
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@ -237,10 +237,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat
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g_renderer->RestoreAPIState();
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if (!g_ActiveConfig.bSkipEFBCopyToRam)
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{
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if (g_ActiveConfig.bSkipEFBCopyToRam)
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this->Zero(dst);
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else
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g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf);
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}
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}
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const char palette_shader[] =
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@ -262,7 +262,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, unsigned int ds
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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if (!g_ActiveConfig.bSkipEFBCopyToRam)
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if (g_ActiveConfig.bSkipEFBCopyToRam)
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{
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this->Zero(dstPointer);
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}
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else
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{
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TextureConverter::EncodeToRamFromTexture(
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dstPointer,
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@ -10,6 +10,7 @@
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/Debugger.h"
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@ -439,11 +440,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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TCacheEntryBase* entry = iter->second;
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if (entry->IsEfbCopy())
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{
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// EFB copies have slightly different rules: the hash doesn't need to match
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// in EFB2Tex mode, and EFB copy formats have different meanings from texture
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// formats.
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if (g_ActiveConfig.bSkipEFBCopyToRam ||
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(tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)))
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// EFB copies have slightly different rules as EFB copy formats have different
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// meanings from texture formats.
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if ((tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) ||
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IsPlayingBackFifologWithBrokenEFBCopies)
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{
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// TODO: We should check format/width/height/levels for EFB copies. Checking
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// format is complicated because EFB copy formats don't exactly match
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@ -986,11 +986,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
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// remove all texture cache entries at dstAddr
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std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
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TexCache::iterator iter = iter_range.first;
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while (iter != iter_range.second)
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{
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iter = FreeTexture(iter);
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std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
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TexCache::iterator iter = iter_range.first;
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while (iter != iter_range.second)
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{
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iter = FreeTexture(iter);
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}
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}
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// create the texture
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@ -1012,24 +1014,20 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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if (!g_ActiveConfig.bSkipEFBCopyToRam)
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entry->hash = GetHash64(dst, (int)entry->size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Invalidate all textures that overlap the range of our efb copy.
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// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
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// we might be able to do a partial texture update on.
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if (entry->memory_stride == entry->CacheLinesPerRow() * 32)
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{
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entry->hash = GetHash64(dst, (int)entry->size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Invalidate all textures that overlap the range of our texture
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TexCache::iterator
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iter = textures_by_address.begin();
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TexCache::iterator iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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{
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if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes))
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{
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iter = FreeTexture(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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@ -1110,3 +1108,13 @@ void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
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size_in_bytes = memory_stride * NumBlocksY();
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}
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// Fill gamecube memory backing this texture with zeros.
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void TextureCache::TCacheEntryBase::Zero(u8* ptr)
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{
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for (u32 i = 0; i < NumBlocksY(); i++)
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{
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memset(ptr, 0, CacheLinesPerRow() * 32);
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ptr += memory_stride;
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}
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}
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@ -111,7 +111,7 @@ public:
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u32 NumBlocksY() const;
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u32 CacheLinesPerRow() const;
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void Memset(u8* ptr, u32 tag);
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void Zero(u8* ptr);
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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