Merge pull request #2960 from phire/improve_efb2tex

Make efb2tex behave much more like efb2ram.
This commit is contained in:
Scott Mansell 2015-09-07 14:12:03 +12:00
commit 1f800b80dd
6 changed files with 71 additions and 25 deletions

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@ -19,6 +19,8 @@
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/BPMemory.h"
bool IsPlayingBackFifologWithBrokenEFBCopies = false;
FifoPlayer::~FifoPlayer()
{
delete m_File;
@ -61,6 +63,9 @@ bool FifoPlayer::Play()
if (m_File->GetFrameCount() == 0)
return false;
// Currently these is no such thing as a Fifolog without broken EFB copies.
IsPlayingBackFifologWithBrokenEFBCopies = true;
m_CurrentFrame = m_FrameRangeStart;
LoadMemory();
@ -100,6 +105,8 @@ bool FifoPlayer::Play()
}
}
IsPlayingBackFifologWithBrokenEFBCopies = false;
return true;
}

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@ -13,6 +13,33 @@ class FifoDataFile;
struct MemoryUpdate;
struct AnalyzedFrameInfo;
// Story time:
// When FifoRecorder was created, efb copies weren't really used or they used efb2tex which ignored
// the underlying memory, so FifoRecorder didn't do anything special about the memory backing efb
// copies. This means the memory underlying efb copies go treated like regular textures and was
// baked into the fifo log. If you recorded with efb2ram on, the result of efb2ram would be baked
// into the fifo. If you recorded with efb2tex or efb off, random data would be included in the fifo
// log.
// Later the behaviour of efb2tex was changed to zero the underlying memory and check the hash of that.
// But this broke a whole lot of fifologs due to the following sequence of events:
// 1. fifoplayer would trigger the efb copy
// 2. Texture cache would zero the memory backing the texture and hash it.
// 3. Time passes.
// 4. fifoplayer would encounter the drawcall using the efb copy
// 5. fifoplayer would overwrite the memory backing the efb copy back to it's state when recording.
// 6. Texture cache would hash the memory and see that the hash no-longer matches
// 7. Texture cache would load whatever data was now in memory as a texture either a baked in
// efb2ram copy from recording time or just random data.
// 8. The output of fifoplayer would be wrong.
// To keep compatibility with old fifologs, we have this flag which signals texture cache to not bother
// hashing the memory and just assume the hash matched.
// At a later point proper efb copy support should be added to fiforecorder and this flag will change
// based on the version of the .dff file, but until then it will always be true when a fifolog is playing.
// Shitty global to fix a shitty problem
extern bool IsPlayingBackFifologWithBrokenEFBCopies;
class FifoPlayer
{
public:

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@ -237,10 +237,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat
g_renderer->RestoreAPIState();
if (!g_ActiveConfig.bSkipEFBCopyToRam)
{
if (g_ActiveConfig.bSkipEFBCopyToRam)
this->Zero(dst);
else
g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf);
}
}
const char palette_shader[] =

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@ -262,7 +262,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, unsigned int ds
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (!g_ActiveConfig.bSkipEFBCopyToRam)
if (g_ActiveConfig.bSkipEFBCopyToRam)
{
this->Zero(dstPointer);
}
else
{
TextureConverter::EncodeToRamFromTexture(
dstPointer,

View File

@ -10,6 +10,7 @@
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HW/Memmap.h"
#include "VideoCommon/Debugger.h"
@ -439,11 +440,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
TCacheEntryBase* entry = iter->second;
if (entry->IsEfbCopy())
{
// EFB copies have slightly different rules: the hash doesn't need to match
// in EFB2Tex mode, and EFB copy formats have different meanings from texture
// formats.
if (g_ActiveConfig.bSkipEFBCopyToRam ||
(tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)))
// EFB copies have slightly different rules as EFB copy formats have different
// meanings from texture formats.
if ((tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) ||
IsPlayingBackFifologWithBrokenEFBCopies)
{
// TODO: We should check format/width/height/levels for EFB copies. Checking
// format is complicated because EFB copy formats don't exactly match
@ -986,11 +986,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
// remove all texture cache entries at dstAddr
std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
TexCache::iterator iter = iter_range.first;
while (iter != iter_range.second)
{
iter = FreeTexture(iter);
std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
TexCache::iterator iter = iter_range.first;
while (iter != iter_range.second)
{
iter = FreeTexture(iter);
}
}
// create the texture
@ -1012,24 +1014,20 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
if (!g_ActiveConfig.bSkipEFBCopyToRam)
entry->hash = GetHash64(dst, (int)entry->size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
// Invalidate all textures that overlap the range of our efb copy.
// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
// we might be able to do a partial texture update on.
if (entry->memory_stride == entry->CacheLinesPerRow() * 32)
{
entry->hash = GetHash64(dst, (int)entry->size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
// Invalidate all textures that overlap the range of our texture
TexCache::iterator
iter = textures_by_address.begin();
TexCache::iterator iter = textures_by_address.begin();
while (iter != textures_by_address.end())
{
if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes))
{
iter = FreeTexture(iter);
}
else
{
++iter;
}
}
}
@ -1110,3 +1108,13 @@ void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
size_in_bytes = memory_stride * NumBlocksY();
}
// Fill gamecube memory backing this texture with zeros.
void TextureCache::TCacheEntryBase::Zero(u8* ptr)
{
for (u32 i = 0; i < NumBlocksY(); i++)
{
memset(ptr, 0, CacheLinesPerRow() * 32);
ptr += memory_stride;
}
}

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@ -111,7 +111,7 @@ public:
u32 NumBlocksY() const;
u32 CacheLinesPerRow() const;
void Memset(u8* ptr, u32 tag);
void Zero(u8* ptr);
};
virtual ~TextureCache(); // needs virtual for DX11 dtor