WGL: Don't depend on Core/VideoCommon
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@ -3,14 +3,10 @@
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// Refer to the license.txt file included.
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#include <string>
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#include <windows.h>
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#include "Common/GL/GLInterface/WGL.h"
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#include "Core/Host.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "Common/Logging/Log.h"
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static HDC hDC = nullptr; // Private GDI Device Context
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static HGLRC hRC = nullptr; // Permanent Rendering Context
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@ -2,33 +2,14 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoCommon/VideoConfig.h"
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#include "Common/Logging/Log.h"
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cInterfaceBase *GLInterface;
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static GLuint attributelessVAO = 0;
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static GLuint attributelessVBO = 0;
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namespace OGL
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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return GLInterface->PeekMessages();
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}
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}
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void InitInterface()
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{
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GLInterface = HostGL_CreateGLInterface();
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@ -4,7 +4,6 @@
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#pragma once
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#include "Common/MathUtil.h"
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#ifndef _WIN32
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@ -84,6 +84,12 @@ Make AA apply instantly during gameplay if possible
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namespace OGL
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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return GLInterface->PeekMessages();
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}
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std::string VideoBackend::GetName() const
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{
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return "OGL";
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