Merge pull request #2931 from lioncash/mem

VertexLoader_Color: Remove some pointer casts
This commit is contained in:
flacs 2015-09-01 00:32:43 +02:00
commit b9ea9c05ad
1 changed files with 46 additions and 33 deletions

View File

@ -2,7 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Common.h"
#include <cstring>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoader.h"
@ -13,15 +14,15 @@
#define AMASK 0xFF000000
__forceinline void _SetCol(VertexLoader* loader, u32 val)
static void SetCol(VertexLoader* loader, u32 val)
{
DataWrite(val);
loader->m_colIndex++;
}
//color comes in format BARG in 16 bits
//BARG -> AABBGGRR
__forceinline void _SetCol4444(VertexLoader* loader, u16 val_)
// Color comes in format BARG in 16 bits
// BARG -> AABBGGRR
static void SetCol4444(VertexLoader* loader, u16 val_)
{
u32 col, val = val_;
col = val & 0x00F0; // col = 000000R0;
@ -29,24 +30,24 @@ __forceinline void _SetCol4444(VertexLoader* loader, u16 val_)
col |= (val & 0xF000) << 8; // col |= 00B00000;
col |= (val & 0x0F00) << 20; // col |= A0000000;
col |= col >> 4; // col = A0B0G0R0 | 0A0B0G0R;
_SetCol(loader, col);
SetCol(loader, col);
}
//color comes in format RGBA
//RRRRRRGG GGGGBBBB BBAAAAAA
__forceinline void _SetCol6666(VertexLoader* loader, u32 val)
// Color comes in format RGBA
// RRRRRRGG GGGGBBBB BBAAAAAA
static void SetCol6666(VertexLoader* loader, u32 val)
{
u32 col = (val >> 16) & 0x000000FC;
col |= (val >> 2) & 0x0000FC00;
col |= (val << 12) & 0x00FC0000;
col |= (val << 26) & 0xFC000000;
col |= (col >> 6) & 0x03030303;
_SetCol(loader, col);
SetCol(loader, col);
}
//color comes in RGB
//RRRRRGGG GGGBBBBB
__forceinline void _SetCol565(VertexLoader* loader, u16 val_)
// Color comes in RGB
// RRRRRGGG GGGBBBBB
static void SetCol565(VertexLoader* loader, u16 val_)
{
u32 col, val = val_;
col = (val >> 8) & 0x0000F8;
@ -54,56 +55,64 @@ __forceinline void _SetCol565(VertexLoader* loader, u16 val_)
col |= (val << 19) & 0xF80000;
col |= (col >> 5) & 0x070007;
col |= (col >> 6) & 0x000300;
_SetCol(loader, col | AMASK);
SetCol(loader, col | AMASK);
}
__forceinline u32 _Read24(const u8 *addr)
static u32 Read32(const u8* addr)
{
return (*(const u32 *)addr) | AMASK;
u32 value;
std::memcpy(&value, addr, sizeof(u32));
return value;
}
__forceinline u32 _Read32(const u8 *addr)
static u32 Read24(const u8* addr)
{
return *(const u32 *)addr;
return Read32(addr) | AMASK;
}
void Color_ReadDirect_24b_888(VertexLoader* loader)
{
_SetCol(loader, _Read24(DataGetPosition()));
SetCol(loader, Read24(DataGetPosition()));
DataSkip(3);
}
void Color_ReadDirect_32b_888x(VertexLoader* loader)
{
_SetCol(loader, _Read24(DataGetPosition()));
SetCol(loader, Read24(DataGetPosition()));
DataSkip(4);
}
void Color_ReadDirect_16b_565(VertexLoader* loader)
{
_SetCol565(loader, DataReadU16());
SetCol565(loader, DataReadU16());
}
void Color_ReadDirect_16b_4444(VertexLoader* loader)
{
_SetCol4444(loader, *(u16*)DataGetPosition());
u16 value;
std::memcpy(&value, DataGetPosition(), sizeof(u16));
SetCol4444(loader, value);
DataSkip(2);
}
void Color_ReadDirect_24b_6666(VertexLoader* loader)
{
_SetCol6666(loader, Common::swap32(DataGetPosition() - 1));
SetCol6666(loader, Common::swap32(DataGetPosition() - 1));
DataSkip(3);
}
void Color_ReadDirect_32b_8888(VertexLoader* loader)
{
_SetCol(loader, DataReadU32Unswapped());
SetCol(loader, DataReadU32Unswapped());
}
template <typename I>
void Color_ReadIndex_16b_565(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = Common::swap16(*(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])));
_SetCol565(loader, val);
const u8* const address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
u16 value;
std::memcpy(&value, address, sizeof(u16));
SetCol565(loader, Common::swap16(value));
}
template <typename I>
@ -111,7 +120,7 @@ void Color_ReadIndex_24b_888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
SetCol(loader, Read24(iAddress));
}
template <typename I>
@ -119,15 +128,19 @@ void Color_ReadIndex_32b_888x(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
SetCol(loader, Read24(iAddress));
}
template <typename I>
void Color_ReadIndex_16b_4444(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = *(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]));
_SetCol4444(loader, val);
const u8* const address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
u16 value;
std::memcpy(&value, address, sizeof(u16));
SetCol4444(loader, value);
}
template <typename I>
@ -136,7 +149,7 @@ void Color_ReadIndex_24b_6666(VertexLoader* loader)
auto const Index = DataRead<I>();
const u8* pData = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
u32 val = Common::swap32(pData);
_SetCol6666(loader, val);
SetCol6666(loader, val);
}
template <typename I>
@ -144,7 +157,7 @@ void Color_ReadIndex_32b_8888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read32(iAddress));
SetCol(loader, Read32(iAddress));
}
void Color_ReadIndex8_16b_565(VertexLoader* loader) { Color_ReadIndex_16b_565<u8>(loader); }