SystemTimers: Don't name non-constant variables as if they are constant
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@ -67,8 +67,6 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
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namespace SystemTimers
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{
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static u32 CPU_CORE_CLOCK = 486000000u; // 486 mhz (its not 485, stop bugging me!)
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static int et_Dec;
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static int et_VI;
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static int et_SI;
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@ -79,23 +77,23 @@ static int et_IPC_HLE;
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static int et_PatchEngine; // PatchEngine updates every 1/60th of a second by default
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static int et_Throttle;
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static u32 s_cpu_core_clock = 486000000u; // 486 mhz (its not 485, stop bugging me!)
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static u64 s_last_sync_gpu_tick;
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// These are badly educated guesses
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// Feel free to experiment. Set these in Init below.
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static int
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// This is a fixed value, don't change it
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AUDIO_DMA_PERIOD,
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// These two are badly educated guesses.
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// Feel free to experiment. Set them in Init below.
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// This is completely arbitrary. If we find that we need lower latency, we can just
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// increase this number.
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IPC_HLE_PERIOD;
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// This is a fixed value, don't change it
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static int s_audio_dma_period;
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// This is completely arbitrary. If we find that we need lower latency,
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// we can just increase this number.
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static int s_ipc_hle_period;
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u32 GetTicksPerSecond()
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{
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return CPU_CORE_CLOCK;
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return s_cpu_core_clock;
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}
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// DSP/CPU timeslicing.
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@ -109,7 +107,7 @@ static void DSPCallback(u64 userdata, int cyclesLate)
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static void AudioDMACallback(u64 userdata, int cyclesLate)
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{
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int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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int period = s_cpu_core_clock / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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DSP::UpdateAudioDMA(); // Push audio to speakers.
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CoreTiming::ScheduleEvent(period - cyclesLate, et_AudioDMA);
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}
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@ -119,7 +117,7 @@ static void IPC_HLE_UpdateCallback(u64 userdata, int cyclesLate)
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if (SConfig::GetInstance().bWii)
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{
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WII_IPC_HLE_Interface::UpdateDevices();
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CoreTiming::ScheduleEvent(IPC_HLE_PERIOD - cyclesLate, et_IPC_HLE);
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CoreTiming::ScheduleEvent(s_ipc_hle_period - cyclesLate, et_IPC_HLE);
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}
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}
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@ -219,9 +217,9 @@ static void ThrottleCallback(u64 last_time, int cyclesLate)
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void PreInit()
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{
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if (SConfig::GetInstance().bWii)
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CPU_CORE_CLOCK = 729000000u;
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s_cpu_core_clock = 729000000u;
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else
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CPU_CORE_CLOCK = 486000000u;
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s_cpu_core_clock = 486000000u;
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}
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void Init()
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@ -234,15 +232,15 @@ void Init()
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// FYI, WII_IPC_HLE_Interface::Update is also called in WII_IPCInterface::Write32
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const int freq = 1500;
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IPC_HLE_PERIOD = GetTicksPerSecond() / freq;
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s_ipc_hle_period = GetTicksPerSecond() / freq;
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}
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// System internal sample rate is fixed at 32KHz * 4 (16bit Stereo) / 32 bytes DMA
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AUDIO_DMA_PERIOD = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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s_audio_dma_period = s_cpu_core_clock / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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Common::Timer::IncreaseResolution();
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// store and convert localtime at boot to timebase ticks
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CoreTiming::SetFakeTBStartValue((u64)(CPU_CORE_CLOCK / TIMER_RATIO) * (u64)CEXIIPL::GetGCTime());
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CoreTiming::SetFakeTBStartValue((u64)(s_cpu_core_clock / TIMER_RATIO) * (u64)CEXIIPL::GetGCTime());
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CoreTiming::SetFakeTBStartTicks(CoreTiming::GetTicks());
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CoreTiming::SetFakeDecStartValue(0xFFFFFFFF);
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@ -262,7 +260,7 @@ void Init()
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
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CoreTiming::ScheduleEvent(0, et_DSP);
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_SI);
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CoreTiming::ScheduleEvent(AUDIO_DMA_PERIOD, et_AudioDMA);
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CoreTiming::ScheduleEvent(s_audio_dma_period, et_AudioDMA);
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CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeMs());
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if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
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CoreTiming::ScheduleEvent(0, et_CP);
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@ -271,7 +269,7 @@ void Init()
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
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if (SConfig::GetInstance().bWii)
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CoreTiming::ScheduleEvent(IPC_HLE_PERIOD, et_IPC_HLE);
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CoreTiming::ScheduleEvent(s_ipc_hle_period, et_IPC_HLE);
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}
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void Shutdown()
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