OGL: Invert Top-and-Bottom mode.
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@ -1293,7 +1293,12 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
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if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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TargetRectangle leftRc, rightRc;
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ConvertStereoRectangle(dst, leftRc, rightRc);
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// Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates.
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if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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ConvertStereoRectangle(dst, rightRc, leftRc);
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else
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ConvertStereoRectangle(dst, leftRc, rightRc);
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m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
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m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);
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