Merge pull request #2993 from JosJuice/dol-elf-qt

DolphinQt: Support ELF and DOL files in the game list
This commit is contained in:
Lioncash 2015-09-12 00:38:51 -04:00
commit 5db4a60995
4 changed files with 109 additions and 15 deletions

View File

@ -2,12 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <QDataStream>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QXmlStreamReader>
#include "Common/Common.h"
#include "Common/CommonPaths.h"
@ -24,7 +26,7 @@
#include "DolphinQt/GameList/GameFile.h"
#include "DolphinQt/Utils/Utils.h"
static const u32 CACHE_REVISION = 0x00B; // Last changed in PR 2598
static const u32 CACHE_REVISION = 0x00C; // Last changed in PR 2993
static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
static QMap<DiscIO::IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<DiscIO::IVolume::ELanguage, std::string> strings)
@ -71,6 +73,10 @@ static QString GetLanguageString(DiscIO::IVolume::ELanguage language, QMap<DiscI
GameFile::GameFile(const QString& fileName)
: m_file_name(fileName)
{
QFileInfo info(m_file_name);
QDir directory = info.absoluteDir();
m_folder_name = directory.dirName();
if (LoadFromCache())
{
m_valid = true;
@ -111,9 +117,6 @@ GameFile::GameFile(const QString& fileName)
m_disc_number = volume->GetDiscNumber();
m_revision = volume->GetRevision();
QFileInfo info(m_file_name);
m_folder_name = info.absoluteDir().dirName();
ReadBanner(*volume);
m_valid = true;
@ -132,6 +135,27 @@ GameFile::GameFile(const QString& fileName)
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
m_issues = QString::fromStdString(issues_temp);
}
if (!IsValid() && IsElfOrDol())
{
m_valid = true;
m_file_size = info.size();
m_platform = DiscIO::IVolume::ELF_DOL;
}
// Metadata can optionally be stored in XML and PNG files. Typical for DOLs and ELFs, but also works
// with volumes. icon.png and meta.xml are the file names used by Homebrew Channel. The ability to use
// files with the same name as the main file is provided as an alternative for those who want to have
// multiple files in one folder instead of having a Homebrew Channel-style folder structure.
if (!ReadXML(directory.filePath(info.baseName() + SL(".xml"))))
ReadXML(directory.filePath(SL("meta.xml")));
QImage banner(directory.filePath(info.baseName() + SL(".png")));
if (banner.isNull())
banner.load(directory.filePath(SL("icon.png")));
if (!banner.isNull())
m_banner = QPixmap::fromImage(banner);
}
bool GameFile::LoadFromCache()
@ -160,8 +184,7 @@ bool GameFile::LoadFromCache()
QMap<u8, QString> short_names;
QMap<u8, QString> long_names;
QMap<u8, QString> descriptions;
stream >> m_folder_name
>> short_names
stream >> short_names
>> long_names
>> descriptions
>> m_company
@ -203,8 +226,7 @@ void GameFile::SaveToCache()
stream.setVersion(DATASTREAM_REVISION);
stream << CACHE_REVISION;
stream << m_folder_name
<< CastLocalizedStrings<u8>(m_short_names)
stream << CastLocalizedStrings<u8>(m_short_names)
<< CastLocalizedStrings<u8>(m_long_names)
<< CastLocalizedStrings<u8>(m_descriptions)
<< m_company
@ -219,7 +241,22 @@ void GameFile::SaveToCache()
<< m_revision;
}
QString GameFile::CreateCacheFilename()
bool GameFile::IsElfOrDol() const
{
const std::string name = m_file_name.toStdString();
const size_t pos = name.rfind('.');
if (pos != std::string::npos)
{
std::string ext = name.substr(pos);
std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
return ext == ".elf" || ext == ".dol";
}
return false;
}
QString GameFile::CreateCacheFilename() const
{
std::string filename, pathname, extension;
SplitPath(m_file_name.toStdString(), &pathname, &filename, &extension);
@ -238,6 +275,7 @@ QString GameFile::CreateCacheFilename()
return fullname;
}
// Outputs to m_banner
void GameFile::ReadBanner(const DiscIO::IVolume& volume)
{
int width, height;
@ -255,6 +293,50 @@ void GameFile::ReadBanner(const DiscIO::IVolume& volume)
m_banner = QPixmap::fromImage(banner);
}
// Outputs to m_short_names, m_long_names, m_descriptions, m_company.
// Returns whether a file was found, not whether it contained useful data.
bool GameFile::ReadXML(const QString& file_path)
{
// The format of Homebrew Channel XML metadata is described at:
// http://wiibrew.org/wiki/Homebrew_Channel#Adding_Text
QFile file(file_path);
if (!file.open(QIODevice::ReadOnly))
return false;
QXmlStreamReader reader(&file);
if (reader.readNextStartElement() && reader.name() == SL("app"))
{
while (reader.readNextStartElement())
{
QStringRef name = reader.name();
if (name == SL("name"))
{
m_short_names = { { DiscIO::IVolume::LANGUAGE_UNKNOWN, reader.readElementText() } };
m_long_names = m_short_names;
}
else if (name == SL("short_description"))
{
m_descriptions = { { DiscIO::IVolume::LANGUAGE_UNKNOWN, reader.readElementText() } };
}
else if (name == SL("coder"))
{
m_company = reader.readElementText();
}
else
{
reader.skipCurrentElement();
}
// Elements that we aren't using:
// version (can be written in any format)
// release_date (YYYYmmddHHMMSS format)
// long_description (can be several screens long!)
}
}
return true;
}
QString GameFile::GetDescription(DiscIO::IVolume::ELanguage language) const
{
return GetLanguageString(language, m_descriptions);
@ -278,9 +360,9 @@ QString GameFile::GetName(bool prefer_long) const
if (name.isEmpty())
{
// No usable name, return filename (better than nothing)
std::string nametemp;
SplitPath(m_file_name.toStdString(), nullptr, &nametemp, nullptr);
name = QString::fromStdString(nametemp);
std::string name_temp, extension;
SplitPath(m_file_name.toStdString(), nullptr, &name_temp, &extension);
name = QString::fromStdString(name_temp + extension);
}
return name;
}

View File

@ -66,7 +66,7 @@ private:
quint64 m_file_size = 0;
quint64 m_volume_size = 0;
DiscIO::IVolume::ECountry m_country;
DiscIO::IVolume::ECountry m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
DiscIO::IVolume::EPlatform m_platform;
u16 m_revision = 0;
@ -78,7 +78,12 @@ private:
bool LoadFromCache();
void SaveToCache();
QString CreateCacheFilename();
bool IsElfOrDol() const;
QString CreateCacheFilename() const;
// Outputs to m_banner
void ReadBanner(const DiscIO::IVolume& volume);
// Outputs to m_short_names, m_long_names, m_descriptions, m_company.
// Returns whether a file was found, not whether it contained useful data.
bool ReadXML(const QString& file_path);
};

View File

@ -102,6 +102,11 @@ void DGameTracker::ScanForGames()
}
if (SConfig::GetInstance().m_ListWad)
exts.push_back("*.wad");
if (SConfig::GetInstance().m_ListElfDol)
{
exts.push_back("*.dol");
exts.push_back("*.elf");
}
auto rFilenames = DoFileSearch(exts, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
QList<GameFile*> newItems;

View File

@ -40,7 +40,7 @@ void Resources::Init()
m_regions[DiscIO::IVolume::COUNTRY_WORLD].load(GIFN("Flag_Europe")); // Uses European flag as a placeholder
m_regions[DiscIO::IVolume::COUNTRY_UNKNOWN].load(GIFN("Flag_Unknown"));
m_platforms.resize(3);
m_platforms.resize(4);
m_platforms[0].load(GIFN("Platform_Gamecube"));
m_platforms[1].load(GIFN("Platform_Wii"));
m_platforms[2].load(GIFN("Platform_Wad"));
@ -77,6 +77,8 @@ void Resources::UpdatePixmaps()
// TODO: toolbar[MEMCARD];
// TODO: toolbar[HOTKEYS];
m_pixmaps[BANNER_MISSING].load(GIFN("nobanner"));
// TODO: Make this consistent with the other files
m_platforms[3].load(GIFN("fileplatform"));
}
QString Resources::GetImageFilename(QString name, QString dir)