BPMemory/XFMemory: Convert defines to enums

These actually convey a concrete type, as well as also providing a
symbolic constant during debugging.
This commit is contained in:
Lioncash 2015-09-01 10:56:51 -04:00
parent 0ba7a65f08
commit c760ffbd28
3 changed files with 334 additions and 278 deletions

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@ -11,154 +11,239 @@
#pragma pack(4)
#define BPMEM_GENMODE 0x00
#define BPMEM_DISPLAYCOPYFILTER 0x01 // 0x01 + 4
#define BPMEM_IND_MTXA 0x06 // 0x06 + (3 * 3)
#define BPMEM_IND_MTXB 0x07 // 0x07 + (3 * 3)
#define BPMEM_IND_MTXC 0x08 // 0x08 + (3 * 3)
#define BPMEM_IND_IMASK 0x0F
#define BPMEM_IND_CMD 0x10 // 0x10 + 16
#define BPMEM_SCISSORTL 0x20
#define BPMEM_SCISSORBR 0x21
#define BPMEM_LINEPTWIDTH 0x22
#define BPMEM_PERF0_TRI 0x23
#define BPMEM_PERF0_QUAD 0x24
#define BPMEM_RAS1_SS0 0x25
#define BPMEM_RAS1_SS1 0x26
#define BPMEM_IREF 0x27
#define BPMEM_TREF 0x28 // 0x28 + 8
#define BPMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8)
#define BPMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8)
#define BPMEM_ZMODE 0x40
#define BPMEM_BLENDMODE 0x41
#define BPMEM_CONSTANTALPHA 0x42
#define BPMEM_ZCOMPARE 0x43
#define BPMEM_FIELDMASK 0x44
#define BPMEM_SETDRAWDONE 0x45
#define BPMEM_BUSCLOCK0 0x46
#define BPMEM_PE_TOKEN_ID 0x47
#define BPMEM_PE_TOKEN_INT_ID 0x48
#define BPMEM_EFB_TL 0x49
#define BPMEM_EFB_BR 0x4A
#define BPMEM_EFB_ADDR 0x4B
#define BPMEM_MIPMAP_STRIDE 0x4D
#define BPMEM_COPYYSCALE 0x4E
#define BPMEM_CLEAR_AR 0x4F
#define BPMEM_CLEAR_GB 0x50
#define BPMEM_CLEAR_Z 0x51
#define BPMEM_TRIGGER_EFB_COPY 0x52
#define BPMEM_COPYFILTER0 0x53
#define BPMEM_COPYFILTER1 0x54
#define BPMEM_CLEARBBOX1 0x55
#define BPMEM_CLEARBBOX2 0x56
#define BPMEM_CLEAR_PIXEL_PERF 0x57
#define BPMEM_REVBITS 0x58
#define BPMEM_SCISSOROFFSET 0x59
#define BPMEM_PRELOAD_ADDR 0x60
#define BPMEM_PRELOAD_TMEMEVEN 0x61
#define BPMEM_PRELOAD_TMEMODD 0x62
#define BPMEM_PRELOAD_MODE 0x63
#define BPMEM_LOADTLUT0 0x64
#define BPMEM_LOADTLUT1 0x65
#define BPMEM_TEXINVALIDATE 0x66
#define BPMEM_PERF1 0x67
#define BPMEM_FIELDMODE 0x68
#define BPMEM_BUSCLOCK1 0x69
#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4
#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4
#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
#define BPMEM_TX_SETIMAGE1 0x8C // 0x8C + 4
#define BPMEM_TX_SETIMAGE2 0x90 // 0x90 + 4
#define BPMEM_TX_SETIMAGE3 0x94 // 0x94 + 4
#define BPMEM_TX_SETTLUT 0x98 // 0x98 + 4
#define BPMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4
#define BPMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4
#define BPMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4
#define BPMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4
#define BPMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4
#define BPMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4
#define BPMEM_TX_SETTLUT_4 0xB8 // 0xB8 + 4
#define BPMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16)
#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
#define BPMEM_TEV_COLOR_RA 0xE0 // 0xE0 + (2 * 4)
#define BPMEM_TEV_COLOR_BG 0xE1 // 0xE1 + (2 * 4)
#define BPMEM_FOGRANGE 0xE8 // 0xE8 + 6
#define BPMEM_FOGPARAM0 0xEE
#define BPMEM_FOGBMAGNITUDE 0xEF
#define BPMEM_FOGBEXPONENT 0xF0
#define BPMEM_FOGPARAM3 0xF1
#define BPMEM_FOGCOLOR 0xF2
#define BPMEM_ALPHACOMPARE 0xF3
#define BPMEM_BIAS 0xF4
#define BPMEM_ZTEX2 0xF5
#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8
#define BPMEM_BP_MASK 0xFE
enum
{
BPMEM_GENMODE = 0x00,
BPMEM_DISPLAYCOPYFILTER = 0x01, // 0x01 + 4
BPMEM_IND_MTXA = 0x06, // 0x06 + (3 * 3)
BPMEM_IND_MTXB = 0x07, // 0x07 + (3 * 3)
BPMEM_IND_MTXC = 0x08, // 0x08 + (3 * 3)
BPMEM_IND_IMASK = 0x0F,
BPMEM_IND_CMD = 0x10, // 0x10 + 16
BPMEM_SCISSORTL = 0x20,
BPMEM_SCISSORBR = 0x21,
BPMEM_LINEPTWIDTH = 0x22,
BPMEM_PERF0_TRI = 0x23,
BPMEM_PERF0_QUAD = 0x24,
BPMEM_RAS1_SS0 = 0x25,
BPMEM_RAS1_SS1 = 0x26,
BPMEM_IREF = 0x27,
BPMEM_TREF = 0x28, // 0x28 + 8
BPMEM_SU_SSIZE = 0x30, // 0x30 + (2 * 8)
BPMEM_SU_TSIZE = 0x31, // 0x31 + (2 * 8)
BPMEM_ZMODE = 0x40,
BPMEM_BLENDMODE = 0x41,
BPMEM_CONSTANTALPHA = 0x42,
BPMEM_ZCOMPARE = 0x43,
BPMEM_FIELDMASK = 0x44,
BPMEM_SETDRAWDONE = 0x45,
BPMEM_BUSCLOCK0 = 0x46,
BPMEM_PE_TOKEN_ID = 0x47,
BPMEM_PE_TOKEN_INT_ID = 0x48,
BPMEM_EFB_TL = 0x49,
BPMEM_EFB_BR = 0x4A,
BPMEM_EFB_ADDR = 0x4B,
BPMEM_MIPMAP_STRIDE = 0x4D,
BPMEM_COPYYSCALE = 0x4E,
BPMEM_CLEAR_AR = 0x4F,
BPMEM_CLEAR_GB = 0x50,
BPMEM_CLEAR_Z = 0x51,
BPMEM_TRIGGER_EFB_COPY = 0x52,
BPMEM_COPYFILTER0 = 0x53,
BPMEM_COPYFILTER1 = 0x54,
BPMEM_CLEARBBOX1 = 0x55,
BPMEM_CLEARBBOX2 = 0x56,
BPMEM_CLEAR_PIXEL_PERF = 0x57,
BPMEM_REVBITS = 0x58,
BPMEM_SCISSOROFFSET = 0x59,
BPMEM_PRELOAD_ADDR = 0x60,
BPMEM_PRELOAD_TMEMEVEN = 0x61,
BPMEM_PRELOAD_TMEMODD = 0x62,
BPMEM_PRELOAD_MODE = 0x63,
BPMEM_LOADTLUT0 = 0x64,
BPMEM_LOADTLUT1 = 0x65,
BPMEM_TEXINVALIDATE = 0x66,
BPMEM_PERF1 = 0x67,
BPMEM_FIELDMODE = 0x68,
BPMEM_BUSCLOCK1 = 0x69,
BPMEM_TX_SETMODE0 = 0x80, // 0x80 + 4
BPMEM_TX_SETMODE1 = 0x84, // 0x84 + 4
BPMEM_TX_SETIMAGE0 = 0x88, // 0x88 + 4
BPMEM_TX_SETIMAGE1 = 0x8C, // 0x8C + 4
BPMEM_TX_SETIMAGE2 = 0x90, // 0x90 + 4
BPMEM_TX_SETIMAGE3 = 0x94, // 0x94 + 4
BPMEM_TX_SETTLUT = 0x98, // 0x98 + 4
BPMEM_TX_SETMODE0_4 = 0xA0, // 0xA0 + 4
BPMEM_TX_SETMODE1_4 = 0xA4, // 0xA4 + 4
BPMEM_TX_SETIMAGE0_4 = 0xA8, // 0xA8 + 4
BPMEM_TX_SETIMAGE1_4 = 0xAC, // 0xA4 + 4
BPMEM_TX_SETIMAGE2_4 = 0xB0, // 0xB0 + 4
BPMEM_TX_SETIMAGE3_4 = 0xB4, // 0xB4 + 4
BPMEM_TX_SETTLUT_4 = 0xB8, // 0xB8 + 4
BPMEM_TEV_COLOR_ENV = 0xC0, // 0xC0 + (2 * 16)
BPMEM_TEV_ALPHA_ENV = 0xC1, // 0xC1 + (2 * 16)
BPMEM_TEV_COLOR_RA = 0xE0, // 0xE0 + (2 * 4)
BPMEM_TEV_COLOR_BG = 0xE1, // 0xE1 + (2 * 4)
BPMEM_FOGRANGE = 0xE8, // 0xE8 + 6
BPMEM_FOGPARAM0 = 0xEE,
BPMEM_FOGBMAGNITUDE = 0xEF,
BPMEM_FOGBEXPONENT = 0xF0,
BPMEM_FOGPARAM3 = 0xF1,
BPMEM_FOGCOLOR = 0xF2,
BPMEM_ALPHACOMPARE = 0xF3,
BPMEM_BIAS = 0xF4,
BPMEM_ZTEX2 = 0xF5,
BPMEM_TEV_KSEL = 0xF6, // 0xF6 + 8
BPMEM_BP_MASK = 0xFE,
};
// Tev/combiner things
#define TEVSCALE_1 0
#define TEVSCALE_2 1
#define TEVSCALE_4 2
#define TEVDIVIDE_2 3
// TEV scaling type
enum : u32
{
TEVSCALE_1 = 0,
TEVSCALE_2 = 1,
TEVSCALE_4 = 2,
TEVDIVIDE_2 = 3
};
#define TEVCMP_R8 0
#define TEVCMP_GR16 1
#define TEVCMP_BGR24 2
#define TEVCMP_RGB8 3
enum : u32
{
TEVCMP_R8 = 0,
TEVCMP_GR16 = 1,
TEVCMP_BGR24 = 2,
TEVCMP_RGB8 = 3
};
#define TEVOP_ADD 0
#define TEVOP_SUB 1
#define TEVCMP_R8_GT 8
#define TEVCMP_R8_EQ 9
#define TEVCMP_GR16_GT 10
#define TEVCMP_GR16_EQ 11
#define TEVCMP_BGR24_GT 12
#define TEVCMP_BGR24_EQ 13
#define TEVCMP_RGB8_GT 14
#define TEVCMP_RGB8_EQ 15
#define TEVCMP_A8_GT 14
#define TEVCMP_A8_EQ 15
// TEV combiner operator
enum : u32
{
TEVOP_ADD = 0,
TEVOP_SUB = 1,
TEVCMP_R8_GT = 8,
TEVCMP_R8_EQ = 9,
TEVCMP_GR16_GT = 10,
TEVCMP_GR16_EQ = 11,
TEVCMP_BGR24_GT = 12,
TEVCMP_BGR24_EQ = 13,
TEVCMP_RGB8_GT = 14,
TEVCMP_RGB8_EQ = 15,
TEVCMP_A8_GT = TEVCMP_RGB8_GT,
TEVCMP_A8_EQ = TEVCMP_RGB8_EQ
};
#define TEVCOLORARG_CPREV 0
#define TEVCOLORARG_APREV 1
#define TEVCOLORARG_C0 2
#define TEVCOLORARG_A0 3
#define TEVCOLORARG_C1 4
#define TEVCOLORARG_A1 5
#define TEVCOLORARG_C2 6
#define TEVCOLORARG_A2 7
#define TEVCOLORARG_TEXC 8
#define TEVCOLORARG_TEXA 9
#define TEVCOLORARG_RASC 10
#define TEVCOLORARG_RASA 11
#define TEVCOLORARG_ONE 12
#define TEVCOLORARG_HALF 13
#define TEVCOLORARG_KONST 14
#define TEVCOLORARG_ZERO 15
// TEV color combiner input
enum : u32
{
TEVCOLORARG_CPREV = 0,
TEVCOLORARG_APREV = 1,
TEVCOLORARG_C0 = 2,
TEVCOLORARG_A0 = 3,
TEVCOLORARG_C1 = 4,
TEVCOLORARG_A1 = 5,
TEVCOLORARG_C2 = 6,
TEVCOLORARG_A2 = 7,
TEVCOLORARG_TEXC = 8,
TEVCOLORARG_TEXA = 9,
TEVCOLORARG_RASC = 10,
TEVCOLORARG_RASA = 11,
TEVCOLORARG_ONE = 12,
TEVCOLORARG_HALF = 13,
TEVCOLORARG_KONST = 14,
TEVCOLORARG_ZERO = 15
};
#define TEVALPHAARG_APREV 0
#define TEVALPHAARG_A0 1
#define TEVALPHAARG_A1 2
#define TEVALPHAARG_A2 3
#define TEVALPHAARG_TEXA 4
#define TEVALPHAARG_RASA 5
#define TEVALPHAARG_KONST 6
#define TEVALPHAARG_ZERO 7
// TEV alpha combiner input
enum : u32
{
TEVALPHAARG_APREV = 0,
TEVALPHAARG_A0 = 1,
TEVALPHAARG_A1 = 2,
TEVALPHAARG_A2 = 3,
TEVALPHAARG_TEXA = 4,
TEVALPHAARG_RASA = 5,
TEVALPHAARG_KONST = 6,
TEVALPHAARG_ZERO = 7
};
#define GX_TEVPREV 0
#define GX_TEVREG0 1
#define GX_TEVREG1 2
#define GX_TEVREG2 3
// TEV output registers
enum : u32
{
GX_TEVPREV = 0,
GX_TEVREG0 = 1,
GX_TEVREG1 = 2,
GX_TEVREG2 = 3
};
#define ZTEXTURE_DISABLE 0
#define ZTEXTURE_ADD 1
#define ZTEXTURE_REPLACE 2
// Z-texture formats
enum : u32
{
TEV_ZTEX_TYPE_U8 = 0,
TEV_ZTEX_TYPE_U16 = 1,
TEV_ZTEX_TYPE_U24 = 2
};
#define TevBias_ZERO 0
#define TevBias_ADDHALF 1
#define TevBias_SUBHALF 2
#define TevBias_COMPARE 3
// Z texture operator
enum : u32
{
ZTEXTURE_DISABLE = 0,
ZTEXTURE_ADD = 1,
ZTEXTURE_REPLACE = 2
};
// TEV bias value
enum : u32
{
TEVBIAS_ZERO = 0,
TEVBIAS_ADDHALF = 1,
TEVBIAS_SUBHALF = 2,
TEVBIAS_COMPARE = 3
};
// Indirect texture format
enum : u32
{
ITF_8 = 0,
ITF_5 = 1,
ITF_4 = 2,
ITF_3 = 3
};
// Indirect texture bias
enum : u32
{
ITB_NONE = 0,
ITB_S = 1,
ITB_T = 2,
ITB_ST = 3,
ITB_U = 4,
ITB_SU = 5,
ITB_TU = 6,
ITB_STU = 7
};
// Indirect texture bump alpha
enum : u32
{
ITBA_OFF = 0,
ITBA_S = 1,
ITBA_T = 2,
ITBA_U = 3
};
// Indirect texture wrap value
enum : u32
{
ITW_OFF = 0,
ITW_256 = 1,
ITW_128 = 2,
ITW_64 = 3,
ITW_32 = 4,
ITW_16 = 5,
ITW_0 = 6
};
union IND_MTXA
{
@ -213,32 +298,6 @@ union IND_IMASK
u32 hex;
};
#define TEVSELCC_CPREV 0
#define TEVSELCC_APREV 1
#define TEVSELCC_C0 2
#define TEVSELCC_A0 3
#define TEVSELCC_C1 4
#define TEVSELCC_A1 5
#define TEVSELCC_C2 6
#define TEVSELCC_A2 7
#define TEVSELCC_TEXC 8
#define TEVSELCC_TEXA 9
#define TEVSELCC_RASC 10
#define TEVSELCC_RASA 11
#define TEVSELCC_ONE 12
#define TEVSELCC_HALF 13
#define TEVSELCC_KONST 14
#define TEVSELCC_ZERO 15
#define TEVSELCA_APREV 0
#define TEVSELCA_A0 1
#define TEVSELCA_A1 2
#define TEVSELCA_A2 3
#define TEVSELCA_TEXA 4
#define TEVSELCA_RASA 5
#define TEVSELCA_KONST 6
#define TEVSELCA_ZERO 7
struct TevStageCombiner
{
union ColorCombiner
@ -285,33 +344,6 @@ struct TevStageCombiner
AlphaCombiner alphaC;
};
#define ITF_8 0
#define ITF_5 1
#define ITF_4 2
#define ITF_3 3
#define ITB_NONE 0
#define ITB_S 1
#define ITB_T 2
#define ITB_ST 3
#define ITB_U 4
#define ITB_SU 5
#define ITB_TU 6
#define ITB_STU 7
#define ITBA_OFF 0
#define ITBA_S 1
#define ITBA_T 2
#define ITBA_U 3
#define ITW_OFF 0
#define ITW_256 1
#define ITW_128 2
#define ITW_64 3
#define ITW_32 4
#define ITW_16 5
#define ITW_0 6
// several discoveries:
// GXSetTevIndBumpST(tevstage, indstage, matrixind)
// if ( matrix == 2 ) realmat = 6; // 10
@ -513,16 +545,6 @@ union ZTex2
u32 hex;
};
// Z-texture types (formats)
#define TEV_ZTEX_TYPE_U8 0
#define TEV_ZTEX_TYPE_U16 1
#define TEV_ZTEX_TYPE_U24 2
#define TEV_ZTEX_DISABLE 0
#define TEV_ZTEX_ADD 1
#define TEV_ZTEX_REPLACE 2
struct FourTexUnits
{
TexMode0 texMode0[4];

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@ -931,7 +931,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, AP
out.Write("\t// color combine\n");
out.Write("\t%s = clamp(", tevCOutputTable[cc.dest]);
if (cc.bias != TevBias_COMPARE)
if (cc.bias != TEVBIAS_COMPARE)
{
WriteTevRegular(out, "rgb", cc.bias, cc.op, cc.clamp, cc.shift);
}
@ -961,7 +961,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, AP
out.Write("\t// alpha combine\n");
out.Write("\t%s = clamp(", tevAOutputTable[ac.dest]);
if (ac.bias != TevBias_COMPARE)
if (ac.bias != TEVBIAS_COMPARE)
{
WriteTevRegular(out, "a", ac.bias, ac.op, ac.clamp, ac.shift);
}

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@ -8,92 +8,126 @@
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/DataReader.h"
// Lighting
// Projection
enum : u32
{
XF_TEXPROJ_ST = 0,
XF_TEXPROJ_STQ = 1
};
#define XF_TEXPROJ_ST 0
#define XF_TEXPROJ_STQ 1
// Input form
enum : u32
{
XF_TEXINPUT_AB11 = 0,
XF_TEXINPUT_ABC1 = 1
};
#define XF_TEXINPUT_AB11 0
#define XF_TEXINPUT_ABC1 1
// Texture generation type
enum : u32
{
XF_TEXGEN_REGULAR = 0,
XF_TEXGEN_EMBOSS_MAP = 1, // Used when bump mapping
XF_TEXGEN_COLOR_STRGBC0 = 2,
XF_TEXGEN_COLOR_STRGBC1 = 3
};
#define XF_TEXGEN_REGULAR 0
#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
#define XF_TEXGEN_COLOR_STRGBC0 2
#define XF_TEXGEN_COLOR_STRGBC1 3
// Source row
enum : u32
{
XF_SRCGEOM_INROW = 0, // Input is abc
XF_SRCNORMAL_INROW = 1, // Input is abc
XF_SRCCOLORS_INROW = 2,
XF_SRCBINORMAL_T_INROW = 3, // Input is abc
XF_SRCBINORMAL_B_INROW = 4, // Input is abc
XF_SRCTEX0_INROW = 5,
XF_SRCTEX1_INROW = 6,
XF_SRCTEX2_INROW = 7,
XF_SRCTEX3_INROW = 8,
XF_SRCTEX4_INROW = 9,
XF_SRCTEX5_INROW = 10,
XF_SRCTEX6_INROW = 11,
XF_SRCTEX7_INROW = 12
};
#define XF_SRCGEOM_INROW 0 // input is abc
#define XF_SRCNORMAL_INROW 1 // input is abc
#define XF_SRCCOLORS_INROW 2
#define XF_SRCBINORMAL_T_INROW 3 // input is abc
#define XF_SRCBINORMAL_B_INROW 4 // input is abc
#define XF_SRCTEX0_INROW 5
#define XF_SRCTEX1_INROW 6
#define XF_SRCTEX2_INROW 7
#define XF_SRCTEX3_INROW 8
#define XF_SRCTEX4_INROW 9
#define XF_SRCTEX5_INROW 10
#define XF_SRCTEX6_INROW 11
#define XF_SRCTEX7_INROW 12
// Control source
enum : u32
{
GX_SRC_REG = 0,
GX_SRC_VTX = 1
};
#define GX_SRC_REG 0
#define GX_SRC_VTX 1
// Light diffuse attenuation function
enum : u32
{
LIGHTDIF_NONE = 0,
LIGHTDIF_SIGN = 1,
LIGHTDIF_CLAMP = 2
};
#define LIGHTDIF_NONE 0
#define LIGHTDIF_SIGN 1
#define LIGHTDIF_CLAMP 2
// Light attenuation function
enum : u32
{
LIGHTATTN_NONE = 0, // No attenuation
LIGHTATTN_SPEC = 1, // Point light attenuation
LIGHTATTN_DIR = 2, // Directional light attenuation
LIGHTATTN_SPOT = 3 // Spot light attenuation
};
#define LIGHTATTN_NONE 0 // no attenuation
#define LIGHTATTN_SPEC 1 // point light attenuation
#define LIGHTATTN_DIR 2 // directional light attenuation
#define LIGHTATTN_SPOT 3 // spot light attenuation
// Projection type
enum : u32
{
GX_PERSPECTIVE = 0,
GX_ORTHOGRAPHIC = 1
};
#define GX_PERSPECTIVE 0
#define GX_ORTHOGRAPHIC 1
#define XFMEM_POSMATRICES 0x000
#define XFMEM_POSMATRICES_END 0x100
#define XFMEM_NORMALMATRICES 0x400
#define XFMEM_NORMALMATRICES_END 0x460
#define XFMEM_POSTMATRICES 0x500
#define XFMEM_POSTMATRICES_END 0x600
#define XFMEM_LIGHTS 0x600
#define XFMEM_LIGHTS_END 0x680
#define XFMEM_ERROR 0x1000
#define XFMEM_DIAG 0x1001
#define XFMEM_STATE0 0x1002
#define XFMEM_STATE1 0x1003
#define XFMEM_CLOCK 0x1004
#define XFMEM_CLIPDISABLE 0x1005
#define XFMEM_SETGPMETRIC 0x1006
#define XFMEM_VTXSPECS 0x1008
#define XFMEM_SETNUMCHAN 0x1009
#define XFMEM_SETCHAN0_AMBCOLOR 0x100a
#define XFMEM_SETCHAN1_AMBCOLOR 0x100b
#define XFMEM_SETCHAN0_MATCOLOR 0x100c
#define XFMEM_SETCHAN1_MATCOLOR 0x100d
#define XFMEM_SETCHAN0_COLOR 0x100e
#define XFMEM_SETCHAN1_COLOR 0x100f
#define XFMEM_SETCHAN0_ALPHA 0x1010
#define XFMEM_SETCHAN1_ALPHA 0x1011
#define XFMEM_DUALTEX 0x1012
#define XFMEM_SETMATRIXINDA 0x1018
#define XFMEM_SETMATRIXINDB 0x1019
#define XFMEM_SETVIEWPORT 0x101a
#define XFMEM_SETZSCALE 0x101c
#define XFMEM_SETZOFFSET 0x101f
#define XFMEM_SETPROJECTION 0x1020
/*#define XFMEM_SETPROJECTIONB 0x1021
#define XFMEM_SETPROJECTIONC 0x1022
#define XFMEM_SETPROJECTIOND 0x1023
#define XFMEM_SETPROJECTIONE 0x1024
#define XFMEM_SETPROJECTIONF 0x1025
#define XFMEM_SETPROJECTIONORTHO1 0x1026
#define XFMEM_SETPROJECTIONORTHO2 0x1027*/
#define XFMEM_SETNUMTEXGENS 0x103f
#define XFMEM_SETTEXMTXINFO 0x1040
#define XFMEM_SETPOSMTXINFO 0x1050
// Registers and register ranges
enum
{
XFMEM_POSMATRICES = 0x000,
XFMEM_POSMATRICES_END = 0x100,
XFMEM_NORMALMATRICES = 0x400,
XFMEM_NORMALMATRICES_END = 0x460,
XFMEM_POSTMATRICES = 0x500,
XFMEM_POSTMATRICES_END = 0x600,
XFMEM_LIGHTS = 0x600,
XFMEM_LIGHTS_END = 0x680,
XFMEM_ERROR = 0x1000,
XFMEM_DIAG = 0x1001,
XFMEM_STATE0 = 0x1002,
XFMEM_STATE1 = 0x1003,
XFMEM_CLOCK = 0x1004,
XFMEM_CLIPDISABLE = 0x1005,
XFMEM_SETGPMETRIC = 0x1006,
XFMEM_VTXSPECS = 0x1008,
XFMEM_SETNUMCHAN = 0x1009,
XFMEM_SETCHAN0_AMBCOLOR = 0x100a,
XFMEM_SETCHAN1_AMBCOLOR = 0x100b,
XFMEM_SETCHAN0_MATCOLOR = 0x100c,
XFMEM_SETCHAN1_MATCOLOR = 0x100d,
XFMEM_SETCHAN0_COLOR = 0x100e,
XFMEM_SETCHAN1_COLOR = 0x100f,
XFMEM_SETCHAN0_ALPHA = 0x1010,
XFMEM_SETCHAN1_ALPHA = 0x1011,
XFMEM_DUALTEX = 0x1012,
XFMEM_SETMATRIXINDA = 0x1018,
XFMEM_SETMATRIXINDB = 0x1019,
XFMEM_SETVIEWPORT = 0x101a,
XFMEM_SETZSCALE = 0x101c,
XFMEM_SETZOFFSET = 0x101f,
XFMEM_SETPROJECTION = 0x1020,
// XFMEM_SETPROJECTIONB = 0x1021,
// XFMEM_SETPROJECTIONC = 0x1022,
// XFMEM_SETPROJECTIOND = 0x1023,
// XFMEM_SETPROJECTIONE = 0x1024,
// XFMEM_SETPROJECTIONF = 0x1025,
// XFMEM_SETPROJECTIONORTHO1 = 0x1026,
// XFMEM_SETPROJECTIONORTHO2 = 0x1027,
XFMEM_SETNUMTEXGENS = 0x103f,
XFMEM_SETTEXMTXINFO = 0x1040,
XFMEM_SETPOSMTXINFO = 0x1050,
};
union LitChannel
{