OGL: remove unused variable

This commit is contained in:
Tillmann Karras 2015-09-05 10:55:36 +02:00
parent 405554e327
commit a8c8f52f20
1 changed files with 0 additions and 9 deletions

View File

@ -19,15 +19,6 @@
namespace OGL
{
static const char s_vertex_workaround_shader[] =
"in vec4 rawpos;\n"
"out vec2 uv0;\n"
"uniform vec4 src_rect;\n"
"void main(void) {\n"
" gl_Position = vec4(rawpos.xy, 0.0, 1.0);\n"
" uv0 = rawpos.zw * src_rect.zw + src_rect.xy;\n"
"}\n";
static const char s_vertex_shader[] =
"out vec2 uv0;\n"
"uniform vec4 src_rect;\n"