DolphinWX: Fix sorting games by custom titles

The custom title reading code is moved so that custom titles are
returned by GameListItem::GetName(). The comparison code is changed
to use GetName() instead of GetName(DiscIO::IVolume::ELanguage).

GetName(DiscIO::IVolume::ELanguage) must not return custom titles,
because netplay relies on it returning the same name for all players.
This commit is contained in:
JosJuice 2015-09-13 12:45:06 +02:00
parent 45c1cfa078
commit 10aafff5b9
3 changed files with 55 additions and 58 deletions

View File

@ -83,13 +83,10 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
sortData = -sortData;
}
DiscIO::IVolume::ELanguage languageOne = SConfig::GetInstance().GetCurrentLanguage(iso1->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC);
DiscIO::IVolume::ELanguage languageOther = SConfig::GetInstance().GetCurrentLanguage(iso2->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC);
switch (sortData)
{
case CGameListCtrl::COLUMN_TITLE:
if (!strcasecmp(iso1->GetName(languageOne).c_str(), iso2->GetName(languageOther).c_str()))
if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
{
if (iso1->GetUniqueID() != iso2->GetUniqueID())
return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1);
@ -98,8 +95,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
}
return strcasecmp(iso1->GetName(languageOne).c_str(),
iso2->GetName(languageOther).c_str()) * t;
return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
case CGameListCtrl::COLUMN_MAKER:
return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
case CGameListCtrl::COLUMN_ID:
@ -388,46 +384,6 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
wxString name = StrToWxStr(rISOFile.GetName());
// Attempt to load game titles from titles.txt
// http://www.gametdb.com/Wii/Downloads
std::ifstream titlestxt;
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in);
if (!titlestxt.is_open())
{
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "wiitdb.txt", std::ios::in);
}
if (titlestxt.is_open() && rISOFile.GetUniqueID().size() > 3)
{
while (!titlestxt.eof())
{
std::string line;
if (!std::getline(titlestxt, line) && titlestxt.eof())
break;
const size_t equals_index = line.find('=');
std::string game_id = rISOFile.GetUniqueID();
// Ignore publisher ID for WAD files
if (rISOFile.GetPlatform() == DiscIO::IVolume::WII_WAD)
game_id.erase(game_id.size() - 2);
if (line.substr(0, equals_index - 1) == game_id)
{
name = StrToWxStr(StripSpaces(line.substr(equals_index + 1)));
break;
}
}
titlestxt.close();
}
std::string title;
IniFile gameini = SConfig::LoadGameIni(rISOFile.GetUniqueID(), rISOFile.GetRevision());
if (gameini.GetIfExists("EmuState", "Title", &title))
name = StrToWxStr(title);
int disc_number = rISOFile.GetDiscNumber() + 1;
if (disc_number > 1 && name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos
&& name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)

View File

@ -73,6 +73,7 @@ GameListItem::GameListItem(const std::string& _rFileName)
, m_ImageWidth(0)
, m_ImageHeight(0)
, m_disc_number(0)
, m_has_custom_name(false)
{
if (LoadFromCache())
{
@ -130,6 +131,44 @@ GameListItem::GameListItem(const std::string& _rFileName)
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
if (!m_has_custom_name)
{
// Attempt to load game titles from titles.txt
// http://www.gametdb.com/Wii/Downloads
std::ifstream titlestxt;
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in);
if (!titlestxt.is_open())
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "wiitdb.txt", std::ios::in);
if (titlestxt.is_open() && GetUniqueID().size() >= 4)
{
while (!titlestxt.eof())
{
std::string line;
if (!std::getline(titlestxt, line) && titlestxt.eof())
break;
const size_t equals_index = line.find('=');
std::string game_id = m_UniqueID;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD)
game_id.erase(game_id.size() - 2);
if (line.substr(0, equals_index - 1) == game_id)
{
m_custom_name = StripSpaces(line.substr(equals_index + 1));
m_has_custom_name = true;
break;
}
}
titlestxt.close();
}
}
}
if (!IsValid() && IsElfOrDol())
@ -200,12 +239,10 @@ void GameListItem::DoState(PointerWrap &p)
bool GameListItem::IsElfOrDol() const
{
const std::string name = GetName();
const size_t pos = name.rfind('.');
const size_t pos = m_FileName.rfind('.');
if (pos != std::string::npos)
{
std::string ext = name.substr(pos);
std::string ext = m_FileName.substr(pos);
std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
return ext == ".elf" || ext == ".dol";
@ -290,17 +327,18 @@ std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
std::string GameListItem::GetName() const
{
if (m_has_custom_name)
return m_custom_name;
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
if (name.empty())
{
std::string ext;
if (!name.empty())
return name;
// No usable name, return filename (better than nothing)
SplitPath(GetFileName(), nullptr, &name, &ext);
return name + ext;
}
return name;
// No usable name, return filename (better than nothing)
std::string ext;
SplitPath(GetFileName(), nullptr, &name, &ext);
return name + ext;
}
std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const

View File

@ -78,6 +78,9 @@ private:
int m_ImageWidth, m_ImageHeight;
u8 m_disc_number;
std::string m_custom_name;
bool m_has_custom_name;
bool LoadFromCache();
void SaveToCache();