Commit Graph

19397 Commits

Author SHA1 Message Date
Michael Maltese 546fa628fb LogManager: remove per-container verbosities 2017-07-07 16:44:38 -07:00
Michael Maltese 26aa9f88a4 LogManager: clean up header 2017-07-07 16:44:38 -07:00
Niels Boehm ee9fb47c53 Fix date and time handling for custom RTC in WX.
The actual problem was combining the values from the date and time
pickers incorrectly. The uninteresting parts of the returned wxDateTime
need to be ignored and the WX documentation says so for the time picker.

I also cleaned up the handling of both widgets a bit, removing redundant
member variables in the process, in order to not risk correctness.
2017-07-07 17:12:05 +02:00
Leo Lam c941cd6aa9 Merge pull request #5753 from ZirconiumX/master
Explain what Yes/No means in an assert window
2017-07-07 16:56:21 +02:00
Leo Lam ff9f271edc Merge pull request #5756 from spycrab/qt_sysmenu
Qt: Implement "Load System Menu"
2017-07-07 16:51:53 +02:00
John Pansera 72c573f6dc Fix Forecast Channel 2017-07-06 20:28:33 -04:00
spycrab 2cf0228ada Qt: Implement sysmenu booting 2017-07-06 21:27:31 +02:00
spycrab 3a27d60937 Qt: Add "Load System Menu" option to menubar 2017-07-06 19:48:10 +02:00
Jules Blok 8476d0271d PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
2017-07-05 22:43:39 +02:00
Jules Blok b485329353 D3DBase: Set the monoscopic flag when we don't use stereoscopy. 2017-07-05 22:43:39 +02:00
Jules Blok 1f2d43c870 Vulkan: Implement Quad-Buffered stereoscopy support. 2017-07-05 22:43:39 +02:00
Jules Blok f3508742ac OGL: Support Quad-Buffered stereoscopy. 2017-07-05 22:43:39 +02:00
Jules Blok 2ab068d3f2 D3DBase: Always create a stereo swapchain. 2017-07-05 22:43:39 +02:00
Jules Blok 383645a4b1 VideoConfigDiag: Rename Quad-Buffer to HDMI 3D.
This 3D mode is often associated with the HDMI 1.4a standard,
so this name is more helpful to users with such a setup.
2017-07-05 22:43:39 +02:00
Jules Blok 179602e921 D3D: Add quad-buffer stereoscopy support. 2017-07-05 22:43:39 +02:00
Jules Blok 6863abb31d D3DBase: Switch to a flip-model swap chain. 2017-07-05 22:43:39 +02:00
Jules Blok c399e2bc40 D3DBase: Upgrade to DXGI 1.2.
This effectively drops for Vista and Windows 7 without the Platform Update in this backend.
2017-07-05 22:43:39 +02:00
Dan Ravensloft 982663c728 Explain what Yes/No means in an assert window
It's a bit confusing to get a yes/no dialogue box without any indication
of what yes or no will do in this situation, so add a short explanatory
sentence.
2017-07-05 20:00:52 +00:00
JosJuice 421a2c5776 Merge pull request #5750 from AwesomeMarioFan/master
IOS: Add IOS4v3 Constants
2017-07-05 21:01:31 +02:00
John Pansera f7017b2992 IOS: Add IOS4v3 Constants
Fix indentation
2017-07-05 14:10:20 -04:00
Leo Lam 24f05f14f2 Merge pull request #5752 from leoetlino/to_string
Replace StringFromInt with std::to_string
2017-07-05 17:36:07 +02:00
Léo Lam 90f8265497 Replace StringFromInt with std::to_string
Updated version of #47. Android should support to_string now that
we use a modern version of libc++ when building.
2017-07-05 13:49:33 +02:00
JosJuice 78217532e5 VolumeWii: Defer loading tickets, TMDs and keys until when needed
This should make building the game list cache a tiny bit
faster, since we won't have to read anything from
partitions other than the game partition.
2017-07-04 21:31:24 +02:00
JosJuice 2c7e93f3b8 Common: Add a Lazy type 2017-07-04 20:58:03 +02:00
JosJuice 93e9740683 Drop unnecessary check from FileSystemGCWii::FindFileInfo
If the current file_info is a file, the ranged for loop will
run 0 times, and we'll reach the last line of the function.
2017-07-04 20:40:32 +02:00
JosJuice 6a31d2598e Support leading slashes in FileSystemGCWii::FindFileInfo 2017-07-04 20:40:08 +02:00
Leo Lam 60ee0b2913 Merge pull request #5745 from JosJuice/partition-map
VolumeWii: Change the format of partition maps
2017-07-04 19:31:21 +02:00
JosJuice 333b6d99d2 VolumeWii: Change the format of partition maps
Having a separate map for each type of data is a bit unnecessary.
2017-07-04 16:20:13 +02:00
Leo Lam cf79ff2366 Merge pull request #5738 from spycrab/qt_fix_ampersand
Qt: Fix ampersands not displaying properly in mapping windows
2017-07-04 15:31:36 +02:00
spycrab 36fe1a5415 Qt: Fix ampersands not displaying properly in mapping windows 2017-07-04 15:26:10 +02:00
Leo Lam e0b94b55b8 Merge pull request #5651 from JosJuice/new-disc-extraction
Use new format for disc extraction
2017-07-04 13:46:18 +02:00
Leo Lam aa1d750f30 Merge pull request #5664 from ligfx/removesettings
DolphinQt2: replace Settings with SConfig where possible
2017-07-04 13:45:21 +02:00
Leo Lam 365892c61c Merge pull request #5667 from ligfx/cleanupdspdisassembler
DSPDisassembler: various code cleanups
2017-07-04 13:43:45 +02:00
Leo Lam 5a41bfaf6f Merge pull request #5740 from Starsam80/qt-size
Qt: Don't force a minimum size for the main window
2017-07-04 13:39:44 +02:00
Starsam80 4d56951d3b
Qt: Remove border from game list 2017-07-02 17:25:46 -06:00
Starsam80 3eac4b6c9d
Qt: Don't force a minimum size for the main window 2017-07-02 16:20:37 -06:00
Leo Lam 0f9ae6d361 Merge pull request #5731 from mimimi085181/terminate-background-input
Disable Background Input when Background Input is disabled
2017-07-01 16:49:15 +02:00
JosJuice 0588a76830 DolphinWX: Fix inconsistent region name for online system update
This was inconsistent with the other three regions
and with DolphinQt2.
2017-07-01 16:40:07 +02:00
mimimi085181 b6ada2b633 Disable Background Input when Background Input is disabled
Only remaining issue is that clicking on the titlebar of the window, to give it focus, is already interpreted as input. But clicking on the window in the task bar, or using alt tab works to get back, without causing an input event.
2017-06-30 16:17:29 +02:00
Michael Maltese 7dab92d8b5 DSPDisassembler: fail when buffer too large 2017-06-30 01:47:02 -07:00
Michael Maltese 1d0185d7d5 DSPDisassembler: remove unused base_addr parameter 2017-06-30 01:47:02 -07:00
Michael Maltese 2564823522 DSPDisassembler: cleanup disassembler text handling 2017-06-30 01:47:02 -07:00
Michael Maltese 0f98cd636b DSPDisassembler: remove unused labels member from dspdisassembler 2017-06-30 01:47:02 -07:00
Michael Maltese 54ef5299bb DSPDisassembler: remove UnkOps.txt write on destruction 2017-06-30 01:47:01 -07:00
Michael Maltese 391c7319f5 DSPDisassembler: get rid of double-pass and temp file 2017-06-30 01:47:01 -07:00
Starsam80 ed0ba7ef28
Qt: Don't show the Qt "What's this" button 2017-06-29 18:52:53 -06:00
Michael Maltese d0fdb9f149 DolphinQt2: replace Settings with SConfig where possible
Changes:
- `ShowDevelopmentWarning` is now under the '[Interface]' group in
  Dolphin.ini, with other interface-related settings. So, whoever uses
  DolphinQt will have to edit that manually again. Sorry!
- Game search paths and the last file are now shared properly with
  DolphinWX
- Qt-only preferences like "Preferred View: list/table" are now
  stored using the platform's native settings storage, rather than in
  UI.ini
2017-06-29 17:17:32 -07:00
Michael Maltese 21fa010bb6 Remove CoreAudio audio backend
Cubeb handles everything the CoreAudio backend can, plus supports DPL2.
2017-06-29 16:53:20 -07:00
Mat M 898bbffaa7 Merge pull request #5724 from JonnyH/WIP/fix-some-ODR-warnings
Fix some GCC ODR warnings
2017-06-29 18:48:47 -04:00
Jonathan Hamilton e66e034419 Fix some GCC ODR warnings
struct GekkoOPTemplate was implemented differently in different
compilation units, which breaks the ODR and could end up causing issues
as symbols exported from one compilation unit could end up being used by
another even if they have different implementations.

This puts them in an anonymous namespace, restricting any generated
symbols to the single compilation unit.
2017-06-29 12:21:32 -07:00
JosJuice 5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
Niels Boehm 68198d6c32 Make one log font monospaced for all platforms.
The MonoSpaceFont of the LogWindow was using a Windows native way to
specify a font name.

Now it's using wxFONTFAMILY_TELETYPE.

On Win32 it will additionally request the specific font name "Consolas",
so it doesn't use ugly "Courier New". I pilfered that specialization
from Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp.
2017-06-29 07:05:15 +02:00
JosJuice a59edfe8cf FilesystemPanel: Put partitions in separate folders when extracting all partitions 2017-06-28 22:25:27 +02:00
JosJuice 478c4fd1f3 FileSystemGCWii: Use DiscExtractor's FST offset/size functions 2017-06-28 22:25:09 +02:00
JosJuice 1b6506f4e8 DiscExtractor: Add support for more things to extract 2017-06-28 22:24:33 +02:00
JosJuice 94b18bfb07 FilesystemPanel: Replace Extract Apploader/DOL with Extract System Data
Because having one option for each thing to extract is
going to be way too many options once I add support for
more things to extract.
2017-06-28 22:23:10 +02:00
JosJuice 0b068d84d5 FilesystemPanel: Overhaul the right-click menu 2017-06-28 22:23:01 +02:00
JosJuice 2ca5f1dec8 FilesystemPanel: Handle root correctly in BuildFilePathFromSelection
This was unnecessary in the past but is necessary
for the next commit.
2017-06-28 22:22:50 +02:00
JosJuice 39ff203c1e DiscExtractor: Don't create extra folders when extracting a folder
Before, if you extracted a directory like /map/Final/Release/,
Dolphin would create the nested folders map, Final and Release
in the output directory and put the files in Release instead of
just putting the files directly in the output directory.
2017-06-28 22:22:41 +02:00
JosJuice 6d51992648 Move ExtractDir from FilesystemPanel to DiscExtractor 2017-06-28 22:22:31 +02:00
JosJuice 5778e8bdba FilesystemPanel: Refactor partition name stripping 2017-06-28 22:22:22 +02:00
JosJuice baf3a3b188 DiscExtractor: Don't hardcode names in ExportApploader and ExportDOL 2017-06-28 22:22:13 +02:00
JosJuice 89c901780e DiscScrubber: Deduplicate code for writing to file 2017-06-28 22:22:04 +02:00
JosJuice 1f31390b54 DiscExtractor: Improve error handling 2017-06-28 22:21:55 +02:00
JosJuice a17272c146 DiscExtractor: Minor cleanup 2017-06-28 22:21:48 +02:00
JosJuice d06b532150 DiscIO: Move parts of Filesystem to the new file DiscExtractor 2017-06-28 22:21:23 +02:00
JosJuice 23bb029250 DiscIO: Add convenience methods IsDisc and IsWii for Platform enum 2017-06-28 21:46:43 +02:00
spycrab 4d37190327 Make Visual Studio happy 2017-06-28 20:42:01 +02:00
spycrab 04bb6b3d59 Qt/GraphicsSettings: Implement hacks tab 2017-06-28 20:42:01 +02:00
spycrab 0b9f0d44e6 Qt/GraphicsSettings: Implement software rendering tab 2017-06-28 20:42:01 +02:00
spycrab 6598c23d0e Qt/GraphicsSettings: Implement general tab 2017-06-28 20:42:01 +02:00
spycrab e64a2d4e09 Qt/GraphicsSettings: Implement enhancements tab 2017-06-28 20:41:50 +02:00
spycrab b6690b274b Qt/GraphicsSettings: Implement advanced tab 2017-06-28 20:14:38 +02:00
spycrab 908e1e9aba Qt: Implement graphics window and controls 2017-06-28 20:14:38 +02:00
spycrab 1b1ab3119a Qt: Add Graphics option to tool bar 2017-06-28 20:13:37 +02:00
spycrab 7c97c14eba UICommon: Move Wx Graphics Settings functions 2017-06-28 20:13:37 +02:00
Léo Lam 4dcfa5371a IOS/ES: Don't open store in rw mode in WriteNewCertToStore
Causes different issues on different platforms.

r+b is broken on Windows for some reason.
a+b is broken on macOS.
2017-06-28 11:23:08 +02:00
Léo Lam 1a6b5ca36a Qt: Add menu item to perform online update 2017-06-28 11:23:08 +02:00
Léo Lam f06367febc WX: Add menu item to perform online update 2017-06-28 11:22:10 +02:00
Léo Lam 42d217b9a8 WiiUtils: Add an online updater
While setting up a proper NAND for Wii emulation has become much easier
now that disc and online system updates work, they still require users
to have a recent disc game, certificates extracted from IOS or a NAND
dump for online updates to work and to really get all system titles.

This commit adds the ability to do an online update right from
Dolphin itself, which solves that usability issue.
2017-06-28 11:22:10 +02:00
Léo Lam 0c7b9570b4 Move WiiUtils to Core
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.

And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
Leo Lam 7454a20f4f Merge pull request #5707 from leoetlino/content-table
IOS/ES: Fix content table handling
2017-06-28 10:42:59 +02:00
Leo Lam 72bde53f9f Merge pull request #5713 from Tilka/pool_edge
GameSettings: enforce real XFB for Pool Edge
2017-06-28 10:29:43 +02:00
shuffle2 17fe293981 Merge pull request #5715 from JosJuice/non-ascii-dofilesearch
Fix DoFileSearch for non-ASCII paths on Windows
2017-06-28 01:01:43 -07:00
JosJuice 98b0d8a119 Fix DoFileSearch for non-ASCII extensions on Windows
We don't use non-ASCII extensions for anything right now,
but we might as well fix this.
2017-06-28 09:50:02 +02:00
JosJuice 6f98915c32 Fix DoFileSearch for non-ASCII paths on Windows
It didn't work when there were non-ASCII characters
in the directories argument, but it worked fine with
non-ASCII characters in names of found files and folders.
2017-06-28 09:48:28 +02:00
Tillmann Karras ad51311dbf Fix GCC warnings 2017-06-28 01:12:13 +01:00
Jules Blok 4a7b96c93a FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Fixes typo in commit 56fe938366.
2017-06-27 23:42:42 +02:00
shuffle2 951f6400fb Merge pull request #5706 from JosJuice/more-gamelist-speedup-followup
More follow-up for the gamelist speedup PR
2017-06-27 12:36:16 -07:00
JosJuice 7992c786b9 Fix references to CACHE_REVISION in DiscIO comments
The ISOFile.cpp one has been moved, and the GameFile.cpp one isn't
used for anything because DolphinQt2 doesn't support caching yet.
2017-06-27 21:32:14 +02:00
JosJuice a6471234a2 FileSearch: Use strcasecmp in non-std code
Because why should only Windows get in on the FileSearch speedup fun?
(Not that this fixes the slowness of File::ScanDirectoryTree...)
2017-06-27 21:32:07 +02:00
JosJuice caf6087766 GameListItem: Rename m_banner to m_volume_banner
I want to clarify that it isn't used for PNG banners.
2017-06-27 21:31:37 +02:00
JosJuice 89716025da GameListItem: Reduce levels of indentation 2017-06-27 21:29:56 +02:00
shuffle2 0ea17dafd9 Merge pull request #5710 from leoetlino/more-wiiroot-fixes
Remove unnecessary WiiRoot inits/shutdowns
2017-06-27 12:05:38 -07:00
shuffle2 d19e1ed4bf Merge pull request #5705 from JosJuice/strerror-r-version
Try to make sure that we have the XSI version of strerror_r
2017-06-27 11:49:26 -07:00
shuffle2 f1425a0c60 Merge pull request #5652 from spycrab/qt_audio
Qt/Settings: Implement Audio tab
2017-06-27 11:46:14 -07:00
shuffle2 9e1977e129 Merge pull request #5685 from spycrab/qt_dragndrop
Qt: Implement gamelist drag and drop
2017-06-27 11:44:06 -07:00
Léo Lam ff83b93949 Remove unnecessary WiiRoot inits/shutdowns
* IOS: WiiRoot shutdown was moved to HW.

* Movie: Don't call UpdateWantDeterminism() if we're not running yet,
  because this will automatically be done during the boot process.
  Not doing this will result in two NANDs being created.
2017-06-27 20:43:39 +02:00
shuffle2 ffe4135d77 Merge pull request #5708 from leoetlino/once
Initialise WiiRoot once per emulation session
2017-06-27 11:41:34 -07:00
shuffle2 2579a7c03d Merge pull request #5607 from leoetlino/logging-fix
Logging fixes
2017-06-27 11:40:26 -07:00
shuffle2 ce4d514542 Merge pull request #5631 from LAGonauta/openal-real-latency
Fixed latency setting and cleaned-up OpenAL backend
2017-06-27 11:31:16 -07:00
spycrab ba3df3db05 Qt/Settings: Implement audio pane 2017-06-27 20:25:38 +02:00
spycrab feb67a3953 Qt: Fix emulation not returning to its original state when aborting shutdown 2017-06-27 18:06:27 +02:00
spycrab 15243093c4 Qt: Implement missing settings 2017-06-27 17:32:43 +02:00
Léo Lam f5ef060b21 Initialise WiiRoot once per emulation session
This removes unnecessary initialisations which would cause issues in
determinism mode.
2017-06-27 15:44:17 +02:00
Léo Lam da5a7fcc63 IOS/ES: Fix content table handling
This is larger than I thought I would be, but unfortunately it's quite
hard to split fixes like this when the handling is wrong in tons of
different places.

The content table is limited in size. It can only hold 16 entries.
Three consequences:

* Since the table cannot grow indefinitely, instead of using a std::map
  we use a std::array as we should.

* Remove a hack where the CFD was cleared back to 0 on IPC close (wtf?)

* The CFD now doesn't keep increasing to infinity. It's unknown if this
  would fix anything at all, but some issues in the past were caused
  by CFDs being excessively large.

Other minor changes:

* Simplify save state logic.

* Keep track of the UID like ES does. Not sure how useful this is, but
  we can do this very easily so why not.

* Remove the guesswork and use the actual error codes.

* Add more error checking to make Dolphin less likely to crash.

Something that should be done in the future: deduplicate the filesystem
logic. Something that takes one line in the actual ES code takes
10+ lines in our implementation... while duplicating the FS logic...
This will likely harder to fix though, so I'm leaving that
for another time.
2017-06-27 15:37:00 +02:00
LAGonauta db7bb3bda8 Swapped C-style arrays to std::array
Also changed C-Style casts to static_cast
2017-06-27 07:12:15 -03:00
LAGonauta 9eb209c214 Removed redundant conversion to float when playing back stereo. 2017-06-27 07:10:32 -03:00
lfsafady 75af792070 Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
2017-06-27 07:08:43 -03:00
lfsafady d9d51fe0c4 Renamed some variables to the current coding standard and some to better
fit what they really are.
2017-06-27 07:08:43 -03:00
JosJuice 5b7f99e57a Try to make sure that we have the XSI version of strerror_r 2017-06-27 11:59:39 +02:00
LAGonauta 8fd1af6783 Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
JosJuice b9499441ee GameListItem: Fix comment about PNG banners for volumes
f16599f quietly dropped the ability to set custom banners for volumes.
2017-06-27 11:30:27 +02:00
JosJuice 691b676145 GameListItem: Fix minor naming style violation 2017-06-27 11:28:55 +02:00
JosJuice e73de25a9e GameListCtrl: Put CACHE_REVISION in .cpp file
Reduces the number of files that have to be recompiled
when changing the cache revision.
2017-06-27 11:27:36 +02:00
shuffle2 94ba78d717 Merge pull request #5614 from ligfx/qtinputmappingrandomcleanups
DolphinQt: small input mapping code cleanups and fixes
2017-06-27 01:57:26 -07:00
shuffle2 540ee18966 Merge pull request #5699 from JosJuice/wx-custom-titles
DolphinWX: Sync custom title changes on game list rescan
2017-06-27 01:48:22 -07:00
JosJuice 7d801d61dc DolphinWX: Use std::move when committing in GameListItem 2017-06-27 10:21:33 +02:00
spycrab 2a1d18444f Qt: Implement gamelist drag and drop 2017-06-27 10:18:15 +02:00
shuffle2 599a235a19 Merge pull request #5691 from ligfx/openalonlywindowsdynamic
OpenAL: only enable on Windows + dynamically load DLL
2017-06-27 01:18:06 -07:00
shuffle2 0f3ee2f209 Merge pull request #5700 from leoetlino/title-key
ESFormats: Minor changes
2017-06-27 01:02:42 -07:00
Michael Maltese 749889236d OpenALStream: remove commented-out ALC_REFRESH code 2017-06-27 00:06:14 -07:00
Michael Maltese 8e849b1595 Remove OpenAL DLL from Externals 2017-06-27 00:06:14 -07:00
Michael Maltese c882d52f4a OpenAL: load DLL dynamically 2017-06-27 00:06:14 -07:00
Michael Maltese 18e70cdf91 Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
Michael Maltese 42ea1c8ecf OpenAL: remove aldlist.cpp 2017-06-27 00:06:13 -07:00
Michael Maltese 32470ef284 clean up OpenALStream::Start() 2017-06-27 00:06:13 -07:00
Michael Maltese 56961f5561 OpenALStream: don't include headers if not building 2017-06-27 00:06:13 -07:00
Michael Maltese 033492717c BlockingLoop: fix unhandled enum value warning
Fixes compiler warning:

```
Source/Core/Common/BlockingLoop.h:212:13: warning: enumeration value 'kNonBlock' not handled in switch [-Wswitch]
    switch (mode)
            ^
```
2017-06-26 23:34:33 -07:00
JosJuice 0ac1562fbd DolphinWX: Load EmuState and custom name for actual discs 2017-06-27 08:29:57 +02:00
JosJuice d5bf6f1bbc DolphinWX: Sync custom title changes on game list rescan 2017-06-27 08:29:48 +02:00
Léo Lam 9f08534a47 IOS: Reuse IOSC instance when possible
Changes ESFormats to take an IOSC instance instead of creating its own
temporary instance unnecessarily.
2017-06-27 00:01:20 +02:00
Léo Lam 6d821de2b9 IOS: Use a std::array for the title key instead of vector
The title key is always 16 bytes, so it doesn't make sense to make it
a std::vector.
2017-06-27 00:01:20 +02:00
Michael Maltese b2c9d6d217 Rename CMixer to Mixer 2017-06-26 15:01:07 -07:00
Leo Lam aa020040f6 Merge pull request #5681 from spycrab/qt_safeshutdown
Qt: Implement safe shutdown
2017-06-26 21:55:27 +02:00
spycrab 6688e66c60 Qt: Implement safe shutdown 2017-06-26 21:47:32 +02:00
shuffle2 7d60f03acb Merge pull request #5687 from shuffle2/wx-cache
DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:40:40 -07:00
Shawn Hoffman f51df62344 DolphinWX: properly sync EmuState and banner changes. 2017-06-26 12:35:40 -07:00
Leo Lam 0ace7fd8f3 Merge pull request #5694 from leoetlino/dolphin-drm
Refuse to launch the shop with default credentials
2017-06-26 21:31:32 +02:00
Leo Lam f399ca984f Merge pull request #5692 from JosJuice/titledatabase-override
TitleDatabase: Let user files override sys files
2017-06-26 21:30:49 +02:00
shuffle2 02690d5d7c Merge pull request #5693 from JosJuice/filesearch-minor-changes
FileSearch: Minor changes
2017-06-26 11:44:44 -07:00
Léo Lam 70828916e6 IOS/ES: Refuse to launch the shop with default credentials
Prevents... misusing the shop.

We are not legally obliged to do this, but let's not make piracy
any easier.
2017-06-26 20:30:13 +02:00
spycrab 2de31317e9 UICommon: Move TriggerSTMPowerEvent() from Wx 2017-06-26 16:28:39 +02:00
Léo Lam 860f07f5a1 IOS/ES: Expose GetDeviceId 2017-06-26 15:18:01 +02:00
Léo Lam 60c6fbe9cc Add CommonTitles.h for common Wii title IDs 2017-06-26 15:17:55 +02:00
JosJuice 1fc5eae5bd FileSearch: Add a static_assert for the preferred separator 2017-06-26 11:50:10 +02:00
JosJuice 382356627a FileSearch: Check isDirectory in the non-Windows code
c5fa470 made the extension check discard directories, but
only in the new code that currently only is used on Windows.
Let's add an equivalent check in the old code so that the
behavior is consistent across platforms.
2017-06-26 11:44:23 +02:00
JosJuice 642e3db3c5 TitleDatabase: Add more information to a comment 2017-06-26 11:25:58 +02:00
JosJuice ee66c562ab TitleDatabase: Let user files override sys files
This seems like an oversight in the old code, because
what's the point of loading user files if the titles
in them are going to be ignored for nearly all games?

This commit fixes the issue by making the first LoadMap
variant not overwrite entries and making the constructor
do everything in the opposite order. An alternative solution
would be to make the second LoadMap variant overwrite entries.
2017-06-26 11:14:27 +02:00
Markus Wick 99b1735424 Merge pull request #5660 from shuffle2/unblock-blockingloop
Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
2017-06-26 10:23:21 +02:00
Shawn Hoffman ed8f293b4f Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
Shawn Hoffman 1634f0cf5e Use CompareStringOrdinal in DoFileSearch instead of _wcsicmp 2017-06-25 16:47:46 -07:00
shuffle2 88b442e1a8 Merge pull request #5678 from shuffle2/win-qt-vcxproj
Windows/Qt: Make maintaining VS files easier.
2017-06-25 15:10:23 -07:00
JosJuice be162a3316 FileSearch: Remove unnecessary function 2017-06-25 13:21:25 +02:00
shuffle2 991062093b Merge pull request #5682 from MerryMage/SCMRevGen
SCMRevGen: Use DisableFastUpToDateCheck
2017-06-24 10:44:53 -07:00
MerryMage 11a03e7dd2 SCMRevGen: Use DisableFastUpToDateCheck 2017-06-24 17:34:21 +01:00
JosJuice b440dbd998 FileSystemGCWii: Use case insensitive comparison in FindFileInfo
This was a regression in f49b64c. Some games seem to name the
banner file OPENING.BNR instead of opening.bnr.

Should fix https://bugs.dolphin-emu.org/issues/10354
2017-06-24 14:06:31 +02:00
Shawn Hoffman 311740b587 msvc/qt: list missing headers 2017-06-24 01:52:49 -07:00
Shawn Hoffman 2cf4ce1785 msvc\qt: get rid of .filters; just display directory structure. 2017-06-24 01:52:49 -07:00
Tillmann Karras c8255092d7 Fix warnings 2017-06-24 01:41:58 +01:00
Shawn Hoffman a66b747366 DolphinWX: show simple message about scanning in statusbar. 2017-06-23 17:25:53 -07:00
Shawn Hoffman c5fa470ad8 replace DoFileSearch with optimized version 2017-06-23 17:25:53 -07:00
Shawn Hoffman f16599f4a8 DolphinWX: defer gamelist scanning and switch to single-file cache. 2017-06-23 17:25:53 -07:00
Shawn Hoffman 79961b6f76 GameListCtrl: minor cleanup 2017-06-23 17:25:53 -07:00
Shawn Hoffman 668c6b5ce9 DolphinWX: rename CGameListCtrl -> GameListCtrl 2017-06-23 17:25:52 -07:00
shuffle2 1bd177561b Merge pull request #5663 from leoetlino/import-fix
IOS/ES: Fix import sanity check
2017-06-23 17:04:26 -07:00
shuffle2 d715e740b5 Merge pull request #5669 from JosJuice/boottopause-false
Don't enable Boot to Pause by default in the debugger
2017-06-23 17:02:03 -07:00
sephiroth99 22e1a3c09f DolphinQt2: fix compile error with analytics disabled
Some ifdefs were missed around two lines related to analytics in
GeneralPane.
2017-06-23 19:09:45 -04:00
JosJuice 7ebd324fe7 Don't enable Boot to Pause by default in the debugger
This behavior is useful sometimes, but it's not always useful,
and it can be rather confusing if you're not aware of it.
2017-06-23 16:05:27 +02:00
Shawn Hoffman 38b61edaa5 Qt/Windows: Properly link against qtmain. 2017-06-23 00:46:13 -07:00
Léo Lam a3fdda1675 IOS/ES: Fix import sanity check
The sanity check runs *before* finalising the import, so at that time
the whole title directory is still in /import and not in /title.
This means we should check for contents there, not in /title. Whoops.
2017-06-22 23:41:01 +02:00
Niels Boehm 56158ca176 Replace MMU mask tests with dedicated function.
The efficient function (that is nearly the same as
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2)
replaces one loop based instance (which also reused the xx variable
afterwards, whereas it should have used htabmask instead) and one
instance using the population count a.k.a. Hamming weigth.
2017-06-22 20:22:53 +02:00
Niels Boehm df82adca43 Add function testing whether a bitmask is valid.
This one verifies bitmasks where low bits are set to 1 (hence the name).
Any stray 0 among the lower ones or any stray 1 among the higher zeros
renders the mask invalid.

The edge cases of all zeros and all ones are considered valid masks.

It uses an efficient implementation. It's the counterpart of
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2
2017-06-22 20:22:53 +02:00
shuffle2 e30484e8a7 Merge pull request #5653 from Starsam80/qt-remove-settings-warning
Qt: Remove the warning in the settings window
2017-06-21 20:24:31 -07:00
shuffle2 1c741adcc6 Merge pull request #5658 from leoetlino/async
WX: Use std::future for checking disc integrity
2017-06-21 20:22:02 -07:00
shuffle2 09edd62cce Merge pull request #5650 from leoetlino/check-contents
IOS/ES: Add some sanity checks to ImportTitleDone
2017-06-21 20:13:44 -07:00
shuffle2 f65fe3efbd Merge pull request #5646 from Starsam80/cert-import-fixes
NANDImporter: Improve certificate extraction
2017-06-21 20:12:57 -07:00
Léo Lam 9d70b894bf WX: Use std::future for checking disc integrity
Simpler, and puts the call to CheckIntegrity right where it should be,
instead of being hidden somewhere in a thread class.

This also makes it more obvious what we're getting from the async task.

Oh, and coincidentally, this fixes a random crash that could occur
during the check. I'm not sure why.
2017-06-21 11:08:07 +02:00
Tillmann Karras e504da6f04 DSPHLE: add a few comments 2017-06-21 07:07:10 +01:00
Tillmann Karras b2a3827ecb DSPHLE: fix volume in NTSC IPL ucode 2017-06-21 06:57:58 +01:00
Starsam80 74df52fb2c
Qt: Remove the warning in the settings window 2017-06-20 18:58:47 -06:00
Tillmann Karras 578ae3c8a1 DSPHLE: the light protocol has no sine table
The sine table is only used for Dolby mixing which the light protocol
doesn't support.
2017-06-20 22:00:27 +01:00
Tillmann Karras a46430851d DSPHLE: the IPL PAL ucode's 0xC command is a nop 2017-06-20 22:00:27 +01:00
Tillmann Karras 69027bc488 DSPHLE: add another Japanese IPL checksum
I'm not actually sure it's version 1.2 but it doesn't really matter
anyway.
2017-06-20 22:00:11 +01:00
Leo Lam 3fe8e102fc Merge pull request #5648 from leoetlino/qt-shutdown
Qt: Fix emulation stopped signal
2017-06-20 21:14:13 +02:00
Léo Lam 3613f33c9b IOS/ES: Make sure all contents are imported
This adds a check to ImportTitleDone to make sure all required contents
that are listed in the TMD have been imported before allowing to finish
the import. Not checking for this could allow titles to be left in an
inconsistent state.
2017-06-20 20:12:50 +02:00
Léo Lam 4d08e90f26 IOS/ES: Block ImportTitleDone if there's a content import 2017-06-20 11:57:00 +02:00
Anthony b584d2797f Merge pull request #5508 from ligfx/qtresizerenderwidget
DolphinQt2: allow resizing RenderWidget/fix fullscreen
2017-06-19 12:26:18 -07:00
Léo Lam fb135c99e3 Qt: Fix emulation stopped signal
Same old bug as in WX. The core is not shut down until the on stopped
callback is invoked.
2017-06-19 21:24:32 +02:00
shuffle2 74cab88a8c Merge pull request #5618 from lioncash/fifo
FifoRecorder: Don't allocate ~100.7MB on program startup
2017-06-19 08:02:51 -07:00
Leo Lam 1be10e7ebc Merge pull request #4940 from sjnewbury/wiimote-connect
Retry opening of wiimote channels on initial failure
2017-06-19 10:56:09 +02:00
Steven Newbury e9a696b160 Retry opening of wiimote channels on initial failure #5997
There seems to be a race condition between a peripheral device
connecting to the bluetooth controller and it being ready to use.
It's very short and it depends upon the controller, some appear to
connect synchronously and block until the device is ready, others
report the device upon discovery but do not allow communication straight
away. I don't know which is the correct behaviour, or whether it depends
on the peripheral, controller or both. Anyway, Dolphin waits for a
remote to appear and immediately attempts to open the communication
channels, this can fail because the device isn't ready yet, delay, try
again, and it works.

There are other (unlikely) chances the device is busy at random
moments after this initial race condition so it loops around try to
reconnect.

This was inspired by an earlier patch, see here:
https://bugs.dolphin-emu.org/issues/5997#note-20

I can confirm that it works perfectly for me on a bluetooth
controller where otherwise it's impossible to connect (Dell 380
Bluetooth 4.0).
2017-06-19 09:22:04 +01:00
Starsam80 5399311a13
NANDImporter: Improve certificate extraction 2017-06-19 01:23:58 -06:00
Lioncash 82c66e2bab FifoRecorder: Don't allocate ~100.7MB on program startup
So, a FifoRecorder instance is instantiated as a file-local variable and
used as a singleton (ugh). Most users likely don't regularly use the
FIFO player/FIFO recorder, so this is kind of a substantial waste of
memory.

FifoRecorder's internal RAM and ExRAM vectors are 33554432 and 67108864
bytes respectively, which is around 100.66MB in total.

Just on the game list view on a clean build with nothing loaded, this
knocks debug build memory usage down from ~232.4MB to ~137.5MB, and
release build memory usage down from ~101MB to ~5.7MB.
2017-06-19 02:47:26 -04:00
Lioncash 59a947d41d AbstractTexture: Return config by const reference
Returning by const value isn't really necessary (and usually an indicator const reference was intended).
2017-06-18 23:38:42 -04:00
Lioncash 07cddf6f7f AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
Lioncash 0c57543205 VideoCommon: Fix VS filter for AbstractTexture.cpp
This would cause failures when building with VS.
2017-06-18 22:58:02 -04:00
shuffle2 f06e233d49 Merge pull request #5616 from ligfx/qtfocuseventtowindowactivation
DolphinQt2: FocusEventFilter -> WindowActivationEventFilter
2017-06-18 16:34:03 -07:00
shuffle2 b59eb76786 Merge pull request #5641 from leoetlino/analytics-timeout
Analytics: Set the timeout to 5 seconds
2017-06-18 16:33:18 -07:00
Michael Maltese f7e2b8dab7 DSPCore: replace 'GC' with 'GameCube' in messages 2017-06-18 15:43:02 -07:00
Michael Maltese 9de2934aae DSPCore: remove message that the free ROM doesn't work with IPL
The GameCube IPL sounds the same when using the free ROM as it does when
using the official ROM (and in Audacity, I couldn't visually distinguish
between the waveforms). It has a reference to an unimplemented function
at 0x8644 which seems to only be used in an inlined version of the CARD
ucode.
2017-06-18 15:43:02 -07:00
Michael Maltese 84808d2e35 DSPCore: update free DSP ROM message for GBA ucode support
The GBA ucode is supported as of #5524 / d51be94.
2017-06-18 15:43:02 -07:00
shuffle2 98b751f810 Merge pull request #5643 from leoetlino/fix-memcpy
IOS/ES: Fix bug in ImportTicket ioctlv handler
2017-06-18 15:37:08 -07:00
Léo Lam 29e8988c90 Analytics: Set the timeout to 5 seconds
3 seconds is sometimes not enough.
2017-06-18 23:16:03 +02:00
Leo Lam 9a1503a75c Merge pull request #5642 from lioncash/chrono
HttpRequest: Use std::chrono for indicating time periods
2017-06-18 23:13:52 +02:00
Léo Lam 961c85bf7c IOS/ES: Fix bug in ImportTicket ioctlv handler 2017-06-18 23:09:30 +02:00
Léo Lam 7222ce78ff SysConf: Don't set "config done" flags by default
This allows the user to go through the Wii Menu first boot setup
screen when they launch the System Menu for the first time.

Most useful on a clean profile, after doing a full system update,
to configure settings like the console country.
2017-06-18 22:32:56 +02:00
shuffle2 5072f4e5c3 Merge pull request #5638 from leoetlino/sysconf
Rewrite SysConf handling
2017-06-18 13:19:11 -07:00
shuffle2 e63c337830 Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
2017-06-18 12:57:05 -07:00
Lioncash 251de89b5c HttpRequest: Use std::chrono for indicating time periods
Allows the use of chrono time points, on top of being more indicative of
time periods used at call sites, if custom timeouts are specified.
2017-06-18 15:48:37 -04:00
Léo Lam d86f020e81 Rewrite SysConf handling
This rewrites the SysConf code for several reasons:

* Modernising the SysConf class. The naming was entirely cleaned up.
  constexpr for constants.

* Exposing less stuff in the header.

* Probably less efficient parsing and writing logic, but much simpler
  to understand and use in my opinion. No more hardcoded offsets.
  No more duplicated code for the initial SYSCONF generation.

* More flexibility. It is now possible to add and remove entries,
  since we rebuild the file. This allows us to stop spamming
  "section not found" panic alerts; we can now use and insert
  default entries.
2017-06-18 16:17:05 +02:00
Tillmann Karras 9a2bef97da JitCache: use SymbolDB names as JIT block names 2017-06-18 06:58:44 +01:00
shuffle2 e9c0535519 Merge pull request #5632 from sepalani/file
File/IOFile: Check _tfopen_s properly
2017-06-17 15:03:10 -07:00
Léo Lam e1990e2645 IOS/ES: Fix title ordering
On a real Wii, the title list is not in any particular order. However,
because of how the flash filesystem works, titles such as 1-2 are
*never* in the first position. We must keep this behaviour, or some
versions of the System Menu may break.
2017-06-17 22:39:08 +02:00
Léo Lam dd8dcdf880 LogManager: Check if listener is valid before using it 2017-06-17 10:39:06 +02:00
Léo Lam a2ad3e14d0 Logging: Remove duplicated code 2017-06-17 10:20:30 +02:00
Léo Lam 100c433261 Logging: Move verbosity setting code to LogManager
No clue why it was in DolphinWX.
2017-06-17 10:20:30 +02:00
Stenzek 68fef47aef Merge pull request #5314 from stenzek/revert-efb-source-truncation
TextureConversionShader: Use integer math for truncating EFB format
2017-06-17 15:21:48 +10:00
Stenzek adebe2239e TextureConversionShader: Use integer math for truncating EFB format 2017-06-17 12:17:09 +10:00
Sepalani b359d82890 File/IOFile: Check _tfopen_s properly 2017-06-17 02:16:58 +01:00
Leo Lam 10beb2aea1 Merge pull request #5628 from JosJuice/updatetitle-encoding
DolphinWX: Fix encoding errors in UpdateTitle
2017-06-16 18:37:59 +02:00
Leo Lam bc9c9b9fe4 Merge pull request #5594 from MerryMage/phack
Cleanup Projection Hack
2017-06-16 18:36:39 +02:00
Leo Lam cc9bd0b0f0 Merge pull request #5625 from leoetlino/fileutil-fixes
FileUtil fixes
2017-06-16 18:31:50 +02:00
JosJuice 4bee7b7605 DolphinWX: Fix encoding errors in UpdateTitle
An implicit conversion from std::string to wxString
was to blame, as usual. Fixes issue 10341.
2017-06-16 17:20:13 +02:00
Léo Lam 6249244c90 IOS/ES: Fix formatting 2017-06-16 16:17:38 +02:00
Léo Lam 6503a9f538 Allow the user to ignore signature issues during WAD import
Improves usability with signature checks.
2017-06-16 16:17:38 +02:00
Léo Lam c08806d107 IOS/ES: Verify containers in GetTMDStoredContents 2017-06-16 16:17:38 +02:00
Léo Lam d77b7ac90e IOS/ES: Verify containers in SetUpStreamKey 2017-06-16 16:17:38 +02:00
Léo Lam 36c5caacf4 IOS/ES: Verify containers in ImportTmd 2017-06-16 16:17:37 +02:00
Léo Lam 54025da00f IOS/ES: Add note about verification in DiVerify
We probably don't want to verify containers there because it might
result in patched/custom games failing the check.
2017-06-16 16:17:37 +02:00
Léo Lam 8a49e1f7db IOS/ES: Verify containers in ImportTitleInit 2017-06-16 16:17:37 +02:00
Léo Lam 719af1aff4 IOS/ES: Verify containers in ImportTicket 2017-06-16 16:17:37 +02:00
Léo Lam 07d83ada39 IOS/ES: Create missing directories at boot
Something that IOS does and that Dolphin doesn't, for whatever reason.
2017-06-16 16:17:37 +02:00
Léo Lam f3bf1d626c IOS/ES: Add helper function ReadCertStore 2017-06-16 16:17:37 +02:00
Léo Lam 88348e2903 IOS/ES: Add VerifyContainer
Will be used from several functions to verify the signatures for
different containers (TMDs, tickets, device signed blobs).

An option was added to disable signature checks, because that could be
useful for people trying to import unsigned stuff.
2017-06-16 16:17:37 +02:00
Léo Lam 34c9bf391e IOS: Correct ES return code names about signatures
-1027 is used when ES cannot find the issuer of a certificate.

-1012 is used when the signature type is invalid.
2017-06-16 15:49:40 +02:00
Shawn Hoffman 1ada68aecd windows: fix handle leak when using continuous scan 2017-06-16 04:00:32 -07:00
Léo Lam 01faa5c852 FileUtil: Use errno for printing errors in IsDirectory
stat() returns an error code in errno on both POSIX compliant
platforms and Windows.

This means we should always use errno instead of GetLastErrorMsg
which uses GetLastError() (Win32) on Windows.
2017-06-16 12:43:41 +02:00
Léo Lam aa63199977 FileUtil: Don't manually strip trailing slashes
POSIX allows one or more trailing slashes for directories.

From POSIX.1-2008, section 3.271 (Base Definitions / Pathname):

> A pathname can optionally contain one or more trailing <slash>
> characters. Multiple successive <slash> characters are considered to
> be the same as one <slash>, except for the case of exactly two
> leading <slash> characters.

On Windows, the extra trailing slashes are ignored for directories too.
2017-06-16 12:31:26 +02:00
Leo Lam 405d2e28ad Merge pull request #5621 from Orphis/d3d_include
d3d: Add missing include
2017-06-16 10:53:56 +02:00
Shawn Hoffman f469d86467 cmake/win32: add CompatPatches 2017-06-15 21:26:40 -07:00
Shawn Hoffman 1210c74955 [windows]: Apply compatibility patches to problematic gamepad vibration drivers.
Move ucrtFreadWorkaround to use the new LdrWatcher.
2017-06-15 21:21:01 -07:00
Florent Castelli 0b504fa046 d3d: Add missing include 2017-06-16 05:52:01 +02:00
Shawn Hoffman e51071a9c5 msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00
Michael Maltese 7c79673d78 MappingButton: make m_block a Common::Flag 2017-06-15 16:15:07 -07:00
Michael Maltese 5b6c8c3ad0 MappingButton: grab and release mouse and keyboard instead of calling parent SetBlockInputs 2017-06-15 16:15:07 -07:00
Michael Maltese 2188ac785a Move MappingWindow::OnDefaultFieldsPressed() to correct file 2017-06-15 16:15:07 -07:00
Michael Maltese 6c73079011 MappingWidget: fix typo and call Update() on bools 2017-06-15 16:15:07 -07:00
Michael Maltese ef563fc032 MappingWidget: call Clear() on numerics and bools 2017-06-15 16:15:07 -07:00
Michael Maltese 94038a1e03 MappingButton: remove GetFirstButtonPress logic 2017-06-15 16:15:07 -07:00
Michael Maltese 5b3b6b7f3d DolphinQt2: FocusEventFilter -> WindowActivationEventFilter 2017-06-15 16:12:05 -07:00
Lioncash dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
Lioncash b003108b8b Core: Add WiimoteCommon headers to the VS project 2017-06-15 18:38:21 -04:00
Leo Lam 8f460a1cda Merge pull request #5611 from JosJuice/reorganize-file-namespace
Reorganize File namespace
2017-06-15 23:28:36 +02:00
JosJuice cf94ce6305 Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
JosJuice f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
Leo Lam 9bc1b652fe Merge pull request #5601 from leoetlino/esformats-additions
ESFormats additions and fixes
2017-06-15 21:32:44 +02:00
Leo Lam 743284d39d Merge pull request #5606 from leoetlino/include
NoGUI: Fix a missing include for Xlib
2017-06-15 21:31:21 +02:00
Leo Lam 09c0a3caaf Merge pull request #2820 from JosJuice/filesystem
Filesystem redesign and performance improvements
2017-06-15 21:24:42 +02:00
MerryMage f8a99ca192 VertexShaderManager: Rename projection hack variables 2017-06-15 16:38:10 +01:00
MerryMage 44f2420517 GraphicsSettings: PH_ZNear and PH_ZFar are std::strings 2017-06-15 16:38:06 +01:00
Léo Lam a370ad5f6d IOS/ESFormats: Fix content map writing
On Windows, this would fail because the file handle wasn't closed.
2017-06-14 23:13:46 +02:00
Léo Lam 8865208571 IOS/ESFormats: Add ParseCertChain
This will be used to avoid duplicating cert chain parsing code.
2017-06-14 22:45:30 +02:00
Léo Lam e29f6e383f IOS/ESFormats: Add CertReader 2017-06-14 22:45:30 +02:00
Léo Lam 90280b3f84 IOS/ESFormats: Remove unused TMDReader function
The ES function that used to make use of it was changed to be more
sane, so GetRawHeader() is now unused and useless.
2017-06-14 22:45:29 +02:00
Léo Lam 6c3069be97 IOS/ESFormats: Use SignedBlobReader for TMDs and tickets 2017-06-14 22:45:29 +02:00
Léo Lam 2ec04675c9 IOS/ESFormats: Add SignedBlobReader
Allows common signature parsing code to not be duplicated.
2017-06-14 22:45:29 +02:00
Anthony 335f54cac6 Merge pull request #5609 from leoetlino/qt-user-path
Qt: Support custom user profile paths
2017-06-14 13:40:37 -07:00
JosJuice 583406d900 Filesystem: Make destructors = default 2017-06-14 15:26:04 +02:00
JosJuice 0b7d2e7c68 Filesystem: Modernize variable names 2017-06-14 15:25:09 +02:00
JosJuice e3a2cd827a Filesystem: Do more validity checking in the constructor
This makes it possible to catch errors earlier so that file systems
simply fail to load instead of behaving oddly. It also makes it possible
to check for errors that weren't checkable before, like the end of a
directory being after the end of the parent directory.
2017-06-14 15:25:05 +02:00
JosJuice ee27be06d7 Filesystem: Add a cache for finding file info by disc offset
FileMonitor calls this every time a read happens, and there's no code that
only calls this a small number of times, so having a cache is worthwhile.
2017-06-14 15:25:02 +02:00
JosJuice 87916fe099 Filesystem: Replace GetFileList()
Instead of expecting callers to know how the size of directory file infos
relates to which files are in which directories, filesystems now offer a
GetRoot() method, and file infos offer a way to get their children. As
a bonus, m_FileInfoVector no longer has to be created and kept around
in RAM. Only the file info objects that actually are used are created.
2017-06-14 15:23:48 +02:00
Léo Lam a9630727fe Qt: Support custom user profile paths
Pretty much the most important option to support, even for a UI
frontend that's still a WIP. It's essential for testing.
2017-06-14 14:31:30 +02:00
Leo Lam 40a9e585a7 Merge pull request #5604 from sepalani/wx-rm-path
PathConfigPane: Prevent an invalid index assert
2017-06-14 13:30:15 +02:00
Sepalani 2a349f8e49 PathConfigPane: Prevent an invalid index assert 2017-06-14 12:07:25 +01:00
Leo Lam c71cb9ac49 Merge pull request #5608 from Starsam80/qt-should-be-like-wx
Qt/MappingWindow: Update layout to match WX
2017-06-14 11:14:34 +02:00
Leo Lam 54e882941c Merge pull request #5600 from leoetlino/xml-library
Externals: Add zeux/pugixml@38edf25
2017-06-14 11:13:32 +02:00
Leo Lam 36efcc9f39 Merge pull request #5599 from leoetlino/http-request
Common: Add HttpRequest to simplify HTTP requests
2017-06-14 11:12:56 +02:00
Starsam80 e023cc124b
Qt/MappingWindow: Update layout to match WX 2017-06-13 22:42:53 -06:00
JosJuice ee2b88ebb6 Filesystem: Store pointer to beginning of FST in file infos
Needed for the next commit.
2017-06-13 22:44:15 +02:00
JosJuice 1262f08ac1 Filesystem: Better validity checking
Now that the FST in read in the constructor, m_Valid
can be set to false when there are errors in the FST.
2017-06-13 22:44:11 +02:00
JosJuice afe2bc60f6 Filesystem: Initialize everything in constructor
Not initializing until the filesystem is used is good when
a filesystem is constructed and then never used, but nobody does that.
This simplifies the code a little and lets all methods be const.
2017-06-13 22:44:07 +02:00
JosJuice d6ee7ec32c Filesystem: Read the entire FST in one go
Instead of using lots of small scattered reads to read the FST,
only one big read is used, which is more efficient.

This also means that the FST only allocates memory once and stores all
strings close to each other - good for the CPU cache. The file info
objects use pointers to this FST memory of containing data themselves.
Keeping around the big m_FileInfoVector containing objects with only
pointers is a bit unnecessary, but that will be fixed soon.
2017-06-13 22:43:41 +02:00
JosJuice f49b64caff Filesystem: Rewrite finding file info by path for performance
Instead of calling GetPathFromFSTOffset for every file info, FindFileInfo
now only looks at names in directories that are included in the path.
For the common case of searching for "opening.bnr", this means that
only root-level files and directories have to be searched through.
2017-06-13 22:41:02 +02:00
JosJuice 7c45afecb2 Filesystem: Use file info in arguments instead of path
Some callers already have the file info, making the relatively slow
FindFileInfo calls unnecessary. Callers that didn't have the file info
will now need to call FindFileInfo on their own.
2017-06-13 22:40:57 +02:00
JosJuice 3d5ef948d0 Filesystem: Make FindFileInfo public 2017-06-13 22:40:53 +02:00
JosJuice 07d3a39aeb Filesystem: Replace file info's full path with name
Some callers (i.e. ISOProperties) don't want the full path, so giving them
it is unnecessary. Those that do want it can use GetPathFromFSTOffset.
Not storing full paths everywhere also saves a small bit of RAM and is
necessary for a later commit. The code isn't especially pretty right now
(callers need to use FST offsets...) but it'll become better later.
2017-06-13 22:38:31 +02:00
JosJuice 5021b4a567 Filesystem: Replace FileInfo struct with interface
GC/Wii filesystem internals shouldn't be exposed to other classes.
This change isn't especially useful by itself, but it opens up the
way for some neat stuff in the following commits.
2017-06-13 22:37:43 +02:00
Leo Lam 38c60156ce Merge pull request #5479 from spycrab/qt_mapping_io_win
Qt: Implement advanced mapping I/O windows
2017-06-13 21:09:45 +02:00
Léo Lam 0d58a0bfe2 HttpRequest: Add support for custom timeouts 2017-06-13 19:17:11 +02:00
spycrab 50c13c1902 Qt: Implement advanced mapping I/O windows 2017-06-13 17:16:41 +02:00
JosJuice 95bc57cff3 DiscScrubber: Use FileInfo::IsDirectory instead of bit magic 2017-06-13 17:01:39 +02:00
Léo Lam b08201654e Externals: Add zeux/pugixml@38edf25
Along with VS boilerplate to get it to build on Windows.
2017-06-13 14:05:10 +02:00
Léo Lam ba3f16edbf HttpRequest: Add support for sending custom headers 2017-06-13 12:52:31 +02:00
Léo Lam 8f87433719 HttpRequest: Log response body on failure 2017-06-13 12:52:31 +02:00
Léo Lam 18678afa6d Common: Add HttpRequest to simplify HTTP requests
Too much boilerplate that is duplicated if we use curl directly.
Let's add a simple wrapper class that hides the implementation details
and just allows to simply make HTTP requests and get responses.
2017-06-13 12:52:31 +02:00
Léo Lam 55916eddda NoGUI: Fix a missing include for Xlib 2017-06-13 11:46:13 +02:00
iwubcode e4896d39bd Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
iwubcode 2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
Stenzek 8a56ef42dc Vulkan: Fix image layout assertion failing for palette textures 2017-06-13 14:47:09 +10:00
Leo Lam 73be025847 Merge pull request #5603 from sepalani/png-warn
Silent GameList PNG warnings
2017-06-12 23:58:23 +02:00
Leo Lam 3e1a650a3f Merge pull request #5591 from leoetlino/wii-fix
Core: Misc WiiRoot fixes
2017-06-12 23:41:45 +02:00
Sepalani b7dde796fa Silent GameList PNG warnings 2017-06-12 22:19:58 +01:00
Léo Lam 4a3537285b IOSC: Implement ImportCertificate
Same as VerifyPublicKeySign, we currently only support RSA keys
(which is all we need right now).
2017-06-12 20:33:54 +02:00
Léo Lam 1a8144c702 IOSC: Fix ImportPublicKey to work with other public key types 2017-06-12 20:33:54 +02:00
Léo Lam 2eccd45f01 IOSC: Implement GetSizeForType
Avoids duplicating sizes everywhere.
2017-06-12 20:33:53 +02:00
Léo Lam 965773bf67 IOSC: Implement VerifyPublicKeySign
Partial implementation which doesn't support ECC stuff, but good enough
for our purposes.
2017-06-12 18:24:02 +02:00
Léo Lam a0392db833 IOSC: Add entry for the root key handle
It contains a RSA4096 public key used to validate all other
Nintendo certificates.
2017-06-12 18:24:01 +02:00
Léo Lam 8859bc91e2 IOSC: Add storage for key misc data
Will be used to store the exponent for RSA keys.
2017-06-12 18:24:01 +02:00
Léo Lam d4f501bca6 IOSC: Replace direct access to entries with getter
Makes it slightly less likely to forget a check and end up doing an
out-of-bounds access. Also makes it obvious that we *are* indeed
checking whether the handle is valid, instead of hiding it in
HasOwnership (which won't handle the root key handle case properly).
2017-06-12 18:24:01 +02:00
Léo Lam acf150df3f IOSC: Add structures for certificates and signatures 2017-06-12 18:24:01 +02:00
shuffle2 2b86cf02a8 Merge pull request #5589 from stenzek/vulkan-validation-fixes
Vulkan: Don't transition image layouts inside render passes
2017-06-11 16:59:02 -07:00
JosJuice b3ac6de7f8 Skip GameCube IPL by default
See https://github.com/dolphin-emu/dolphin/pull/5492#issuecomment-306988942

I'm also renaming the setting because HLE_BS2 has already
been set to False automatically in existing INIs.
2017-06-11 17:51:01 +02:00
Léo Lam 17ef4c8046 StringUtil: Make SplitString return by value
Simpler usage.
2017-06-11 16:48:20 +02:00
MerryMage a0b41c83e7 VideoConfig: Remove bRunning
Value was set but not used.
2017-06-11 15:06:12 +01:00
Leo Lam eefae402b3 Merge pull request #5593 from leoetlino/legacy-code
VideoConfig: Remove useless code
2017-06-10 21:34:56 +02:00
Léo Lam 774587cbd1 VideoConfig: Remove useless header includes 2017-06-10 20:25:27 +02:00
Léo Lam 0e85c47237 VideoConfig: Remove manual panic alert setting load
This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
Leo Lam f2a6e39722 Merge pull request #5590 from MerryMage/vcd-refresh
VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
2017-06-10 20:21:18 +02:00
MerryMage 33879bf611 Config: Remove creation of unnecessary CommandLine layer 2017-06-10 19:07:17 +01:00
Léo Lam 91bcd756ff Core: Remove useless ShutdownWiiRoot calls
I don't see why we need to call ShutdownWiiRoot on InitializeWiiRoot.

Also, atexit? Really? Not only is this unnecessary, it will also cause
ShutdownWiiRoot to be called twice in rapid succession for no reason.
2017-06-10 20:00:43 +02:00
Léo Lam 3eecf67a2a Core: Remove useless InitializeWiiRoot call 2017-06-10 19:52:54 +02:00
Léo Lam 8b67a3ada3 Core: Only restore config after HW shutdown
The config must only be restored after the HW has shut down, not while
it is still running, because the HW can still query the config, which
can lead to inconsistent states.

This fixes WiiRoot not being able to copy back saves on shutdown.
2017-06-10 19:50:43 +02:00
MerryMage 12e9ce47f6 VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
If the video configuration dialog is opened before a game was run, VideoConfig::Refresh was never called.
2017-06-10 16:40:10 +01:00
Stenzek ca55ba6c1d Vulkan: Transition texture cache entries before usage 2017-06-10 23:52:39 +10:00
Stenzek 8bb6abacf8 Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
2017-06-10 23:52:32 +10:00
JosJuice 2578a3553b VolumeDirectory: That's not what "4 byte" means 2017-06-09 20:00:36 +02:00
JosJuice 240cb0ca11 VolumeDirectory: Use correct endianness when writing apploader -1 2017-06-09 20:00:17 +02:00
Anthony 20a3cbb8fc Merge pull request #5587 from JosJuice/volumewii-game-partition-later
VolumeWii: Don't set m_game_partition until we know partition is valid
2017-06-09 10:49:50 -07:00
Anthony c900829eee Merge pull request #5586 from JosJuice/expand-game-partition
FilesystemPanel: Expand game partition rather than second partition
2017-06-09 10:49:12 -07:00
JosJuice d2b69f963a VolumeWii: Don't set m_game_partition until we know partition is valid
Without this, we can end up in an inconsistent state where
m_game_partition is set to a partition that isn't in the
partition maps.
2017-06-09 18:39:30 +02:00
Leo Lam 1f30bd1f26 Merge pull request #5583 from shuffle2/remove-psapi
remove MemUsage, and therefor psapi dependency
2017-06-09 18:10:04 +02:00
Leo Lam d9e8a2a7e7 Merge pull request #5584 from JosJuice/boot-tmd-valid
Boot: Check TMD validity before reading from TMD
2017-06-09 18:07:26 +02:00
JosJuice 025884b688 FilesystemPanel: Expand game partition rather than second partition
The game partition is normally the second partition, but not
if the disc has been scrubbed to only contain one partition.
2017-06-09 18:04:58 +02:00
Leo Lam 25850dd366 Merge pull request #5563 from leoetlino/internal-functions
IOS/ES: Make NandUtils member functions
2017-06-09 17:52:09 +02:00
JosJuice fdd197475b Boot: Check TMD validity before reading from TMD
Otherwise Dolphin crashes when trying to boot a Wii game
with an invalid TMD.
2017-06-09 17:44:43 +02:00
Shawn Hoffman f206a4ea9c remove MemUsage, and therefor psapi dependency 2017-06-08 22:25:46 -07:00
Leo Lam 9885a2bb28 Merge pull request #5575 from leoetlino/setup-stream-key
IOS/ES: Implement ES_SetUpStreamKey
2017-06-08 20:11:14 +02:00
Léo Lam 7b4404c7d5 IOS/ES: Implement ES_SetUpStreamKey
This ioctlv is used to get an IOSC decrypt handle for a title.
It is known to be used internally by the WFS modules, but it can also
be used from the PPC under some conditions.

Brings us down to 2 essentially unimplementable ioctlvs (syscalls which
seem to return kernel thread priorities...), and 1 known but
unimplemented ioctlv (VerifySign).
2017-06-08 18:15:03 +02:00
Léo Lam e240e260d9 IOSC: Fix the SetOwnership implementation 2017-06-08 18:15:03 +02:00
Léo Lam 47e0a1656e IOS/ES: Make NandUtils member functions
In the future, NAND filesystem access will be limited to one IOS
instance, for safety reasons and to make it possible to consider
supporting NAND images. This means that any code accessing the NAND
filesystem must go through the FS device, both for code that is
external to IOS and internal.

Because we don't want to introduce any singleton, this requires
internal IOS code that needs NAND access to be part of an IOS device
class, so they can access the FS device easily.

Making some of the internal ES implementation functions member
functions also prevents them from being (mis)used outside of IOS,
since they cannot be called everywhere anymore.
2017-06-08 17:44:00 +02:00
Shawn Hoffman 55062afea9 move IOS::HLE::WriteReturnValue to .cpp file 2017-06-08 00:07:10 -07:00
Shawn Hoffman 602b972773 msvc: enable some default-off warnings 2017-06-07 21:07:36 -07:00
shuffle2 327050348c Merge pull request #5576 from lioncash/filters
Core: Move SignatureDB and Config source files into filters
2017-06-07 20:41:06 -07:00
Shawn Hoffman fd166032ab msbuild: obey some warnings about missing virtual destructors 2017-06-07 20:20:25 -07:00
Shawn Hoffman 5480efdff2 video: change multisample/AA setting to u32 2017-06-07 20:20:25 -07:00
Shawn Hoffman 9357cee2ef do not assign in conditional statements 2017-06-07 20:09:44 -07:00
Shawn Hoffman 50f34f8b05 jit64: silence signedness comparison warnings 2017-06-07 20:09:44 -07:00
Shawn Hoffman ef9090d7da powerpc: silence an int->u32 init warning 2017-06-07 20:09:43 -07:00
Shawn Hoffman a97d079138 jit64: quiet variable init warnings 2017-06-07 20:09:43 -07:00
Shawn Hoffman e6c15e993b quiet some sign-conversion-in-parameter warnings 2017-06-07 20:09:43 -07:00
Shawn Hoffman ab4a785f1b d3d: silence variable shadowing warning 2017-06-07 20:09:43 -07:00
Shawn Hoffman ead4f19654 ios/usbv4: initialize TransferCommand::data_address to 0 2017-06-07 19:52:08 -07:00
Shawn Hoffman 983f70c9ea ios: treat return values as s32 2017-06-07 19:52:07 -07:00
Shawn Hoffman 5b5c630afb set underlying type of some enums to quiet warnings 2017-06-07 19:52:07 -07:00
Shawn Hoffman ebd3d43b7d ios/es: make fd s32 -> quiets warnings 2017-06-07 19:52:07 -07:00
Shawn Hoffman 8f12d7fb3c ios/net/ip/top: introduce a helper to write ip addr (quiets warning) 2017-06-07 19:52:07 -07:00
Shawn Hoffman 4a1b32afe4 windows: use proper type/constant for NET_IFINDEX in ios hle 2017-06-07 19:52:07 -07:00
Shawn Hoffman 7e75a052a4 windows/bba: pass c_str() instead of std::string object through a va_list 2017-06-07 19:52:07 -07:00
Shawn Hoffman 90f863a7a3 HLE: fix unreachable code warning 2017-06-07 19:52:07 -07:00
Shawn Hoffman f730b775b6 quiet warnings about possibly-uninitialized variable usage 2017-06-07 19:52:07 -07:00
Shawn Hoffman e1a3e41bf3 fix various instances of -1 being assigned to unsigned types 2017-06-07 19:52:07 -07:00
Shawn Hoffman be7c6a0819 msvc: disable warning about using setjmp w/c++ objects in scope 2017-06-07 19:52:07 -07:00
Lioncash a093b58aad Core: Move SignatureDB and Config source files into filters
Keeps things organized instead of being in the root of Core's source
tree when using the filter view.
2017-06-07 21:57:49 -04:00
Shawn Hoffman f7f1d5d2ca msvc: disable meaningless constant truncation warnings in SDCardUtil 2017-06-07 18:44:03 -07:00
Shawn Hoffman 4f9dd7277b msvc: disable unused symbol warning in Core/Common/Crypto/ec.cpp 2017-06-07 18:44:03 -07:00
Shawn Hoffman 5dc7318281 msbuild: cleanup some old comments in DolphinQt2.vcxproj 2017-06-07 17:30:05 -07:00
Shawn Hoffman 8d37301b19 msbuild: Remove hack for ObjectFileName (reduces build parallelism). 2017-06-07 17:30:05 -07:00
Shawn Hoffman 1bb26dddb1 msbuild: only set /NODEFAULTLIB in one place 2017-06-07 17:30:05 -07:00
Shawn Hoffman 0594f7db02 msbuild/DolphinQt: remove extra /INCREMENTAL. Already enabled for Debug. 2017-06-07 17:30:05 -07:00
Shawn Hoffman 4371dd201f msbuild: remove some remnants of Qt .ui/.qrc support 2017-06-07 17:30:05 -07:00
Léo Lam 0ddb6f9328 DiscIO: Use the correct offset shift for DOL exports 2017-06-07 22:41:00 +02:00
Léo Lam 0b71b60ef0 DiscIO: Fix formatting 2017-06-07 22:40:51 +02:00
Léo Lam 7b490d7cb0 HW/WiiSaveCrypted: Don't use new/delete 2017-06-07 12:49:24 +02:00
Leo Lam 3a83ebcc35 Merge pull request #5567 from lioncash/put_time
Movie: Use std::put_time in GetRTCDisplay()
2017-06-07 10:00:31 +02:00
Leo Lam b3ca876956 Merge pull request #5564 from Starsam80/qt-title-database
Qt: Use TitleDatabase for better names in the game list
2017-06-07 09:58:11 +02:00
Leo Lam 6ee2227ba2 Merge pull request #5568 from lioncash/boot
Boot: Make BootExecutableReader hierarchy constructors explicit
2017-06-07 09:27:04 +02:00
Lioncash d9bb2ce3af DVDInterface: Amend lint formatting issues 2017-06-07 01:20:54 -04:00
Lioncash b676edd80c Core: include what you use
Eliminates a swath of indirectly included standard headers
2017-06-07 01:20:48 -04:00
Lioncash b0427731b3 ElfReader: default the destructor 2017-06-06 23:03:59 -04:00
Lioncash 1af1795695 ElfReader: Make constructors explicit 2017-06-06 23:03:59 -04:00
Lioncash 1876505707 DolReader: Make constructors explicit 2017-06-06 23:03:59 -04:00
Lioncash 927a4a16f8 Boot: Make BootExecutableReader constructors explicit 2017-06-06 22:54:25 -04:00
Starsam80 0c24162928
Qt: Use TitleDatabase for better names in the game list 2017-06-06 19:00:38 -06:00
Lioncash acac2aeb9b Movie: Use std::put_time in GetRTCDisplay()
No need for a fixed buffer.
2017-06-06 20:56:04 -04:00
Lioncash e5260dee6b ec_wii: Add missing <string> header 2017-06-06 20:37:43 -04:00
Lioncash 1ffc311bf3 Core: Fix vcxproj filter
This would cause the core project to fail to load.
2017-06-06 20:29:03 -04:00
shuffle2 03c1a1e392 Merge pull request #5510 from spycrab/qt_hotkeys
Qt: Implement hotkeys
2017-06-06 16:12:52 -07:00
Michael Maltese 60f4f499e8 OpenAL: hardcode that X-Fi supports surround 2017-06-06 15:23:55 -07:00
Michael Maltese 3bfebf396a Fix OpenAL backend on macOS
OpenALStream was querying the backend for AL_EXT_float32 support (which
suceeds), but AL_FORMAT_STEREO_FLOAT32 was defined incorrectly.

Also changes OpenALStream to query for AL_EXT_MCFORMATS (multichannel
support) rather than hard-coding that it doesn't work on macOS.
2017-06-06 15:23:55 -07:00
Leo Lam c07058a4ad Don't show CPU and file related OSD messages on boot (#5533)
They have been broken since 2 years and no one has noticed,
which shows that no one really cares.

And it's arguable whether showing the CPU info is really useful.
2017-06-06 13:14:30 -07:00
shuffle2 bd489008ff Merge pull request #5560 from shuffle2/gh5
Implement slider bar present on GHWT and GH5 controllers
2017-06-06 13:12:02 -07:00
Léo Lam d50b4406a6 Boot: Restore symbol map loading 2017-06-06 16:40:00 +02:00
Léo Lam 9a3fb858f3 EXI: Always try to load IPL in GameCube mode
I don't see any reason to disable loading the IPL if bHLE_BS2 is
disabled. bHLE_BS2 should only cause us not to run the IPL, but not
skip loading it in the first place. More importantly, without always
loading it, this causes issues when trying to launch only the GC IPL
while having bHLE_BS2 = false.
2017-06-06 16:31:17 +02:00
Léo Lam d0169fe8db Boot: Re-use the disc volume
Saves some disc IO.
2017-06-06 16:31:16 +02:00
Léo Lam 6f6a18b1b0 Boot: Remove unneeded manual HLE function scan
Not needed. And the symbols would get overwritten by the symbol map
load that is just below.
2017-06-06 16:30:55 +02:00
Léo Lam 065261dbad Boot: Unify the ELF and DOL code paths
They're essentially the same. To achieve this, this commit unifies
DolReader and ElfReader into a common interface for boot executable
readers, so the only remaining difference between ELF and DOL is
how which volume is inserted.
2017-06-06 16:30:54 +02:00
Léo Lam 22992ae41e Boot: Clean up the boot code
* Move out boot parameters to a separate struct, which is not part
  of SConfig/ConfigManager because there is no reason for it to
  be there.

* Move out file name parsing and constructing the appropriate params
  from paths to a separate function that does that, and only that.

* For every different boot type we support, add a proper struct with
  only the required parameters, with descriptive names and use
  std::variant to only store what we need.

* Clean up the bHLE_BS2 stuff which made no sense sometimes. Now
  instead of using bHLE_BS2 for two different things, both for storing
  the user config setting and as a runtime boot parameter,
  we simply replace the Disc boot params with BootParameters::IPL.

* Const correctness so it's clear what can or cannot update the config.

* Drop unused parameters and unneeded checks.

* Make a few checks a lot more concise. (Looking at you, extension
  checks for disc images.)

* Remove a mildly terrible workaround where we needed to pass an empty
  string in order to boot the GC IPL without any game inserted.
  (Not required anymore thanks to std::variant and std::optional.)

The motivation for this are multiple: cleaning up and being able to add
support for booting an installed NAND title. Without this change, it'd
be pretty much impossible to implement that.

Also, using std::visit with std::variant makes the compiler do
additional type checks: now we're guaranteed that the boot code will
handle all boot types and no invalid boot type will be possible.
2017-06-06 16:27:52 +02:00
Léo Lam 4d2fb9b9ba Core: Replace BOOT_MIOS with an explicit "is MIOS" flag
I didn't know better back then, but the boot type is only supposed to
be used for the actual boot params. It shouldn't be used or changed
after booting.
2017-06-06 16:21:58 +02:00
spycrab 151ae38a56 Qt: Implement hotkeys (+ configuration) 2017-06-06 13:49:49 +02:00
Giancarlo Saraceni ef84e19d55 Implement slider bar present on GHWT and GH5 controllers 2017-06-06 04:38:20 -07:00
shuffle2 096399d371 quick UB fix for 3c0bdd74 2017-06-06 03:49:01 -07:00
Leo Lam c0495d1d11 Merge pull request #5559 from JosJuice/discio-rename
DiscIO: Remove C/I/S prefixes from class names
2017-06-06 12:47:33 +02:00
JosJuice b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
shuffle2 3c0bdd7473 Merge pull request #5558 from Tilka/fix_warnings
Interpreter: simplify srawx/srawix
2017-06-06 03:28:19 -07:00
shuffle2 3d6c278892 Merge pull request #5556 from shuffle2/jloehr-FixWiimoteReportSizeOnWindows
fix wiimote report size on windows
2017-06-06 03:26:14 -07:00
Tillmann Karras 7702771d61 Interpreter: simplify srawx/srawix
This also avoids -Wint-in-bool-context warnings in GCC 7.
2017-06-06 11:05:33 +01:00
shuffle2 1113b131f2 Merge pull request #5548 from JosJuice/volume-wii-unencrypted
Reimplement support for unencrypted Wii discs
2017-06-06 01:37:52 -07:00
Shawn Hoffman 2b0c600be5 windows: make IORead return number of valid bytes according to ReportID 2017-06-06 01:21:30 -07:00
JosJuice d41bb375f1 Fix UB string comparisons
Also replacing auto& with const char* so that it's easier
to see that these strings aren't std::strings.
2017-06-06 09:02:29 +02:00
shuffle2 367fba8e06 Merge pull request #5199 from ligfx/default_gci_folder
Make EXIDEVICE_MEMORYCARDFOLDER the default for slot A
2017-06-05 21:56:04 -07:00
shuffle2 442e614021 Merge pull request #5536 from sepalani/getstring
HLE: Prevent GetStringVA to strip newlines
2017-06-05 21:31:09 -07:00
shuffle2 c8166951a0 Merge pull request #5418 from MerryMage/config-again-and-again
VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
Sepalani f28f23af1d StringUtil: StringPopBackIf added 2017-06-06 05:08:51 +01:00
shuffle2 192fec50b9 Merge pull request #5276 from ligfx/macosheadless
Add headless support on macOS
2017-06-05 20:49:02 -07:00
Sepalani 1209959012 HLE: Prevent GetStringVA to strip newlines 2017-06-06 04:31:01 +01:00
shuffle2 9a9b0eed72 Merge pull request #5552 from sepalani/hle-print-warnings
HLE_OS: Fix missing-declarations warnings
2017-06-05 20:29:31 -07:00
Sepalani 190f7cbc4f HLE_OS: Fix missing-declarations warnings 2017-06-06 04:23:54 +01:00
shuffle2 2d941ad1e7 Merge pull request #5294 from sepalani/mem-view-ascii
MemoryView: Prevent non-ascii characters
2017-06-05 20:21:02 -07:00
shuffle2 2f73bc1735 Merge pull request #5293 from sepalani/mem-ascii
MemoryView: Fix empty string
2017-06-05 20:20:24 -07:00
shuffle2 0b00477c8a Merge pull request #5311 from ligfx/mixerdpl2
AudioCommon: Move DPL2 decoding into Mixer
2017-06-05 20:09:18 -07:00
shuffle2 98eb192226 Merge pull request #5312 from ligfx/cleanupupdatedrawrectangle
RenderBase: clean up UpdateDrawRectangle
2017-06-05 20:03:56 -07:00
shuffle2 3fed604ad9 Merge pull request #4878 from ligfx/geckodownloadcodes
Move GeckoCodeDiag download logic to GeckoCodeConfig (and make it use Curl)
2017-06-05 20:00:30 -07:00
Michael Maltese 97e6ba773b Move DSP::CodesToHeader to DSPTool
It's the only place it's used, and highly-specific to DSPTool's needs.
2017-06-05 19:28:40 -07:00
Michael Maltese 1765e54ab3 DSPCodeUtil: remove GenRandomCode
It was only used in a specific DSPTool test, which was removed because
non-deterministic tests aren't really useful.
2017-06-05 19:28:40 -07:00
shuffle2 b9b3b1dc19 Merge pull request #5347 from JosJuice/do-not-translate-button-names
Don't translate button names
2017-06-05 19:05:09 -07:00
shuffle2 bc8024ed21 Merge pull request #5549 from Starsam80/qt-title
Qt: Add the version to the window title
2017-06-05 18:49:50 -07:00
shuffle2 d51be949a9 Merge pull request #5524 from ligfx/llegba
Update free DSP ROM and coefficients to support GBA ucode
2017-06-05 18:40:20 -07:00
shuffle2 cd78a7249f Merge pull request #5408 from sepalani/assemble
CodeView: Assemble menu item added
2017-06-05 18:26:33 -07:00
shuffle2 065c3d78b7 Merge pull request #5486 from sepalani/hle-print
HLE: More printf logs added
2017-06-05 17:29:13 -07:00
shuffle2 497afbffab Merge pull request #5488 from ligfx/qtreordercolumns
DolphinQt2: reorder list columns to match DolphinWX
2017-06-05 17:17:08 -07:00
shuffle2 10e54c8a8e Merge pull request #5490 from ligfx/qtcontrollergridlayout
DolphinQt2: use GridLayout for ControllersWindow
2017-06-05 17:16:27 -07:00
shuffle2 b8f2e24dd5 Merge pull request #5546 from ligfx/qtdynamicthemes
DolphinQt2: live updates to UI theme
2017-06-05 17:15:17 -07:00
Michael Maltese 6b084e21dc SettingsWindow: update icons when theme changes 2017-06-05 17:04:29 -07:00
Michael Maltese d6db515165 SettingsWindow: cleanup includes 2017-06-05 17:04:29 -07:00
Michael Maltese 4be07b4eb2 ToolBar: update icons when theme changes 2017-06-05 17:04:29 -07:00
Michael Maltese 9bdbd02efc GameListModel: update icons when theme changes 2017-06-05 17:04:29 -07:00
Michael Maltese 5a4ee87d6a DolphinQt2: Settings: emit ThemeChanged signal 2017-06-05 17:04:29 -07:00
Michael Maltese 328333dfb6 RenderWidget: hide cursor 2017-06-05 16:49:28 -07:00
Michael Maltese 833e38ed56 Settings: emit HideCursorChanged() 2017-06-05 16:49:28 -07:00
Michael Maltese 14da8232f6 ConfigManager: remove bAutoHideCursor
It's not used, and sounds like the same thing as `HideCursor`?
2017-06-05 16:49:28 -07:00
Michael Maltese 688f5ed267 DolphinQt2: move Path from toolbar to a pane 2017-06-05 16:46:10 -07:00
Michael Maltese b296393644 GameList: when list is empty, double-click to add path
Simpler than opening the Paths window, and how DolphinWX does it.
2017-06-05 16:46:10 -07:00
Michael Maltese 20f54fd9ed DolphinQt2: add DoubleClickEventFilter
This is an easy way to get a `doubleClicked` signal for any type
of widget without creating custom classes for each one.
2017-06-05 16:46:10 -07:00
Michael Maltese 47e8cb97b4 DolphinQt2: move path signals from PathDialog to Settings 2017-06-05 16:46:10 -07:00
Michael Maltese 548522877a DolphinQt2: make Settings a singleton
With this, we can get signals when properties change.
2017-06-05 16:46:10 -07:00
shuffle2 95ef785b1f Merge pull request #5537 from sepalani/hle-print-addr
HLE: Improve HLE_GeneralDebugPrint detection
2017-06-05 15:06:55 -07:00
Starsam80 e04480e5f5
Qt: Add the version to the window title 2017-06-05 12:36:30 -06:00
JosJuice 69f01bac39 Reimplement support for unencrypted Wii discs
You may want to read the PR #2047 comments before reading this.

Dolphin attempts to support an unencrypted type of Wii discs
that apparently is identified by a 4-byte integer at 0x60
being non-zero. I don't know what discs (if any) would be
using that format, so I haven't been able to test Dolphin's
support for it, but it has probably been broken for a while.

The old implementation is very short but also strange.
In CreateVolumeFromFilename, we read a 4-byte integer from
0x60, and if it's non-zero, we create a CVolumeGC object
instead of a CVolumeWiiCrypted object. This might seem like
it makes no sense, but it presumably worked in the past
because IsVolumeWiiDisc used to check the volume type by
reading the magic word for Wii straight from the disc,
meaning that CVolumeGC objects representing unencrypted Wii
discs would be treated as Wii discs by pretty much all of
Dolphin's code except for the volume implementation code.
(It wasn't possible to simply use CVolumeWiiCrypted, because
that class only handled encrypted discs, like the name says.)

However, that stopped working as intended because of ace0607.
And furthermore, bb93336 made it even more broken by making
parts of Dolphin expect that data read from Wii discs needed
to be decrypted (rather than the volume implementation
implicitly deciding whether to decrypt when Read was called).
Disclaimer: Like I said before, I haven't been able to test
any of this because I don't have any discs that use this
unencrypted Wii disc format, so this is all theoretical.

Later, PR #2047 tried to remove Dolphin's support for
the unencrypted Wii disc format because seemingly no
discs used it, but the PR got closed without being merged.
At the end of that PR, I said that I would make a new PR
with a better implementation for the format after PR #2353
was merged. Now that PR #2353 is merged (two years later...)
and PR #5521 is merged, the new implementation was easy to
make, and here it is!

Untested.
2017-06-05 14:54:37 +02:00
JosJuice c3fa0d6edf DiscIO: Use std::optional in Volume and Blob 2017-06-05 13:26:51 +02:00
Leo Lam e23cfc2965 Merge pull request #5543 from leoetlino/manual-reformat
Fix minor formatting issues
2017-06-05 12:14:22 +02:00
JosJuice 886cb26827 Merge pull request #5523 from dolphin-emu/revert-5448-master
Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-05 09:02:30 +02:00
Léo Lam d9fd056803 Fix minor formatting issues
These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Starsam80 e1ea6805a7
Qt: Remove booting from the last path 2017-06-04 14:43:41 -06:00
Sepalani ba5cb50afc HLE: Improve HLE_GeneralDebugPrint detection 2017-06-04 20:53:14 +01:00
Léo Lam 2e06756f2d Fix SetRunningGameMetadata not being called for GC titles
GC titles don't have a title ID, so this regression would cause
SetRunningGameMetadata to never be called for GC titles.
2017-06-04 18:27:52 +02:00
Leo Lam 4e584ec039 Merge pull request #5534 from JosJuice/dont-bind-no-filesystem
DolphinWX: Don't bind context menu when GC filesystem is invalid
2017-06-04 15:02:32 +02:00
Leo Lam 145483d9a2 Merge pull request #5529 from leoetlino/bios-ipl
WX: Replace 'BIOS' with 'IPL' and 'Main Menu' in user-facing strings
2017-06-04 15:01:49 +02:00
JosJuice d664c454a4 DolphinWX: Don't bind context menu when GC filesystem is invalid
If this isn't done, it's possible to select Extract All Files
and make Dolphin dereference a nullptr m_filesystem.
2017-06-04 14:30:40 +02:00
JosJuice 2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
Léo Lam 3daf7c3f8e WX: Change GC IPL to GC "Main Menu"
That is the official term used by Nintendo.
2017-06-04 13:20:37 +02:00
Leo Lam 6065525887 Merge pull request #5521 from JosJuice/check-has-partitions
Check for existance of partitions instead of disc type when appropriate
2017-06-04 10:46:59 +02:00
Leo Lam d90d3d7f3c Merge pull request #5519 from JosJuice/titledatabase-japanese
TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-04 10:31:45 +02:00
Léo Lam 94bb55cef0 WX: Replace 'BIOS' with 'IPL'
It's not really a BIOS.
2017-06-04 10:20:16 +02:00
Leo Lam a33d48dd0d Merge pull request #5526 from ligfx/fixqtc++17
CMake: make Qt work when using a manual "-std=c++##" flag
2017-06-04 10:10:54 +02:00
JosJuice 703858e217 Merge pull request #5522 from leoetlino/simpler-gettitleid
DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
shuffle2 a2bd95a08e Merge pull request #5432 from sepalani/fd-table
IOS/Network: Emulate socket fd table
2017-06-03 21:58:41 -07:00
Sepalani 140969000e IOS/Network: Fix some error return values 2017-06-04 05:48:41 +01:00
Sepalani 3b217adc5e IOS/Network: Use Wii's fd in logs rather than host's fd 2017-06-04 05:48:40 +01:00
Sepalani 55a59421d9 IOS/Network: Handle SO_ENETRESET 2017-06-04 05:48:38 +01:00
Sepalani 3b48e613e5 IOS/Network: Handle SO_ENOMEM 2017-06-04 05:48:36 +01:00
Sepalani a3c4070d91 IOS/Network: Handle SO_EPROTOTYPE 2017-06-04 05:48:31 +01:00
Sepalani b327fd8b2c IOS/Network: Handle SO_EMFILE 2017-06-04 05:47:56 +01:00
Sepalani ef20e85661 IOS/Network: Handle SO_EPROTONOSUPPORT 2017-06-04 05:47:48 +01:00
Sepalani 1c18dc48c7 IOS/Network: Handle SO_EAFNOSUPPORT 2017-06-04 05:44:48 +01:00
Sepalani 5a9e61997c IOS/Network: Emulate socket fd table 2017-06-04 04:26:25 +01:00
Shawn Hoffman 43dbb635d5 msbuild: remove more meaningless stuff 2017-06-03 18:20:41 -07:00
Shawn Hoffman 09367c8c10 msbuild: remove more duplicate code 2017-06-03 18:20:41 -07:00
Shawn Hoffman 7431dd3dce msbuild: make Externals inclusion methods uniform 2017-06-03 18:20:41 -07:00
Shawn Hoffman a6c102ba5c msbuild: remove extra zlib include from UICommon 2017-06-03 18:20:41 -07:00
Shawn Hoffman a3caa14ade remove duplicate code in msbuild files 2017-06-03 18:20:40 -07:00
Shawn Hoffman 397720a9fe might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
Shawn Hoffman c251311b02 DolphinQt: remove I_AM_BUILDACUS as the buildbot doesn't use it anymore 2017-06-03 18:20:40 -07:00
Shawn Hoffman ddae5058e9 msbuild: increment other version numbers to vs2017 equivalents 2017-06-03 18:20:39 -07:00
Shawn Hoffman b116e05abe [windows] Do not copy cpack_package_description.txt to output dir 2017-06-03 18:20:39 -07:00
Tilka 78c0e8c809 Merge pull request #5513 from leoetlino/dns-timeout
Analytics: Don't crash when a DNS resolve times out
2017-06-04 01:21:44 +01:00
Michael Maltese c520a53b07 CMake: make Qt work when using a manual "-std=c++##" flag
Based on approach in https://gitlab.kitware.com/cmake/cmake/issues/16468
2017-06-03 17:02:54 -07:00
Michael Maltese 14c3d4716f AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples 2017-06-03 16:54:00 -07:00
Michael Maltese 87a467fe42 AudioCommon: extract AudioStretcher class for time-stretching 2017-06-03 16:54:00 -07:00
Michael Maltese a4508e85e8 AudioCommon: move DPL2 decoding into Mixer 2017-06-03 16:53:59 -07:00
Lioncash 5862d1fc41 Device: Provide operator!= counterparts to operator== for DeviceQualifier
Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
Michael Maltese e3531d17d7 Update free DSP ROM and coefficients to support GBA ucode
- coef: Explicitly set 23 different values that are used by GBA UCode,
  and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
  to configure DMA transfers using AX registers as well as IX registers
  (the GBA UCode uses this to do two sequential transfers in one call),
  and added partial functions used by GBA UCode.

All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.

Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
Michael Maltese 2267ddeb17 DSPAssembler: fix handling of P_REG1C
`P_REG1C` had the same value as `P_ACCL`, so was causing spurious errors
when used with ACCM registers. Gcdsptool (which calls this `P_ACCLM`)
gives it the value `P_REG | 0x1c10` instead, and handles errors in the
same block as other REG## enums.
2017-06-03 15:16:39 -07:00
Leo Lam dda42c3c92 Revert "GeckoCode: install code handler even if no codes are activated" 2017-06-03 22:52:42 +02:00
Sepalani ac51c80ad0 HLE: Log (v)fprintf messages 2017-06-03 21:05:14 +01:00
Sepalani 2989c0cb61 HLE: Log (v)dprintf messages 2017-06-03 21:05:13 +01:00
Sepalani 9f6d6e6921 HLE: HLE_GeneralDebugVPrint added 2017-06-03 21:03:44 +01:00
Sepalani 061dadbc61 HLE: SVR4 VAList struct added 2017-06-03 21:01:59 +01:00
Sepalani 5a4f085c10 HLE: VAList cleanup and SystemVABI namespace 2017-06-03 21:01:59 +01:00
Sepalani e9dd0072de HLE: Variable Argument Lists support 2017-06-03 21:01:58 +01:00
Leo Lam 4b53093acb Merge pull request #5520 from sepalani/write-console
HLE: Fix __write_console implementation
2017-06-03 22:00:23 +02:00
Léo Lam 1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam 227bc3816f Merge pull request #5517 from leoetlino/more-reliable-shutdown
More reliable shutdown
2017-06-03 21:33:43 +02:00
Leo Lam bcc85f9f4d Merge pull request #5516 from leoetlino/drop-last-filename
Drop m_LastFilename
2017-06-03 21:32:04 +02:00
Sepalani 9b2cc62393 CodeView: Assemble menu item added 2017-06-03 20:21:25 +01:00
JosJuice ce012ee3f4 FilesystemPanel: Remove strange disc type check
I don't know what the point of this was.
(Workaround for some old bug that we don't have anymore?)
2017-06-03 21:19:11 +02:00
JosJuice 24192671f9 DVDInterface: Remove useless disc type check 2017-06-03 21:19:11 +02:00
JosJuice 6661492989 Check for existance of partitions instead of disc type when appropriate
This gets rid of some assumptions that non-DiscIO code was making about
volume types. It's better to encapsulate as many of the volume type
differences as possible in DiscIO.

Made possible by PR #2353.
2017-06-03 21:19:11 +02:00
Leo Lam fbad958f03 Merge pull request #5518 from JosJuice/replace-weird-brace-thingy
Replace {{}} with {}
2017-06-03 21:16:36 +02:00
Sepalani 2afa546551 HLE: Fix __write_console implementation 2017-06-03 20:06:31 +01:00
JosJuice f71fcd38bd TitleDatabase: Check game ID length before reading characters 2017-06-03 20:46:57 +02:00
JosJuice 4493b1324b TitleDatabase: Allow showing Japanese names for Japanese GC games 2017-06-03 20:46:30 +02:00
MerryMage b6a99e1b9c IsSettingSaveable: Allow GFX settings to be saved 2017-06-03 18:13:04 +01:00
MerryMage f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
MerryMage d75b536fd7 Config: Add GFX ConfigInfo 2017-06-03 18:11:58 +01:00
MerryMage 332747857e GameConfigLoader: Empty INI to location map 2017-06-03 18:11:57 +01:00
MerryMage 1e766ab490 Config: Add layers CommandLine and CurrentRun 2017-06-03 18:11:57 +01:00
MerryMage 41afe78a44 Config: Integrate 2017-06-03 18:11:57 +01:00
MerryMage 1548a15c68 Config: Implement Get and Set 2017-06-03 18:11:56 +01:00
MerryMage 6151bc1714 Config: Extract layer search order to header 2017-06-03 18:11:56 +01:00
MerryMage 57264022ce ConfigLoaders: Temporarily not save all settings 2017-06-03 18:11:56 +01:00
MerryMage b3197d8dce Config: Extract ConfigLocation 2017-06-03 18:11:56 +01:00
MerryMage 827972b810 Config: Extract ConfigLocation 2017-06-03 18:11:55 +01:00
Léo Lam 546181c457 WX: Clear m_is_game_loading at the proper moment
This should happen after the core has stopped (OnStopped), not when
the user wants to stop (DoStop).
2017-06-03 19:05:35 +02:00
Léo Lam 52f00603e2 Core: Use RAII for EmuThread shutdown
This is more reliable, as this guarantees subsystems will be
shut down in the same order they were initialised (if they were
initialised). It also allows us to stop keeping track of what needs to
be shut down manually and just return in case of errors.

This should prevent the emulator from getting totally stuck when
the boot process does fail.
2017-06-03 19:05:35 +02:00
Leo Lam 5d6074f157 Merge pull request #5366 from sepalani/set-sym-size
CodeView: Set Symbol Size/End Address added
2017-06-03 19:00:45 +02:00
Leo Lam 6d38f153d6 Merge pull request #5515 from leoetlino/import-ticket
IOS/ES: Move ImportTicket write function
2017-06-03 18:40:52 +02:00
JosJuice 1c926dcae2 Replace {{}} with {}
IIRC we were only using {{}} because {} used to cause errors
on the FreeBSD buildbot.
2017-06-03 18:14:22 +02:00
Léo Lam 6e02af1b34 Core: Remove unneeded config save
We don't touch the user config during booting, so there is nothing to
manually save.
2017-06-03 18:08:50 +02:00
Léo Lam 677640ac52 Drop m_LastFilename
This makes it hard to support different boot params for different boot
types. We should not be making the assumption that Dolphin will
always be booting directly from a file (and in particular, only
using a string).

It's incompatible with future changes that will allow Dolphin to boot
a NAND title properly from well, the NAND, as opposed to booting from
WADs. (And no, treating the title TMD as a "bootable" path doesn't
count. Especially when that approach won't work with NAND images
or IOS LLE.)

And it's confusing to expose this functionality from the UI. It's
pretty bad for UX to change the play button's behaviour depending on
whether the user has launched something before, configured a default
file to boot, added a directory to their game paths.
2017-06-03 18:01:25 +02:00
Léo Lam 9d52ab5144 IOS/ES: Move ImportTicket write function
This commit moves the write function to where it should be (IOS),
especially when ES::ImportTicket() is the only place to use it.

Prevents misusing the ticket import function, and removes one unsafe
direct write to the NAND that does not go through IOS.

This also fixes the destination path: the session root is the one which
should be used for determining the ticket path, not the configured one.
2017-06-03 17:43:16 +02:00
JosJuice 1e5c83b3a9 Use std::optional for UpdateRunningGameMetadata 2017-06-03 14:41:09 +02:00
Léo Lam 74f636dfc4 Analytics: Don't crash when a DNS resolve times out 2017-06-03 14:09:14 +02:00
Leo Lam 4af514bb3c Merge pull request #5388 from leoetlino/optional
Add a std::optional and std::variant implementation
2017-06-03 13:21:20 +02:00
Leo Lam ccccb8463d Merge pull request #5503 from ligfx/qtelidedbutton
DolphinQt2: add ElidedButton for controller mapping buttons
2017-06-03 12:47:18 +02:00
Leo Lam 1a983bd357 Merge pull request #5500 from ligfx/qtfixsorting
Qt: fixes to GameList sorting
2017-06-03 12:46:17 +02:00
Léo Lam e38a66fe1b Common: Add a std::variant implementation
Based on https://github.com/mpark/variant (which is based on libc++).
2017-06-03 12:36:24 +02:00
Léo Lam 62d08e2d17 DiscIO: Fix the wrong NAND root being used
The whole NANDContentLoader stuff is truly awful and will be removed
as soon as possible.

For now, this fixes a bug that was exposed by std::optional::operator*.
2017-06-03 12:36:24 +02:00
Léo Lam 545006f666 Use std::optional for ESFormats/SharedContentMap 2017-06-03 12:36:24 +02:00
Léo Lam b08653d69d Common: Add a std::optional implementation
std::optional makes a few things a bit neater and less error prone.
However, we still cannot use C++17 (unfortunately), so this commit
adds an implementation of std::optional that we can use right now.

Based on https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/lib/gtl/optional.h
which seems to be fairly similar to C++17's <optional> and standards
compliant. It's one of the few implementations that handle propagating
type traits like copy constructibility, just like libc++/libstdc++.
2017-06-03 12:36:24 +02:00
shuffle2 3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
shuffle2 0b63fcc78f Merge pull request #5505 from spycrab/wx_stars
Wx: Implement new, themed stars
2017-06-02 18:44:48 -07:00
spycrab 1d8ba6f865 Wx: Implement new, themed stars 2017-06-02 22:38:56 +02:00
Leo Lam 93020f6c1b Merge pull request #5509 from ligfx/qtshutdowncontrollers
MainWindow: shutdown different input interfaces
2017-06-02 22:08:53 +02:00
Sepalani 5e4986d835 IP/Top: Properly fix GetAddrInfo 2017-06-01 17:05:12 +01:00
Sepalani 726d8de16c IP/Top: Fix GetAddrInfo written socket 2017-06-01 15:17:59 +01:00
Michael Maltese 040bddafa6 MainWindow: shutdown different input interfaces
`MainWindow` initializes a number of input interfaces but never shuts
them down. This was causing a crash-after-exit on macOS where the
ControllerInterface backend stores a `std::thread` object in a static
variable and only stops it when ControllerInterface::Shutdown is called.
2017-05-31 21:14:55 -07:00
Michael Maltese 8bbe4a0743 DolphinQt2: allow resizing RenderWidget/fix fullscreen 2017-05-31 21:14:41 -07:00
Michael Maltese 87a74ca3ae MappingButton: remove unused includes 2017-05-31 01:17:33 -07:00
Michael Maltese 046c6f468f MappingButton: derive from ElidedButton 2017-05-31 01:17:33 -07:00
Michael Maltese b378ffb4ec MappingButton: don't set text twice in constructor 2017-05-31 01:17:33 -07:00
Michael Maltese 07c90bed08 DolphinQt2: add QtUtils/ElidedButton 2017-05-31 01:17:33 -07:00
spycrab 118e90ec6e Qt: Use new, themed rating stars 2017-05-31 05:50:37 +02:00
Anthony 25f24d32ff Merge pull request #5463 from spycrab/qt_hidpi
Qt: Fix HiDPI icon scaling
2017-05-30 14:57:05 -07:00
spycrab 1737e81b16 Qt: Fix HiDPI icon scaling 2017-05-30 22:42:21 +02:00
iwubcode 1b685bcde9 Fix for loop in D3D Renderer ApplyState function 2017-05-29 23:32:32 -05:00
Michael Maltese 1a7210aa74 GameListModel: provide Qt::InitialSortOrderRole for sorting
Fixes regression where pixmap columns can't be sorted by default.
2017-05-29 17:32:40 -07:00
Michael Maltese 8bbc31e0a2 GameList: sort case-insensitively 2017-05-29 17:32:40 -07:00
Michael Maltese 051cbf1962 GameListModel: invert role-column choice tree 2017-05-29 17:32:40 -07:00
Michael Maltese 0cc88342d6 DolphinQt2: add indentation back to ControllerWindow 2017-05-29 17:29:04 -07:00
Michael Maltese cb235cf142 DolphinQt2: use GridLayout for ControllersWindow
FormLayout is not intended for this sort of dialog:

> QFormLayout is a convenience layout class that lays out its children
> in a two-column form. The left column consists of labels and the right
> column consists of "field" widgets (line editors, spin boxes, etc.).
2017-05-29 17:29:03 -07:00
Leo Lam 1afb0a134d Merge pull request #5497 from sepalani/getaddrinfo
IP/Top: Use a constant for addrinfo size
2017-05-29 22:39:33 +02:00
Leo Lam c76335eaf1 Merge pull request #5484 from BhaaLseN/permissive
Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Sepalani e90404a4f6 IP/Top: Use a constant for addrinfo size 2017-05-29 21:00:22 +01:00
Leo Lam 5d7f4cb9c8 Merge pull request #5496 from spycrab/qt_fixtheme
Qt: Fix GetThemeDir()
2017-05-29 18:33:56 +02:00
spycrab 845cc68bba Qt: Fix HiDPI icon scaling 2017-05-29 13:52:01 +02:00
shuffle2 c8f9900d26 Merge pull request #5495 from Tilka/gamelist
WX: improve game list reload speed
2017-05-28 22:03:38 -07:00
Lioncash d6b6b070bc D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.

Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.

As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
Lioncash 278e406f0b D3D/Render: Use std::array where applicable 2017-05-28 23:28:00 -04:00
Lioncash 0c3958bbe5 D3D/Render: Join variable with declaration 2017-05-28 23:27:59 -04:00
Lioncash 3ee447e5f7 D3D/Render: Get rid of unnecessary casts 2017-05-28 23:27:59 -04:00
Lioncash ba5b215c42 D3D/Render: Mark translation unit local variables as static 2017-05-28 23:27:59 -04:00
Tillmann Karras 5c08b1d704 WX: improve game list reload speed
When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Tillmann Karras 599774aacc Qt2: remove unused variables 2017-05-28 23:01:41 +01:00
Leo Lam 4d0f458f2f Merge pull request #5494 from leoetlino/file-selector
WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam d5e397aa14 WX: Add dff to the file selector filter description 2017-05-28 19:08:24 +02:00
Léo Lam 473f90c08f WX: Remove .tmd from the file selector filter
No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Lioncash 3e7af2a2cd CubebStream: Add missing <vector> include 2017-05-27 23:50:39 -04:00
Michael Maltese d416cbd9ed Add CubebUtils namespace and hook up cubeb logging 2017-05-27 18:28:57 -07:00
Michael Maltese 34ad1eb547 Externals: remove PortAudio 2017-05-27 18:28:57 -07:00
Michael Maltese 48d6168c99 EXI_DeviceMic: use Cubeb instead of PortAudio 2017-05-27 18:28:56 -07:00
Michael Maltese f6e1da0dc0 AudioCommon: add Cubeb backend 2017-05-27 18:28:56 -07:00
Michael Maltese 17f4413143 Externals/cubeb: add Visual Studio build files 2017-05-27 18:28:56 -07:00
Mat M 7192226971 Merge pull request #5474 from sepalani/bl-fix
CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M 7b70fce79b Merge pull request #5476 from ligfx/ffmpegbuildcleanup
CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
JosJuice 491b9d2a75 Merge pull request #5491 from ligfx/qtcontrollerremoveicons
DolphinQt2: replace icons in controllers dialog with labels
2017-05-27 10:33:36 +02:00
Leo Lam 6a7c3fcac1 Merge pull request #5487 from ligfx/removetabledelegate
DolphinQt2: don't use custom delegate for GameList
2017-05-27 10:23:40 +02:00
Michael Maltese c004b59100 DolphinQt2: replace icons with labels in controllers dialog
Icons without labels are bad for usability, so bring this back in line
with how DolphinWX does it.

Some reading:

- https://www.nngroup.com/articles/icon-usability/
  > Summary: A user’s understanding of an icon is based on previous
  > experience. Due to the absence of a standard usage for most icons,
  > text labels are necessary to communicate the meaning and reduce
  > ambiguity.
- http://uxmyths.com/post/715009009/myth-icons-enhance-usability
- http://edwardsanchez.me/blog/13589712
- https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
2017-05-26 20:09:51 -07:00
Michael Maltese a936afed9d DolphinQt2: hide GameList vertical header (the one on the left) 2017-05-26 17:43:57 -07:00
Michael Maltese 4e14a6bc96 DolphinQt2: reorder list columns to match DolphinWX 2017-05-26 17:41:35 -07:00
Michael Maltese c01c66ad4b DolphinQt2: remove unused GameList::TableDelegate 2017-05-26 17:40:51 -07:00
Michael Maltese e76f5d85b2 DolphinQt2: don't use custom delegate for GameList 2017-05-26 17:40:51 -07:00
JosJuice aa33fabded Merge pull request #5483 from leoetlino/max-tmd-size
Check TMD sizes using the actual constant
2017-05-26 23:10:31 +02:00
Leo Lam 260fd5e0f8 Merge pull request #5482 from ligfx/cmakeremoved3d12
CMake: remove references to D3D12
2017-05-26 11:30:47 +02:00
Léo Lam b5a2f34a37 Check TMD sizes using the actual constant
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
Leo Lam f4190ab1c4 Merge pull request #5465 from sepalani/gc-bios
Tools: Load GameCube BIOS added
2017-05-26 10:23:03 +02:00
Leo Lam 933767f1bd Merge pull request #5475 from sepalani/map-vaddr
PPCSymbolDB: Fix LoadMap corrupting virtual addresses
2017-05-26 10:21:38 +02:00
Michael Maltese e041602416 CMake: remove references to D3D12
It's gone!
2017-05-26 01:16:04 -07:00
Michael Maltese 3ca03373ae MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese 53acd25de4 Rename define HAVE_LIBAV->HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese d951d2e4c4 CMake: libav/ffmpeg cleanups
Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f

From that commit:

> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Sepalani 2d75a99426 ConfigManager: GetBootROMPath added 2017-05-25 13:11:12 +01:00
Leo Lam 0f020857c5 Merge pull request #5448 from XeR/master
GeckoCode: install code handler even if no codes are activated
2017-05-25 11:16:16 +02:00
Sepalani 82695ccd99 PPCSymbolDB: Fix LoadMap corrupting virtual addresses 2017-05-24 21:08:15 +01:00
Sepalani c1afdc6f47 CodeView: Fix missing bl details 2017-05-24 20:34:23 +01:00
Léo Lam 57ce091ef5 IOS/ES: Implement ES_DeleteStreamKey (0x3d) 2017-05-24 18:16:35 +02:00
Léo Lam 90d590d1f3 IOS/ES: Implement ES_DeleteContent (0x3e) 2017-05-24 18:16:35 +02:00
Léo Lam ced049c5e8 IOS/ES: Prevent usage of ES_DiVerifyWithView for the PPC
ES_DiVerifyWithView (0x3b) is another private ioctlv that can only be
used from DI. Calling it from anywhere else returns -1017.
2017-05-24 18:16:34 +02:00
Leo Lam 98b6446249 Merge pull request #5459 from sepalani/code
PPCSymbolDB: Split SaveMap function
2017-05-24 13:59:28 +02:00
JosJuice 0408c99884 Merge pull request #5472 from leoetlino/formatting
Qt: Fix code formatting
2017-05-24 13:55:14 +02:00
Leo Lam 0d7faf8b61 Merge pull request #5471 from spycrab/qt_crash_gamestart
Qt: Fix games crashing on start
2017-05-24 13:52:00 +02:00
Léo Lam b6db4f22b5 Qt: Fix code formatting 2017-05-24 13:09:05 +02:00
spycrab d65006b91b Qt: Fix games crashing on start 2017-05-23 22:12:01 +02:00
Anthony 289005f702 Merge pull request #5379 from Ryanel/qt-settings-cpu
Qt: Copy General Tab from WX
2017-05-23 07:08:21 -07:00
Markus Wick 6a599e2796 Merge pull request #5428 from ligfx/makedspdumpconsistent
Make DSP code dumping consistent between DSP-LLE and DSP-HLE
2017-05-23 14:48:10 +02:00
Markus Wick e2d4fe6881 Merge pull request #5421 from JosJuice/load-bs2-setupbat
Use SetupBAT in Load_BS2
2017-05-23 14:40:11 +02:00
Markus Wick 4870e4119b Merge pull request #5435 from sepalani/add-function
PPCSymbolDB: Remove biased address check
2017-05-23 14:39:36 +02:00
Markus Wick e3980d4c22 Merge pull request #5450 from ligfx/dspassemblefreerom
Small cleanups of DSPAssembler and the free DSP ROM code
2017-05-23 14:36:16 +02:00
Markus Wick 3a2ec8c8a1 Merge pull request #5440 from ligfx/axhledelayinterrupt
AX-HLE: delay sending interrupt when done processing command list
2017-05-23 14:29:45 +02:00
Corwin McKnight 07dc2e17f3 Qt: Update General, Interface pane 2017-05-23 00:19:02 -07:00
Mat M 3f437337a1 Merge pull request #5466 from lioncash/db
SignatureDB: Minor cleanup
2017-05-22 21:25:36 -04:00
Mat M 4bfd464b0c Merge pull request #5468 from leoetlino/headers
Fix some header includes
2017-05-22 21:22:04 -04:00
Sepalani 95ea721f06 Tools: Load GameCube BIOS added 2017-05-22 22:44:21 +01:00
Léo Lam cf0c4455cd Fix indirect includes 2017-05-22 10:39:36 +02:00
Leo Lam f994538875 Merge pull request #5455 from leoetlino/es-get-ticket-from-view
IOS/ES: Implement ES_GetTicketFromView ioctlvs
2017-05-22 10:11:25 +02:00
Léo Lam 531378e8e6 IOSC: Fix header includes 2017-05-22 02:07:14 +02:00
Léo Lam 7bdf3d7ea7 ESFormats: Fix header includes 2017-05-22 02:06:49 +02:00
Léo Lam 6bc4cc984f TitleDatabase: Fix header includes
Remove unneeded includes, and add missing includes.
2017-05-22 02:02:04 +02:00
Lioncash 73b72c6a62 TitleDatabase: Remove unused <iostream> header
Many implementations of <iostream> inject a static constructor into the
translation unit, it's included in, even if nothing from the header is used.
2017-05-21 17:51:47 -04:00
Lioncash c3bab0b0e7 SignatureDB: Remove unnecessary header 2017-05-21 17:39:44 -04:00
Lioncash bbe1e643fb SignatureDB: in-class initialize DBFunc members 2017-05-21 17:39:42 -04:00
Lioncash d0089191e1 SignatureDB: default the format handler destructor 2017-05-21 17:39:41 -04:00
Lioncash 5301efddd0 SignatureDB: Remove unnecessary qualifiers and virtual keywords 2017-05-21 17:39:40 -04:00
Lioncash 3c94962332 SignatureDB: Move two functions into the cpp file
These are implementation details.
2017-05-21 17:39:34 -04:00
Anthony e328b13ae2 Merge pull request #5462 from spycrab/qt_refresh_devices
Qt: Fix default device handling
2017-05-21 13:29:11 -07:00
Anthony 1072da11fe Merge pull request #5460 from spycrab/qt_fix_rounding_errors
Qt: Fix rounding errors
2017-05-21 13:28:42 -07:00
Léo Lam 964f546e69 UI: Expose the "show active title" setting 2017-05-21 18:58:32 +02:00
Léo Lam cfc0cc1453 Add an option to show the active title in the title
This can be useful for figuring out at a glance what title is running,
along with its game ID / title ID.
2017-05-21 18:58:32 +02:00
Léo Lam 2f5f9be9ac WX: Use TitleDatabase for getting title names 2017-05-21 18:57:55 +02:00
Léo Lam 4a55d757dd Add a TitleDatabase
Add a TitleDatabase to allow easily querying a title database to get
a user-friendly string for a game ID.
2017-05-21 18:57:55 +02:00
Léo Lam ef5ecedded Analytics: Report game start on title change
Otherwise, we may be missing some reports.
2017-05-21 18:53:07 +02:00
spycrab 6370f094ba Qt: Fix default device handling 2017-05-21 14:47:35 +02:00
Silvan Jegen d8db6a7139 NANDImporter: fix printf warning
gcc complains that the printf %x formatting instruction expects an
'unsigned int' but we pass a 'size_t'.  We add the 'z' length formatting
specifier used for 'size_t'
2017-05-21 13:06:40 +02:00
Léo Lam 48d02f91a8 IOS/ES: Mark ioctlv 0x3f as invalid
It's not used in IOS. Looks like they just decided to skip 0x3f.
2017-05-21 12:28:30 +02:00
Léo Lam e92308fe7e IOS/ES: Implement ES_GetTicketFromView ioctlvs
This implements ioctlvs 0x40, 0x43, 0x44.
2017-05-21 12:28:30 +02:00
Leo Lam 7af05fd9e6 Merge pull request #5454 from leoetlino/es-delete-shared-content
IOS/ES: Implement ES_DeleteSharedContent
2017-05-21 12:11:48 +02:00
spycrab e8bfa2273c Qt: Fix rounding errors 2017-05-21 12:03:13 +02:00
Sepalani 56f2d523dd PPCSymbolDB: Split SaveMap function
Rewrite the code map file generation
2017-05-21 01:00:36 +01:00
spycrab 6e28f4dae6 Qt: Implement analytics (+ prompt) 2017-05-20 23:41:02 +02:00
Leo Lam dc8bc95a6b Merge pull request #5456 from JosJuice/wii-disc-formats
VolumeWiiCrypted: Use Formats.cpp more
2017-05-20 22:39:52 +02:00
Anthony 373fc58428 Merge pull request #5457 from spycrab/qt_fix_labels
Qt: Fix Wii Motioncontrol button mapping labels
2017-05-20 12:22:15 -07:00
spycrab cf747fb050 Qt: Fix Wii Motioncontrol button mapping labels 2017-05-20 21:08:31 +02:00
JosJuice 1575020c3a VolumeWiiCrypted: Get title keys from TicketReader 2017-05-20 20:44:12 +02:00
JosJuice 26f5b53ecb VolumeWiiCrypted: Get title IDs from TicketReader 2017-05-20 20:43:31 +02:00
JosJuice 5c68a03ae4 VolumeWiiCrypted: Cache TMDs and tickets 2017-05-20 20:42:44 +02:00
Anthony cf60564d84 Merge pull request #5405 from spycrab/qt_mapping_windows
Qt: Implement mapping dialogs
2017-05-20 09:28:57 -07:00
spycrab 33e111e92f Qt: Implement button mapping dialogs 2017-05-20 17:53:17 +02:00
Léo Lam 2e8e420623 IOS/ES: Implement ES_DeleteSharedContent 2017-05-20 14:46:28 +02:00
Léo Lam 1231226ad9 WX: Use the proper format specifier 2017-05-20 11:43:06 +02:00
Leo Lam 445b77f738 Merge pull request #5452 from spycrab/qt_rnd_crashes
Qt: Fix random crashes
2017-05-20 11:29:06 +02:00
Leo Lam 8b113ea06c Merge pull request #5438 from Starsam80/nand-importer-fixes
NANDImporter: Fix GUI freezing + add logging
2017-05-20 11:24:50 +02:00
spycrab a4b24ac265 Qt: Fix random crashes 2017-05-20 11:10:39 +02:00
Leo Lam 1d2b272b00 Merge pull request #5422 from MerryMage/sysconf-ini
ConfigManager: Remove load/save code to INI for SYSCONF settings
2017-05-20 10:39:58 +02:00
JosJuice e019872d62 Remove no-pie build flags 2017-05-20 09:35:53 +02:00
JosJuice 89e60a41eb MemoryUtil: 0 -> nullptr 2017-05-20 09:35:53 +02:00
JosJuice 4b4cf509f8 Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
2017-05-20 09:35:53 +02:00
Michael Maltese 1683c69fb7 DSPAssembler: add WARNPC directive from xkas (technically, from asar)
This adds the WARNPC directive from xkas/asar to complement the existing ORG
directive. A common useful idiom is "WARNPC 0xXXXX\nORG 0xXXXX," which only
seeks forward and raises an error if you've already written to that part
of the file.
2017-05-19 19:53:38 -07:00
Michael Maltese a4cb691058 DSPAssembler: make ORG directive correctly seek forward
The xkas assembler says about org: "You can seek forward and backward
into a file."
2017-05-19 19:53:38 -07:00
Michael Maltese f3c8291c26 DSPAssembler: remove temporary file 2017-05-19 19:53:38 -07:00
Michael Maltese 2fad33cafe DSP-HLE: cleanup PushMail argument names 2017-05-19 19:04:06 -07:00
Michael Maltese 43c09c63d8 AX-HLE: delay sending interrupt when done processing command list
Fixes https://bugs.dolphin-emu.org/issues/10265 (Star Wars: The Clone
Wars hangs on loading screen with DSP-HLE and JIT Recompiler).

The Clone Wars hangs upon initial boot if this interrupt happens too
quickly after submitting a command list. When played in DSP-LLE, the
interrupt lags by about 160,000 cycles, though any value greater than or
equal to 814 will work. In other games, the lag can be as small as 50,000
cycles (in Metroid Prime) and as large as 718,092 cycles (in Tales of
Symphonia!).

All credit to @hthh, who put in a heroic(!) amount of detective work and
discovered that The Clone Wars tracks a "AXCommandListCycles" variable
which matches the aforementioned 160,000 cycles. It's initialized to ~2500
cycles for a minimal, empty command list, so that should be a safe number
for pretty much anything a game does (*crosses fingers*).
2017-05-19 19:04:06 -07:00
Mat M b47d44ab15 Merge pull request #5445 from JosJuice/remove-jitil
Remove JITIL
2017-05-19 21:33:38 -04:00
MerryMage df2fc3c32f ConfigManager: Remove load/save code to INI for SYSCONF settings
These settings are already loaded and saved to the SYSCONF. The INI
load/saves are redundant and do not work anyway because they are
overwritten by SYSCONF.
2017-05-19 23:57:08 +01:00
Starsam80 3229cde292
NANDImporter: Add logging 2017-05-19 16:36:06 -06:00
Starsam80 618eb9f743
NANDImporter: Use a indeterminate progress meter 2017-05-19 16:31:47 -06:00
XeR d30eb7ea70 GeckoCode: install code handler even if no codes are activated
This let users use the gecko code handler debugging protocol with existing
tools even when no gecko codes are enabled.
2017-05-19 23:54:22 +02:00
JosJuice 4dce620130 Merge pull request #5433 from leoetlino/cleanup
Drop remnants of the plugin system
2017-05-19 23:54:09 +02:00
JosJuice 256a0cf4db Remove JITIL 2017-05-19 22:21:07 +02:00
JosJuice 78effbabc6 Replace some usages of IVolume::ReadSwapped with IBlobReader::ReadSwapped
Skips needing to specify PARTITION_NONE.
2017-05-19 21:31:47 +02:00
JosJuice fcb2c5bd29 Remove CBlobBigEndianReader
We can simply put ReadSwapped directly in IBlobReader.
2017-05-19 21:23:00 +02:00
Léo Lam f96ab66d31 Drop remnants of the plugin system 2017-05-19 19:13:16 +02:00
JosJuice ac5c82b36b DiscIO: Remove VolumeCreator
This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
2017-05-19 18:33:21 +02:00
JosJuice 56b218a750 DiscIO: Simplify volume creation
Basically inlining GetDiscType into CreateVolumeFromFilename.
2017-05-19 18:18:43 +02:00
Leo Lam bc5496e119 Merge pull request #5444 from sepalani/code
FrameTools: Prevent dummy code map to be saved
2017-05-19 16:33:40 +02:00
Sepalani 649eb43d98 FrameTools: Prevent dummy code map to be saved 2017-05-19 15:04:11 +01:00
Mat M 1880a97bb0 Merge pull request #4424 from Helios747/remove_more_features
Remove D3D12
2017-05-18 20:04:40 -04:00
Helios747 a465c483f3 Remove D3D12 2017-05-18 17:01:12 -07:00
Mat M 35a8771e68 Merge pull request #5427 from lioncash/host
Host: Get rid of Host_SetStartupDebuggingParameters()
2017-05-18 19:04:25 -04:00
Sepalani e0231d0b30 PPCSymbolDB: Remove biased address check
The appropriate check is already done by PPCAnalyst::AnalyzeFunction.
2017-05-17 19:37:27 +01:00
Tilka 8be41d3b7c Merge pull request #5437 from sepalani/ppc-ibat
PPCAnalyst: Use the proper RAM check
2017-05-17 13:28:13 +01:00
Sepalani aa65ca4b6b PPCAnalyst: Use the proper RAM check 2017-05-17 02:10:26 +01:00
JosJuice fa06d10f4a Merge pull request #2353 from JosJuice/wii-partition-cleanup
VolumeWiiCrypted: Replace ChangePartition with a partition parameter
2017-05-16 23:06:32 +02:00
JosJuice 2bcad57225 Check file system validity before reading opening.bnr
This happened to work without any problems because the only way for a
file system to be invalid was to not have the right GC/Wii magic word
in the unencrypted area, and a volume could not be created without
having the right GC/Wii magic word there. Now that file systems read
the magic word from a partition instead, a fix is needed.
2017-05-16 22:59:01 +02:00
JosJuice 639ce6c484 FileSystemGCWii: Replace m_Wii with m_offset_shift
I replaced m_OffsetShift with m_Wii in bb93336 to support
the decrypt parameter for read functions. Doing that is no
longer necessary, so m_offset_shift is now used like before.
2017-05-16 22:58:57 +02:00
JosJuice 19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
JosJuice 74d84c5af2 VolumeWiiCrypted: Turn m_dataOffset into a constant 2017-05-16 22:56:53 +02:00
Michael Maltese 930c165c4e DSPHWInterface: cleanup gdsp_idma_in 2017-05-15 20:33:42 -07:00
Michael Maltese 5f68a0dcdd DSP: cleanup DumpDSPCode and remove temp file write 2017-05-15 15:11:09 -07:00
JosJuice f4e8a01d16 Merge pull request #5431 from leoetlino/change-disc
DVDInterface: Fix a regression with changing discs
2017-05-15 23:57:51 +02:00
Michael Maltese 59c863329d DSP-LLE: calculate code CRC _before_ swapping endianness
- Makes DSP-LLE code checksums the same as those from DSP-HLE. I'm
  assuming DSP-HLE was doing it correctly, since there are numerous
  references to these pre-endian-swapped checksums (including in
  DSPHost.cpp itself).
- Fixes disassembly when dumping code from DSP-LLE, which was using the
  wrong endianness and giving totally bogus output.
- Reveals error messages of the format, "Bah! ReadAnnotatedAssembly
  couldn't find the file ../../docs/DSP/DSP_UC_AX_07F88145.txt," which
  seems to be intended behavior that was previously hidden.
2017-05-15 14:27:39 -07:00
Leo Lam 8e38eca150 Merge pull request #5426 from spycrab/qt_c_refreshbutton
Qt: Implement Wiimote Refresh button
2017-05-15 19:51:49 +02:00
Léo Lam c660dfcbd9 DVDInterface: Fix a regression with changing discs
We were not clearing s_disc_path_to_insert, which would cause disc
changes to be only possible once.
2017-05-15 19:20:29 +02:00
Leo Lam d2d7247ebe Merge pull request #5430 from sepalani/connect-log
IOS/Network: Log IOCTL_SO_CONNECT return value
2017-05-15 18:12:56 +02:00
Sepalani b323c8b34f IOS/Network: Log IOCTL_SO_CONNECT return value 2017-05-15 17:03:03 +01:00
Michael Maltese c67bae5491 DSP-HLE: use DumpDSPCode to de-duplicate logic (and gain disassembly)
This change centralizes all of the path handling and file writing logic
in DumpDSPCode. DSP-HLE also gains the feature of DSP-LLE to
automatically disassemble dumped code and write it to an accompanying
text file.
2017-05-15 02:38:51 -07:00
Michael Maltese f985e0faac DSP: remove unused DSPLLETools
With the relocation of DumpDSPCode to DSPCodeUtils, the only remaining
function in DSPLLETools is DumpCWCode. This function 1) is not used
anywhere (not even in DSPTool), 2) doesn't seem to really do anything,
and 3) has a single comment saying "TODO make this useful :p"
2017-05-15 02:35:56 -07:00
Michael Maltese e4c779de0b DSP: move DumpDSPCode from DSPLLETools to DSPCodeUtil
This code is useful outside of DSP-LLE, and I plan to modify DSP-HLE to
use it in a future commit.
2017-05-15 02:34:43 -07:00
Michael Maltese edb16cd399 DSP-LLE: dump code if m_DumpUCode instead of DEBUG
This change makes the behavior consistent with that of DSP-HLE.
2017-05-15 02:33:50 -07:00
spycrab 4bf9f5e835 Qt: Implement Wiimote Refresh button 2017-05-15 05:14:45 +02:00
Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
JosJuice 1e56972e4f Make Load_BS2's MSR poking more readable 2017-05-14 23:56:19 +02:00
JosJuice a6283f6eec Use SetupBAT in Load_BS2 2017-05-14 23:56:19 +02:00
JosJuice 4726c9075f Split SetupBAT into SetupMSR and SetupBAT 2017-05-14 23:56:19 +02:00
Leo Lam ed5e98c3cc Merge pull request #5419 from leoetlino/import-code-reuse
Reuse the IOS code for WAD installation
2017-05-14 23:35:43 +02:00
Leo Lam 072b24a3d2 Merge pull request #5425 from sepalani/get-interface-opt
IP/Top: Implement GetInterfaceOpt hardcoded cases
2017-05-14 23:27:53 +02:00
JosJuice 405643b902 VolumeWiiCrypted: Use std::min 2017-05-14 22:52:21 +02:00
JosJuice 5c46810a36 VolumeWiiCrypted: Store last decrypted offset instead of block number
This makes it unnecessary to reset m_last_decrypted_offset
when changing partition.
2017-05-14 22:52:21 +02:00
Sepalani 6ba8130e11 IP/Top: Implement GetInterfaceOpt hardcoded cases 2017-05-14 21:47:41 +01:00
JosJuice 651340826d Merge pull request #5424 from lioncash/override
MEGASignatureDB: Add missing override specifiers
2017-05-14 22:39:14 +02:00
Lioncash 198d686a41 MEGASignatureDB: Add missing override specifiers 2017-05-14 16:20:45 -04:00
JosJuice 486de022df Don't run EmulatedBS2_Wii with VolumeDirectory
VolumeDirectory doesn't support necessities like TMDs,
so thanks to 5.0-2172 (18968ab), EmulatedBS2_Wii crashes
when the inserted disc is a VolumeDirectory.
This commit fixes that.

This commit makes our DOL booting code very similar to our
ELF booting code. One exception is that the DOL booting
code still always calls SetupBAT. (Note that EmulatedBS2_GC
calls SetupBAT even if no disc is inserted.) I'm not sure
if there's a point to the difference, but I thought I'd
better avoid changing it so that I don't break anything.
2017-05-14 22:01:36 +02:00
Leo Lam 2fca1b925f Merge pull request #4241 from JosJuice/remove-getvolume
Remove DVDInterface::GetVolume
2017-05-14 21:46:28 +02:00
JosJuice 2a2db16087 DVDInterface: Remove GetVolume
For thread safety reasons, the currently inserted volume must
only be accessed by the DVD thread (or by the CPU thread if it
calls DVDThread::WaitUntilIdle() first). After this commit,
only DVDThread.cpp can access the volume, which prevents code in
other files from accessing the volume in a non-threadsafe way.
2017-05-14 21:11:46 +02:00
Léo Lam aa3dc9a057 IOS/ES: Consider hidden channels/system menu as channels 2017-05-14 17:39:42 +02:00
Léo Lam c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Léo Lam afcda22da9 DiscIO: Add GetContent() for reading content from WADs
Direct access to the WAD bytes is required to read contents with proper
padding data (since they can sometimes end up being outside of the
data app section). Allowing the whole buffer to be accessed directly
would be error prone, so this commit adds GetContent() to WiiWAD
for getting raw content data by index.
2017-05-14 15:30:42 +02:00
Léo Lam 6916a3d85b Hide non-channel WADs
These cannot be booted, so it is bad UX to show them in the UI as if
they were regular titles, and yet have different behaviour for them.

And technically, there is no reason to allow them to be used to boot
in the first place.

Another reason they should not be shown is that Dolphin fails
spectacularly with WADs that have a valid boot content index, but are
not PPC titles (e.g. IOS WADs). The only reliable way to avoid this
is to check for the title type and only show channels, just like
the Wii System Menu.
2017-05-14 15:30:42 +02:00
Léo Lam 2058f37596 IOS/ES: Implement ImportTitleCancel properly
Mistakenly used the wrong TMD to clean up the import.

The original TMD is the one that is supposed to be used when
cancelling an import, but I forgot it's in the /import directory after
starting an import.
2017-05-14 15:30:39 +02:00
Léo Lam 5587342ca1 IOS/ES: Expose title management ioctlvs
This exposes all ES title management ioctlvs to avoid duplicating IOS
code everywhere and to make it easier to reuse (since this way it's
not unnecessarily tied to the PPC IPC mechanism anymore) and unit test.

Some functions were also renamed for consistency with the other names,
*and* with official names.
2017-05-14 15:30:09 +02:00
Léo Lam f8ffcb2483 IOS/ES: Remove unused struct 2017-05-14 15:30:08 +02:00
Leo Lam ad27e90263 Merge pull request #5420 from JosJuice/elf-setupbat
Use SetupBAT in Boot_ELF
2017-05-14 15:29:27 +02:00
JosJuice 41b3b05cfe Use SetupBAT in Boot_ELF
Sigh...
2017-05-14 15:18:58 +02:00
JosJuice 5a55957741 Boot: Pass volume as argument to functions
Avoids using DVDInterface's global state in the boot process.
2017-05-14 13:29:47 +02:00
Leo Lam 690e61b997 Merge pull request #5417 from leoetlino/constructor
IOS: Fix AddCoreDevices being called twice
2017-05-13 23:20:22 +02:00
JosJuice 807e242d05 DVDInterface: Replace SetVolume functions
It's better to just let the calling code provide a volume
object instead of needing one SetVolume for each way of
creating a volume. This simplifies InsertDiscCallback and
is needed for the following commits.
2017-05-13 22:56:11 +02:00
Léo Lam adf9218e74 IOS: Fix AddCoreDevices being called twice
Also make sure m_title_id is set as soon as possible.
2017-05-13 22:14:29 +02:00
shuffle2 0f504e7a84 Merge pull request #5416 from lcsondes/d3d12-build-fix
VS2017 build fix after upgrading project
2017-05-13 13:10:02 -07:00
shuffle2 67d640bd12 Merge pull request #5376 from ligfx/fixfourswordshle
[RFC] Tweaks to Zelda-HLE to allow multiple GBA connections
2017-05-13 13:06:02 -07:00
lcsondes 94be591606 VS2017 build fix after upgrading project 2017-05-13 20:34:27 +01:00
Tilka 327180daa7 Merge pull request #5415 from MerryMage/frame-toggle-dual-core
Frame: Remove unused member function OnToggleDualCore
2017-05-13 20:15:42 +01:00
MerryMage c68c6d0f2d Frame: Remove unused member function OnToggleDualCore 2017-05-13 19:43:49 +01:00
Anthony 6cf0377ef8 Merge pull request #5386 from sepalani/ppc-analyst-target
PPCAnalyst: Fix annoyances
2017-05-13 09:03:34 -07:00
Tilka d95b82abc3 Merge pull request #5413 from leoetlino/dsphle-fixes
DSPHLE: Typo fix
2017-05-13 15:59:15 +01:00
MerryMage bd3e493695 Section: Fix Section::Get 2017-05-13 15:22:29 +01:00
MerryMage af33ae0e02 Core: Move ConfigLoaders to a ConfigLoaders filter 2017-05-13 15:22:28 +01:00
MerryMage dd9e622155 GameConfigLoader: Fix blank keys for variable sections 2017-05-13 15:22:26 +01:00
Léo Lam df63638b4a DSPHLE: Fix a typo in the savestate code
https://github.com/dolphin-emu/dolphin/pull/5306#discussion_r112840565
2017-05-13 16:08:12 +02:00
JosJuice 9e8293f5e3 Boot: Small simplifications and formatting cleanup 2017-05-13 12:13:33 +02:00
JosJuice 42370e4b5b Use console-appropriate SetupBAT when booting DOL files 2017-05-13 09:24:06 +02:00
Matthew Parlane fe71836127 Merge pull request #5409 from sepalani/vcxproj
Fix DolphinWX.vcxproj.filters
2017-05-13 14:27:38 +12:00
Tilka f77fc55568 Merge pull request #5306 from leoetlino/dsphle-ptrs
DSPHLE: Use unique_ptr for ucodes
2017-05-13 03:25:54 +01:00
Sepalani cc1f4c951f Fix DolphinWX.vcxproj.filters 2017-05-13 01:40:03 +01:00
Leo Lam ea89e8566e Merge pull request #5391 from leoetlino/delete-title-content
IOS/ES: Implement DeleteTitleContent properly
2017-05-13 00:48:28 +02:00
Leo Lam dae46fa3d2 Merge pull request #5385 from douglasjv/master
Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
2017-05-13 00:41:16 +02:00
Leo Lam a44fa16601 Merge pull request #5370 from Ryanel/qt-settings-general
Qt: Add General Pane to Settings
2017-05-13 00:37:31 +02:00
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00
Léo Lam 12801fd722 IOS: Allow instances that are not tied to emulation
This enables constructing an IOS instance that is not tied to emulation
and that can be simply used for internal purposes (ES, FS).

NAND root initialisation was moved to IOS since we cannot rely on HW
doing that for us anymore, and technically the NAND is entirely managed
by IOS anyway.
2017-05-13 00:34:58 +02:00
Leo Lam f4e115b322 Merge pull request #5406 from JosJuice/refactor-emulatedbs2
Boot: Refactor EmulatedBS2
2017-05-13 00:31:11 +02:00
Léo Lam 8a9075ac1d DSPHLE: Use unique_ptr for ucodes 2017-05-12 23:55:13 +02:00
spycrab dd54f3c0c1 Qt: Fix Interface Pane 2017-05-12 20:56:00 +02:00
JosJuice 20f7a7a3e3 Boot: Read apploader trailer for Wii discs too
This was probably an oversight from back when the code
was duplicated between EmulatedBS2_GC and EmulatedBS2_Wii.
2017-05-12 18:49:00 +02:00
JosJuice 22c499aafe Boot: Deduplicate code by creating a RunApploader function 2017-05-12 18:00:17 +02:00
JosJuice 5e1fb1a596 Boot: Deduplicate code by creating a SetupBAT function 2017-05-12 17:53:15 +02:00
Corwin McKnight e8a214ad14 Qt: Fix how Icons are assigned in Settings Window. 2017-05-11 13:14:47 -07:00
Corwin McKnight a2d2acf741 Qt: Add General Pane to Settings
Replace SConfig references with Settings()
2017-05-11 12:40:14 -07:00
Anthony 33980d816a Merge pull request #5378 from Ryanel/qt-settings-interface
Qt: Add Interface Pane to Settings
2017-05-11 11:19:27 -07:00
Leo Lam ade0e51a78 Merge pull request #5403 from leoetlino/formatting
Config: Fix a formatting issue
2017-05-10 20:33:59 +02:00
Anthony eab243d6ee Merge pull request #5402 from spycrab/qt_gamelist_cfix
Qt: Fix that some columns are not hidden properly
2017-05-10 11:30:52 -07:00
Léo Lam 6185933d18 Config: Fix a formatting issue
Not sure why clang-format did not catch this on the lint builder, but
it definitely doesn't like the lines being too long here.
2017-05-10 17:56:09 +02:00
spycrab 4d4dc03801 Qt: Fix that some columns are not hidden properly 2017-05-10 11:04:21 +02:00
Leo Lam f1f8beef25 Merge pull request #5397 from MerryMage/do-not-cast-derived-to-base
Config/Layer: Fix accidental cast of RecursiveSection to Section
2017-05-09 23:27:46 +02:00
Léo Lam 6b8cb2ee41 IOS/ES: Handle fake-signed tickets properly
Fake-signed tickets have a bogus common key index, in which case we
must assume and use the normal common key to decrypt contents.
2017-05-09 20:58:20 +02:00
spycrab c8d0b647ac Qt: Add controller (overview) window 2017-05-09 18:49:10 +02:00
Anthony f8ca0901a7 Merge pull request #5395 from spycrab/qt_gamelist_columns
Qt: Bring Gamelist up to Wx standards
2017-05-09 08:31:31 -07:00
Douglas 3e1cc46523 Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
Default column width was being used for  math related to automatic column sizing, in the case of COLUMN_SIZE the default width was -1  which resulted in an issue where an errant scrollbar would appear.
2017-05-08 17:40:42 -07:00
MerryMage 32d9428171 Config/Layer: Fix accidental cast of RecursiveSection to Section 2017-05-09 00:17:00 +01:00
spycrab 6bf7b5ff0f Qt: Bring Gamelist up to Wx standards 2017-05-08 19:03:59 +02:00
Corwin McKnight 8112c736fe Qt: Interface Pane
Adds the interface pane to Qt Settings. Very basic, just some UI
customization options.
2017-05-07 12:57:13 -07:00
Leo Lam 9f39fa2e13 Merge pull request #5380 from JosJuice/minor-text-fixes
Minor text fixes
2017-05-07 21:04:30 +02:00
JosJuice 994b4040bf NetPlaySetupFrame: Remove spaces that shouldn't be present 2017-05-07 20:55:58 +02:00
JosJuice b8721b6839 Unify memory breakpoint strings
The MemoryWindow.cpp strings should be the same as the
MemoryCheckDlg.cpp strings so that translators don't
have to translate very similar strings twice.

Also adding i18n comments. These strings are *very* easy
to misinterpret in my opinion.
2017-05-07 20:55:34 +02:00
Léo Lam 57f8520242 WX: Don't create data dir if it is missing
This is unsafe, because the NAND should not be accessed and messed with
while it is being used. In fact, this kind of inappropriate behaviour
will not be possible when we get NAND image support.

And even if there were no safety issue, there is still no reason
a *getter* function should *do* something that has lasting effects
on user data. GetWiiFSPath() should *just* return a path!
2017-05-07 18:56:54 +02:00
Léo Lam eff8c1eb48 Merge pull request #5383 from JosJuice/getwiifspath-condition
ISOFile/GameFile: Correct GetWiiFSPath condition
2017-05-07 18:48:43 +02:00
Léo Lam 71400745cc Merge pull request #5356 from sepalani/hle-app
HLE: Use a proper apploader OSReport
2017-05-07 18:45:58 +02:00
Léo Lam 18b1ee59ed Merge pull request #5389 from leoetlino/delete-title
IOS/ES: Fix DeleteTitle to not use CNANDContentManager
2017-05-07 17:14:04 +02:00
Léo Lam 131aeec580 Boot_WiiWAD: Set the UID and GID on launch
This adds code to update the PPC's UID and GID, which fixes a
regression with the system menu. Ideally, we would simply rely on IOS's
ES_Launch here and not duplicate the logic here, but we cannot do that
properly until the direct WAD launch hack is dropped, *and* until the
IOS changes that would enable internal calls are ready.

Since this fixes a semi-important regression with managing saves from
the SM, and the duplication is not too terrible, I believe it is a good
idea to get this fixed right now to avoid affecting users too much.

I do plan to fix this properly in the future.
2017-05-07 17:02:36 +02:00
Léo Lam 3cdb8fd297 IOS/ES: Fix DeleteTitle to not use CNANDContentManager
* CNANDContentManager does things that are absolutely useless. In
  particular, it parses the ticket, the TMD, reads contents, etc.
  when we only need to remove the title directory.

* This means it will fail if the ticket cannot be found, when that
  should not be the case.

* This also obviously caused DeleteTitle to be incredibly inefficient.

* We are already removing the title directory later in the function,
  as CNANDContentManager does not even delete titles correctly.
  DeleteTitle != DeleteTitleContents.
2017-05-07 16:20:41 +02:00
Léo Lam cc5b5c15ac IOS/ES: Fix a ticket validity check 2017-05-07 16:16:41 +02:00
Corwin McKnight 24657f557e Qt: Port help menu items. 2017-05-07 03:47:10 -07:00
JosJuice 9b8089bb70 ISOFile: Simplify error handling in GetWiiFSPath 2017-05-07 09:28:20 +02:00
JosJuice 55960f7feb ISOFile/GameFile: Correct GetWiiFSPath condition
This code was originally written when there only were three
possible types, but nowadays we also have the DOL/ELF type.
2017-05-07 09:27:20 +02:00
Sepalani 40c243df28 PPCAnalyst: Fix off by one instruction 2017-05-07 04:56:16 +01:00
Sepalani 93ba6aa9f2 PPCAnalyst: Function calls without link added 2017-05-07 04:55:36 +01:00
Sepalani 95d0a48759 PPCAnalyst: EvaluateBranchTarget improved 2017-05-07 04:55:36 +01:00
Mat M ef4a1f0ec7 Merge pull request #5384 from leoetlino/disable
WX: Disable NAND import when emulation is running
2017-05-06 19:38:07 -04:00
Léo Lam 6426ea2b1a WX: Disable NAND import when emulation is running
Oversight from the NAND import PR. Allowing this while Wii
emulation is running is a recipe for failure.
2017-05-07 01:30:44 +02:00
JosJuice 71d105e545 DolphinWX: Use title ID from ISOFile when possible
This skips creating volume objects, which can take a while.
2017-05-06 18:39:51 +02:00
JosJuice 40653a6607 NandPaths: Make .h function order match .cpp 2017-05-06 17:51:50 +02:00
JosJuice 36b9e3dd35 Don't duplicate code for getting paths based on title IDs
I've seen the expression (u32)(title_id >> 32), (u32)title_id
a few more times in my life than I would've liked to...
2017-05-06 17:45:08 +02:00
JosJuice 0146456af0 Don't translate button names
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.

I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".

I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.

I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.

To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
2017-05-06 16:29:10 +02:00
Sepalani 21183db4df CodeView: Remove accelerator duplicates 2017-05-06 13:18:12 +01:00
Sepalani 960344d64d CodeView: Set Symbol End Address added 2017-05-06 13:18:11 +01:00
Sepalani 7f552581e7 CodeView: Set Symbol Size added 2017-05-06 13:18:00 +01:00
Léo Lam f4179f45b4 Merge pull request #5373 from leoetlino/delete-ticket
IOS/ES: Fix the implementation of ES_DeleteTicket
2017-05-06 13:59:11 +02:00
Léo Lam a24ad85463 Merge pull request #5332 from spycrab/wiimote_casts
Clean up Wiimote* code (comments, casts, underscore variable names)
2017-05-06 13:27:04 +02:00
spycrab c3f435287e Clean up Wiimote* code (comments, casts, variable names) 2017-05-06 12:44:56 +02:00
Markus Wick b4aaf806ec Merge pull request #5372 from JonnyH/WIP/powervr-fixes
Add a workaround for a PowerVR glsl compiler bug
2017-05-05 12:17:25 +02:00
Michael Maltese b14466b7e3 Zelda-HLE: set state to waiting when replacing ucode
Part 2/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:25:42 -07:00
Michael Maltese 01cc36693a Zelda-HLE: run pending commands when replacing ucode
Part 1/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:24:53 -07:00
Léo Lam 5fb2ad2b3a IOS/ES: Fix the implementation of ES_DeleteTicket
* It should take a ticket view, not a title ID.
* It's missing a lot of checks.
* It's not deleting tickets properly.
* It's not deleting only the ticket it needs to delete.
* It should not return -1017 when the ticket doesn't exist.
* It's not returning the proper error code when a read/write fails.
* It's not cleaning up the ticket directory if there is nothing left.

This commit fixes its implementation.
2017-05-05 00:32:58 +02:00
Léo Lam a7680a3d1a IOS/ES: Drop code handling non-RSA2048 tickets
* Supporting other ticket types makes the logic slightly more complex.

* There have been no such non-RSA2048 tickets seen during the Wii's
  lifetime.

* The Wii's IOS doesn't even have support for them.
2017-05-05 00:32:57 +02:00
Léo Lam e9571106c2 Merge pull request #5353 from spycrab/qt_contextmenu
Qt: Add missing gamelist contextmenu options
2017-05-04 23:47:21 +02:00
spycrab 2f523afc41 Qt: Add missing gamelist contextmenu options 2017-05-04 23:01:12 +02:00
Léo Lam 5088fac54b Merge pull request #5354 from leoetlino/iosc
IOS: Implement IOSC-like library (+ bug fixes)
2017-05-04 19:58:47 +02:00
Anthony dc4f8dd70b Merge pull request #5345 from JosJuice/consistent-controller-translation
Use _trans consistently for controllers
2017-05-04 09:00:41 -07:00
Jonathan Hamilton 35caf48d7d Add a workaround for a PowerVR glsl compiler bug
It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
2017-05-03 19:33:56 -07:00
Mat M f3052b7a15 Merge pull request #5318 from ligfx/cmakehidapi
CMake: clean up HIDAPI build
2017-05-03 19:54:06 -04:00
Tilka 2c817545fd Merge pull request #5368 from ligfx/bluezcmake
CMake: only look for Bluez on Linux
2017-05-04 00:32:44 +01:00
Michael Maltese 5230a8c996 CMake: only look for Bluez on Linux
Stops CMake from saying "BlueZ NOT found, disabling bluetooth support"
on other OSes. Windows, macOS, and Android support Bluetooth using other
libraries. I'm not sure if non-Linux, non-Android Unices (like FreeBSD)
need another message?
2017-05-03 15:15:47 -07:00
degasus 7389f0f55e Analytics: Set proper thread name. 2017-05-03 23:59:29 +02:00
degasus afb0beb9ab OpenGL: Mute nvidia performance warning about stalling the GPU.
They are right, our perf query implementation is terrible.
But raising a warning makes it just even slower.
2017-05-03 23:48:14 +02:00
degasus 90d551e0d1 JitArm64: Drop ps_res.
The accuracy doesn't match ppc, and worse, it doesn't set the error flags if the input is zero.

Lets stop to ship broken instructions, so right now, the interpreter is the closest one.
2017-05-03 23:48:14 +02:00
Markus Wick eaa4565e63 Merge pull request #5362 from Tilka/hash
Common/Hash: small cleanup
2017-05-03 23:44:48 +02:00
Tillmann Karras 5c93c98c05 JitArm64: fix ps_res 2017-05-03 08:02:35 +01:00
Tillmann Karras c54c49714d Arm64Emitter: add FRECPE 2017-05-03 08:02:35 +01:00
Tillmann Karras 3a13e1aa7a Common/Hash: small cleanup 2017-05-03 06:40:52 +01:00
Tillmann Karras 25f61f0329 Common/Hash: use __crc32d() intrinsic on ARM64 2017-05-03 06:40:47 +01:00
Anthony e4e37b3a82 Merge pull request #5255 from MerryMage/latency
ConfigManager: Increase default latency for OpenAL backend to 5
2017-05-02 22:18:58 -07:00
Michael Maltese 89eb019788 SignatureDB: fix prevented copy elision
Clang warning:

```
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    : m_handler(std::move(CreateFormatHandler(handler)))
                ^
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: note: remove std::move call here
    : m_handler(std::move(CreateFormatHandler(handler)))
                ^~~~~~~~~~                            ~
```
2017-05-02 20:01:32 -07:00
Anthony ad829ec7a9 Merge pull request #5232 from MerryMage/osx-screensaver
Disable screensaver on OS X
2017-05-02 19:00:21 -07:00
Mat M 7c3905a612 Merge pull request #5140 from sepalani/signature_db
SignatureDB: Rewrite FormatHandler API
2017-05-02 19:23:46 -04:00
Mat M c51e40f92f Merge pull request #5357 from ligfx/jitintegerwarning
Jit64: fix braces warning in Jit_Integer
2017-05-02 18:44:02 -04:00
Michael Maltese f04747e910 NANDImporter: fix printf warning
Fixes warning:

```
Source/Core/DiscIO/NANDImporter.cpp:55:17: warning: format specifies type 'unsigned long' but the argument has type 'u64' (aka 'unsigned long long') [-Wformat]
                file.GetSize(), NAND_BIN_SIZE);
                ^~~~~~~~~~~~~~
1 warning generated.

```
2017-05-02 15:13:46 -07:00
Léo Lam 08f6c31287 IOS: Reuse more code for crypto operations
This changes some parts of IOS (actually just ES) to reuse more crypto
code from IOSC or Common::AES.

TicketReader still returns the title key directly as opposed to having
ES use IOSC directly to avoid duplicating the title key IV stuff.

Side effects:

* A nasty unbounded array access bug is now fixed.

* ES_Decrypt/ES_Encrypt now returns sane results for keys other than
  the SD key.

* Titles with a Korean ticket can now be decrypted properly.

And in the future, we can look into implementing ioctlv 0x3c and 0x3d
now that we have the proper "infra" for IOSC calls.
2017-05-02 23:49:22 +02:00
Léo Lam f8fb9e2d03 IOS: Implement IOSC-like API
This prevents the IOS crypto code and keys from being spread over
the codebase. Things only have to be implemented once, and can be
used everywhere from the IOS code.

Additionally, since ES exposes some IOSC calls directly (DeleteObject
and Encrypt/Decrypt), we need this for proper emulation.

Currently, this only supports AES key objects.
2017-05-02 23:49:22 +02:00
Léo Lam e01624f64b IOS: Add/move some useful enums/structs 2017-05-02 23:49:21 +02:00
spycrab f18dd7550a Qt: Fix no games at all showing up all 2017-05-02 23:42:55 +02:00
Michael Maltese b5223fb15f Jit64: fix braces warning in Jit_Integer
Fixes a warning:

```
Source/Core/Core/PowerPC/Jit64/Jit_Integer.cpp:54:45: warning: suggest braces around initialization of subobject [-Wmissing-braces]
  static const std::array<u8, 4> ovtable = {0, 0, XER_SO_MASK, XER_SO_MASK};
                                            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                            {                             }
```
2017-05-02 14:30:28 -07:00
Anthony 0031a490c1 Merge pull request #5355 from spycrab/qt_duplicate_entry
Qt: Fix gamelist updating
2017-05-02 12:52:53 -07:00
Sepalani 0f74f1ffb3 HLE: Use a proper apploader OSReport 2017-05-02 20:47:47 +01:00
Anthony d4e424fad5 Merge pull request #5272 from spycrab/master
Convert VolumeDirectory names back to SHIFT-JIS (issue #9988)
2017-05-02 11:41:53 -07:00
spycrab 7455c9bf51 Qt: Fix gamelist updating 2017-05-02 17:38:47 +02:00
JosJuice 252bb4471d Merge pull request #5350 from lioncash/frame
Frame: Normalize member names
2017-05-02 15:34:50 +02:00
Matthew Parlane e9ad0ec612 Merge pull request #5322 from ligfx/cleanfifofile
FifoPlayer: replace union structures with explicit byte padding
2017-05-02 13:16:24 +12:00
Anthony 86a8a3f656 Merge pull request #5352 from spycrab/qt_gamelist_icons
Qt: Fix platform icons
2017-05-01 14:02:40 -07:00
Pierre Bourdon e9349cf029 Merge pull request #5283 from spycrab/issue_9622
Make ENABLE_ANALYTICS=0 do something (Issue #9622)
2017-05-01 21:09:55 +02:00
spycrab e66ad018f4 Convert VolumeDirectory names back to SHIFT-JIS (issue #9988) 2017-05-01 14:08:47 +02:00