FilesystemPanel: Put partitions in separate folders when extracting all partitions
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parent
478c4fd1f3
commit
a59edfe8cf
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@ -6,15 +6,42 @@
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#include <algorithm>
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#include <cinttypes>
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#include <locale>
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#include <optional>
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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std::string DirectoryNameForPartitionType(u32 partition_type)
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{
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switch (partition_type)
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{
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case 0:
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return "DATA";
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case 1:
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return "UPDATE";
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case 2:
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return "CHANNEL";
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default:
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const std::string type_as_game_id{static_cast<char>((partition_type >> 24) & 0xFF),
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static_cast<char>((partition_type >> 16) & 0xFF),
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static_cast<char>((partition_type >> 8) & 0xFF),
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static_cast<char>(partition_type & 0xFF)};
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if (std::all_of(type_as_game_id.cbegin(), type_as_game_id.cend(),
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[](char c) { return std::isprint(c, std::locale::classic()); }))
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{
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return "P-" + type_as_game_id;
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}
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return StringFromFormat("P%u", partition_type);
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}
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}
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u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
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u8* buffer, u64 max_buffer_size, u64 offset_in_file)
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{
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@ -15,6 +15,8 @@ class FileInfo;
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struct Partition;
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class Volume;
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std::string DirectoryNameForPartitionType(u32 partition_type);
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u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
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u8* buffer, u64 max_buffer_size, u64 offset_in_file = 0);
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bool ExportData(const Volume& volume, const Partition& partition, u64 offset, u64 size,
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@ -53,6 +53,7 @@ public:
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}
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virtual std::vector<Partition> GetPartitions() const { return {}; }
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virtual Partition GetGamePartition() const { return PARTITION_NONE; }
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virtual std::optional<u32> GetPartitionType(const Partition& partition) const { return {}; }
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std::optional<u64> GetTitleID() const { return GetTitleID(GetGamePartition()); }
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virtual std::optional<u64> GetTitleID(const Partition& partition) const { return {}; }
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virtual const IOS::ES::TicketReader& GetTicket(const Partition& partition) const
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@ -67,10 +67,11 @@ VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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continue;
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const u64 partition_offset = static_cast<u64>(*read_buffer) << 2;
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// Check if this is the game partition
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const bool is_game_partition =
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m_game_partition == PARTITION_NONE &&
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m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8) + 4) == u32(0);
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// Read the partition type
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const std::optional<u32> partition_type =
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m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8) + 4);
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if (!partition_type)
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continue;
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// Read ticket
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std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
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@ -106,10 +107,11 @@ VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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// We've read everything. Time to store it! (The reason we don't store anything
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// earlier is because we want to be able to skip adding the partition if an error occurs.)
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const Partition partition(partition_offset);
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m_partition_types[partition] = *partition_type;
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m_partition_keys[partition] = std::move(aes_context);
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m_partition_tickets[partition] = std::move(ticket);
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m_partition_tmds[partition] = std::move(tmd);
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if (is_game_partition)
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if (m_game_partition == PARTITION_NONE && *partition_type == 0)
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m_game_partition = partition;
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}
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}
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@ -185,6 +187,12 @@ Partition VolumeWii::GetGamePartition() const
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return m_game_partition;
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}
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std::optional<u32> VolumeWii::GetPartitionType(const Partition& partition) const
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{
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auto it = m_partition_types.find(partition);
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return it != m_partition_types.end() ? it->second : std::optional<u32>();
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}
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std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
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{
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const IOS::ES::TicketReader& ticket = GetTicket(partition);
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@ -34,6 +34,7 @@ public:
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const override;
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std::vector<Partition> GetPartitions() const override;
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Partition GetGamePartition() const override;
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std::optional<u32> GetPartitionType(const Partition& partition) const override;
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std::optional<u64> GetTitleID(const Partition& partition) const override;
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const IOS::ES::TicketReader& GetTicket(const Partition& partition) const override;
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const IOS::ES::TMDReader& GetTMD(const Partition& partition) const override;
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@ -64,6 +65,7 @@ public:
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private:
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std::unique_ptr<BlobReader> m_pReader;
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std::map<Partition, u32> m_partition_types;
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std::map<Partition, std::unique_ptr<mbedtls_aes_context>> m_partition_keys;
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std::map<Partition, IOS::ES::TicketReader> m_partition_tickets;
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std::map<Partition, IOS::ES::TMDReader> m_partition_tmds;
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@ -277,6 +277,8 @@ void FilesystemPanel::OnExtractAll(wxCommandEvent& event)
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if (extract_path.empty())
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return;
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const std::string std_extract_path = WxStrToStr(extract_path);
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const wxTreeItemId selection = m_tree_ctrl->GetSelection();
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const bool first_item_selected = m_tree_ctrl->GetFirstVisibleItem() == selection;
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@ -290,18 +292,24 @@ void FilesystemPanel::OnExtractAll(wxCommandEvent& event)
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while (item.IsOk())
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{
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const auto* const partition = static_cast<WiiPartition*>(m_tree_ctrl->GetItemData(item));
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ExtractPartition(WxStrToStr(extract_path), *partition->filesystem);
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const std::optional<u32> partition_type =
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*m_opened_iso->GetPartitionType(partition->filesystem->GetPartition());
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if (partition_type)
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{
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const std::string partition_name = DiscIO::DirectoryNameForPartitionType(*partition_type);
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ExtractPartition(std_extract_path + '/' + partition_name, *partition->filesystem);
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}
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item = m_tree_ctrl->GetNextChild(root, cookie);
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}
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}
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else if (m_has_partitions && !first_item_selected)
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{
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const auto* const partition = static_cast<WiiPartition*>(m_tree_ctrl->GetItemData(selection));
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ExtractPartition(WxStrToStr(extract_path), *partition->filesystem);
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ExtractPartition(std_extract_path, *partition->filesystem);
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}
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else
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{
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ExtractPartition(WxStrToStr(extract_path), *m_filesystem);
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ExtractPartition(std_extract_path, *m_filesystem);
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}
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}
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