Remove CoreAudio audio backend

Cubeb handles everything the CoreAudio backend can, plus supports DPL2.
This commit is contained in:
Michael Maltese 2017-06-25 23:56:11 -07:00
parent 898bbffaa7
commit 21fa010bb6
7 changed files with 3 additions and 172 deletions

View File

@ -4,7 +4,6 @@
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/AlsaSoundStream.h"
#include "AudioCommon/CoreAudioSoundStream.h"
#include "AudioCommon/CubebStream.h"
#include "AudioCommon/Mixer.h"
#include "AudioCommon/NullSoundStream.h"
@ -46,8 +45,6 @@ void InitSoundStream()
}
else if (backend == BACKEND_ALSA && AlsaSound::isValid())
g_sound_stream = std::make_unique<AlsaSound>();
else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
g_sound_stream = std::make_unique<CoreAudioSound>();
else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
g_sound_stream = std::make_unique<PulseAudio>();
else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
@ -101,7 +98,7 @@ std::string GetDefaultSoundBackend()
if (AlsaSound::isValid())
backend = BACKEND_ALSA;
#elif defined __APPLE__
backend = BACKEND_COREAUDIO;
backend = BACKEND_CUBEB;
#elif defined _WIN32
backend = BACKEND_XAUDIO2;
#endif
@ -118,8 +115,6 @@ std::vector<std::string> GetSoundBackends()
backends.push_back(BACKEND_XAUDIO2);
if (AlsaSound::isValid())
backends.push_back(BACKEND_ALSA);
if (CoreAudioSound::isValid())
backends.push_back(BACKEND_COREAUDIO);
if (PulseAudio::isValid())
backends.push_back(BACKEND_PULSEAUDIO);
if (OpenALStream::isValid())
@ -152,8 +147,7 @@ bool SupportsVolumeChanges(const std::string& backend)
// FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return backend == BACKEND_COREAUDIO || backend == BACKEND_CUBEB || backend == BACKEND_OPENAL ||
backend == BACKEND_XAUDIO2;
return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2;
}
void UpdateSoundStream()

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@ -54,7 +54,6 @@
<ClInclude Include="AlsaSoundStream.h" />
<ClInclude Include="AudioCommon.h" />
<ClInclude Include="AudioStretcher.h" />
<ClInclude Include="CoreAudioSoundStream.h" />
<ClInclude Include="CubebStream.h" />
<ClInclude Include="CubebUtils.h" />
<ClInclude Include="DPL2Decoder.h" />
@ -82,4 +81,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -53,9 +53,6 @@
<ClInclude Include="OpenSLESStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="CoreAudioSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="AlsaSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>

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@ -67,9 +67,6 @@ if(WIN32)
else()
message(FATAL_ERROR "OpenAL NOT found in Externals")
endif()
elseif(APPLE)
target_sources(audiocommon PRIVATE CoreAudioSoundStream.cpp)
endif()
target_link_libraries(audiocommon PRIVATE cubeb SoundTouch)

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@ -1,123 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <AudioUnit/AudioUnit.h>
#include "AudioCommon/CoreAudioSoundStream.h"
#include "Common/Logging/Log.h"
OSStatus CoreAudioSound::callback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber,
UInt32 inNumberFrames, AudioBufferList* ioData)
{
for (UInt32 i = 0; i < ioData->mNumberBuffers; i++)
((CoreAudioSound*)inRefCon)
->m_mixer->Mix((short*)ioData->mBuffers[i].mData, ioData->mBuffers[i].mDataByteSize / 4);
return noErr;
}
bool CoreAudioSound::Start()
{
OSStatus err;
AURenderCallbackStruct callback_struct;
AudioStreamBasicDescription format;
AudioComponentDescription desc;
AudioComponent component;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
component = AudioComponentFindNext(nullptr, &desc);
if (component == nullptr)
{
ERROR_LOG(AUDIO, "error finding audio component");
return false;
}
err = AudioComponentInstanceNew(component, &audioUnit);
if (err != noErr)
{
ERROR_LOG(AUDIO, "error opening audio component");
return false;
}
FillOutASBDForLPCM(format, m_mixer->GetSampleRate(), 2, 16, 16, false, false, false);
err = AudioUnitSetProperty(audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0,
&format, sizeof(AudioStreamBasicDescription));
if (err != noErr)
{
ERROR_LOG(AUDIO, "error setting audio format");
return false;
}
callback_struct.inputProc = callback;
callback_struct.inputProcRefCon = this;
err = AudioUnitSetProperty(audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input,
0, &callback_struct, sizeof callback_struct);
if (err != noErr)
{
ERROR_LOG(AUDIO, "error setting audio callback");
return false;
}
err = AudioUnitSetParameter(audioUnit, kHALOutputParam_Volume, kAudioUnitScope_Output, 0,
m_volume / 100., 0);
if (err != noErr)
ERROR_LOG(AUDIO, "error setting volume");
err = AudioUnitInitialize(audioUnit);
if (err != noErr)
{
ERROR_LOG(AUDIO, "error initializing audiounit");
return false;
}
err = AudioOutputUnitStart(audioUnit);
if (err != noErr)
{
ERROR_LOG(AUDIO, "error starting audiounit");
return false;
}
return true;
}
void CoreAudioSound::SetVolume(int volume)
{
OSStatus err;
m_volume = volume;
err = AudioUnitSetParameter(audioUnit, kHALOutputParam_Volume, kAudioUnitScope_Output, 0,
volume / 100., 0);
if (err != noErr)
ERROR_LOG(AUDIO, "error setting volume");
}
void CoreAudioSound::SoundLoop()
{
}
void CoreAudioSound::Stop()
{
OSStatus err;
err = AudioOutputUnitStop(audioUnit);
if (err != noErr)
ERROR_LOG(AUDIO, "error stopping audiounit");
err = AudioUnitUninitialize(audioUnit);
if (err != noErr)
ERROR_LOG(AUDIO, "error uninitializing audiounit");
err = AudioComponentInstanceDispose(audioUnit);
if (err != noErr)
ERROR_LOG(AUDIO, "error closing audio component");
}
void CoreAudioSound::Update()
{
}

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@ -1,32 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#ifdef __APPLE__
#include <AudioUnit/AudioUnit.h>
#endif
#include "AudioCommon/SoundStream.h"
class CoreAudioSound final : public SoundStream
{
#ifdef __APPLE__
public:
bool Start() override;
void SetVolume(int volume) override;
void SoundLoop() override;
void Stop() override;
void Update() override;
static bool isValid() { return true; }
private:
AudioUnit audioUnit;
int m_volume;
static OSStatus callback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber,
UInt32 inNumberFrames, AudioBufferList* ioData);
#endif
};

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@ -35,7 +35,6 @@ class TMDReader;
// DSP Backend Types
#define BACKEND_NULLSOUND _trans("No audio output")
#define BACKEND_ALSA "ALSA"
#define BACKEND_COREAUDIO "CoreAudio"
#define BACKEND_CUBEB "Cubeb"
#define BACKEND_OPENAL "OpenAL"
#define BACKEND_PULSEAUDIO "Pulse"