GameListItem: Fix minor naming style violation
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e73de25a9e
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@ -113,12 +113,12 @@ GameListItem::GameListItem(const std::string& filename)
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// A bit like the Homebrew Channel icon, except there can be multiple files
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// in a folder with their own icons. Useful for those who don't want to have
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// a Homebrew Channel-style folder structure.
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if (SetWxBannerFromPngFile(path + name + ".png"))
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if (SetWxBannerFromPNGFile(path + name + ".png"))
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return;
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// Homebrew Channel icon. Typical for DOLs and ELFs,
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// but can be also used with volumes.
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if (SetWxBannerFromPngFile(path + "icon.png"))
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if (SetWxBannerFromPNGFile(path + "icon.png"))
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return;
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}
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else
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@ -227,7 +227,7 @@ void GameListItem::ReadVolumeBanner(std::vector<u8>* image, const std::vector<u3
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}
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}
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bool GameListItem::SetWxBannerFromPngFile(const std::string& path)
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bool GameListItem::SetWxBannerFromPNGFile(const std::string& path)
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{
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if (!File::Exists(path))
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return false;
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@ -94,7 +94,7 @@ private:
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void ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer, int width,
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int height);
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// Outputs to m_banner_wx
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bool SetWxBannerFromPngFile(const std::string& path);
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bool SetWxBannerFromPNGFile(const std::string& path);
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void SetWxBannerFromRaw(const Banner& banner);
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// IMPORTANT: Nearly all data members must be save/restored in DoState.
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