Removed redundant conversion to float when playing back stereo.

This commit is contained in:
LAGonauta 2017-06-16 18:54:19 -03:00 committed by lfsafady
parent 75af792070
commit 9eb209c214
2 changed files with 2 additions and 39 deletions

View File

@ -259,7 +259,6 @@ void OpenALStream::SoundLoop()
// Should we make these larger just in case the mixer ever sends more samples
// than what we request?
m_realtime_buffer.resize(frames_per_buffer * STEREO_CHANNELS);
m_sample_buffer.resize(frames_per_buffer * STEREO_CHANNELS);
m_source = 0;
// Clear error state before querying or else we get false positives.
@ -381,44 +380,11 @@ void OpenALStream::SoundLoop()
{
u32 rendered_frames = m_mixer->Mix(m_realtime_buffer.data(), min_frames);
// Convert the samples from short to float
for (u32 i = 0; i < rendered_frames * STEREO_CHANNELS; ++i)
m_sample_buffer[i] = static_cast<float>(m_realtime_buffer[i]) / (1 << 15);
if (!rendered_frames)
continue;
if (float32_capable)
{
palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO_FLOAT32, m_sample_buffer.data(),
rendered_frames * FRAME_STEREO_FLOAT, frequency);
err = CheckALError("buffering float32 data");
if (err == AL_INVALID_ENUM)
{
float32_capable = false;
}
}
else if (fixed32_capable)
{
// Clamping is not necessary here, samples are always between (-1,1)
int stereo_int32[OAL_MAX_FRAMES * STEREO_CHANNELS];
for (u32 i = 0; i < rendered_frames * STEREO_CHANNELS; ++i)
stereo_int32[i] = (int)((float)m_sample_buffer[i] * (INT64_C(1) << 31));
palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO32, stereo_int32,
rendered_frames * FRAME_STEREO_INT32, frequency);
}
else
{
// Convert the samples from float to short
short stereo[OAL_MAX_FRAMES * STEREO_CHANNELS];
for (u32 i = 0; i < rendered_frames * STEREO_CHANNELS; ++i)
stereo[i] = (short)((float)m_sample_buffer[i] * (1 << 15));
palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO16, stereo,
rendered_frames * FRAME_STEREO_SHORT, frequency);
}
palBufferData(m_buffers[next_buffer], AL_FORMAT_STEREO16, m_realtime_buffer.data(),
rendered_frames * FRAME_STEREO_SHORT, frequency);
}
palSourceQueueBuffers(m_source, 1, &m_buffers[next_buffer]);

View File

@ -26,8 +26,6 @@
#define SIZE_INT32 4
#define SIZE_FLOAT 4 // size of a float in bytes
#define FRAME_STEREO_SHORT STEREO_CHANNELS* SIZE_SHORT
#define FRAME_STEREO_FLOAT STEREO_CHANNELS* SIZE_FLOAT
#define FRAME_STEREO_INT32 STEREO_CHANNELS* SIZE_INT32
#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS* SIZE_FLOAT
#define FRAME_SURROUND_SHORT SURROUND_CHANNELS* SIZE_SHORT
#define FRAME_SURROUND_INT32 SURROUND_CHANNELS* SIZE_INT32
@ -73,7 +71,6 @@ private:
Common::Event m_sound_sync_event;
std::vector<short> m_realtime_buffer;
std::vector<float> m_sample_buffer;
std::array<ALuint, OAL_BUFFERS> m_buffers;
ALuint m_source;
ALfloat m_volume;