GameListCtrl: Put CACHE_REVISION in .cpp file

Reduces the number of files that have to be recompiled
when changing the cache revision.
This commit is contained in:
JosJuice 2017-06-27 11:27:36 +02:00
parent 540ee18966
commit e73de25a9e
2 changed files with 2 additions and 1 deletions

View File

@ -80,6 +80,8 @@ public:
wxProgressDialog* dialog;
};
static constexpr u32 CACHE_REVISION = 2; // Last changed in PR 5687
static bool sorted = false;
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,

View File

@ -125,7 +125,6 @@ private:
} m_image_indexes;
// Actual backing GameListItems are maintained in a background thread and cached to file
static constexpr u32 CACHE_REVISION = 2; // Last changed in PR 5687
std::list<std::shared_ptr<GameListItem>> m_cached_files;
// Locks the list, not the contents
std::mutex m_cache_mutex;