Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual latency was 10 + 5 * 4 = 30 ms. Now 30 ms on the UI means 30 ms on the backend.
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94ba78d717
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@ -138,7 +138,7 @@ void OpenALStream::Stop()
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// Clean up buffers and sources
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palDeleteSources(1, &uiSource);
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uiSource = 0;
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palDeleteBuffers(numBuffers, uiBuffers);
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palDeleteBuffers(OAL_BUFFERS, uiBuffers.data());
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ALCcontext* pContext = palcGetCurrentContext();
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ALCdevice* pDevice = palcGetContextsDevice(pContext);
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@ -230,16 +230,43 @@ void OpenALStream::SoundLoop()
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bool fixed32_capable = IsCreativeXFi();
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u32 ulFrequency = m_mixer->GetSampleRate();
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numBuffers = SConfig::GetInstance().iLatency + 2; // OpenAL requires a minimum of two buffers
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memset(uiBuffers, 0, numBuffers * sizeof(ALuint));
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u32 frames_per_buffer;
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// Can't have zero samples per buffer
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if (SConfig::GetInstance().iLatency > 0)
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{
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frames_per_buffer = ulFrequency / 1000 * SConfig::GetInstance().iLatency / OAL_BUFFERS;
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}
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else
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{
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frames_per_buffer = ulFrequency / 1000 * 1 / OAL_BUFFERS;
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}
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if (frames_per_buffer > OAL_MAX_FRAMES)
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{
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frames_per_buffer = OAL_MAX_FRAMES;
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}
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// DPL2 needs a minimum number of samples to work (FWRDURATION)
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if (use_surround && frames_per_buffer < 240)
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{
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frames_per_buffer = 240;
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}
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INFO_LOG(AUDIO, "Using %d buffers, each with %d audio frames for a total of %d.", OAL_BUFFERS,
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frames_per_buffer, frames_per_buffer * OAL_BUFFERS);
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// Should we make these larger just in case the mixer ever sends more samples
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// than what we request?
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realtimeBuffer.resize(frames_per_buffer * STEREO_CHANNELS);
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sampleBuffer.resize(frames_per_buffer * STEREO_CHANNELS);
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uiSource = 0;
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// Clear error state before querying or else we get false positives.
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ALenum err = palGetError();
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// Generate some AL Buffers for streaming
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palGenBuffers(numBuffers, (ALuint*)uiBuffers);
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palGenBuffers(OAL_BUFFERS, (ALuint*)uiBuffers.data());
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err = CheckALError("generating buffers");
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// Generate a Source to playback the Buffers
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@ -261,7 +288,7 @@ void OpenALStream::SoundLoop()
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// Block until we have a free buffer
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int numBuffersProcessed;
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palGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &numBuffersProcessed);
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if (numBuffers == numBuffersQueued && !numBuffersProcessed)
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if (OAL_BUFFERS == numBuffersQueued && !numBuffersProcessed)
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{
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soundSyncEvent.Wait();
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continue;
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@ -270,21 +297,21 @@ void OpenALStream::SoundLoop()
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// Remove the Buffer from the Queue.
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if (numBuffersProcessed)
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{
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ALuint unqueuedBufferIds[OAL_MAX_BUFFERS];
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ALuint unqueuedBufferIds[OAL_BUFFERS];
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palSourceUnqueueBuffers(uiSource, numBuffersProcessed, unqueuedBufferIds);
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err = CheckALError("unqueuing buffers");
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numBuffersQueued -= numBuffersProcessed;
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}
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unsigned int numSamples = OAL_MAX_SAMPLES;
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unsigned int numSamples = frames_per_buffer;
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if (use_surround)
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{
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// DPL2 accepts 240 samples minimum (FWRDURATION)
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unsigned int minSamples = 240;
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float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
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float dpl2[OAL_MAX_FRAMES * SURROUND_CHANNELS];
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numSamples = m_mixer->MixSurround(dpl2, numSamples);
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if (numSamples < minSamples)
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@ -306,7 +333,7 @@ void OpenALStream::SoundLoop()
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}
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else if (fixed32_capable)
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{
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int surround_int32[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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int surround_int32[OAL_MAX_FRAMES * SURROUND_CHANNELS];
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for (u32 i = 0; i < numSamples * SURROUND_CHANNELS; ++i)
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{
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@ -327,7 +354,7 @@ void OpenALStream::SoundLoop()
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}
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else
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{
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short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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short surround_short[OAL_MAX_FRAMES * SURROUND_CHANNELS];
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for (u32 i = 0; i < numSamples * SURROUND_CHANNELS; ++i)
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{
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@ -355,7 +382,7 @@ void OpenALStream::SoundLoop()
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}
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else
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{
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numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
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numSamples = m_mixer->Mix(realtimeBuffer.data(), numSamples);
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// Convert the samples from short to float
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for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
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@ -366,7 +393,7 @@ void OpenALStream::SoundLoop()
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if (float32_capable)
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{
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palBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer,
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palBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer.data(),
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numSamples * FRAME_STEREO_FLOAT, ulFrequency);
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err = CheckALError("buffering float32 data");
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@ -378,7 +405,7 @@ void OpenALStream::SoundLoop()
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else if (fixed32_capable)
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{
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// Clamping is not necessary here, samples are always between (-1,1)
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int stereo_int32[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
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int stereo_int32[OAL_MAX_FRAMES * STEREO_CHANNELS];
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for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
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stereo_int32[i] = (int)((float)sampleBuffer[i] * (INT64_C(1) << 31));
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@ -388,7 +415,7 @@ void OpenALStream::SoundLoop()
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else
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{
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// Convert the samples from float to short
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short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
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short stereo[OAL_MAX_FRAMES * STEREO_CHANNELS];
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for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
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stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15));
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@ -401,7 +428,7 @@ void OpenALStream::SoundLoop()
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err = CheckALError("queuing buffers");
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numBuffersQueued++;
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nextBuffer = (nextBuffer + 1) % numBuffers;
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nextBuffer = (nextBuffer + 1) % OAL_BUFFERS;
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palGetSourcei(uiSource, AL_SOURCE_STATE, &iState);
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if (iState != AL_PLAYING)
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@ -17,9 +17,9 @@
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#include <OpenAL/include/alc.h>
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#include <OpenAL/include/alext.h>
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#define SFX_MAX_SOURCE 1
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#define OAL_MAX_BUFFERS 32
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#define OAL_MAX_SAMPLES 256
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// OpenAL requires a minimum of two buffers, three or more recommended
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#define OAL_BUFFERS 3
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#define OAL_MAX_FRAMES 4096
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#define STEREO_CHANNELS 2
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#define SURROUND_CHANNELS 6 // number of channels in surround mode
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#define SIZE_SHORT 2
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Common::Event soundSyncEvent;
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short realtimeBuffer[OAL_MAX_SAMPLES * STEREO_CHANNELS];
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float sampleBuffer[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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ALuint uiBuffers[OAL_MAX_BUFFERS];
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std::vector<short> realtimeBuffer;
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std::vector<float> sampleBuffer;
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std::array<ALuint, OAL_BUFFERS> uiBuffers;
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ALuint uiSource;
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ALfloat fVolume;
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u8 numBuffers;
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#endif // _WIN32
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};
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@ -254,7 +254,7 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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core->Set("SelectedLanguage", SelectedLanguage);
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core->Set("OverrideGCLang", bOverrideGCLanguage);
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core->Set("DPL2Decoder", bDPL2Decoder);
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core->Set("Latency", iLatency);
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core->Set("AudioLatency", iLatency);
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core->Set("AudioStretch", m_audio_stretch);
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core->Set("AudioStretchMaxLatency", m_audio_stretch_max_latency);
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core->Set("MemcardAPath", m_strMemoryCardA);
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@ -568,7 +568,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("SelectedLanguage", &SelectedLanguage, 0);
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core->Get("OverrideGCLang", &bOverrideGCLanguage, false);
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core->Get("DPL2Decoder", &bDPL2Decoder, false);
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core->Get("Latency", &iLatency, 5);
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core->Get("AudioLatency", &iLatency, 20);
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core->Get("AudioStretch", &m_audio_stretch, false);
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core->Get("AudioStretchMaxLatency", &m_audio_stretch_max_latency, 80);
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core->Get("MemcardAPath", &m_strMemoryCardA);
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@ -831,7 +831,7 @@ void SConfig::LoadDefaults()
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bOverrideGCLanguage = false;
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bWii = false;
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bDPL2Decoder = false;
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iLatency = 14;
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iLatency = 20;
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m_audio_stretch = false;
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m_audio_stretch_max_latency = 80;
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@ -109,7 +109,7 @@ struct SConfig : NonCopyable
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bool bCopyWiiSaveNetplay = true;
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bool bDPL2Decoder = false;
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int iLatency = 14;
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int iLatency = 20;
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bool m_audio_stretch = false;
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int m_audio_stretch_max_latency = 80;
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@ -45,8 +45,8 @@ void AudioConfigPane::InitializeGUI()
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m_audio_backend_choice =
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new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_audio_backend_strings);
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m_audio_latency_spinctrl =
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new wxSpinCtrl(this, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 30);
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m_audio_latency_label = new wxStaticText(this, wxID_ANY, _("Latency:"));
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new wxSpinCtrl(this, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 200);
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m_audio_latency_label = new wxStaticText(this, wxID_ANY, _("Latency (ms):"));
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m_stretch_checkbox = new wxCheckBox(this, wxID_ANY, _("Enable Audio Stretching"));
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m_stretch_label = new wxStaticText(this, wxID_ANY, _("Buffer Size:"));
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