Vulkan: Implement Quad-Buffered stereoscopy support.
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@ -41,11 +41,14 @@ void VulkanPostProcessing::BlitFromTexture(const TargetRectangle& dst, const Tar
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const Texture2D* src_tex, int src_layer,
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VkRenderPass render_pass)
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{
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// If the source layer is negative we simply copy all available layers.
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VkShaderModule geometry_shader =
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src_layer < 0 ? g_object_cache->GetPassthroughGeometryShader() : VK_NULL_HANDLE;
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VkShaderModule fragment_shader =
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m_fragment_shader != VK_NULL_HANDLE ? m_fragment_shader : m_default_fragment_shader;
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UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
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g_object_cache->GetPassthroughVertexShader(), VK_NULL_HANDLE,
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g_object_cache->GetPassthroughVertexShader(), geometry_shader,
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fragment_shader);
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// Source is always bound.
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@ -949,6 +949,10 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r
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post_processor->BlitFromTexture(left_rect, src_rect, src_tex, 0, render_pass);
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post_processor->BlitFromTexture(right_rect, src_rect, src_tex, 1, render_pass);
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}
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else if (g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER)
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{
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post_processor->BlitFromTexture(dst_rect, src_rect, src_tex, -1, render_pass);
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}
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else
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{
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post_processor->BlitFromTexture(dst_rect, src_rect, src_tex, 0, render_pass);
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@ -1186,6 +1190,11 @@ void Renderer::CheckForConfigChanges()
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m_swap_chain->SetVSync(g_ActiveConfig.IsVSync());
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}
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// For quad-buffered stereo we need to change the layer count, so recreate the swap chain.
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if (m_swap_chain &&
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(g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER) != m_swap_chain->IsStereoEnabled())
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ResizeSwapChain();
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// Wipe sampler cache if force texture filtering or anisotropy changes.
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if (anisotropy_changed || force_texture_filtering_changed)
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ResetSamplerStates();
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@ -320,6 +320,9 @@ bool SwapChain::CreateSwapChain()
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return false;
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}
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// Select the number of image layers for Quad-Buffered stereoscopy
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uint32_t image_layers = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER ? 2 : 1;
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// Store the old/current swap chain when recreating for resize
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VkSwapchainKHR old_swap_chain = m_swap_chain;
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@ -333,7 +336,7 @@ bool SwapChain::CreateSwapChain()
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m_surface_format.format,
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m_surface_format.colorSpace,
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size,
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1,
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image_layers,
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image_usage,
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VK_SHARING_MODE_EXCLUSIVE,
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0,
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@ -359,6 +362,7 @@ bool SwapChain::CreateSwapChain()
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m_width = size.width;
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m_height = size.height;
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m_layers = image_layers;
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return true;
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}
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@ -400,7 +404,7 @@ bool SwapChain::SetupSwapChainImages()
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&view,
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m_width,
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m_height,
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1};
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m_layers};
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res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
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&image.framebuffer);
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@ -32,6 +32,7 @@ public:
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VkSurfaceKHR GetSurface() const { return m_surface; }
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VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; }
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bool IsVSyncEnabled() const { return m_vsync_enabled; }
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bool IsStereoEnabled() const { return m_layers == 2; }
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VkSwapchainKHR GetSwapChain() const { return m_swap_chain; }
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VkRenderPass GetRenderPass() const { return m_render_pass; }
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u32 GetWidth() const { return m_width; }
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@ -94,6 +95,7 @@ private:
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u32 m_width = 0;
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u32 m_height = 0;
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u32 m_layers = 0;
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};
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} // namespace Vulkan
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