D3DBase: Always create a stereo swapchain.
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@ -303,7 +303,10 @@ HRESULT Create(HWND wnd)
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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swap_chain_desc.Width = xres;
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swap_chain_desc.Height = yres;
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swap_chain_desc.Stereo = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER;
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// By always creating a stereo swapchain we can toggle Quad-Buffered stereoscopy
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// while the game is running.
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swap_chain_desc.Stereo = TRUE;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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