Change UI label for `Config.AcceptBackgroundInput`

see #671
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James Groom 2023-09-02 01:47:52 +10:00 committed by GitHub
parent 362269c982
commit ebe3cad66c
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@ -165,7 +165,7 @@
//
this.label2.Location = new System.Drawing.Point(26, 112);
this.label2.Name = "label2";
this.label2.Text = "When this is set, the client will receive user input even when focus is lost";
this.label2.Text = "\"Eavesdrops\" on keyboard and gamepad input while other programs are focused.";
//
// AcceptBackgroundInputCheckbox
//