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@ -38,7 +38,7 @@ namespace BizHawk.Emulation.Common
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private const int OFFSET_REVISION = 0x2B; // 1 octet
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private const int OFFSET_SELFDESTRUCT = 0x24; // 2 octets, but the lower 10 bits are always 0, so effectively 1 octet
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private const int OFFSET_SELFDESTRUCT = 0x25; // 1 octet; technically 2 octets LE at 0x24, but the least-significant 10 bits are always 0
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private const int OFFSET_SPEED = 0x28; // 1 octet
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