Use loaded movie's filename for A/V filename
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@ -3464,7 +3464,7 @@ namespace BizHawk.Client.EmuHawk
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var result = this.ShowFileSaveDialog(
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filter: new(new FilesystemFilter(ext, new[] { ext })),
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initDir: Config.PathEntries.AvAbsolutePath(),
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initFileName: $"{Game.FilesystemSafeName()}.{ext}");
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initFileName: $"{(MovieSession.Movie.IsActive() ? Path.GetFileNameWithoutExtension(MovieSession.Movie.Filename) : Game.FilesystemSafeName())}.{ext}");
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if (result is null)
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{
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aw.Dispose();
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