Commit Graph

912 Commits

Author SHA1 Message Date
adelikat efd4c5cbab Make...a certain game...work 2012-03-10 13:30:39 +00:00
pjgat09 8a73d50e0b Basic implementation of player 0 graphics 2012-03-10 08:34:04 +00:00
zeromus 5493904312 new-fix a recently created ppu bug affecting some vertical scrolling 2012-03-10 05:30:53 +00:00
zeromus c3ba1905ca straighten out mappers 232 and 71 2012-03-10 05:02:17 +00:00
pjgat09 0079d6ade5 Modified the TIA to be cycle based. Improved the rendering of pitfall in the process. 2012-03-10 04:53:23 +00:00
pjgat09 781ab15e1e Partially implemented the M6532's timer capabilities
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
adelikat 3a6ac596bf Add some atari mapper documentation 2012-03-09 19:35:49 +00:00
zeromus 78c13395a2 nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases 2012-03-09 05:06:57 +00:00
zeromus edebf0da14 nes-"support" mapper 191 (no known test cases) 2012-03-09 04:57:46 +00:00
zeromus b65438d819 nes-support mapper 189 2012-03-09 04:44:30 +00:00
zeromus cf5dcb1cd5 nes-support mapper 182 2012-03-09 04:30:46 +00:00
zeromus f592fc3748 nes-support mapper 115 2012-03-09 04:15:56 +00:00
adelikat 7d308da245 Mapper 46 complete. 2012-03-09 03:38:11 +00:00
adelikat f9e43cf3d7 Mapper 46 - fix gamedb entry, put in high bits 2012-03-09 03:24:05 +00:00
adelikat 5655262df6 Start Mapper 46, could not get the gamedb.txt entry to work properly 2012-03-09 02:57:04 +00:00
pjgat09 405af35d72 Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later. 2012-03-08 08:12:44 +00:00
zeromus 137522691c nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux 2012-03-08 07:50:16 +00:00
zeromus e973533b48 nes-change oam dma cycles to 513 2012-03-08 04:49:19 +00:00
zeromus 1b91aa6bca nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts 2012-03-08 04:48:14 +00:00
zeromus 9a6d6a63bd improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
pjgat09 0f92deb140 Added an atari docs folder 2012-03-07 00:55:09 +00:00
zeromus c0ace9ce83 add a2600 core stub 2012-03-07 00:40:20 +00:00
zeromus 2278cfcccb nes-fix $2007 access while rendering (young indiana jones) 2012-03-06 19:19:56 +00:00
adelikat 9d39b88783 Some testing results of Mapper 16 2012-03-06 13:33:50 +00:00
adelikat 3a48e91496 Mapper 82 is complete as well 2012-03-06 12:14:52 +00:00
zeromus 9d6001691f nes-fix gauntlet 2012-03-06 09:55:57 +00:00
zeromus ed9de010c0 nes-add some crappy mmc3 multicart mappers 2012-03-06 09:42:11 +00:00
zeromus 8e829faa03 nes-restore some more verbose detection logging that had got lost at some point 2012-03-06 08:01:48 +00:00
zeromus 7d263c9a10 nes-support 8KB PRG roms 2012-03-06 07:51:41 +00:00
adelikat ff86bc5101 Mapper 82 complete 2012-03-05 20:16:25 +00:00
zeromus 1ac5ce1bfb nes-fix taito_x1_005 2012-03-05 18:21:17 +00:00
adelikat 5a76c282ac Start mapper 82 - PRG mapping working, needs chr mapping 2012-03-05 18:06:30 +00:00
adelikat 204c025af2 Add "escape clears mapping" message on controller config dialog 2012-03-05 14:22:49 +00:00
adelikat f450246098 NESHawk - mapper 80 prg mapping done, still need some chr work 2012-03-04 22:18:24 +00:00
adelikat a25699fb89 NESHawk - progress on mapper 80 2012-03-04 21:20:30 +00:00
beirich a76ea9c520 pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga) 2012-03-04 19:37:00 +00:00
zeromus 1a66be9a06 nes-fix chu chu related things 2012-03-04 03:50:45 +00:00
zeromus bda74d9e3d no need for mapper docs anymore, as theyre all on nesdev wiki 2012-03-04 01:52:02 +00:00
zeromus fce546dc2b nes-straighten out rendering range off by one issues 2012-03-04 01:41:14 +00:00
adelikat ee9f493976 NES - start mapper 80 2012-02-25 03:39:31 +00:00
zeromus 8b3246a510 continuing cleanup.. sorry, this is like a month's worth of work 2012-02-24 20:42:11 +00:00
zeromus fd6ac896fc general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying. 2012-02-24 20:38:35 +00:00
brandman211 a92865a13d -Removed the redundancy from TI-83 as well. The whole revamping is a net loss of 292 lines of code.
--Note that I don't think that the calculator pad simulator is registering when I click 0, and that this doesn't seem to be related to any changes I made.
2012-02-21 00:40:44 +00:00
brandman211 79d12b9181 -Refactored NES and PCE button orders.
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.

TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:

comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
andres.delikat e220d62c54 Gameboy - oops, fix SRAM memory domain 2011-12-27 03:03:10 +00:00
andres.delikat 9b2a9a390f Gameboy - refactor memory domains to use the correct objects instead of the cpu buss 2011-12-27 02:59:37 +00:00
andres.delikat 422e9c6daa Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM) 2011-12-27 02:10:07 +00:00
andres.delikat f1da3bfa08 Play Movie dialog - Match Game Name option, checked by default. 2011-12-27 00:15:48 +00:00
andres.delikat b2748b7836 Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently) 2011-12-24 01:59:51 +00:00
zeromus 242e6c8aed nes-add KONAMI-CNROM 2011-11-13 09:18:14 +00:00
beirich 5a5a424cc7 gen: some work on renderer. 2011-10-18 03:48:37 +00:00
beirich 7424d370a7 gen: implement sprite HFlip and VFlip 2011-10-16 16:04:08 +00:00
beirich f8564bf8a7 GEN: Preliminary sprite rendering. hook up MemoryDomains. 2011-10-16 06:23:15 +00:00
zeromus dcf7846d3f nes-fix hkrom rom bugs to add startropics sound 2011-10-15 06:16:35 +00:00
zeromus ebbe60c009 nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated 2011-10-15 05:15:46 +00:00
zeromus d2aba72502 nes-add HKROM mmc6 (startropics) 2011-10-14 09:27:22 +00:00
beirich c3038bbe07 gen: re-fix shinobi and strider. possibly a hack, marked for followup 2011-10-13 02:55:28 +00:00
beirich 136cc3158e gen: input works in basic form (one 3-button pad) 2011-10-12 05:45:10 +00:00
beirich 5b5c7c2890 68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
Some genesis source reorganization
2011-10-11 03:52:44 +00:00
beirich 1c38de023e 68000: implement BSET, BCLR, BCHG, and NOT 2011-10-08 23:26:29 +00:00
beirich ccea71e74d 68000: interrupt support.
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
2011-10-08 15:44:41 +00:00
beirich f2ca21759c 68000 timings and flags fixes, some new opcode handlers 2011-10-07 03:04:48 +00:00
beirich dcc0a34d93 Add NBA Jam [Proto] SMS to gamedb 2011-10-03 13:01:27 +00:00
beirich 8fb8a35317 Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately 2011-10-01 17:06:25 +00:00
beirich cf8216ac46 pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences) 2011-09-28 05:03:22 +00:00
beirich f3dc6068ce delete extra/external 68k core 2011-09-27 02:46:23 +00:00
zeromus 58738c1af3 nes-sunsoft reorg yet again. think we've got it under control this time though. i even added a doc specially for sunsoft to describe whats going on 2011-09-26 08:05:17 +00:00
zeromus 17e0b48a2a nes-a bit of cleanup and add a compatibility note 2011-09-26 03:26:47 +00:00
zeromus dfb375d720 nes-add mapper 105 (NWC) 2011-09-26 03:07:27 +00:00
zeromus 02478925ad nes-fix jaleco JF 13 2011-09-26 01:45:50 +00:00
zeromus 3d1ef60a01 nes-oops, i broke everything. 2011-09-26 01:34:08 +00:00
zeromus b7863fb7d1 nes-support tengen board (mapper64) 2011-09-26 01:30:22 +00:00
beirich e5f1c142f8 pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now 2011-09-25 23:34:53 +00:00
andres.delikat 7e43858ec1 Started Mapper 193 2011-09-25 22:19:47 +00:00
andres.delikat 7943ff5781 Start Mapper 164 and add Final Fantasy V (Unl) to gamedb.txt 2011-09-25 21:52:10 +00:00
andres.delikat 075c4ea3dd NES - some work on classifying mapper 16/159 roms: Added to gamedb various versions of roms, added board cases to BANDAI-FCG-1, misc cleanup of board. Most of these games don't work but a few did. 2011-09-25 17:16:26 +00:00
zeromus a6afe4f355 nes-add namcot mappers 019 and 210 2011-09-25 09:44:13 +00:00
andres.delikat fb0d6365b8 Mapper 185 implemented via CNROM, mighty bomb jack (j) and spy vs spy (j) now work 2011-09-25 03:28:35 +00:00
zeromus 8efd076f99 nes-a bit of reorg, and support mapper 48 2011-09-25 03:23:26 +00:00
zeromus 3d5798c179 nes-oops. also collapse UN1ROM into UxROM 2011-09-25 02:52:53 +00:00
zeromus 395b10956a nes-add mapper 47 (mmc3 multicart) 2011-09-25 02:26:50 +00:00
zeromus 9d5c52ee7e nes-support vrc1 2011-09-25 01:41:54 +00:00
andres.delikat fece5fd7e2 NES - Start HVC-CNROM-256K-01 board (for mapper 185). Finishing will require finding a rom with the right sha1. 2011-09-25 01:20:32 +00:00
zeromus 91fa1e6636 nes-support vrc3 2011-09-25 01:07:24 +00:00
zeromus a5d31cc488 nes-add vrc7 and fix irq bugs in vrc2,4,6 2011-09-25 00:23:47 +00:00
zeromus afbd3e0ee3 nes-fix NINA-06 2011-09-25 00:21:19 +00:00
zeromus cc70fafc42 nes-once more, without the debug prints 2011-09-24 23:36:15 +00:00
zeromus c0f61bc1e8 nes-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict 2011-09-24 23:35:25 +00:00
andres.delikat 4d9fe23e5d Add Board IREM-74*161/161/21/138 (Mapper 77), Napoleon Senki now works 2011-09-24 21:21:27 +00:00
zeromus 3ba330cef6 nes-support vrc2 and vrc4 2011-09-24 20:43:01 +00:00
andres.delikat 754b4ee2ee NES - Started JALECO-JF-13 board (Mapper 86). The only copy of Moero!! Pro Yakyuu (Red) I could find doesn't work and doesn't match bootgod's db. However, it worked in FCEUX 2011-09-24 19:48:18 +00:00
andres.delikat 12c664ea00 NES - Implement board BANDAI-74*161/161/32 (Mapper 70). Family Trainer - Meiro Daisakusen, Kamen Rider Club, Space Shadow tested and verified to work. Updated compatibility list. Added goodnes3.14 version of space shadow to gamedb.txt 2011-09-24 18:47:02 +00:00
andres.delikat d64a985d97 NES - Implement board HVC_UNROM_74HC08 (Mapper 180). Crazy Climber (J) now works. Testing is limited since it uses a crazy climber controller that we don't emulate 2011-09-24 18:28:07 +00:00
zeromus 452e6768a8 nes-fix triangle channel note length issue 2011-09-24 17:36:48 +00:00
zeromus 40d8fba002 nes-fix totally embarassing sound tempo issue 2011-09-24 17:14:55 +00:00
andres.delikat 9dd24ebe3e better NESHawk version number 2011-09-24 17:07:48 +00:00
andres.delikat 6bbab41b0c PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform 2011-09-24 17:05:34 +00:00
andres.delikat 6a23ed18e1 NES - update mapper compatibility list 2011-09-24 14:06:28 +00:00
andres.delikat d17934b395 Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games). 2011-09-24 14:04:21 +00:00
andres.delikat cfd5cca324 NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs. 2011-09-24 02:03:03 +00:00
andres.delikat 683eef347b Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works. 2011-09-23 23:35:03 +00:00
andres.delikat fc87701129 NES - Mapper 78 - add a variable to savestates 2011-09-23 02:49:55 +00:00
andres.delikat 0003b7320b NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work 2011-09-23 02:42:57 +00:00
andres.delikat 78e8e7a1a7 Start Jaleco_JF_17 board (mapper 72) 2011-09-22 01:10:23 +00:00
andres.delikat 0ea0e3ef96 NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works 2011-09-21 23:35:41 +00:00
andres.delikat 3e47de6f24 Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc 2011-09-21 23:31:48 +00:00
andres.delikat c803b81345 ADD irem_tam-s1.CS 2011-09-21 11:19:16 +00:00
zeromus 6a570c89fc nes-fix a little bug in MMC2 and support MMC4 while i am at it 2011-09-21 05:47:41 +00:00
zeromus d6d8a15084 nes-update compatibility.txt 2011-09-21 05:15:59 +00:00
zeromus e5d46e1adc add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after) 2011-09-21 05:11:38 +00:00
andres.delikat 4cf66cdc95 Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these 2011-09-21 01:28:50 +00:00
andres.delikat e91352e040 NES update compatibility text 2011-09-20 23:51:22 +00:00
andres.delikat 56c4d8f39e NES - change sunsoft3 to sunsoft2 2011-09-20 23:50:04 +00:00
andres.delikat 4ccf9d674d Sunsoft 3 fixes, still broken 2011-09-20 02:45:49 +00:00
andres.delikat ea3c6f7cca nes - SUNSOFT3 - trying something 2011-09-20 02:30:28 +00:00
andres.delikat ab23cb486c NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1 2011-09-20 01:07:24 +00:00
andres.delikat 820d003544 NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87) 2011-09-19 22:55:43 +00:00
andres.delikat 14f3172e42 It would help if i checked in the file 2011-09-19 22:42:11 +00:00
andres.delikat 94c57481f5 NES - Jaleco_JF_7 board (iNES mapper 87) implemented 2011-09-19 22:26:20 +00:00
beirich c282308071 [SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front. 2011-09-19 04:17:16 +00:00
beirich f9d7ff62f4 pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
zeromus bd77e95bfd nes-fix BANDAI-FCG-1 bugs 2011-09-18 19:29:53 +00:00
andres.delikat 3c82e4f524 NES - Some work on BANDAI-FCG-1 (mappers 16 & 159) 2011-09-18 16:14:55 +00:00
andres.delikat 7c55b343ae NES - start BANDAI-FCG-1 board (mappers 69 + 159) 2011-09-18 02:49:09 +00:00
beirich 5781d0b4cd pce-cd gamedb and compatibility updates 2011-09-17 21:34:02 +00:00
beirich 82cf9486f3 about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes 2011-09-17 05:35:41 +00:00
beirich 7eb2eb0071 PCE-CD states are now stable 2011-09-16 23:59:03 +00:00
beirich 9aa70c4fa9 Much improved pce-cd savestateyfulness
Cleanup and stateyness of SCSI bus still in progress; states not done yet
2011-09-16 04:59:59 +00:00
zeromus d529383826 nes-fix small bug in MMC1 reset function 2011-09-16 00:58:19 +00:00
beirich 7a272192fb Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich f7109d5f17 fix a stupid bug in pce-cd causing irqs to not be released 2011-09-15 05:10:23 +00:00
beirich e8c3da9c1f [pce] Improve ADPCM flags and interrupt handling 2011-09-09 03:40:58 +00:00
beirich 41de458ec6 [pce] Fix ADPCM more and code cleanup 2011-09-07 03:31:32 +00:00
zeromus 4924b4a9a0 nes-fix tetris differently 2011-09-06 01:58:22 +00:00
zeromus b21c04c0a7 nes-add new ines detection rule for goodnes's totally un-good tetris dump 2011-09-06 01:51:44 +00:00
beirich a8aaaef45e [PCE] ADPCM playback more or less working correctly now
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich e67ff446da Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
beirich 620437c10d pce, dispose disc when core is disposed 2011-09-04 06:28:55 +00:00
beirich 647cae698e Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
andres.delikat 35d0ad1b31 NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00
andres.delikat 721a514d26 NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
beirich e13af4064b [pce] very preliminary ADPCM playback, added a bunch more MemoryDomains 2011-09-03 20:32:18 +00:00
andres.delikat d5247babe8 NES - Update game issues notes, several games are working since this was last checked 2011-09-03 17:13:42 +00:00
andres.delikat 67433a5f17 NES APU - a fix for the triangle channel, Double Dragon 2 sounds much better 2011-09-03 15:50:46 +00:00
beirich 9f4ffde86f [pce-cd] somewhat improve save-statey-ness. still not solid but good enough to work a lot of the time 2011-09-01 01:14:40 +00:00
beirich 65d6961160 [pce] fix adpcm address calculation error; fixes Terraforming & others 2011-08-31 04:06:54 +00:00
beirich afaf5879f6 Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected 2011-08-30 04:02:52 +00:00
beirich 2caf635dd9 derp :( 2011-08-29 22:49:24 +00:00
beirich 8571853828 still-in-the-midst-of-it turbocd check-in 2011-08-29 02:47:03 +00:00
zeromus f210e21b1e NES-support super C 2011-08-29 00:38:29 +00:00
zeromus 470b36a20d nes-add OAM memory domain 2011-08-28 19:07:33 +00:00
andres.delikat 942a9e086a Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this 2011-08-27 15:49:16 +00:00
beirich e703d3a99f [pce] fix R-Type CD audio start bug(s) 2011-08-16 03:11:27 +00:00
zeromus 3bab049363 disc-clarify difference between LBA and ABA 2011-08-15 10:43:36 +00:00
beirich cd65961b53 fixed subcode stuff and a stupid bug in CDAudio.cs 2011-08-15 04:22:54 +00:00
zeromus 019ad69459 disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders 2011-08-14 23:13:31 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
beirich cfccc65672 add metaspu V method, set NES to use it experimentally 2011-08-14 01:42:54 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich 6f379cee76 remove freeze system; replacement incoming 2011-08-03 02:13:42 +00:00
zeromus 0f2b81796f demo altered freeze system for nes 2011-08-03 01:42:51 +00:00
beirich 74a58186df fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
andres.delikat 183ef7f14c Cheats implemented in the TI83 core, show messagebox on Cheat enable failure 2011-08-02 22:41:47 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
beirich 0b49dd25a0 [PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO) 2011-07-28 06:09:04 +00:00
beirich cc3206a610 crash bugfix 2011-07-24 22:46:32 +00:00
beirich 06d8792830 [PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon 2011-07-24 19:52:20 +00:00
beirich c30529685d [PCE] regretfully implement sprite limit, fixing some anomalies 2011-07-24 03:32:39 +00:00
beirich d8b6432d9a [PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512) 2011-07-23 21:52:44 +00:00
beirich 91baebf8b2 [PCE] Implement ORA under T-Flag, fixes City Hunter 2011-07-23 21:24:43 +00:00
beirich 8295e6d65b PCE GameDB overhaul 2011-07-23 20:22:32 +00:00
beirich 3bedad1e95 Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich 47def064fa significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
beirich cc9cf04a57 "Fix" PCE Paranoia by marking bad roms 2011-07-18 00:11:16 +00:00
beirich 1475d55da1 blegh 2011-07-16 21:09:44 +00:00
andres.delikat 7445ff887c small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs 2011-07-16 18:16:21 +00:00
beirich 3f27ac0b2a Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
2011-07-15 02:08:18 +00:00
zeromus 4b892cdfea ti83: savestate vram 2011-07-14 01:18:04 +00:00
beirich 652e56083f PCE: fix sprite bugs introduced in fighting run fix 2011-07-12 00:37:00 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
beirich bf203b54f5 FIX FIGHTING RUN PCE! 2011-07-10 19:55:17 +00:00
beirich 732bd982af Update to GameDB and update PCE compat.txt 2011-07-10 18:26:55 +00:00
beirich c8727ae01f fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly 2011-07-10 04:54:18 +00:00
andres.delikat de1a3fdc50 Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function 2011-07-10 01:55:37 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
andres.delikat 52215061aa some implementations necessary for the gameboy controller 2011-06-27 01:24:26 +00:00
andres.delikat 8096316981 Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related 2011-06-27 00:15:47 +00:00
zeromus e9fa5eae96 [NES] mapper 240 support 2011-06-22 04:43:05 +00:00
zeromus dc7f00b862 kill some warnings and add handy util methods 2011-06-20 09:07:38 +00:00
beirich a659c05b21 TurboCD progress 2011-06-19 03:27:18 +00:00
beirich 8b00da908e [PCE] TurboCD Battery RAM implemented 2011-06-19 01:37:09 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
zeromus d1212176a0 [NES] core work for player2 pad 2011-06-18 21:47:20 +00:00
beirich 7d80290ef8 [PCE] maybe improve raster timing 2011-06-18 06:06:10 +00:00
beirich c9c5f030d7 [PCE] at least somewhat improved VDC timing 2011-06-15 04:55:22 +00:00
zeromus 8d9dfd5469 [NES] pcm sound channel 2011-06-14 08:32:08 +00:00
zeromus f1b460f6f1 [NES] one more mapper org note 2011-06-13 09:58:42 +00:00
zeromus 2d20ab84ca [NES] assorted mapper cleanup and add MMC2 2011-06-13 09:55:25 +00:00
zeromus 7705e3f6f1 [NES] clean up mapper 107 2011-06-13 08:58:38 +00:00
zeromus db2ba34c01 [NES] work on some mappers, make a mapper compatibility list 2011-06-13 08:38:10 +00:00
zeromus 02becf6c42 [NES] fix user BG disable also to keep from interfering with spritehits 2011-06-12 22:08:18 +00:00
zeromus ed5c639f9b [NES] dont break sprite hits when user disables OBJ display 2011-06-12 21:55:59 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
zeromus 32cab2f3fc [NES] fix ppu off rendering to choose color 0 2011-06-11 04:29:48 +00:00
zeromus 4bf905c055 [NES] ntview: add ability to view individual nametables zoomed in 2011-06-10 08:10:16 +00:00
zeromus 51367f58c7 [NES] specify scanlines in PPU/NT viewers 2011-06-10 07:43:48 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
zeromus 7f4e4916dd [NES] fix triangle channel sound bug and add sound savestates 2011-06-10 05:02:06 +00:00
zeromus c4e37bf42c [NES] fix sprite overlapping draw bugs regression 2011-06-10 03:55:34 +00:00
zeromus 079f9d9958 [NES] fix broken scroll and shaky statusbars regression 2011-06-10 01:14:52 +00:00
zeromus f72be10bd1 [NES] update savestates 2011-06-09 22:59:54 +00:00
zeromus 72100bd304 [NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking. 2011-06-09 19:45:07 +00:00
zeromus bb4499a41f [NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1 2011-06-08 09:28:38 +00:00
zeromus 9a3a505c54 [NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging 2011-06-08 07:32:57 +00:00
zeromus 0015cada91 [NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad) 2011-06-08 06:53:11 +00:00
zeromus 81b30501a5 [NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032) 2011-06-08 06:17:41 +00:00
zeromus 32104cbdbf [NES] add board: IREM-H3001 (mapper 065) 2011-06-08 03:58:02 +00:00
zeromus 969341f691 [NES] add board: sunsoft-4 (mapper 068) 2011-06-08 02:42:36 +00:00
zeromus 8247fca267 [NES] game recognition tweaks and additions 2011-06-08 01:03:32 +00:00
zeromus 87fa456490 [NES] add iNES detects, fix mmc1 bug, update compatibility list 2011-06-07 22:29:44 +00:00
zeromus 5cadfd228a [NES] add iNES autodetect case for 3dworldrunner 2 2011-06-07 20:52:30 +00:00
zeromus bc1d255ac3 [NES] ppu timing tweak 2011-06-07 20:41:49 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus d0ea2f7106 [NES] one last cpu bug 2011-06-07 01:31:06 +00:00
zeromus 00debfe6dd [NES] battletoads beyotch 2011-06-07 01:05:57 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
zeromus e6afb2359b [nes] timing and accuracy work. 2011-06-06 10:27:42 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
zeromus fba7989f0a [NES] big mmc3 reorg and many new games 2011-05-28 09:52:32 +00:00
zeromus dcea6adba0 [NES] some refinements to TxROM 2011-05-22 18:15:47 +00:00
andres.delikat 1707211d40 NES - Document some emulation issues 2011-05-21 21:54:04 +00:00
andres.delikat d6da7767a3 NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing 2011-05-21 21:00:02 +00:00
zeromus 70b83e40ee [NES] add iNES detect for doubledragon 2 2011-05-21 19:10:19 +00:00
andres.delikat d705612015 Implement TL1ROM (Double Dragon 2) 2011-05-21 19:07:03 +00:00
zeromus 95b5a5d749 [NES] the other 50% of mmc3. now things will mostly work 2011-05-20 18:55:01 +00:00
zeromus c5cc2b8b5e [NES] 50% of mmc3, enough to boot some games 2011-05-20 09:30:20 +00:00
andres.delikat 99babf743f Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles. 2011-05-14 12:46:41 +00:00
andres.delikat 40379f898d Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk 2011-05-08 20:55:37 +00:00
beirich 33c300ff7b good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
andres.delikat becbbc88ea Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates 2011-05-01 21:19:18 +00:00
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat b70e0eff76 PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time 2011-05-01 14:51:59 +00:00
andres.delikat 3efd98e887 SMS - implement lag counter & add to savestates 2011-05-01 14:15:49 +00:00
andres.delikat 8a924c5bd0 TI83/NES - add lag counter to savestates 2011-05-01 13:54:11 +00:00
andres.delikat fa4889bc9f Implement lag counter for TI83 2011-05-01 13:42:33 +00:00
andres.delikat bf93a936df Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag. 2011-05-01 13:05:16 +00:00
andres.delikat 6732cd50ff Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core. 2011-05-01 12:59:26 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00
andres.delikat 0927af96f5 TI83 Keypad - a few minor changes 2011-04-29 16:55:50 +00:00
andres.delikat 6c20940033 TI83 - oops Frame++ was being called twice in FrameAdvance() 2011-04-29 12:19:32 +00:00
andres.delikat 2a54d8a8cd TI83 Keypad - fixed forcebutton issue, all buttons now implemented 2011-04-27 17:29:09 +00:00
andres.delikat c9bca52ccb Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section. 2011-04-25 00:45:22 +00:00
andres.delikat 09162b5367 TI83 - implement mnemonic functions, finish hooking up buttons to main form 2011-04-24 19:01:12 +00:00
andres.delikat b52ab78e16 TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system. 2011-04-24 04:46:07 +00:00
andres.delikat 026fabe26e TI83 - implement mnemonic functions (input display and input logging now working 2011-04-24 02:19:37 +00:00
andres.delikat df1e1a1930 TI83 - finish putting hardware variables into savestates 2011-04-21 19:53:22 +00:00
andres.delikat a93051cf27 TI83 - mostly implement savestates (text) 2011-04-21 01:57:06 +00:00
andres.delikat 9cede4cc2a TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm) 2011-04-21 01:41:37 +00:00
andres.delikat d03f3d3b60 TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded 2011-04-21 00:57:55 +00:00
zeromus d6bf47c4d4 [NES] fix wai xing ding dong 2011-04-19 01:58:12 +00:00
andres.delikat dfbee39c1c NES - Start AVE-NINA class 2011-04-18 23:55:47 +00:00
zeromus dae79600e7 [NES] add remind to 242 to fix 2011-04-18 23:27:45 +00:00
zeromus 5e83510d1a 2011-04-18 23:01:29 +00:00
zeromus 54f6492fcc 2011-04-18 22:35:40 +00:00
andres.delikat a066d6e03d Mapper 242 stuff 2011-04-18 22:33:06 +00:00
andres.delikat 7c215f5b1c Start mapper 107 2011-04-18 15:05:42 +00:00
andres.delikat ded0d906d7 Checking in some mapper 242 stuff 2011-04-18 11:02:07 +00:00
andres.delikat 9e6b232f02 Start mapper 242 2011-04-18 02:26:42 +00:00
zeromus 360ce7edb1 [NES] update jaleco board comments 2011-04-18 02:21:59 +00:00
zeromus 8a577a0184 [NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb 2011-04-18 01:57:22 +00:00
zeromus 486a5b0337 assorted useless stuff 2011-04-18 01:35:18 +00:00
andres.delikat c7262b30c9 Attempt at fixing Jaleco-JF_11_14 2011-04-18 01:06:50 +00:00
zeromus db28312787 [NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates 2011-04-17 22:51:53 +00:00
andres.delikat 40cd085509 Initial checkin of Jaleco-JF_11_14 (mapper 140) 2011-04-17 21:39:35 +00:00
andres.delikat db42bbfe6b Sunsoft1 - savestate support 2011-04-17 20:56:35 +00:00
andres.delikat 043f8c7a70 NES - code clean up on sunsoft1 2011-04-17 20:40:25 +00:00
andres.delikat d952e21463 Implement Sunsoft1 (mapper 184) 2011-04-17 20:20:49 +00:00
andres.delikat 5d2fbba8e7 add Toolbox hotkey to hotkey remapping dialog 2011-04-10 16:10:10 +00:00
zeromus c6a0956f13 and dont try writing to that file even if it wasnt opened 2011-04-06 05:31:33 +00:00
zeromus dec812ccbc dont open d:\out.raw 2011-04-06 05:30:56 +00:00
andres.delikat bfae7804f2 NES - implement freeze system on PPU bus 2011-03-28 16:43:15 +00:00
andres.delikat 8601a863d8 NES - save frame counter into savestates (binary & text) 2011-03-28 16:16:23 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
andres.delikat a4fa09b8c1 NES - Start mapper 184, Altantis no Nazo mostly works 2011-03-21 04:23:55 +00:00
zeromus 2fe2aae243 [NES] rewind for the masses 2011-03-21 02:22:10 +00:00
zeromus aded25da64 ... 2011-03-21 01:51:06 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
zeromus b3f212f745 make sysdrawing render panel more pleasant 2011-03-20 23:46:03 +00:00
zeromus 82ad219461 [NES] some little speedups, just to prove that it can be done 2011-03-20 20:42:12 +00:00
zeromus f84de1750e [NES] noise channel 2011-03-20 04:43:27 +00:00
zeromus a62b3009ef [NES] fix some annoying sound bugs 2011-03-20 03:32:43 +00:00
zeromus 6493b65690 [NES] fix some input bugs 2011-03-20 02:25:47 +00:00
zeromus f7bf5bdd17 [NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more 2011-03-20 02:12:10 +00:00
zeromus b041d31ab1 [NES] restore iNES header detection 2011-03-19 20:12:06 +00:00
zeromus c7f0c457ad [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
beirich 0a354c2748 PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer) 2011-03-19 06:00:33 +00:00
andres.delikat fc845c1778 NES Core - implement GetFreeze/SetFreeze for RAM memory domain 2011-03-19 01:56:52 +00:00
beirich d211a6d3c5 PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
beirich 5c9ee84ed4 PCE minor updates 2011-03-18 03:39:11 +00:00
beirich e9635077dc >_< 2011-03-17 04:38:42 +00:00
beirich 0382f474dc oops, fix build 2011-03-17 04:36:46 +00:00
zeromus 3ceb4ea890 [NES] add alpha bits to video provider 2011-03-17 04:21:40 +00:00
zeromus 3c857c1b6d [NES] try a different `watch` architecture and support game genie items with it 2011-03-17 03:51:31 +00:00
zeromus 6c297287e5 add FPS display and make some 5% nes optimizations 2011-03-16 06:30:25 +00:00
zeromus 2b1f72a84a sketch out some thoughts regarding breakpoints 2011-03-16 05:06:21 +00:00
zeromus c32a9e11f0 [NES] add freeze system for sysbus 2011-03-16 03:13:51 +00:00
beirich 729d52d18f PCE: fix up turbotap code, seems solid now 2011-03-15 03:36:02 +00:00
beirich c9c34ef1db PCE: 5-player turbotap emulation 2011-03-14 06:12:40 +00:00
zeromus aa6e1872df [NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made 2011-03-13 19:35:50 +00:00
zeromus 8a0cd52a5a [NES] apu fixes and triangle generator 2011-03-13 08:13:32 +00:00
beirich 50a06e38cd PCE: Significant VDC timing improvements 2011-03-13 03:20:28 +00:00
zeromus 1d39da2427 [NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet 2011-03-13 02:58:29 +00:00
zeromus ae61bf3926 [NES] setup a little palette performance optimization for debug tools 2011-03-13 02:48:45 +00:00
zeromus fe7e80d723 [NES] fixup square waves a tiny bit 2011-03-13 01:40:09 +00:00
zeromus 2c62271fc7 [NES] speaking of music being a worthy thing... 2011-03-13 00:34:24 +00:00
beirich 33a9ccf1f5 PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed 2011-03-10 05:22:26 +00:00
zeromus 5f130aabd9 [NES] make ppu palette public 2011-03-08 20:55:19 +00:00
zeromus fe51441596 [NES] separate color conversion logic for use in tools 2011-03-08 19:05:52 +00:00
zeromus be69565135 [NES] overhaul database and board configuration system some more and reorg code a bit 2011-03-08 07:25:35 +00:00
zeromus 5b6a34d8f0 [NES] restore battery functionality 2011-03-07 19:32:54 +00:00
zeromus 859eabc6b7 [NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added. 2011-03-07 10:41:46 +00:00
zeromus 341ee44509 re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful. 2011-03-07 01:07:49 +00:00
beirich 540af82171 [PCE] retest all hucards, update compat.txt, identified some additional bad roms 2011-03-07 00:48:52 +00:00
beirich 52e6727841 [PCE] Improve some port mirroring 2011-03-06 07:26:46 +00:00
beirich e07349c582 [PCE] improve cpu instruction timing 2011-03-06 06:06:49 +00:00
andres.delikat 4e8d161ed8 NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards 2011-03-06 04:40:56 +00:00
andres.delikat ed9930be62 NES Memory domains - Add PRG & CHR Rom 2011-03-06 03:34:13 +00:00
andres.delikat 97ebb20edd Fix NES WRAM for real this time 2011-03-06 03:07:25 +00:00
andres.delikat 951ade9888 Fix NES WRAM memory domain 2011-03-06 03:03:24 +00:00
andres.delikat 2354ac126a NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains 2011-03-06 02:36:49 +00:00
andres.delikat 83a8712d5d Implement main memory domain for NES 2011-03-05 03:03:47 +00:00
andres.delikat e0af256a33 NES - Finish up remaining SxROM boards 2011-03-04 15:01:02 +00:00
andres.delikat c9d0f7a2fb NES - checking in remaining SxROM boards with empty cases, will fill info next 2011-03-04 04:52:50 +00:00
andres.delikat fc8be53da6 NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only. 2011-03-04 04:19:49 +00:00
andres.delikat f350e241b8 NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen 2011-03-04 04:00:18 +00:00
andres.delikat 615cf3b52b NES - SFROM & Bubble Bobble 2011-03-04 03:51:46 +00:00
andres.delikat 423ee58852 NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working. 2011-03-04 03:41:39 +00:00
andres.delikat 872a86c91f NES - Implement SBCROM & get Mechanized Attack working 2011-03-04 03:30:54 +00:00
andres.delikat 38396fc02c Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works. 2011-03-04 03:16:26 +00:00
andres.delikat 4ccdf269e5 NES - Get SAROM board working & Dragon Warrior in gamedb.txt 2011-03-04 03:02:29 +00:00
andres.delikat 9dc75a17e5 Fix SKROM char size, and checking in some movie playback stuff 2011-03-03 20:01:36 +00:00
zeromus f4ca525343 [NES] fix bugs with boards that specify their own CHR size 2011-03-03 19:56:16 +00:00
andres.delikat 1003ed085b NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled. 2011-03-03 17:07:12 +00:00
zeromus 7f4413a5d7 [NES] figure out how to run some of blargg's tests 2011-03-02 07:11:36 +00:00
zeromus 4bfc610a8a [NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know. 2011-03-02 06:18:26 +00:00
zeromus a236477c5b [NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256 2011-03-02 04:11:46 +00:00
zeromus e3cf8aae28 [NES] some comments 2011-03-02 03:41:24 +00:00
zeromus fe3414c380 [NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too. 2011-03-02 03:34:37 +00:00
zeromus 858824c548 [NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be. 2011-03-02 03:08:33 +00:00
zeromus a296742d5f [NES] clean up AxROM 2011-03-02 03:05:28 +00:00
zeromus e9622b1f60 [NES] clean up UxROM gamedb parameters 2011-03-02 02:54:06 +00:00
zeromus 7919bb8647 [NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb 2011-03-02 02:41:03 +00:00
andres.delikat d406e15746 Add more games to game database, add some more games that don't work 2011-03-01 20:32:18 +00:00
andres.delikat 087e471335 Check in some NES docs 2011-03-01 19:54:19 +00:00
andres.delikat 229d56551f Move some game compatibility todos around 2011-03-01 18:44:17 +00:00
andres.delikat 5a8485e21c Add Zelda II & Castlevania II to the game database, both fail to play (black screen) 2011-03-01 15:15:04 +00:00
andres.delikat 7182d905a4 Get frame counter incrementing in the NES core. TODO: store it in savestates 2011-03-01 14:38:52 +00:00
zeromus 0d5cff7408 [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
zeromus d225c23cc1 [NES] SxROM: remove some guesses 2011-03-01 07:31:59 +00:00
zeromus c21d92f694 [NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them 2011-03-01 07:25:14 +00:00
beirich d3e63df8db Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun 2011-03-01 02:57:31 +00:00
zeromus 209fd44442 [NES] add GxROM 2011-02-28 10:48:18 +00:00
zeromus 96f5a95f73 [NES] add IC_74x377 and CPROM 2011-02-28 10:16:07 +00:00
zeromus c65ce323d0 [NES] add AxROM 2011-02-28 09:39:24 +00:00
zeromus c713b9a8f0 [NES] add CxROM and fix a severe timing issue which repairs many obvious glitches 2011-02-28 09:13:27 +00:00
zeromus af861b6475 [NES] add UOROM 2011-02-28 08:19:06 +00:00
zeromus ee336bec15 [NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman) 2011-02-28 07:53:19 +00:00
beirich bcf69dfb9d [PCE] fix frameskip to not break some games 2011-02-28 07:10:19 +00:00
zeromus 1b0025a7cc add support for comments in game database, and: [NES] fix ppu bug and add to database 2011-02-28 06:43:19 +00:00
zeromus 4b177ca8d1 [NES] ppu fixes and improved rom classification infrastructure 2011-02-28 06:16:20 +00:00
andres.delikat d7ba739b30 Some fix ups to input recording, and setting up the ability to test recording & playback 2011-02-28 01:26:38 +00:00
andres.delikat 59744ed2dd Implement SetControllersAsMnemonic() in NES core 2011-02-27 22:44:06 +00:00
andres.delikat 423e9c8783 Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works. 2011-02-27 22:33:25 +00:00
beirich dd109b76da [PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe 2011-02-27 16:41:48 +00:00
zeromus 454505e5f1 [NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...? 2011-02-27 11:40:08 +00:00
zeromus 7367e8b542 minimal deemph palette emulation 2011-02-27 10:55:38 +00:00
zeromus c5febf8e20 neshawk!! emulate attractmode without bugs = initial checkin 2011-02-27 09:45:50 +00:00
beirich 303d276ac7 [PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase) 2011-02-27 08:06:21 +00:00
beirich d381be67a6 [PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing 2011-02-26 23:02:34 +00:00
andres.delikat 04b6b2baa0 Fix typo! 2011-02-26 22:08:55 +00:00
andres.delikat d0e37373a4 Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic() 2011-02-26 22:04:17 +00:00
andres.delikat 0ed57b443b Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording. 2011-02-26 21:36:46 +00:00
beirich 023fb0897a [SMS] Frameskip actually skip frames 2011-02-24 04:39:52 +00:00
beirich 71c0e8648e [SMS] Use correct framerate for PAL mode now that we have throttling 2011-02-23 04:38:50 +00:00
zeromus bc74d6c575 complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it. 2011-02-21 09:48:53 +00:00
zeromus 14977cfc36 2011-02-20 02:49:37 +00:00
beirich bb2b17f92d [SMS] Add System Bus MemoryDomain 2011-02-19 05:04:52 +00:00
beirich 577f249905 Misc code cleanup 2011-02-16 04:45:59 +00:00
beirich 41b68e198e Fix Fantastic Dizzy; last broken SMS/GG game Im aware of! 2011-02-16 04:21:25 +00:00
andres.delikat 48bb648ff9 IEmulator now has a string type so that emulators can return a string representing the platform they emulate 2011-02-16 02:42:58 +00:00
beirich 09e63e84e8 [GG] Fix Turrican homebrew and 224-line video mode timing 2011-02-15 23:50:28 +00:00
beirich 88aa2af174 SMS: implement overclock-when-safe option 2011-02-14 06:15:25 +00:00
beirich 5a4e36d828 SMS: add Force Stereo option to gui 2011-02-14 05:02:26 +00:00
beirich 1d00b7fe6b minor refactoring of IController handling of control updates / frame tracking / movies 2011-02-05 05:40:19 +00:00
beirich 78c7a74a0d PCE: improve video timing... slightly 2011-02-01 05:25:28 +00:00
beirich 366d7994e3 Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games 2011-01-28 06:46:33 +00:00
beirich d35d9e9d29 SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music! 2011-01-28 04:23:35 +00:00
beirich 00b78183dd SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG 2011-01-27 07:13:28 +00:00
beirich 2ec181e50f cleanup some code after removing HardReset from IEmulator API 2011-01-21 07:14:42 +00:00
beirich e62c1bc673 add memory API, remove HardReset from IEmulator 2011-01-21 03:59:50 +00:00
beirich 73cf2bc61b SG-1000 almost done 2011-01-20 23:58:58 +00:00
zeromus 8f59b1f582 restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler 2011-01-20 06:24:31 +00:00
beirich 3c019b9e96 SG-1000 progress (try doki doki penguin land) 2011-01-19 07:06:14 +00:00
zeromus 3c7534e92a TI-83 emulator lol 2011-01-18 10:28:10 +00:00
beirich 34ec0bba39 SMS: Implement TMS9918 legacy Mode 0 2011-01-17 07:41:01 +00:00
beirich 72ef291ac0 wired up Recent Roms click event 2011-01-17 03:23:53 +00:00
beirich d1110de5de SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed 2011-01-16 06:31:14 +00:00
beirich 3c8236fd32 PAL support for SMS 2011-01-13 06:10:50 +00:00
beirich aa784295d8 extended video mode support; 2/3 CodeMasters games playable now... 2011-01-12 06:08:17 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00