adelikat
efd4c5cbab
Make...a certain game...work
2012-03-10 13:30:39 +00:00
pjgat09
8a73d50e0b
Basic implementation of player 0 graphics
2012-03-10 08:34:04 +00:00
zeromus
5493904312
new-fix a recently created ppu bug affecting some vertical scrolling
2012-03-10 05:30:53 +00:00
zeromus
c3ba1905ca
straighten out mappers 232 and 71
2012-03-10 05:02:17 +00:00
pjgat09
0079d6ade5
Modified the TIA to be cycle based. Improved the rendering of pitfall in the process.
2012-03-10 04:53:23 +00:00
pjgat09
781ab15e1e
Partially implemented the M6532's timer capabilities
...
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
adelikat
3a6ac596bf
Add some atari mapper documentation
2012-03-09 19:35:49 +00:00
zeromus
78c13395a2
nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases
2012-03-09 05:06:57 +00:00
zeromus
edebf0da14
nes-"support" mapper 191 (no known test cases)
2012-03-09 04:57:46 +00:00
zeromus
b65438d819
nes-support mapper 189
2012-03-09 04:44:30 +00:00
zeromus
cf5dcb1cd5
nes-support mapper 182
2012-03-09 04:30:46 +00:00
zeromus
f592fc3748
nes-support mapper 115
2012-03-09 04:15:56 +00:00
adelikat
7d308da245
Mapper 46 complete.
2012-03-09 03:38:11 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
137522691c
nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
2012-03-08 07:50:16 +00:00
zeromus
e973533b48
nes-change oam dma cycles to 513
2012-03-08 04:49:19 +00:00
zeromus
1b91aa6bca
nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
2012-03-08 04:48:14 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
pjgat09
0f92deb140
Added an atari docs folder
2012-03-07 00:55:09 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
zeromus
2278cfcccb
nes-fix $2007 access while rendering (young indiana jones)
2012-03-06 19:19:56 +00:00
adelikat
9d39b88783
Some testing results of Mapper 16
2012-03-06 13:33:50 +00:00
adelikat
3a48e91496
Mapper 82 is complete as well
2012-03-06 12:14:52 +00:00
zeromus
9d6001691f
nes-fix gauntlet
2012-03-06 09:55:57 +00:00
zeromus
ed9de010c0
nes-add some crappy mmc3 multicart mappers
2012-03-06 09:42:11 +00:00
zeromus
8e829faa03
nes-restore some more verbose detection logging that had got lost at some point
2012-03-06 08:01:48 +00:00
zeromus
7d263c9a10
nes-support 8KB PRG roms
2012-03-06 07:51:41 +00:00
adelikat
ff86bc5101
Mapper 82 complete
2012-03-05 20:16:25 +00:00
zeromus
1ac5ce1bfb
nes-fix taito_x1_005
2012-03-05 18:21:17 +00:00
adelikat
5a76c282ac
Start mapper 82 - PRG mapping working, needs chr mapping
2012-03-05 18:06:30 +00:00
adelikat
204c025af2
Add "escape clears mapping" message on controller config dialog
2012-03-05 14:22:49 +00:00
adelikat
f450246098
NESHawk - mapper 80 prg mapping done, still need some chr work
2012-03-04 22:18:24 +00:00
adelikat
a25699fb89
NESHawk - progress on mapper 80
2012-03-04 21:20:30 +00:00
beirich
a76ea9c520
pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
2012-03-04 19:37:00 +00:00
zeromus
1a66be9a06
nes-fix chu chu related things
2012-03-04 03:50:45 +00:00
zeromus
bda74d9e3d
no need for mapper docs anymore, as theyre all on nesdev wiki
2012-03-04 01:52:02 +00:00
zeromus
fce546dc2b
nes-straighten out rendering range off by one issues
2012-03-04 01:41:14 +00:00
adelikat
ee9f493976
NES - start mapper 80
2012-02-25 03:39:31 +00:00
zeromus
8b3246a510
continuing cleanup.. sorry, this is like a month's worth of work
2012-02-24 20:42:11 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
a92865a13d
-Removed the redundancy from TI-83 as well. The whole revamping is a net loss of 292 lines of code.
...
--Note that I don't think that the calculator pad simulator is registering when I click 0, and that this doesn't seem to be related to any changes I made.
2012-02-21 00:40:44 +00:00
brandman211
79d12b9181
-Refactored NES and PCE button orders.
...
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.
TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:
comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
andres.delikat
e220d62c54
Gameboy - oops, fix SRAM memory domain
2011-12-27 03:03:10 +00:00
andres.delikat
9b2a9a390f
Gameboy - refactor memory domains to use the correct objects instead of the cpu buss
2011-12-27 02:59:37 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
f1da3bfa08
Play Movie dialog - Match Game Name option, checked by default.
2011-12-27 00:15:48 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
zeromus
242e6c8aed
nes-add KONAMI-CNROM
2011-11-13 09:18:14 +00:00
beirich
5a5a424cc7
gen: some work on renderer.
2011-10-18 03:48:37 +00:00
beirich
7424d370a7
gen: implement sprite HFlip and VFlip
2011-10-16 16:04:08 +00:00
beirich
f8564bf8a7
GEN: Preliminary sprite rendering. hook up MemoryDomains.
2011-10-16 06:23:15 +00:00
zeromus
dcf7846d3f
nes-fix hkrom rom bugs to add startropics sound
2011-10-15 06:16:35 +00:00
zeromus
ebbe60c009
nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated
2011-10-15 05:15:46 +00:00
zeromus
d2aba72502
nes-add HKROM mmc6 (startropics)
2011-10-14 09:27:22 +00:00
beirich
c3038bbe07
gen: re-fix shinobi and strider. possibly a hack, marked for followup
2011-10-13 02:55:28 +00:00
beirich
136cc3158e
gen: input works in basic form (one 3-button pad)
2011-10-12 05:45:10 +00:00
beirich
5b5c7c2890
68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
...
Some genesis source reorganization
2011-10-11 03:52:44 +00:00
beirich
1c38de023e
68000: implement BSET, BCLR, BCHG, and NOT
2011-10-08 23:26:29 +00:00
beirich
ccea71e74d
68000: interrupt support.
...
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
2011-10-08 15:44:41 +00:00
beirich
f2ca21759c
68000 timings and flags fixes, some new opcode handlers
2011-10-07 03:04:48 +00:00
beirich
dcc0a34d93
Add NBA Jam [Proto] SMS to gamedb
2011-10-03 13:01:27 +00:00
beirich
8fb8a35317
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
2011-10-01 17:06:25 +00:00
beirich
cf8216ac46
pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences)
2011-09-28 05:03:22 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00
zeromus
58738c1af3
nes-sunsoft reorg yet again. think we've got it under control this time though. i even added a doc specially for sunsoft to describe whats going on
2011-09-26 08:05:17 +00:00
zeromus
17e0b48a2a
nes-a bit of cleanup and add a compatibility note
2011-09-26 03:26:47 +00:00
zeromus
dfb375d720
nes-add mapper 105 (NWC)
2011-09-26 03:07:27 +00:00
zeromus
02478925ad
nes-fix jaleco JF 13
2011-09-26 01:45:50 +00:00
zeromus
3d1ef60a01
nes-oops, i broke everything.
2011-09-26 01:34:08 +00:00
zeromus
b7863fb7d1
nes-support tengen board (mapper64)
2011-09-26 01:30:22 +00:00
beirich
e5f1c142f8
pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now
2011-09-25 23:34:53 +00:00
andres.delikat
7e43858ec1
Started Mapper 193
2011-09-25 22:19:47 +00:00
andres.delikat
7943ff5781
Start Mapper 164 and add Final Fantasy V (Unl) to gamedb.txt
2011-09-25 21:52:10 +00:00
andres.delikat
075c4ea3dd
NES - some work on classifying mapper 16/159 roms: Added to gamedb various versions of roms, added board cases to BANDAI-FCG-1, misc cleanup of board. Most of these games don't work but a few did.
2011-09-25 17:16:26 +00:00
zeromus
a6afe4f355
nes-add namcot mappers 019 and 210
2011-09-25 09:44:13 +00:00
andres.delikat
fb0d6365b8
Mapper 185 implemented via CNROM, mighty bomb jack (j) and spy vs spy (j) now work
2011-09-25 03:28:35 +00:00
zeromus
8efd076f99
nes-a bit of reorg, and support mapper 48
2011-09-25 03:23:26 +00:00
zeromus
3d5798c179
nes-oops. also collapse UN1ROM into UxROM
2011-09-25 02:52:53 +00:00
zeromus
395b10956a
nes-add mapper 47 (mmc3 multicart)
2011-09-25 02:26:50 +00:00
zeromus
9d5c52ee7e
nes-support vrc1
2011-09-25 01:41:54 +00:00
andres.delikat
fece5fd7e2
NES - Start HVC-CNROM-256K-01 board (for mapper 185). Finishing will require finding a rom with the right sha1.
2011-09-25 01:20:32 +00:00
zeromus
91fa1e6636
nes-support vrc3
2011-09-25 01:07:24 +00:00
zeromus
a5d31cc488
nes-add vrc7 and fix irq bugs in vrc2,4,6
2011-09-25 00:23:47 +00:00
zeromus
afbd3e0ee3
nes-fix NINA-06
2011-09-25 00:21:19 +00:00
zeromus
cc70fafc42
nes-once more, without the debug prints
2011-09-24 23:36:15 +00:00
zeromus
c0f61bc1e8
nes-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict
2011-09-24 23:35:25 +00:00
andres.delikat
4d9fe23e5d
Add Board IREM-74*161/161/21/138 (Mapper 77), Napoleon Senki now works
2011-09-24 21:21:27 +00:00
zeromus
3ba330cef6
nes-support vrc2 and vrc4
2011-09-24 20:43:01 +00:00
andres.delikat
754b4ee2ee
NES - Started JALECO-JF-13 board (Mapper 86). The only copy of Moero!! Pro Yakyuu (Red) I could find doesn't work and doesn't match bootgod's db. However, it worked in FCEUX
2011-09-24 19:48:18 +00:00
andres.delikat
12c664ea00
NES - Implement board BANDAI-74*161/161/32 (Mapper 70). Family Trainer - Meiro Daisakusen, Kamen Rider Club, Space Shadow tested and verified to work. Updated compatibility list. Added goodnes3.14 version of space shadow to gamedb.txt
2011-09-24 18:47:02 +00:00
andres.delikat
d64a985d97
NES - Implement board HVC_UNROM_74HC08 (Mapper 180). Crazy Climber (J) now works. Testing is limited since it uses a crazy climber controller that we don't emulate
2011-09-24 18:28:07 +00:00
zeromus
452e6768a8
nes-fix triangle channel note length issue
2011-09-24 17:36:48 +00:00
zeromus
40d8fba002
nes-fix totally embarassing sound tempo issue
2011-09-24 17:14:55 +00:00
andres.delikat
9dd24ebe3e
better NESHawk version number
2011-09-24 17:07:48 +00:00
andres.delikat
6bbab41b0c
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
andres.delikat
6a23ed18e1
NES - update mapper compatibility list
2011-09-24 14:06:28 +00:00
andres.delikat
d17934b395
Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games).
2011-09-24 14:04:21 +00:00
andres.delikat
cfd5cca324
NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs.
2011-09-24 02:03:03 +00:00
andres.delikat
683eef347b
Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works.
2011-09-23 23:35:03 +00:00
andres.delikat
fc87701129
NES - Mapper 78 - add a variable to savestates
2011-09-23 02:49:55 +00:00
andres.delikat
0003b7320b
NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work
2011-09-23 02:42:57 +00:00
andres.delikat
78e8e7a1a7
Start Jaleco_JF_17 board (mapper 72)
2011-09-22 01:10:23 +00:00
andres.delikat
0ea0e3ef96
NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works
2011-09-21 23:35:41 +00:00
andres.delikat
3e47de6f24
Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
2011-09-21 23:31:48 +00:00
andres.delikat
c803b81345
ADD irem_tam-s1.CS
2011-09-21 11:19:16 +00:00
zeromus
6a570c89fc
nes-fix a little bug in MMC2 and support MMC4 while i am at it
2011-09-21 05:47:41 +00:00
zeromus
d6d8a15084
nes-update compatibility.txt
2011-09-21 05:15:59 +00:00
zeromus
e5d46e1adc
add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after)
2011-09-21 05:11:38 +00:00
andres.delikat
4cf66cdc95
Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these
2011-09-21 01:28:50 +00:00
andres.delikat
e91352e040
NES update compatibility text
2011-09-20 23:51:22 +00:00
andres.delikat
56c4d8f39e
NES - change sunsoft3 to sunsoft2
2011-09-20 23:50:04 +00:00
andres.delikat
4ccf9d674d
Sunsoft 3 fixes, still broken
2011-09-20 02:45:49 +00:00
andres.delikat
ea3c6f7cca
nes - SUNSOFT3 - trying something
2011-09-20 02:30:28 +00:00
andres.delikat
ab23cb486c
NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1
2011-09-20 01:07:24 +00:00
andres.delikat
820d003544
NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87)
2011-09-19 22:55:43 +00:00
andres.delikat
14f3172e42
It would help if i checked in the file
2011-09-19 22:42:11 +00:00
andres.delikat
94c57481f5
NES - Jaleco_JF_7 board (iNES mapper 87) implemented
2011-09-19 22:26:20 +00:00
beirich
c282308071
[SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front.
2011-09-19 04:17:16 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
zeromus
bd77e95bfd
nes-fix BANDAI-FCG-1 bugs
2011-09-18 19:29:53 +00:00
andres.delikat
3c82e4f524
NES - Some work on BANDAI-FCG-1 (mappers 16 & 159)
2011-09-18 16:14:55 +00:00
andres.delikat
7c55b343ae
NES - start BANDAI-FCG-1 board (mappers 69 + 159)
2011-09-18 02:49:09 +00:00
beirich
5781d0b4cd
pce-cd gamedb and compatibility updates
2011-09-17 21:34:02 +00:00
beirich
82cf9486f3
about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
2011-09-17 05:35:41 +00:00
beirich
7eb2eb0071
PCE-CD states are now stable
2011-09-16 23:59:03 +00:00
beirich
9aa70c4fa9
Much improved pce-cd savestateyfulness
...
Cleanup and stateyness of SCSI bus still in progress; states not done yet
2011-09-16 04:59:59 +00:00
zeromus
d529383826
nes-fix small bug in MMC1 reset function
2011-09-16 00:58:19 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich
f7109d5f17
fix a stupid bug in pce-cd causing irqs to not be released
2011-09-15 05:10:23 +00:00
beirich
e8c3da9c1f
[pce] Improve ADPCM flags and interrupt handling
2011-09-09 03:40:58 +00:00
beirich
41de458ec6
[pce] Fix ADPCM more and code cleanup
2011-09-07 03:31:32 +00:00
zeromus
4924b4a9a0
nes-fix tetris differently
2011-09-06 01:58:22 +00:00
zeromus
b21c04c0a7
nes-add new ines detection rule for goodnes's totally un-good tetris dump
2011-09-06 01:51:44 +00:00
beirich
a8aaaef45e
[PCE] ADPCM playback more or less working correctly now
...
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich
e67ff446da
Fix new GameInfo to not default to in-database, special handling for 'null' games
2011-09-05 01:21:59 +00:00
beirich
620437c10d
pce, dispose disc when core is disposed
2011-09-04 06:28:55 +00:00
beirich
647cae698e
Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
2011-09-04 04:38:11 +00:00
andres.delikat
35d0ad1b31
NES - implement Clip Left & Right sides option
2011-09-04 01:58:16 +00:00
andres.delikat
721a514d26
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
2011-09-04 01:12:12 +00:00
beirich
e13af4064b
[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
2011-09-03 20:32:18 +00:00
andres.delikat
d5247babe8
NES - Update game issues notes, several games are working since this was last checked
2011-09-03 17:13:42 +00:00
andres.delikat
67433a5f17
NES APU - a fix for the triangle channel, Double Dragon 2 sounds much better
2011-09-03 15:50:46 +00:00
beirich
9f4ffde86f
[pce-cd] somewhat improve save-statey-ness. still not solid but good enough to work a lot of the time
2011-09-01 01:14:40 +00:00
beirich
65d6961160
[pce] fix adpcm address calculation error; fixes Terraforming & others
2011-08-31 04:06:54 +00:00
beirich
afaf5879f6
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
2011-08-30 04:02:52 +00:00
beirich
2caf635dd9
derp :(
2011-08-29 22:49:24 +00:00
beirich
8571853828
still-in-the-midst-of-it turbocd check-in
2011-08-29 02:47:03 +00:00
zeromus
f210e21b1e
NES-support super C
2011-08-29 00:38:29 +00:00
zeromus
470b36a20d
nes-add OAM memory domain
2011-08-28 19:07:33 +00:00
andres.delikat
942a9e086a
Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
2011-08-27 15:49:16 +00:00
beirich
e703d3a99f
[pce] fix R-Type CD audio start bug(s)
2011-08-16 03:11:27 +00:00
zeromus
3bab049363
disc-clarify difference between LBA and ABA
2011-08-15 10:43:36 +00:00
beirich
cd65961b53
fixed subcode stuff and a stupid bug in CDAudio.cs
2011-08-15 04:22:54 +00:00
zeromus
019ad69459
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
2011-08-14 23:13:31 +00:00
beirich
0a5157d9a6
Extremely preliminary TurboCD support
2011-08-14 18:20:13 +00:00
beirich
cfccc65672
add metaspu V method, set NES to use it experimentally
2011-08-14 01:42:54 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
beirich
6f379cee76
remove freeze system; replacement incoming
2011-08-03 02:13:42 +00:00
zeromus
0f2b81796f
demo altered freeze system for nes
2011-08-03 01:42:51 +00:00
beirich
74a58186df
fix Disc/Disc name collision
...
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
andres.delikat
183ef7f14c
Cheats implemented in the TI83 core, show messagebox on Cheat enable failure
2011-08-02 22:41:47 +00:00
zeromus
f356d5b354
add core scanning system
2011-07-31 19:46:42 +00:00
andres.delikat
2e68314e01
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
2011-07-30 20:49:36 +00:00
beirich
0b49dd25a0
[PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO)
2011-07-28 06:09:04 +00:00
beirich
cc3206a610
crash bugfix
2011-07-24 22:46:32 +00:00
beirich
06d8792830
[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
2011-07-24 19:52:20 +00:00
beirich
c30529685d
[PCE] regretfully implement sprite limit, fixing some anomalies
2011-07-24 03:32:39 +00:00
beirich
d8b6432d9a
[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
2011-07-23 21:52:44 +00:00
beirich
91baebf8b2
[PCE] Implement ORA under T-Flag, fixes City Hunter
2011-07-23 21:24:43 +00:00
beirich
8295e6d65b
PCE GameDB overhaul
2011-07-23 20:22:32 +00:00
beirich
3bedad1e95
Update SGX with new timing & support frameskip... huge success!
...
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich
47def064fa
significant PCE timing/compat improvements, still poking at a few things
2011-07-19 03:53:07 +00:00
beirich
cc9cf04a57
"Fix" PCE Paranoia by marking bad roms
2011-07-18 00:11:16 +00:00
beirich
1475d55da1
blegh
2011-07-16 21:09:44 +00:00
andres.delikat
7445ff887c
small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
2011-07-16 18:16:21 +00:00
beirich
3f27ac0b2a
Fix PCE Populous by supporting its custom SaveRAM.
...
+ Unsubstantial TurboCD progress.
2011-07-15 02:08:18 +00:00
zeromus
4b892cdfea
ti83: savestate vram
2011-07-14 01:18:04 +00:00
beirich
652e56083f
PCE: fix sprite bugs introduced in fighting run fix
2011-07-12 00:37:00 +00:00
zeromus
9628ab3506
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
2011-07-10 21:00:28 +00:00
beirich
bf203b54f5
FIX FIGHTING RUN PCE!
2011-07-10 19:55:17 +00:00
beirich
732bd982af
Update to GameDB and update PCE compat.txt
2011-07-10 18:26:55 +00:00
beirich
c8727ae01f
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
2011-07-10 04:54:18 +00:00
andres.delikat
de1a3fdc50
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
2011-07-10 01:55:37 +00:00
zeromus
0aa234282e
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
2011-06-27 05:31:46 +00:00
andres.delikat
52215061aa
some implementations necessary for the gameboy controller
2011-06-27 01:24:26 +00:00
andres.delikat
8096316981
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
2011-06-27 00:15:47 +00:00
zeromus
e9fa5eae96
[NES] mapper 240 support
2011-06-22 04:43:05 +00:00
zeromus
dc7f00b862
kill some warnings and add handy util methods
2011-06-20 09:07:38 +00:00
beirich
a659c05b21
TurboCD progress
2011-06-19 03:27:18 +00:00
beirich
8b00da908e
[PCE] TurboCD Battery RAM implemented
2011-06-19 01:37:09 +00:00
andres.delikat
e250355024
NES controller 2 implemented with some bugs
2011-06-19 00:18:02 +00:00
zeromus
d1212176a0
[NES] core work for player2 pad
2011-06-18 21:47:20 +00:00
beirich
7d80290ef8
[PCE] maybe improve raster timing
2011-06-18 06:06:10 +00:00
beirich
c9c5f030d7
[PCE] at least somewhat improved VDC timing
2011-06-15 04:55:22 +00:00
zeromus
8d9dfd5469
[NES] pcm sound channel
2011-06-14 08:32:08 +00:00
zeromus
f1b460f6f1
[NES] one more mapper org note
2011-06-13 09:58:42 +00:00
zeromus
2d20ab84ca
[NES] assorted mapper cleanup and add MMC2
2011-06-13 09:55:25 +00:00
zeromus
7705e3f6f1
[NES] clean up mapper 107
2011-06-13 08:58:38 +00:00
zeromus
db2ba34c01
[NES] work on some mappers, make a mapper compatibility list
2011-06-13 08:38:10 +00:00
zeromus
02becf6c42
[NES] fix user BG disable also to keep from interfering with spritehits
2011-06-12 22:08:18 +00:00
zeromus
ed5c639f9b
[NES] dont break sprite hits when user disables OBJ display
2011-06-12 21:55:59 +00:00
zeromus
9ee66226df
[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
2011-06-12 00:53:14 +00:00
zeromus
c0988feaa3
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
2011-06-11 22:15:08 +00:00
zeromus
32cab2f3fc
[NES] fix ppu off rendering to choose color 0
2011-06-11 04:29:48 +00:00
zeromus
4bf905c055
[NES] ntview: add ability to view individual nametables zoomed in
2011-06-10 08:10:16 +00:00
zeromus
51367f58c7
[NES] specify scanlines in PPU/NT viewers
2011-06-10 07:43:48 +00:00
zeromus
368c5266e5
[NES] add loader for FCEUX format palettes and an example of how to set it
2011-06-10 05:31:46 +00:00
zeromus
7f4e4916dd
[NES] fix triangle channel sound bug and add sound savestates
2011-06-10 05:02:06 +00:00
zeromus
c4e37bf42c
[NES] fix sprite overlapping draw bugs regression
2011-06-10 03:55:34 +00:00
zeromus
079f9d9958
[NES] fix broken scroll and shaky statusbars regression
2011-06-10 01:14:52 +00:00
zeromus
f72be10bd1
[NES] update savestates
2011-06-09 22:59:54 +00:00
zeromus
72100bd304
[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
2011-06-09 19:45:07 +00:00
zeromus
bb4499a41f
[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
2011-06-08 09:28:38 +00:00
zeromus
9a3a505c54
[NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging
2011-06-08 07:32:57 +00:00
zeromus
0015cada91
[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
2011-06-08 06:53:11 +00:00
zeromus
81b30501a5
[NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032)
2011-06-08 06:17:41 +00:00
zeromus
32104cbdbf
[NES] add board: IREM-H3001 (mapper 065)
2011-06-08 03:58:02 +00:00
zeromus
969341f691
[NES] add board: sunsoft-4 (mapper 068)
2011-06-08 02:42:36 +00:00
zeromus
8247fca267
[NES] game recognition tweaks and additions
2011-06-08 01:03:32 +00:00
zeromus
87fa456490
[NES] add iNES detects, fix mmc1 bug, update compatibility list
2011-06-07 22:29:44 +00:00
zeromus
5cadfd228a
[NES] add iNES autodetect case for 3dworldrunner 2
2011-06-07 20:52:30 +00:00
zeromus
bc1d255ac3
[NES] ppu timing tweak
2011-06-07 20:41:49 +00:00
zeromus
d05b81238e
[NES] general ppu timing, mmc3, and nt view fixups.
2011-06-07 07:14:34 +00:00
zeromus
d0ea2f7106
[NES] one last cpu bug
2011-06-07 01:31:06 +00:00
zeromus
00debfe6dd
[NES] battletoads beyotch
2011-06-07 01:05:57 +00:00
zeromus
51dbef0fd2
[NES] fix nt viewer
2011-06-06 18:19:24 +00:00
zeromus
e6afb2359b
[nes] timing and accuracy work.
2011-06-06 10:27:42 +00:00
beirich
9283a9f37d
IEmulator now implements IDisposable; client now disposes cores
2011-06-02 02:59:18 +00:00
zeromus
fba7989f0a
[NES] big mmc3 reorg and many new games
2011-05-28 09:52:32 +00:00
zeromus
dcea6adba0
[NES] some refinements to TxROM
2011-05-22 18:15:47 +00:00
andres.delikat
1707211d40
NES - Document some emulation issues
2011-05-21 21:54:04 +00:00
andres.delikat
d6da7767a3
NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing
2011-05-21 21:00:02 +00:00
zeromus
70b83e40ee
[NES] add iNES detect for doubledragon 2
2011-05-21 19:10:19 +00:00
andres.delikat
d705612015
Implement TL1ROM (Double Dragon 2)
2011-05-21 19:07:03 +00:00
zeromus
95b5a5d749
[NES] the other 50% of mmc3. now things will mostly work
2011-05-20 18:55:01 +00:00
zeromus
c5cc2b8b5e
[NES] 50% of mmc3, enough to boot some games
2011-05-20 09:30:20 +00:00
andres.delikat
99babf743f
Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles.
2011-05-14 12:46:41 +00:00
andres.delikat
40379f898d
Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
2011-05-08 20:55:37 +00:00
beirich
33c300ff7b
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
2011-05-08 00:06:43 +00:00
andres.delikat
becbbc88ea
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
2011-05-01 21:19:18 +00:00
andres.delikat
f440f843dd
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
2011-05-01 16:04:53 +00:00
andres.delikat
b70e0eff76
PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
2011-05-01 14:51:59 +00:00
andres.delikat
3efd98e887
SMS - implement lag counter & add to savestates
2011-05-01 14:15:49 +00:00
andres.delikat
8a924c5bd0
TI83/NES - add lag counter to savestates
2011-05-01 13:54:11 +00:00
andres.delikat
fa4889bc9f
Implement lag counter for TI83
2011-05-01 13:42:33 +00:00
andres.delikat
bf93a936df
Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
2011-05-01 13:05:16 +00:00
andres.delikat
6732cd50ff
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
2011-05-01 12:59:26 +00:00
andres.delikat
2fa3561c45
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
2011-05-01 00:20:39 +00:00
andres.delikat
0927af96f5
TI83 Keypad - a few minor changes
2011-04-29 16:55:50 +00:00
andres.delikat
6c20940033
TI83 - oops Frame++ was being called twice in FrameAdvance()
2011-04-29 12:19:32 +00:00
andres.delikat
2a54d8a8cd
TI83 Keypad - fixed forcebutton issue, all buttons now implemented
2011-04-27 17:29:09 +00:00
andres.delikat
c9bca52ccb
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
2011-04-25 00:45:22 +00:00
andres.delikat
09162b5367
TI83 - implement mnemonic functions, finish hooking up buttons to main form
2011-04-24 19:01:12 +00:00
andres.delikat
b52ab78e16
TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
2011-04-24 04:46:07 +00:00
andres.delikat
026fabe26e
TI83 - implement mnemonic functions (input display and input logging now working
2011-04-24 02:19:37 +00:00
andres.delikat
df1e1a1930
TI83 - finish putting hardware variables into savestates
2011-04-21 19:53:22 +00:00
andres.delikat
a93051cf27
TI83 - mostly implement savestates (text)
2011-04-21 01:57:06 +00:00
andres.delikat
9cede4cc2a
TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
2011-04-21 01:41:37 +00:00
andres.delikat
d03f3d3b60
TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded
2011-04-21 00:57:55 +00:00
zeromus
d6bf47c4d4
[NES] fix wai xing ding dong
2011-04-19 01:58:12 +00:00
andres.delikat
dfbee39c1c
NES - Start AVE-NINA class
2011-04-18 23:55:47 +00:00
zeromus
dae79600e7
[NES] add remind to 242 to fix
2011-04-18 23:27:45 +00:00
zeromus
5e83510d1a
2011-04-18 23:01:29 +00:00
zeromus
54f6492fcc
2011-04-18 22:35:40 +00:00
andres.delikat
a066d6e03d
Mapper 242 stuff
2011-04-18 22:33:06 +00:00
andres.delikat
7c215f5b1c
Start mapper 107
2011-04-18 15:05:42 +00:00
andres.delikat
ded0d906d7
Checking in some mapper 242 stuff
2011-04-18 11:02:07 +00:00
andres.delikat
9e6b232f02
Start mapper 242
2011-04-18 02:26:42 +00:00
zeromus
360ce7edb1
[NES] update jaleco board comments
2011-04-18 02:21:59 +00:00
zeromus
8a577a0184
[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
2011-04-18 01:57:22 +00:00
zeromus
486a5b0337
assorted useless stuff
2011-04-18 01:35:18 +00:00
andres.delikat
c7262b30c9
Attempt at fixing Jaleco-JF_11_14
2011-04-18 01:06:50 +00:00
zeromus
db28312787
[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
2011-04-17 22:51:53 +00:00
andres.delikat
40cd085509
Initial checkin of Jaleco-JF_11_14 (mapper 140)
2011-04-17 21:39:35 +00:00
andres.delikat
db42bbfe6b
Sunsoft1 - savestate support
2011-04-17 20:56:35 +00:00
andres.delikat
043f8c7a70
NES - code clean up on sunsoft1
2011-04-17 20:40:25 +00:00
andres.delikat
d952e21463
Implement Sunsoft1 (mapper 184)
2011-04-17 20:20:49 +00:00
andres.delikat
5d2fbba8e7
add Toolbox hotkey to hotkey remapping dialog
2011-04-10 16:10:10 +00:00
zeromus
c6a0956f13
and dont try writing to that file even if it wasnt opened
2011-04-06 05:31:33 +00:00
zeromus
dec812ccbc
dont open d:\out.raw
2011-04-06 05:30:56 +00:00
andres.delikat
bfae7804f2
NES - implement freeze system on PPU bus
2011-03-28 16:43:15 +00:00
andres.delikat
8601a863d8
NES - save frame counter into savestates (binary & text)
2011-03-28 16:16:23 +00:00
zeromus
b89f576fae
change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
2011-03-21 06:03:58 +00:00
andres.delikat
a4fa09b8c1
NES - Start mapper 184, Altantis no Nazo mostly works
2011-03-21 04:23:55 +00:00
zeromus
2fe2aae243
[NES] rewind for the masses
2011-03-21 02:22:10 +00:00
zeromus
aded25da64
...
2011-03-21 01:51:06 +00:00
zeromus
1c52444e04
[NES] here, have a cup of speedup
2011-03-21 01:49:20 +00:00
zeromus
b3f212f745
make sysdrawing render panel more pleasant
2011-03-20 23:46:03 +00:00
zeromus
82ad219461
[NES] some little speedups, just to prove that it can be done
2011-03-20 20:42:12 +00:00
zeromus
f84de1750e
[NES] noise channel
2011-03-20 04:43:27 +00:00
zeromus
a62b3009ef
[NES] fix some annoying sound bugs
2011-03-20 03:32:43 +00:00
zeromus
6493b65690
[NES] fix some input bugs
2011-03-20 02:25:47 +00:00
zeromus
f7bf5bdd17
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
2011-03-20 02:12:10 +00:00
zeromus
b041d31ab1
[NES] restore iNES header detection
2011-03-19 20:12:06 +00:00
zeromus
c7f0c457ad
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
2011-03-19 09:12:56 +00:00
beirich
0a354c2748
PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer)
2011-03-19 06:00:33 +00:00
andres.delikat
fc845c1778
NES Core - implement GetFreeze/SetFreeze for RAM memory domain
2011-03-19 01:56:52 +00:00
beirich
d211a6d3c5
PCE: Fix timer issue causing Battle Royale to break
2011-03-18 04:24:31 +00:00
beirich
5c9ee84ed4
PCE minor updates
2011-03-18 03:39:11 +00:00
beirich
e9635077dc
>_<
2011-03-17 04:38:42 +00:00
beirich
0382f474dc
oops, fix build
2011-03-17 04:36:46 +00:00
zeromus
3ceb4ea890
[NES] add alpha bits to video provider
2011-03-17 04:21:40 +00:00
zeromus
3c857c1b6d
[NES] try a different `watch` architecture and support game genie items with it
2011-03-17 03:51:31 +00:00
zeromus
6c297287e5
add FPS display and make some 5% nes optimizations
2011-03-16 06:30:25 +00:00
zeromus
2b1f72a84a
sketch out some thoughts regarding breakpoints
2011-03-16 05:06:21 +00:00
zeromus
c32a9e11f0
[NES] add freeze system for sysbus
2011-03-16 03:13:51 +00:00
beirich
729d52d18f
PCE: fix up turbotap code, seems solid now
2011-03-15 03:36:02 +00:00
beirich
c9c34ef1db
PCE: 5-player turbotap emulation
2011-03-14 06:12:40 +00:00
zeromus
aa6e1872df
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
2011-03-13 19:35:50 +00:00
zeromus
8a0cd52a5a
[NES] apu fixes and triangle generator
2011-03-13 08:13:32 +00:00
beirich
50a06e38cd
PCE: Significant VDC timing improvements
2011-03-13 03:20:28 +00:00
zeromus
1d39da2427
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
2011-03-13 02:58:29 +00:00
zeromus
ae61bf3926
[NES] setup a little palette performance optimization for debug tools
2011-03-13 02:48:45 +00:00
zeromus
fe7e80d723
[NES] fixup square waves a tiny bit
2011-03-13 01:40:09 +00:00
zeromus
2c62271fc7
[NES] speaking of music being a worthy thing...
2011-03-13 00:34:24 +00:00
beirich
33a9ccf1f5
PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
2011-03-10 05:22:26 +00:00
zeromus
5f130aabd9
[NES] make ppu palette public
2011-03-08 20:55:19 +00:00
zeromus
fe51441596
[NES] separate color conversion logic for use in tools
2011-03-08 19:05:52 +00:00
zeromus
be69565135
[NES] overhaul database and board configuration system some more and reorg code a bit
2011-03-08 07:25:35 +00:00
zeromus
5b6a34d8f0
[NES] restore battery functionality
2011-03-07 19:32:54 +00:00
zeromus
859eabc6b7
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
2011-03-07 10:41:46 +00:00
zeromus
341ee44509
re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
2011-03-07 01:07:49 +00:00
beirich
540af82171
[PCE] retest all hucards, update compat.txt, identified some additional bad roms
2011-03-07 00:48:52 +00:00
beirich
52e6727841
[PCE] Improve some port mirroring
2011-03-06 07:26:46 +00:00
beirich
e07349c582
[PCE] improve cpu instruction timing
2011-03-06 06:06:49 +00:00
andres.delikat
4e8d161ed8
NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
2011-03-06 04:40:56 +00:00
andres.delikat
ed9930be62
NES Memory domains - Add PRG & CHR Rom
2011-03-06 03:34:13 +00:00
andres.delikat
97ebb20edd
Fix NES WRAM for real this time
2011-03-06 03:07:25 +00:00
andres.delikat
951ade9888
Fix NES WRAM memory domain
2011-03-06 03:03:24 +00:00
andres.delikat
2354ac126a
NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
2011-03-06 02:36:49 +00:00
andres.delikat
83a8712d5d
Implement main memory domain for NES
2011-03-05 03:03:47 +00:00
andres.delikat
e0af256a33
NES - Finish up remaining SxROM boards
2011-03-04 15:01:02 +00:00
andres.delikat
c9d0f7a2fb
NES - checking in remaining SxROM boards with empty cases, will fill info next
2011-03-04 04:52:50 +00:00
andres.delikat
fc8be53da6
NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
2011-03-04 04:19:49 +00:00
andres.delikat
f350e241b8
NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
2011-03-04 04:00:18 +00:00
andres.delikat
615cf3b52b
NES - SFROM & Bubble Bobble
2011-03-04 03:51:46 +00:00
andres.delikat
423ee58852
NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
2011-03-04 03:41:39 +00:00
andres.delikat
872a86c91f
NES - Implement SBCROM & get Mechanized Attack working
2011-03-04 03:30:54 +00:00
andres.delikat
38396fc02c
Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
2011-03-04 03:16:26 +00:00
andres.delikat
4ccdf269e5
NES - Get SAROM board working & Dragon Warrior in gamedb.txt
2011-03-04 03:02:29 +00:00
andres.delikat
9dc75a17e5
Fix SKROM char size, and checking in some movie playback stuff
2011-03-03 20:01:36 +00:00
zeromus
f4ca525343
[NES] fix bugs with boards that specify their own CHR size
2011-03-03 19:56:16 +00:00
andres.delikat
1003ed085b
NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
2011-03-03 17:07:12 +00:00
zeromus
7f4413a5d7
[NES] figure out how to run some of blargg's tests
2011-03-02 07:11:36 +00:00
zeromus
4bfc610a8a
[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
2011-03-02 06:18:26 +00:00
zeromus
a236477c5b
[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
2011-03-02 04:11:46 +00:00
zeromus
e3cf8aae28
[NES] some comments
2011-03-02 03:41:24 +00:00
zeromus
fe3414c380
[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
2011-03-02 03:34:37 +00:00
zeromus
858824c548
[NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be.
2011-03-02 03:08:33 +00:00
zeromus
a296742d5f
[NES] clean up AxROM
2011-03-02 03:05:28 +00:00
zeromus
e9622b1f60
[NES] clean up UxROM gamedb parameters
2011-03-02 02:54:06 +00:00
zeromus
7919bb8647
[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
2011-03-02 02:41:03 +00:00
andres.delikat
d406e15746
Add more games to game database, add some more games that don't work
2011-03-01 20:32:18 +00:00
andres.delikat
087e471335
Check in some NES docs
2011-03-01 19:54:19 +00:00
andres.delikat
229d56551f
Move some game compatibility todos around
2011-03-01 18:44:17 +00:00
andres.delikat
5a8485e21c
Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
2011-03-01 15:15:04 +00:00
andres.delikat
7182d905a4
Get frame counter incrementing in the NES core. TODO: store it in savestates
2011-03-01 14:38:52 +00:00
zeromus
0d5cff7408
[NES] mapper cleanup and savestates
2011-03-01 09:32:12 +00:00
zeromus
d225c23cc1
[NES] SxROM: remove some guesses
2011-03-01 07:31:59 +00:00
zeromus
c21d92f694
[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
2011-03-01 07:25:14 +00:00
beirich
d3e63df8db
Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun
2011-03-01 02:57:31 +00:00
zeromus
209fd44442
[NES] add GxROM
2011-02-28 10:48:18 +00:00
zeromus
96f5a95f73
[NES] add IC_74x377 and CPROM
2011-02-28 10:16:07 +00:00
zeromus
c65ce323d0
[NES] add AxROM
2011-02-28 09:39:24 +00:00
zeromus
c713b9a8f0
[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
2011-02-28 09:13:27 +00:00
zeromus
af861b6475
[NES] add UOROM
2011-02-28 08:19:06 +00:00
zeromus
ee336bec15
[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
2011-02-28 07:53:19 +00:00
beirich
bcf69dfb9d
[PCE] fix frameskip to not break some games
2011-02-28 07:10:19 +00:00
zeromus
1b0025a7cc
add support for comments in game database, and: [NES] fix ppu bug and add to database
2011-02-28 06:43:19 +00:00
zeromus
4b177ca8d1
[NES] ppu fixes and improved rom classification infrastructure
2011-02-28 06:16:20 +00:00
andres.delikat
d7ba739b30
Some fix ups to input recording, and setting up the ability to test recording & playback
2011-02-28 01:26:38 +00:00
andres.delikat
59744ed2dd
Implement SetControllersAsMnemonic() in NES core
2011-02-27 22:44:06 +00:00
andres.delikat
423e9c8783
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
2011-02-27 22:33:25 +00:00
beirich
dd109b76da
[PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe
2011-02-27 16:41:48 +00:00
zeromus
454505e5f1
[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
2011-02-27 11:40:08 +00:00
zeromus
7367e8b542
minimal deemph palette emulation
2011-02-27 10:55:38 +00:00
zeromus
c5febf8e20
neshawk!! emulate attractmode without bugs = initial checkin
2011-02-27 09:45:50 +00:00
beirich
303d276ac7
[PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase)
2011-02-27 08:06:21 +00:00
beirich
d381be67a6
[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
2011-02-26 23:02:34 +00:00
andres.delikat
04b6b2baa0
Fix typo!
2011-02-26 22:08:55 +00:00
andres.delikat
d0e37373a4
Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
2011-02-26 22:04:17 +00:00
andres.delikat
0ed57b443b
Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
2011-02-26 21:36:46 +00:00
beirich
023fb0897a
[SMS] Frameskip actually skip frames
2011-02-24 04:39:52 +00:00
beirich
71c0e8648e
[SMS] Use correct framerate for PAL mode now that we have throttling
2011-02-23 04:38:50 +00:00
zeromus
bc74d6c575
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
2011-02-21 09:48:53 +00:00
zeromus
14977cfc36
2011-02-20 02:49:37 +00:00
beirich
bb2b17f92d
[SMS] Add System Bus MemoryDomain
2011-02-19 05:04:52 +00:00
beirich
577f249905
Misc code cleanup
2011-02-16 04:45:59 +00:00
beirich
41b68e198e
Fix Fantastic Dizzy; last broken SMS/GG game Im aware of!
2011-02-16 04:21:25 +00:00
andres.delikat
48bb648ff9
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
2011-02-16 02:42:58 +00:00
beirich
09e63e84e8
[GG] Fix Turrican homebrew and 224-line video mode timing
2011-02-15 23:50:28 +00:00
beirich
88aa2af174
SMS: implement overclock-when-safe option
2011-02-14 06:15:25 +00:00
beirich
5a4e36d828
SMS: add Force Stereo option to gui
2011-02-14 05:02:26 +00:00
beirich
1d00b7fe6b
minor refactoring of IController handling of control updates / frame tracking / movies
2011-02-05 05:40:19 +00:00
beirich
78c7a74a0d
PCE: improve video timing... slightly
2011-02-01 05:25:28 +00:00
beirich
366d7994e3
Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
2011-01-28 06:46:33 +00:00
beirich
d35d9e9d29
SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music!
2011-01-28 04:23:35 +00:00
beirich
00b78183dd
SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG
2011-01-27 07:13:28 +00:00
beirich
2ec181e50f
cleanup some code after removing HardReset from IEmulator API
2011-01-21 07:14:42 +00:00
beirich
e62c1bc673
add memory API, remove HardReset from IEmulator
2011-01-21 03:59:50 +00:00
beirich
73cf2bc61b
SG-1000 almost done
2011-01-20 23:58:58 +00:00
zeromus
8f59b1f582
restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler
2011-01-20 06:24:31 +00:00
beirich
3c019b9e96
SG-1000 progress (try doki doki penguin land)
2011-01-19 07:06:14 +00:00
zeromus
3c7534e92a
TI-83 emulator lol
2011-01-18 10:28:10 +00:00
beirich
34ec0bba39
SMS: Implement TMS9918 legacy Mode 0
2011-01-17 07:41:01 +00:00
beirich
72ef291ac0
wired up Recent Roms click event
2011-01-17 03:23:53 +00:00
beirich
d1110de5de
SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
2011-01-16 06:31:14 +00:00
beirich
3c8236fd32
PAL support for SMS
2011-01-13 06:10:50 +00:00
beirich
aa784295d8
extended video mode support; 2/3 CodeMasters games playable now...
2011-01-12 06:08:17 +00:00
beirich
89e4c5a674
2011-01-11 02:55:51 +00:00