nes-straighten out rendering range off by one issues
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@ -133,7 +133,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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public int top = 8;
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public int bottom = 231;
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public int left = 0;
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public int right = 256;
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public int right = 255;
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NES emu;
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public MyVideoProvider(NES emu)
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@ -148,10 +148,10 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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bool useBackdrop = (backdrop & 0xFF000000) != 0;
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//TODO - we could recalculate this on the fly (and invalidate/recalculate it when the palette is changed)
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int width = right - left;
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for (int x = left; x < right; x++)
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int width = BufferWidth;
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for (int x = left; x <= right; x++)
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{
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for (int y = top; y < bottom; y++)
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for (int y = top; y <= bottom; y++)
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{
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short pixel = emu.ppu.xbuf[(y * 256) + x];
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if ((pixel & 0x8000) != 0 && useBackdrop)
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@ -163,8 +163,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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return pixels;
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}
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public int BufferWidth { get { return right - left; } }
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public int BufferHeight { get { return bottom - top; } }
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public int BufferWidth { get { return right - left + 1; } }
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public int BufferHeight { get { return bottom - top + 1; } }
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public int BackgroundColor { get { return 0; } }
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}
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@ -181,7 +181,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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else
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{
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videoProvider.left = 0;
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videoProvider.right = 256;
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videoProvider.right = 255;
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}
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}
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