Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
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@ -489,6 +489,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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ser.Sync("ram", ref ram, false);
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ser.Sync("CIRAM", ref CIRAM, false);
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ser.Sync("cpu_accumulate", ref cpu_accumulate);
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string inp = GetControllersAsMnemonic();
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ser.SyncFixedString("input", ref inp, 32);
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board.SyncState(ser);
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ppu.SyncState(ser);
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ser.EndSection();
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@ -35,6 +35,7 @@ namespace BizHawk.MultiClient
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int runloop_fps;
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bool runloop_frameadvance;
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DateTime runloop_second;
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public string wasPressed = ""; //Last frame mnemonic
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Throttle throttle = new Throttle();
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int rewindCredits;
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@ -914,6 +915,7 @@ namespace BizHawk.MultiClient
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UnpauseEmulator();
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}
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}
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wasPressed = Global.Emulator.GetControllersAsMnemonic();
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}
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else
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{
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@ -267,8 +267,10 @@ namespace BizHawk.MultiClient
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}
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if (Global.Config.DisplayInput)
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{
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string input = MakeInputDisplay();
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MessageFont.DrawString(null, input, Global.Config.DispInpx+1, Global.Config.DispInpy+1, new Color4(Color.Black));
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string input = MakeLastInputDisplay();
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MessageFont.DrawString(null, input, Global.Config.DispInpx+2, Global.Config.DispInpy+2, new Color4(Color.Black));
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MessageFont.DrawString(null, input, Global.Config.DispInpx+1, Global.Config.DispInpy+1, Color.FromArgb(Global.Config.MessagesColor));
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input = MakeInputDisplay();
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MessageFont.DrawString(null, input, Global.Config.DispInpx, Global.Config.DispInpy, Color.FromArgb(Global.Config.MessagesColor));
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}
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@ -357,6 +359,14 @@ namespace BizHawk.MultiClient
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tmp = tmp.Replace("|", "");
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return tmp;
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}
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public string MakeLastInputDisplay()
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{
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string tmp = Global.MainForm.wasPressed;
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tmp = tmp.Replace(".", " ");
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tmp = tmp.Replace("|", "");
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return tmp;
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}
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}
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class UIMessage
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