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@ -128,7 +128,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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int[] pixels = new int[256 * 240];
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public int[] GetVideoBuffer()
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{
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//why is it faster to continually reallocate? i have no idea.
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//TODO - we could recalculate this on the fly (and invalidate/recalculate it when the palette is changed)
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for (int i = 0; i < 256*240; i++)
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{
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@ -140,10 +139,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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public int BufferHeight { get { return 240; } }
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public int BackgroundColor { get { return 0; } }
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}
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public IVideoProvider VideoProvider { get { return videoProvider; } }
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MyVideoProvider videoProvider;
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public IVideoProvider VideoProvider { get { return videoProvider; } }
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public ISoundProvider SoundProvider { get { return apu; } }
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public static readonly ControllerDefinition NESController =
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