[pce] Fix ADPCM more and code cleanup
This commit is contained in:
parent
45609f4e88
commit
41de458ec6
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@ -3,7 +3,7 @@ using BizHawk.Emulation.Sound;
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namespace BizHawk.Emulation.Consoles.TurboGrafx
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{
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public sealed class ADPCM
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public sealed class ADPCM : ISoundProvider
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{
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public ushort IOAddress;
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public ushort ReadAddress;
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@ -15,17 +15,58 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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public bool ReadPending, WritePending;
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public byte[] RAM = new byte[0x10000];
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public MetaspuSoundProvider SoundProvider = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
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float Playback44khzTimer;
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ScsiCDBus SCSI;
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PCEngine pce;
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MetaspuSoundProvider SoundProvider = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
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// ***************************************************************************
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public bool AdpcmIsPlaying { get; private set; }
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public bool AdpcmBusyWriting { get { return AdpcmCdDmaRequested; } }
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public bool AdpcmBusyReading { get { return ReadPending; } }
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public bool AdpcmCdDmaRequested { get { return (Port180B & 3) != 0; } }
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public byte Port180A
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{
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set
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{
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WriteBuffer = value;
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WriteTimer = 24;
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WritePending = true;
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}
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get
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{
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ReadPending = true;
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ReadTimer = 24;
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return ReadBuffer;
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}
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}
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public byte Port180B;
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public byte Port180D;
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byte port180E;
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public byte Port180E
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{
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get { return port180E; }
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set
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{
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port180E = value;
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float khz = 32 / (16 - (Port180E & 0x0F));
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destSamplesPerSourceSample = 44.1f / khz;
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}
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}
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// ***************************************************************************
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public ADPCM(PCEngine pcEngine, ScsiCDBus scsi)
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{
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pce = pcEngine;
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SCSI = scsi;
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MaxVolume = 16384;
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}
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public void AdpcmControlWrite(byte value)
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@ -33,7 +74,6 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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//Log.Error("CD","ADPCM CONTROL WRITE {0:X2}",value);
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if ((Port180D & 0x80) != 0 && (value & 0x80) == 0)
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{
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Log.Note("CD", "Reset ADPCM!");
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ReadAddress = 0;
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WriteAddress = 0;
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IOAddress = 0;
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@ -72,9 +112,8 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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if ((value & 0x40) == 0)
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Console.WriteLine("a thing thats normally set is not set");
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Console.WriteLine("Start playing! READ {0:X4} LENGTH {1:X4}", ReadAddress, AdpcmLength);
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//Console.WriteLine("Start playing! READ {0:X4} LENGTH {1:X4}", ReadAddress, AdpcmLength);
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AdpcmIsPlaying = true;
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// nibble = true;
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playingSample = 2048;
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magnitude = 0;
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Playback44khzTimer = 0;
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@ -83,10 +122,6 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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Port180D = value;
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}
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public bool AdpcmIsPlaying { get; private set; }
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public bool AdpcmBusyWriting { get { return AdpcmCdDmaRequested; } }
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public bool AdpcmBusyReading { get { return ReadPending; } }
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public void Think(int cycles)
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{
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Playback44khzTimer -= cycles;
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@ -130,7 +165,7 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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if (SCSI.DataTransferInProgress == false)
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{
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Port180B = 0;
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Console.WriteLine(" ADPCM DMA COMPLETED");
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//Console.WriteLine(" ADPCM DMA COMPLETED");
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}
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}
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@ -138,57 +173,67 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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if (AdpcmIsPlaying == false) pce.IRQ2Monitor |= 0x08;
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pce.RefreshIRQ2();
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}
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public bool AdpcmCdDmaRequested { get { return (Port180B & 3) != 0; } }
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public byte Port180A
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{
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set
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{
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WriteBuffer = value;
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WriteTimer = 24;
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WritePending = true;
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}
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get
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{
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ReadPending = true;
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ReadTimer = 24;
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return ReadBuffer;
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}
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}
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public byte Port180B;
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public byte Port180D;
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byte port180E;
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public byte Port180E
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{
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get { return port180E; }
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set
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{
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port180E = value;
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float khz = 32 / (16 - (Port180E & 0x0F));
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destSamplesPerSourceSample = 44.1f / khz;
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}
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}
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// ***************************************************************************
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// Playback Functions
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// ***************************************************************************
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static readonly int[] StepSize =
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{
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16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
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50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 140, 143,
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157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449,
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494, 544, 598, 658, 724, 796, 876, 963,1060,1166,1282,1411,
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1552
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0x0002, 0x0006, 0x000A, 0x000E, 0x0012, 0x0016, 0x001A, 0x001E,
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0x0002, 0x0006, 0x000A, 0x000E, 0x0013, 0x0017, 0x001B, 0x001F,
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0x0002, 0x0006, 0x000B, 0x000F, 0x0015, 0x0019, 0x001E, 0x0022,
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0x0002, 0x0007, 0x000C, 0x0011, 0x0017, 0x001C, 0x0021, 0x0026,
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0x0002, 0x0007, 0x000D, 0x0012, 0x0019, 0x001E, 0x0024, 0x0029,
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0x0003, 0x0009, 0x000F, 0x0015, 0x001C, 0x0022, 0x0028, 0x002E,
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0x0003, 0x000A, 0x0011, 0x0018, 0x001F, 0x0026, 0x002D, 0x0034,
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0x0003, 0x000A, 0x0012, 0x0019, 0x0022, 0x0029, 0x0031, 0x0038,
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0x0004, 0x000C, 0x0015, 0x001D, 0x0026, 0x002E, 0x0037, 0x003F,
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0x0004, 0x000D, 0x0016, 0x001F, 0x0029, 0x0032, 0x003B, 0x0044,
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0x0005, 0x000F, 0x0019, 0x0023, 0x002E, 0x0038, 0x0042, 0x004C,
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0x0005, 0x0010, 0x001B, 0x0026, 0x0032, 0x003D, 0x0048, 0x0053,
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0x0006, 0x0012, 0x001F, 0x002B, 0x0038, 0x0044, 0x0051, 0x005D,
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0x0006, 0x0013, 0x0021, 0x002E, 0x003D, 0x004A, 0x0058, 0x0065,
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0x0007, 0x0016, 0x0025, 0x0034, 0x0043, 0x0052, 0x0061, 0x0070,
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0x0008, 0x0018, 0x0029, 0x0039, 0x004A, 0x005A, 0x006B, 0x007B,
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0x0009, 0x001B, 0x002D, 0x003F, 0x0052, 0x0064, 0x0076, 0x0088,
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0x000A, 0x001E, 0x0032, 0x0046, 0x005A, 0x006E, 0x0082, 0x0096,
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0x000B, 0x0021, 0x0037, 0x004D, 0x0063, 0x0079, 0x008F, 0x00A5,
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0x000C, 0x0024, 0x003C, 0x0054, 0x006D, 0x0085, 0x009D, 0x00B5,
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0x000D, 0x0027, 0x0042, 0x005C, 0x0078, 0x0092, 0x00AD, 0x00C7,
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0x000E, 0x002B, 0x0049, 0x0066, 0x0084, 0x00A1, 0x00BF, 0x00DC,
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0x0010, 0x0030, 0x0051, 0x0071, 0x0092, 0x00B2, 0x00D3, 0x00F3,
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0x0011, 0x0034, 0x0058, 0x007B, 0x00A0, 0x00C3, 0x00E7, 0x010A,
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0x0013, 0x003A, 0x0061, 0x0088, 0x00B0, 0x00D7, 0x00FE, 0x0125,
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0x0015, 0x0040, 0x006B, 0x0096, 0x00C2, 0x00ED, 0x0118, 0x0143,
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0x0017, 0x0046, 0x0076, 0x00A5, 0x00D5, 0x0104, 0x0134, 0x0163,
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0x001A, 0x004E, 0x0082, 0x00B6, 0x00EB, 0x011F, 0x0153, 0x0187,
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0x001C, 0x0055, 0x008F, 0x00C8, 0x0102, 0x013B, 0x0175, 0x01AE,
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0x001F, 0x005E, 0x009D, 0x00DC, 0x011C, 0x015B, 0x019A, 0x01D9,
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0x0022, 0x0067, 0x00AD, 0x00F2, 0x0139, 0x017E, 0x01C4, 0x0209,
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0x0026, 0x0072, 0x00BF, 0x010B, 0x0159, 0x01A5, 0x01F2, 0x023E,
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0x002A, 0x007E, 0x00D2, 0x0126, 0x017B, 0x01CF, 0x0223, 0x0277,
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0x002E, 0x008A, 0x00E7, 0x0143, 0x01A1, 0x01FD, 0x025A, 0x02B6,
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0x0033, 0x0099, 0x00FF, 0x0165, 0x01CB, 0x0231, 0x0297, 0x02FD,
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0x0038, 0x00A8, 0x0118, 0x0188, 0x01F9, 0x0269, 0x02D9, 0x0349,
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0x003D, 0x00B8, 0x0134, 0x01AF, 0x022B, 0x02A6, 0x0322, 0x039D,
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0x0044, 0x00CC, 0x0154, 0x01DC, 0x0264, 0x02EC, 0x0374, 0x03FC,
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0x004A, 0x00DF, 0x0175, 0x020A, 0x02A0, 0x0335, 0x03CB, 0x0460,
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0x0052, 0x00F6, 0x019B, 0x023F, 0x02E4, 0x0388, 0x042D, 0x04D1,
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0x005A, 0x010F, 0x01C4, 0x0279, 0x032E, 0x03E3, 0x0498, 0x054D,
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0x0063, 0x012A, 0x01F1, 0x02B8, 0x037F, 0x0446, 0x050D, 0x05D4,
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0x006D, 0x0148, 0x0223, 0x02FE, 0x03D9, 0x04B4, 0x058F, 0x066A,
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0x0078, 0x0168, 0x0259, 0x0349, 0x043B, 0x052B, 0x061C, 0x070C,
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0x0084, 0x018D, 0x0296, 0x039F, 0x04A8, 0x05B1, 0x06BA, 0x07C3,
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0x0091, 0x01B4, 0x02D8, 0x03FB, 0x051F, 0x0642, 0x0766, 0x0889,
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0x00A0, 0x01E0, 0x0321, 0x0461, 0x05A2, 0x06E2, 0x0823, 0x0963,
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0x00B0, 0x0210, 0x0371, 0x04D1, 0x0633, 0x0793, 0x08F4, 0x0A54,
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0x00C2, 0x0246, 0x03CA, 0x054E, 0x06D2, 0x0856, 0x09DA, 0x0B5E
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};
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static readonly int[] StepFactor = { -1, -1, -1, -1, 2, 4, 6, 8 };
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float Playback44khzTimer;
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int playingSample;
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float nextSampleTimer = 0;
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float destSamplesPerSourceSample;
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@ -221,19 +266,14 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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void DecodeAdpcmSample()
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{
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// get sample. it's one nibble.
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byte sample = ReadNibble();
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bool positive = (sample & 8) == 0;
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int mag = sample & 7;
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int m = StepFactor[mag];
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int adjustment = StepSize[(magnitude * 8) + mag];
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magnitude = AddClamped(magnitude, m, 0, 48);
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int adjustment = StepSize[magnitude];
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if (positive == false) adjustment *= -1;
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playingSample = AddClamped(playingSample, adjustment, 0, 4095);
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//Console.WriteLine("decode: {0:X} sample: {1} ad_ref_index: {2}", sample,playingSample, magnitude);
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}
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void AdpcmEmitSample()
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@ -242,9 +282,6 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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SoundProvider.buffer.enqueue_sample(0, 0);
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else
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{
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int rate = 16 - (Port180E & 0x0F);
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float khz = 32 / rate;
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if (nextSampleTimer <= 0)
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{
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DecodeAdpcmSample();
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@ -257,9 +294,21 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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AdpcmIsPlaying = false;
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}
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short adjustedSample = (short)((playingSample - 2048) << 3);
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short adjustedSample = (short)((playingSample - 2048) * MaxVolume / 2048);
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SoundProvider.buffer.enqueue_sample(adjustedSample, adjustedSample);
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}
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}
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public void GetSamples(short[] samples)
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{
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SoundProvider.GetSamples(samples);
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}
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public void DiscardSamples()
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{
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SoundProvider.DiscardSamples();
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}
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public int MaxVolume { get; set; }
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}
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}
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}
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@ -2,8 +2,7 @@
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* Turbo CD Issues *
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******************************************************
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- Baby Jo, a totally terrible game.
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- Download 2, eventually has issues. Seems like waiting on ADPCM interrupts or flags.
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- Download 2: 2nd level jacked up, like the level is garbage, and garbage is imba
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- Similar in Dragon Slayer
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- Dungeon Explorer II quite desperately need ADPCM audio
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+ and a gross corruption issue at teh end of the intro. and then it freezes. :(
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@ -12,7 +11,8 @@
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- Macross 2036.. seems impossible to start/play the game. :(
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- Rayxanber 2 weird issues at the end of first level with cd audio player
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- rtype, end of level 4 dies with unrecognized scsi command ff
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- Rtype, end of level 4 dies with unrecognized scsi command ff, or maybe freezes before then
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- Snatcher dies at startup while polling subcode, demonstrating the incorrectness of subcode polling code.. yeah that hangs together
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- Startling Odyssey does the reset-at-new-game-screen thats rather odd :(
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- Super Darius II : at 1st Boss, game freezes waiting for adpcm
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- Ys 1, start new game, death by adpcm probably ** shit it works now.
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@ -30,7 +30,7 @@ General:
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Right now the emulator is simply displaying a framebuffer. Eventually, we will do an update that emulates NTSC.
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But for now we're letting this be. There's no intermediate step between emulating a framebuffer and emulating a TV.
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Eagan's Rendered Sprite Demo - demonstrates sprites that shouldnt be displayed
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Eagan's Rendered Sprite Demo - demonstrates sprites that shouldnt be displayed (so does Turbo Engine!)
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===================================
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Games that need TV Emulation (to varying degrees)
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@ -45,8 +45,8 @@ Yo, Bro - Mid-frame res changes (hax to make playable) (IF YOU CAN CAL
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Lesser degrees:
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Aero Blaster - Bottom of Screen extends too many lines - like 3 extra or so
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Alice - Screen too tall; glitches when scrolling up, but in pcejin also,
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but not ootake; ergo probably a timing artifact
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Alice - Screen too tall; glitches when scrolling up, but in mednafen in turboengine also,
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but not Ootake; could be a timing artifact, or Ootake is cutting off the top
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Dead Moon - Screen is too tall
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Jack Nicholas Golf- Some screens are too tall and reveal bad gfx below the intended visible screen
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Legend of Hero Ton- Slight gfx issue on top of screen
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@ -67,9 +67,6 @@ Stuff I Fixed That's Not In Other Docs:
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+ There is a one-instruction delay on changes to the I flag taking effect
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- Affects (Not a complete list): Blodia, Body Conquest 2, Champions Forever Boxing,
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Cross Wiber, Jackie Chan, Jigoku Meguri, New Adventure Island, World Beach volley
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- Actually, I'm not at all convinced there's always a 1-instruction delay on the I-flag.
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But this fixes several games; clearly there are delays in some scenarios. But it's not clear
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to me that this delay is ALWAYS present.
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+ Writing to the SATB location register of the VDC requests a VRAM->SAT DMA even if the SAT DMA
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bit is disabled in the DCR.
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+ This is in other docs, but Fighting Run requires full MWR register emulation including the various
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@ -110,7 +110,7 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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Cpu.WriteVDC = VDC1.WriteVDC;
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CDAudio = new CDAudio(disc);
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PSG.MaxVolume = short.MaxValue * 3 / 4;
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SoundMixer = new SoundMixer(PSG, CDAudio, ADPCM.SoundProvider);
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SoundMixer = new SoundMixer(PSG, CDAudio, ADPCM);
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SoundSynchronizer = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
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soundProvider = SoundSynchronizer;
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Cpu.ThinkAction = (cycles) => { SCSI.Think(); ADPCM.Think(cycles); };
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