[NES] fix ppu off rendering to choose color 0
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@ -245,8 +245,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}//oamcount loop
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if (reg_2001.PPUON)
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xbuf[target] = PaletteAdjustPixel(pixelcolor);
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xbuf[target] = PaletteAdjustPixel(pixelcolor);
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target++;
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