[NES] fix ppu off rendering to choose color 0

This commit is contained in:
zeromus 2011-06-11 04:29:48 +00:00
parent 2f2a09f2f9
commit 32cab2f3fc
1 changed files with 1 additions and 2 deletions

View File

@ -245,8 +245,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
}//oamcount loop
if (reg_2001.PPUON)
xbuf[target] = PaletteAdjustPixel(pixelcolor);
xbuf[target] = PaletteAdjustPixel(pixelcolor);
target++;