nes-fix chu chu related things
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@ -84,7 +84,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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temp &= chr_bank_mask_1k;
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chr_banks_1k[i] = (byte)temp;
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}
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//Console.WriteLine();
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}
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void SyncIRQ()
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@ -423,7 +423,10 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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ppur.install_latches();
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//nes.LogLine("addr wrote vt = {0}, ht = {1}", ppur._vt, ppur._ht);
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nes.board.AddressPPU(ppur.get_2007access());
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//zero 03-mar-2012 - this broke chu chu rocket.
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//its actually a terrible idea, so dont put it back.
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//the address isnt observed by the board till it gets clocked by a read or write.
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//nes.board.AddressPPU(ppur.get_2007access());
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}
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vtoggle ^= true;
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}
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@ -88,9 +88,9 @@ static string ClassifyTable = @"
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2 128 0 8 8 HVC-UNROM; JJ - Tobidase Daisakusen Part 2 (J)
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3 32 32 8 0 NES-CNROM; adventure island
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4 128 128 8 0 NES-TSROM; double dragon 2 (should be TL1ROM but maybe this will work)
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4 32 8 8 0 TXROM-HOMEBREW; blargg's mmc3 tests
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4 256 256 8 0 NES-TKROM; Aces - Iron Eagle 3 (J)
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4 512 128 8 0 NES-TKROM; Pool of radiance (J)
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4 -1 -1 -1 -1 TXROM-HOMEBREW; assorted homebrew junks (incl blargg's mmc3 tests)
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7 128 0 8 0 NES-ANROM; marble madness
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7 256 0 8 8 NES-AOROM; battletoads
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11 -1 -1 -1 -1 Discrete_74x377-FLEX; Bible Adventures (U) ?
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