Update to GameDB and update PCE compat.txt

This commit is contained in:
beirich 2011-07-10 18:26:55 +00:00
parent be20aa3af8
commit 732bd982af
2 changed files with 12 additions and 6 deletions

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@ -14,10 +14,10 @@ Battle Ace - Some gfx glitches
Cadash - Minor raster issue. Timing sensitive game.
Chase HQ - Press start -"O" sprite gets left on screen. probably timing on SATB DMA
Coryoon - Recent VDC updates broke scrolling. Generally timing sensitive game.
Cross Wiber - Minor; Raster on wrong line
Cross Wiber - Minor; Raster on wrong line
Davis Cup Tennis - Some timing issue, splash screen is too slow
Dungeon Explorer - Freeze in 'intro' - gfx corruption in-game
Fighting Run - Corruption issues
Dungeon Explorer - Freeze in 'intro'
Fighting Run - Requires 4-color mode emulation of MWR register
Legend of Hero Ton- Slight gfx- check top of screen
Lode Runner - Freezes in new game
Madoo Granzort - Graphics issues because SGX VPC renderer is not using new frame timing
@ -50,11 +50,10 @@ Jack Nicholas Golf- Some screens are too tall and reveal bad gfx below the inten
Metal Stoker - Tearing when scrolling vertically at bottom of screen - screen too tall?
Side Arms - Screen is like 4 pixels too tall
Stuff I Fixed That's Not In Other Docs:
+ Street Fighter II special mapper
+ Populous has special BRAM / saveRAM (I have not yet fixed this) - Gunboat appears to be the same
+ Populous has special BRAM / saveRAM (I have not yet fixed this)
+ After Burner - There is a 1-instruction delay on changes to IRQ Control Byte taking effect
+ There is a one-instruction delay on changes to the I flag taking effect
- Affects (Not a complete list): Blodia, Body Conquest 2, Champions Forever Boxing,
@ -63,4 +62,6 @@ Stuff I Fixed That's Not In Other Docs:
But this fixes several games; clearly there are delays in some scenarios. But it's not clear
to me that this delay is ALWAYS present.
+ Writing to the SATB location register of the VDC requests a VRAM->SAT DMA even if the SAT DMA
bit is disabled in the DCR.
bit is disabled in the DCR.
+ This is in other docs, but Fighting Run requires full MWR register emulation including the various
4 color modes. It appears to be the only game that requires this, and it's a shitty game. :(

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@ -641,6 +641,7 @@ A06D065C D NanoWars 8k SMS Haroldo O. Pinheiro; v0.7
5B5F9106 Nekyuu Kousien (JP) SMS FM
C660FF34 The New Zealand Story SMS
FBC66CBF B The New Zealand Story (bad byte) SMS
383E7EBD H New Duel SMS losinggeneration; SMS Power 8-bit Coding Comptetition 2011 Entry
82AE5ACD D Nine Pixels SMS Heliophobe; SMS Power Sega 8-bit Coding Competition 2006 entry
1B1D8CC2 Ninja Gaiden SMS
C28E542F T Ninja Gaiden (DE) SMS Star-Trans; v1.00
@ -820,6 +821,7 @@ C264580F D Raster Effect Test SMS Charles MacDonald
F42E145C Quest for the Shaven Yak Starring Ren Hoek & Stimpy (BR) SMS
3BE7F641 Renegade SMS
E3EC5B2D T Renegade (BR) SMS
BC6AC56D H Rental Car SMS aypok & playgeneration; SMS Power Coding Competition 2011
79AC8E7F Rescue Mission SMS FM
BB039219 F Rescue Mission (f) SMS F FM
B876FC74 Road Rash SMS
@ -1145,6 +1147,8 @@ DE9F8517 Ultima IV [Proto] SMS FM
20F40CAE Vampire SMS
39540619 B Vampire (bad byte) SMS
720B6973 T Vampire (FR) SMS Terminus Traduction; v1.00
2F7D2CEA D VDP Tester SMS FluBBa
81E6A219 H VG Fighter SMS vingazole; SMS Power Coding Competition 2011
D6FB6417 D Video Mode Test Program SMS Charles MacDonald
DFB0B161 Vigilante SMS FM
A986542B T Vigilante (FR) SMS Terminus Traduction; v1.00 FM
@ -1987,6 +1991,7 @@ E2FD5201 Yamato SG
905467E4 Zaxxon SG
BC5D20DF Zippy Race SG
093830D8 Zoom 909 (JP) SG
AF29BBA8 H Snake SG Wickeycolumbus; SMS Power Coding Competition 2011
; ************ NEC TurboGrafx-16 / PC-Engine ************