Update to GameDB and update PCE compat.txt
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@ -14,10 +14,10 @@ Battle Ace - Some gfx glitches
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Cadash - Minor raster issue. Timing sensitive game.
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Chase HQ - Press start -"O" sprite gets left on screen. probably timing on SATB DMA
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Coryoon - Recent VDC updates broke scrolling. Generally timing sensitive game.
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Cross Wiber - Minor; Raster on wrong line
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Cross Wiber - Minor; Raster on wrong line
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Davis Cup Tennis - Some timing issue, splash screen is too slow
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Dungeon Explorer - Freeze in 'intro' - gfx corruption in-game
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Fighting Run - Corruption issues
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Dungeon Explorer - Freeze in 'intro'
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Fighting Run - Requires 4-color mode emulation of MWR register
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Legend of Hero Ton- Slight gfx- check top of screen
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Lode Runner - Freezes in new game
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Madoo Granzort - Graphics issues because SGX VPC renderer is not using new frame timing
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@ -50,11 +50,10 @@ Jack Nicholas Golf- Some screens are too tall and reveal bad gfx below the inten
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Metal Stoker - Tearing when scrolling vertically at bottom of screen - screen too tall?
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Side Arms - Screen is like 4 pixels too tall
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Stuff I Fixed That's Not In Other Docs:
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+ Street Fighter II special mapper
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+ Populous has special BRAM / saveRAM (I have not yet fixed this) - Gunboat appears to be the same
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+ Populous has special BRAM / saveRAM (I have not yet fixed this)
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+ After Burner - There is a 1-instruction delay on changes to IRQ Control Byte taking effect
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+ There is a one-instruction delay on changes to the I flag taking effect
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- Affects (Not a complete list): Blodia, Body Conquest 2, Champions Forever Boxing,
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@ -63,4 +62,6 @@ Stuff I Fixed That's Not In Other Docs:
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But this fixes several games; clearly there are delays in some scenarios. But it's not clear
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to me that this delay is ALWAYS present.
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+ Writing to the SATB location register of the VDC requests a VRAM->SAT DMA even if the SAT DMA
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bit is disabled in the DCR.
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bit is disabled in the DCR.
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+ This is in other docs, but Fighting Run requires full MWR register emulation including the various
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4 color modes. It appears to be the only game that requires this, and it's a shitty game. :(
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@ -641,6 +641,7 @@ A06D065C D NanoWars 8k SMS Haroldo O. Pinheiro; v0.7
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5B5F9106 Nekyuu Kousien (JP) SMS FM
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C660FF34 The New Zealand Story SMS
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FBC66CBF B The New Zealand Story (bad byte) SMS
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383E7EBD H New Duel SMS losinggeneration; SMS Power 8-bit Coding Comptetition 2011 Entry
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82AE5ACD D Nine Pixels SMS Heliophobe; SMS Power Sega 8-bit Coding Competition 2006 entry
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1B1D8CC2 Ninja Gaiden SMS
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C28E542F T Ninja Gaiden (DE) SMS Star-Trans; v1.00
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@ -820,6 +821,7 @@ C264580F D Raster Effect Test SMS Charles MacDonald
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F42E145C Quest for the Shaven Yak Starring Ren Hoek & Stimpy (BR) SMS
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3BE7F641 Renegade SMS
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E3EC5B2D T Renegade (BR) SMS
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BC6AC56D H Rental Car SMS aypok & playgeneration; SMS Power Coding Competition 2011
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79AC8E7F Rescue Mission SMS FM
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BB039219 F Rescue Mission (f) SMS F FM
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B876FC74 Road Rash SMS
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@ -1145,6 +1147,8 @@ DE9F8517 Ultima IV [Proto] SMS FM
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20F40CAE Vampire SMS
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39540619 B Vampire (bad byte) SMS
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720B6973 T Vampire (FR) SMS Terminus Traduction; v1.00
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2F7D2CEA D VDP Tester SMS FluBBa
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81E6A219 H VG Fighter SMS vingazole; SMS Power Coding Competition 2011
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D6FB6417 D Video Mode Test Program SMS Charles MacDonald
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DFB0B161 Vigilante SMS FM
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A986542B T Vigilante (FR) SMS Terminus Traduction; v1.00 FM
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@ -1987,6 +1991,7 @@ E2FD5201 Yamato SG
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905467E4 Zaxxon SG
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BC5D20DF Zippy Race SG
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093830D8 Zoom 909 (JP) SG
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AF29BBA8 H Snake SG Wickeycolumbus; SMS Power Coding Competition 2011
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; ************ NEC TurboGrafx-16 / PC-Engine ************
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