NES - save frame counter into savestates (binary & text)
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@ -484,6 +484,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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writer.WriteLine("[NES]");
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byte[] lol = SaveStateBinary();
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writer.WriteLine("blob {0}", Util.BytesToHexString(lol));
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writer.WriteLine("Frame {0}", Frame);
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writer.WriteLine("[/NES]");
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}
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@ -495,7 +496,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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string[] args = reader.ReadLine().Split(' ');
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if (args[0] == "blob")
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blob = Util.HexStringToBytes(args[1]);
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else if (args[0] == "[/NES]") break;
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else if (args[0] == "Frame")
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Frame = int.Parse(args[1]);
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else if (args[0] == "[/NES]") break;
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}
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if (blob == null) throw new ArgumentException();
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LoadStateBinary(new BinaryReader(new MemoryStream(blob)));
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@ -513,7 +516,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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public void SaveStateBinary(BinaryWriter bw)
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{
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cpu.SaveStateBinary(bw);
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bw.Write(Frame);
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cpu.SaveStateBinary(bw);
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Util.WriteByteBuffer(bw, ram);
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Util.WriteByteBuffer(bw, CIRAM);
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bw.Write(cpu_accumulate);
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@ -524,7 +528,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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public void LoadStateBinary(BinaryReader br)
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{
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cpu.LoadStateBinary(br);
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Frame = br.ReadInt32();
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cpu.LoadStateBinary(br);
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ram = Util.ReadByteBuffer(br, false);
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CIRAM = Util.ReadByteBuffer(br, false);
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cpu_accumulate = br.ReadInt32();
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