some implementations necessary for the gameboy controller

This commit is contained in:
andres.delikat 2011-06-27 01:24:26 +00:00
parent 6c6929b625
commit 52215061aa
6 changed files with 442 additions and 330 deletions

View File

@ -6,6 +6,11 @@ namespace BizHawk.Emulation.Consoles.Gameboy
{
public partial class Gameboy : IEmulator
{
private int _lagcount = 0;
private bool lagged = true;
private bool islag = false;
public interface IDebuggerAPI
{
void DoEvents();
@ -326,8 +331,28 @@ namespace BizHawk.Emulation.Consoles.Gameboy
Registers = new TRegisters(this);
Registers.LCDC.Poke(0x91);
SetupMemoryDomains();
}
private IList<MemoryDomain> memoryDomains;
private void SetupMemoryDomains()
{
//TODO: WRAM (0 & 1? or both?)
//TODO: VRAM
//TODO: OAM
//TODO: HRAM
var domains = new List<MemoryDomain>(1);
var SystemBusDomain = new MemoryDomain("System Bus", 0x10000, Endian.Little,
addr => Cpu.ReadMemory((ushort)addr),
(addr, value) => Cpu.WriteMemory((ushort)addr, value));
domains.Add(SystemBusDomain);
memoryDomains = domains.AsReadOnly();
}
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
public byte ReadMemoryBios(ushort addr)
{
//we speculate that the bios unmaps itself after the first read of 0x100
@ -651,9 +676,18 @@ namespace BizHawk.Emulation.Consoles.Gameboy
public void FrameAdvance(bool render)
{
lagged = true;
Controller.UpdateControls(Frame++);
Cpu.ExecuteCycles(4096);
}
if (lagged)
{
_lagcount++;
islag = true;
}
else
islag = false;
}
public CoreInputComm CoreInputComm { get; set; }
public CoreOutputComm CoreOutputComm { get; private set; }
@ -668,14 +702,10 @@ namespace BizHawk.Emulation.Consoles.Gameboy
get { return new NullEmulator(); }
}
public int Frame
{
get { return 0; }
//get { throw new NotImplementedException(); }
}
public int Frame { get; set; }
public int LagCount { get { return -1; } set { return; } } //TODO: implement
public bool IsLagFrame { get { return false; } } //TODO: implement
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return islag; } }
public byte[] SaveRam
{
@ -869,9 +899,6 @@ namespace BizHawk.Emulation.Consoles.Gameboy
public bool DeterministicEmulation { get; set; }
public string SystemId { get { return "GB"; } }
public IList<MemoryDomain> MemoryDomains { get { throw new NotImplementedException(); } }
public MemoryDomain MainMemory { get { throw new NotImplementedException(); } }
public void Dispose() { }
}
}

View File

@ -16,370 +16,370 @@ using BizHawk.Emulation.Sound;
namespace BizHawk.Emulation.Consoles.Sega
{
public sealed partial class SMS : IEmulator
{
// Constants
public const int BankSize = 16384;
public sealed partial class SMS : IEmulator
{
// Constants
public const int BankSize = 16384;
// ROM
public byte[] RomData;
public byte RomBank0, RomBank1, RomBank2;
public byte RomBanks;
public IList<string> Options;
// ROM
public byte[] RomData;
public byte RomBank0, RomBank1, RomBank2;
public byte RomBanks;
public IList<string> Options;
// SaveRAM
public byte[] SaveRAM = new byte[BankSize*2];
public byte SaveRamBank;
// SaveRAM
public byte[] SaveRAM = new byte[BankSize * 2];
public byte SaveRamBank;
public byte[] SaveRam { get { return SaveRAM; } }
public bool SaveRamModified { get; set; }
public byte[] SaveRam { get { return SaveRAM; } }
public bool SaveRamModified { get; set; }
// Machine resources
public Z80A Cpu;
public byte[] SystemRam;
public VDP Vdp;
public SN76489 PSG;
public YM2413 YM2413;
public SoundMixer SoundMixer;
public bool IsGameGear = false;
public bool HasYM2413 = false;
// Machine resources
public Z80A Cpu;
public byte[] SystemRam;
public VDP Vdp;
public SN76489 PSG;
public YM2413 YM2413;
public SoundMixer SoundMixer;
public bool IsGameGear = false;
public bool HasYM2413 = false;
private int _lagcount = 0;
private bool lagged = true;
private bool islag = false;
public int Frame { get; set; }
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return islag; } }
private byte Port01 = 0xFF;
private byte Port02 = 0xFF;
private byte Port3E = 0xAF;
private byte Port3F = 0xFF;
private int _lagcount = 0;
private bool lagged = true;
private bool islag = false;
public int Frame { get; set; }
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return islag; } }
private byte Port01 = 0xFF;
private byte Port02 = 0xFF;
private byte Port3E = 0xAF;
private byte Port3F = 0xFF;
public DisplayType DisplayType { get; set; }
public bool DeterministicEmulation { get; set; }
public DisplayType DisplayType { get; set; }
public bool DeterministicEmulation { get; set; }
public SMS()
{
CoreOutputComm = new CoreOutputComm();
}
public void Init()
{
if (Controller == null)
Controller = NullController.GetNullController();
public void Init()
{
if (Controller == null)
Controller = NullController.GetNullController();
Cpu = new Z80A();
Cpu.RegisterSP = 0xDFF0;
Cpu.ReadHardware = ReadPort;
Cpu.WriteHardware = WritePort;
Cpu = new Z80A();
Cpu.RegisterSP = 0xDFF0;
Cpu.ReadHardware = ReadPort;
Cpu.WriteHardware = WritePort;
Vdp = new VDP(Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, DisplayType);
PSG = new SN76489();
YM2413 = new YM2413();
SoundMixer = new SoundMixer(YM2413, PSG);
if (HasYM2413 && Options.Contains("WhenFMDisablePSG"))
SoundMixer.DisableSource(PSG);
ActiveSoundProvider = HasYM2413 ? (ISoundProvider) SoundMixer : PSG;
Vdp = new VDP(Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, DisplayType);
PSG = new SN76489();
YM2413 = new YM2413();
SoundMixer = new SoundMixer(YM2413, PSG);
if (HasYM2413 && Options.Contains("WhenFMDisablePSG"))
SoundMixer.DisableSource(PSG);
ActiveSoundProvider = HasYM2413 ? (ISoundProvider)SoundMixer : PSG;
SystemRam = new byte[0x2000];
if (Options.Contains("CMMapper") == false)
InitSegaMapper();
else
InitCodeMastersMapper();
SystemRam = new byte[0x2000];
if (Options.Contains("CMMapper") == false)
InitSegaMapper();
else
InitCodeMastersMapper();
if (Options.Contains("ForceStereo"))
{
byte stereoByte = 0xAD;
if (Options.ContainsStartsWith("StereoByte"))
{
stereoByte = byte.Parse(Options.GetOptionValue("StereoByte"));
}
PSG.StereoPanning = stereoByte;
}
if (Options.Contains("ForceStereo"))
{
byte stereoByte = 0xAD;
if (Options.ContainsStartsWith("StereoByte"))
{
stereoByte = byte.Parse(Options.GetOptionValue("StereoByte"));
}
PSG.StereoPanning = stereoByte;
}
if (Options.Contains("AllowOverclock") && Options.Contains("OverclockSafe"))
Vdp.IPeriod = 512;
if (Options.Contains("AllowOverclock") && Options.Contains("OverclockSafe"))
Vdp.IPeriod = 512;
if (Options.Contains("BIOS"))
{
Port3E = 0xF7; // Disable cartridge, enable BIOS rom
InitBiosMapper();
}
SetupMemoryDomains();
}
if (Options.Contains("BIOS"))
{
Port3E = 0xF7; // Disable cartridge, enable BIOS rom
InitBiosMapper();
}
SetupMemoryDomains();
}
public void LoadGame(IGame game)
{
RomData = game.GetRomData();
if (RomData.Length % BankSize != 0)
Array.Resize(ref RomData, ((RomData.Length/BankSize) + 1)*BankSize);
RomBanks = (byte)(RomData.Length/BankSize);
Options = game.GetOptions();
DisplayType = DisplayType.NTSC;
public void LoadGame(IGame game)
{
RomData = game.GetRomData();
if (RomData.Length % BankSize != 0)
Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
RomBanks = (byte)(RomData.Length / BankSize);
Options = game.GetOptions();
DisplayType = DisplayType.NTSC;
CoreOutputComm.VsyncRate = DisplayType == DisplayType.NTSC ? 60d : 50d;
foreach (string option in Options)
{
var args = option.Split('=');
if (args[0] == "Japan") Region = "Japan";
else if (args[0] == "PAL") DisplayType = DisplayType.PAL;
}
foreach (string option in Options)
{
var args = option.Split('=');
if (args[0] == "Japan") Region = "Japan";
else if (args[0] == "PAL") DisplayType = DisplayType.PAL;
}
if (Options.Contains("NotInDatabase") || (Options.Contains("FM") && Options.Contains("UseFM")))
HasYM2413 = true;
if (Options.Contains("NotInDatabase") || (Options.Contains("FM") && Options.Contains("UseFM")))
HasYM2413 = true;
Init();
}
Init();
}
public byte ReadPort(ushort port)
{
switch (port & 0xFF)
{
case 0x00: return ReadPort0();
case 0x01: return Port01;
case 0x02: return Port02;
case 0x03: return 0x00;
case 0x04: return 0xFF;
case 0x05: return 0x00;
case 0x06: return 0xFF;
case 0x3E: return Port3E;
case 0x7E: return Vdp.ReadVLineCounter();
case 0x7F: break; // hline counter TODO
case 0xBE: return Vdp.ReadData();
case 0xBF: return Vdp.ReadVdpStatus();
case 0xC0:
case 0xDC: return ReadControls1();
case 0xC1:
case 0xDD: return ReadControls2();
case 0xF2: return HasYM2413 ? YM2413.DetectionValue : (byte) 0xFF;
}
return 0xFF;
}
public byte ReadPort(ushort port)
{
switch (port & 0xFF)
{
case 0x00: return ReadPort0();
case 0x01: return Port01;
case 0x02: return Port02;
case 0x03: return 0x00;
case 0x04: return 0xFF;
case 0x05: return 0x00;
case 0x06: return 0xFF;
case 0x3E: return Port3E;
case 0x7E: return Vdp.ReadVLineCounter();
case 0x7F: break; // hline counter TODO
case 0xBE: return Vdp.ReadData();
case 0xBF: return Vdp.ReadVdpStatus();
case 0xC0:
case 0xDC: return ReadControls1();
case 0xC1:
case 0xDD: return ReadControls2();
case 0xF2: return HasYM2413 ? YM2413.DetectionValue : (byte)0xFF;
}
return 0xFF;
}
public void WritePort(ushort port, byte value)
{
switch (port & 0xFF)
{
case 0x01: Port01 = value; break;
case 0x02: Port02 = value; break;
case 0x06: PSG.StereoPanning = value; break;
case 0x3E: Port3E = value; break;
case 0x3F: Port3F = value; break;
case 0x7E:
case 0x7F: PSG.WritePsgData(value, Cpu.TotalExecutedCycles); break;
case 0xBE: Vdp.WriteVdpData(value); break;
case 0xBD:
case 0xBF: Vdp.WriteVdpControl(value); break;
case 0xF0: if (HasYM2413) YM2413.RegisterLatch = value; break;
case 0xF1: if (HasYM2413) YM2413.Write(value); break;
case 0xF2: if (HasYM2413) YM2413.DetectionValue = value; break;
}
}
public void WritePort(ushort port, byte value)
{
switch (port & 0xFF)
{
case 0x01: Port01 = value; break;
case 0x02: Port02 = value; break;
case 0x06: PSG.StereoPanning = value; break;
case 0x3E: Port3E = value; break;
case 0x3F: Port3F = value; break;
case 0x7E:
case 0x7F: PSG.WritePsgData(value, Cpu.TotalExecutedCycles); break;
case 0xBE: Vdp.WriteVdpData(value); break;
case 0xBD:
case 0xBF: Vdp.WriteVdpControl(value); break;
case 0xF0: if (HasYM2413) YM2413.RegisterLatch = value; break;
case 0xF1: if (HasYM2413) YM2413.Write(value); break;
case 0xF2: if (HasYM2413) YM2413.DetectionValue = value; break;
}
}
public void FrameAdvance(bool render)
{
lagged = true;
Controller.UpdateControls(Frame++);
PSG.BeginFrame(Cpu.TotalExecutedCycles);
public void FrameAdvance(bool render)
{
lagged = true;
Controller.UpdateControls(Frame++);
PSG.BeginFrame(Cpu.TotalExecutedCycles);
if (IsGameGear == false)
Cpu.NonMaskableInterrupt = Controller["Pause"];
if (IsGameGear == false)
Cpu.NonMaskableInterrupt = Controller["Pause"];
Vdp.ExecFrame(render);
PSG.EndFrame(Cpu.TotalExecutedCycles);
if (lagged)
{
_lagcount++;
islag = true;
}
else
islag = false;
}
Vdp.ExecFrame(render);
PSG.EndFrame(Cpu.TotalExecutedCycles);
if (lagged)
{
_lagcount++;
islag = true;
}
else
islag = false;
}
public void SaveStateText(TextWriter writer)
{
writer.WriteLine("[SMS]\n");
Cpu.SaveStateText(writer);
PSG.SaveStateText(writer);
Vdp.SaveStateText(writer);
public void SaveStateText(TextWriter writer)
{
writer.WriteLine("[SMS]\n");
Cpu.SaveStateText(writer);
PSG.SaveStateText(writer);
Vdp.SaveStateText(writer);
writer.WriteLine("Frame {0}", Frame);
writer.WriteLine("Lag {0}", _lagcount);
writer.WriteLine("Bank0 {0}", RomBank0);
writer.WriteLine("Bank1 {0}", RomBank1);
writer.WriteLine("Bank2 {0}", RomBank2);
writer.Write("RAM ");
SystemRam.SaveAsHex(writer);
writer.WriteLine("Port01 {0:X2}", Port01);
writer.WriteLine("Port02 {0:X2}", Port02);
writer.WriteLine("Port3F {0:X2}", Port3F);
int SaveRamLen = Util.SaveRamBytesUsed(SaveRAM);
if (SaveRamLen > 0)
{
writer.Write("SaveRAM ");
SaveRAM.SaveAsHex(writer, SaveRamLen);
}
if (HasYM2413)
{
writer.Write("FMRegs " );
YM2413.opll.reg.SaveAsHex(writer);
}
writer.WriteLine("[/SMS]");
}
writer.WriteLine("Frame {0}", Frame);
writer.WriteLine("Lag {0}", _lagcount);
writer.WriteLine("Bank0 {0}", RomBank0);
writer.WriteLine("Bank1 {0}", RomBank1);
writer.WriteLine("Bank2 {0}", RomBank2);
writer.Write("RAM ");
SystemRam.SaveAsHex(writer);
writer.WriteLine("Port01 {0:X2}", Port01);
writer.WriteLine("Port02 {0:X2}", Port02);
writer.WriteLine("Port3F {0:X2}", Port3F);
int SaveRamLen = Util.SaveRamBytesUsed(SaveRAM);
if (SaveRamLen > 0)
{
writer.Write("SaveRAM ");
SaveRAM.SaveAsHex(writer, SaveRamLen);
}
if (HasYM2413)
{
writer.Write("FMRegs ");
YM2413.opll.reg.SaveAsHex(writer);
}
writer.WriteLine("[/SMS]");
}
public void LoadStateText(TextReader reader)
{
while (true)
{
string[] args = reader.ReadLine().Split(' ');
if (args[0].Trim() == "") continue;
if (args[0] == "[SMS]") continue;
if (args[0] == "[/SMS]") break;
if (args[0] == "Bank0")
RomBank0 = byte.Parse(args[1]);
else if (args[0] == "Bank1")
RomBank1 = byte.Parse(args[1]);
else if (args[0] == "Bank2")
RomBank2 = byte.Parse(args[1]);
else if (args[0] == "Frame")
Frame = int.Parse(args[1]);
else if (args[0] == "Lag")
_lagcount = int.Parse(args[1]);
else if (args[0] == "RAM")
SystemRam.ReadFromHex(args[1]);
else if (args[0] == "SaveRAM")
{
for (int i = 0; i < SaveRAM.Length; i++) SaveRAM[i] = 0;
SaveRAM.ReadFromHex(args[1]);
}
else if (args[0] == "FMRegs")
{
byte[] regs = new byte[YM2413.opll.reg.Length];
regs.ReadFromHex(args[1]);
for (byte i = 0; i < regs.Length; i++)
YM2413.Write(i, regs[i]);
}
else if (args[0] == "Port01")
Port01 = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "Port02")
Port02 = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "Port3F")
Port3F = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "[Z80]")
Cpu.LoadStateText(reader);
else if (args[0] == "[PSG]")
PSG.LoadStateText(reader);
else if (args[0] == "[VDP]")
Vdp.LoadStateText(reader);
else
Console.WriteLine("Skipping unrecognized identifier " + args[0]);
}
}
public void LoadStateText(TextReader reader)
{
while (true)
{
string[] args = reader.ReadLine().Split(' ');
if (args[0].Trim() == "") continue;
if (args[0] == "[SMS]") continue;
if (args[0] == "[/SMS]") break;
if (args[0] == "Bank0")
RomBank0 = byte.Parse(args[1]);
else if (args[0] == "Bank1")
RomBank1 = byte.Parse(args[1]);
else if (args[0] == "Bank2")
RomBank2 = byte.Parse(args[1]);
else if (args[0] == "Frame")
Frame = int.Parse(args[1]);
else if (args[0] == "Lag")
_lagcount = int.Parse(args[1]);
else if (args[0] == "RAM")
SystemRam.ReadFromHex(args[1]);
else if (args[0] == "SaveRAM")
{
for (int i = 0; i < SaveRAM.Length; i++) SaveRAM[i] = 0;
SaveRAM.ReadFromHex(args[1]);
}
else if (args[0] == "FMRegs")
{
byte[] regs = new byte[YM2413.opll.reg.Length];
regs.ReadFromHex(args[1]);
for (byte i = 0; i < regs.Length; i++)
YM2413.Write(i, regs[i]);
}
else if (args[0] == "Port01")
Port01 = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "Port02")
Port02 = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "Port3F")
Port3F = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "[Z80]")
Cpu.LoadStateText(reader);
else if (args[0] == "[PSG]")
PSG.LoadStateText(reader);
else if (args[0] == "[VDP]")
Vdp.LoadStateText(reader);
else
Console.WriteLine("Skipping unrecognized identifier " + args[0]);
}
}
public byte[] SaveStateBinary()
{
var buf = new byte[24802 + 16384 + 16384];
var stream = new MemoryStream(buf);
var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
writer.Close();
return buf;
}
public byte[] SaveStateBinary()
{
var buf = new byte[24802 + 16384 + 16384];
var stream = new MemoryStream(buf);
var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
writer.Close();
return buf;
}
public void SaveStateBinary(BinaryWriter writer)
{
Cpu.SaveStateBinary(writer);
PSG.SaveStateBinary(writer);
Vdp.SaveStateBinary(writer);
public void SaveStateBinary(BinaryWriter writer)
{
Cpu.SaveStateBinary(writer);
PSG.SaveStateBinary(writer);
Vdp.SaveStateBinary(writer);
writer.Write(Frame);
writer.Write(_lagcount);
writer.Write(RomBank0);
writer.Write(RomBank1);
writer.Write(RomBank2);
writer.Write(SystemRam);
writer.Write(SaveRAM);
writer.Write(Port01);
writer.Write(Port02);
writer.Write(Port3F);
writer.Write(YM2413.opll.reg);
}
writer.Write(Frame);
writer.Write(_lagcount);
writer.Write(RomBank0);
writer.Write(RomBank1);
writer.Write(RomBank2);
writer.Write(SystemRam);
writer.Write(SaveRAM);
writer.Write(Port01);
writer.Write(Port02);
writer.Write(Port3F);
writer.Write(YM2413.opll.reg);
}
public void LoadStateBinary(BinaryReader reader)
{
Cpu.LoadStateBinary(reader);
PSG.LoadStateBinary(reader);
Vdp.LoadStateBinary(reader);
public void LoadStateBinary(BinaryReader reader)
{
Cpu.LoadStateBinary(reader);
PSG.LoadStateBinary(reader);
Vdp.LoadStateBinary(reader);
Frame = reader.ReadInt32();
_lagcount = reader.ReadInt32();
RomBank0 = reader.ReadByte();
RomBank1 = reader.ReadByte();
RomBank2 = reader.ReadByte();
SystemRam = reader.ReadBytes(SystemRam.Length);
reader.Read(SaveRAM, 0, SaveRAM.Length);
Port01 = reader.ReadByte();
Port02 = reader.ReadByte();
Port3F = reader.ReadByte();
if (HasYM2413)
{
byte[] regs = new byte[YM2413.opll.reg.Length];
reader.Read(regs, 0, regs.Length);
for (byte i = 0; i < regs.Length; i++)
YM2413.Write(i, regs[i]);
}
}
Frame = reader.ReadInt32();
_lagcount = reader.ReadInt32();
RomBank0 = reader.ReadByte();
RomBank1 = reader.ReadByte();
RomBank2 = reader.ReadByte();
SystemRam = reader.ReadBytes(SystemRam.Length);
reader.Read(SaveRAM, 0, SaveRAM.Length);
Port01 = reader.ReadByte();
Port02 = reader.ReadByte();
Port3F = reader.ReadByte();
if (HasYM2413)
{
byte[] regs = new byte[YM2413.opll.reg.Length];
reader.Read(regs, 0, regs.Length);
for (byte i = 0; i < regs.Length; i++)
YM2413.Write(i, regs[i]);
}
}
public IVideoProvider VideoProvider { get { return Vdp; } }
public IVideoProvider VideoProvider { get { return Vdp; } }
public CoreInputComm CoreInputComm { get; set; }
public CoreOutputComm CoreOutputComm { get; private set; }
private ISoundProvider ActiveSoundProvider;
public ISoundProvider SoundProvider { get { return ActiveSoundProvider; } }
private ISoundProvider ActiveSoundProvider;
public ISoundProvider SoundProvider { get { return ActiveSoundProvider; } }
public string SystemId { get { return "SMS"; } }
public string SystemId { get { return "SMS"; } }
private string region = "Export";
public string Region
{
get { return region; }
set
{
if (value.NotIn(validRegions))
throw new Exception("Passed value "+value+" is not a valid region!");
region = value;
}
}
private string region = "Export";
public string Region
{
get { return region; }
set
{
if (value.NotIn(validRegions))
throw new Exception("Passed value " + value + " is not a valid region!");
region = value;
}
}
private readonly string[] validRegions = {"Export", "Japan"};
private readonly string[] validRegions = { "Export", "Japan" };
private IList<MemoryDomain> memoryDomains;
private IList<MemoryDomain> memoryDomains;
private void SetupMemoryDomains()
{
var domains = new List<MemoryDomain>(3);
var MainMemoryDomain = new MemoryDomain("Main RAM", SystemRam.Length, Endian.Little,
addr => SystemRam[addr & RamSizeMask],
(addr, value) => SystemRam[addr & RamSizeMask] = value);
var VRamDomain = new MemoryDomain("Video RAM", Vdp.VRAM.Length, Endian.Little,
addr => Vdp.VRAM[addr & 0x3FFF],
(addr, value) => Vdp.VRAM[addr & 0x3FFF] = value);
var SaveRamDomain = new MemoryDomain("Save RAM", SaveRAM.Length, Endian.Little,
addr => SaveRAM[addr%SaveRAM.Length],
(addr, value) => { SaveRAM[addr%SaveRAM.Length]=value; SaveRamModified=true;});
var SystemBusDomain = new MemoryDomain("System Bus", 0x10000, Endian.Little,
addr => Cpu.ReadMemory((ushort)addr),
(addr, value) => Cpu.WriteMemory((ushort)addr, value));
private void SetupMemoryDomains()
{
var domains = new List<MemoryDomain>(3);
var MainMemoryDomain = new MemoryDomain("Main RAM", SystemRam.Length, Endian.Little,
addr => SystemRam[addr & RamSizeMask],
(addr, value) => SystemRam[addr & RamSizeMask] = value);
var VRamDomain = new MemoryDomain("Video RAM", Vdp.VRAM.Length, Endian.Little,
addr => Vdp.VRAM[addr & 0x3FFF],
(addr, value) => Vdp.VRAM[addr & 0x3FFF] = value);
var SaveRamDomain = new MemoryDomain("Save RAM", SaveRAM.Length, Endian.Little,
addr => SaveRAM[addr % SaveRAM.Length],
(addr, value) => { SaveRAM[addr % SaveRAM.Length] = value; SaveRamModified = true; });
var SystemBusDomain = new MemoryDomain("System Bus", 0x10000, Endian.Little,
addr => Cpu.ReadMemory((ushort)addr),
(addr, value) => Cpu.WriteMemory((ushort)addr, value));
domains.Add(MainMemoryDomain);
domains.Add(VRamDomain);
domains.Add(SaveRamDomain);
domains.Add(SystemBusDomain);
memoryDomains = domains.AsReadOnly();
}
domains.Add(MainMemoryDomain);
domains.Add(VRamDomain);
domains.Add(SaveRamDomain);
domains.Add(SystemBusDomain);
memoryDomains = domains.AsReadOnly();
}
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
public void Dispose() {}
}
public void Dispose() { }
}
}

View File

@ -15,6 +15,7 @@
NESController[1] = new NESControllerTemplate(false);
NESController[2] = new NESControllerTemplate(false);
NESController[3] = new NESControllerTemplate(false);
GameBoyController = new NESControllerTemplate(true);
TI83Controller[0] = new TI83ControllerTemplate(true);
}
@ -390,6 +391,9 @@
//TI 83 settings
public TI83ControllerTemplate[] TI83Controller = new TI83ControllerTemplate[1];
//GB settings
public GBControllerTemplate GBController = new GBControllerTemplate();
}
public class SMSControllerTemplate
@ -509,6 +513,47 @@
}
}
public class GBControllerTemplate
{
public string Up;
public string Down;
public string Left;
public string Right;
public string A;
public string B;
public string Start;
public string Select;
public bool Enabled;
public GBControllerTemplate() { }
public GBControllerTemplate(bool defaults)
{
if (defaults)
{
Enabled = true;
Up = "J1 Up, UpArrow";
Down = "J1 Down, DownArrow";
Left = "J1 Left, LeftArrow";
Right = "J1 Right, RightArrow";
A = "J1 B2, X";
B = "J1 B1, Z";
Start = "J1 B8, Return";
Select = "J1 B7, Space";
}
else
{
Enabled = false;
Up = "";
Down = "";
Right = "";
Left = "";
A = "";
B = "";
Start = "";
Select = "";
}
}
}
public class TI83ControllerTemplate
{
public string _0;

View File

@ -20,6 +20,7 @@ namespace BizHawk.MultiClient
public static Controller GenControls;
public static Controller TI83Controls;
public static Controller NESControls;
public static Controller GBControls;
public static Controller ActiveController;
public static Controller NullControls;
}

View File

@ -200,6 +200,19 @@ namespace BizHawk.MultiClient
return input.ToString();
}
if (type.Name == "Gameboy Controller")
{
input.Append("|");
input.Append(IsPressed("Right") ? "R" : ".");
input.Append(IsPressed("Left") ? "L" : ".");
input.Append(IsPressed("Down") ? "D" : ".");
input.Append(IsPressed("Up") ? "U" : ".");
input.Append(IsPressed("Start") ? "S" : ".");
input.Append(IsPressed("Select") ? "s" : ".");
input.Append(IsPressed("B") ? "B" : ".");
input.Append(IsPressed("A") ? "A" : ".");
}
if (type.Name == "NES Controls")
{
input.Append(IsPressed("Reset") ? "r" : ".");
@ -376,6 +389,20 @@ namespace BizHawk.MultiClient
if (mnemonic[19] != '.') programmaticallyPressedButtons.Add("P2 A");
}
if (type.Name == "Gameboy Controller")
{
if (mnemonic.Length < 10) return;
//if (mnemonic[1] != '.' && mnemonic[1] != '0') programmaticallyPressedButtons.Add("Reset");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Right");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Left");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 Down");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 Up");
if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("P1 Start");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P1 Select");
if (mnemonic[9] != '.') programmaticallyPressedButtons.Add("P1 B");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P1 A");
}
if (type.Name == "TI83 Controls")
{
if (mnemonic.Length < 50) return;

View File

@ -509,6 +509,18 @@ namespace BizHawk.MultiClient
}
Global.NESControls = nesControls;
var gbControls = new Controller(Gameboy.GbController);
gbControls.BindMulti("Up", Global.Config.GBController.Up);
gbControls.BindMulti("Down", Global.Config.GBController.Down);
gbControls.BindMulti("Left", Global.Config.GBController.Left);
gbControls.BindMulti("Right", Global.Config.GBController.Right);
gbControls.BindMulti("A", Global.Config.GBController.A);
gbControls.BindMulti("B", Global.Config.GBController.B);
gbControls.BindMulti("Select", Global.Config.GBController.Select);
gbControls.BindMulti("Start", Global.Config.GBController.Start);
Global.GBControls = gbControls;
var genControls = new Controller(Genesis.GenesisController);
genControls.BindMulti("P1 Up", Global.Config.GenP1Up);
genControls.BindMulti("P1 Left", Global.Config.GenP1Left);