good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit

This commit is contained in:
beirich 2011-05-08 00:06:43 +00:00
parent a02694b562
commit 33c300ff7b
15 changed files with 282 additions and 233 deletions

View File

@ -27,7 +27,7 @@ namespace BizHawk.Emulation.Consoles.Calculator
bool m_CursorMoved;
//-------
public string GetControllersAsMnemonic()
/* public string GetControllersAsMnemonic()
{
string input = "|";
@ -240,7 +240,7 @@ namespace BizHawk.Emulation.Consoles.Calculator
Controller.ForceButton("COMMA");
if (mnemonic[50] != '.')
Controller.ForceButton("SIN");
}
}*/
public byte ReadMemory(ushort addr)
{

View File

@ -74,8 +74,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
}
Controller.UpdateControls(Frame++);
if (resetSignal)
Controller.UnpressButton("Reset");
//if (resetSignal)
//Controller.UnpressButton("Reset"); TODO fix this
resetSignal = Controller["Reset"];
ppu.FrameAdvance();
if (lagged)

View File

@ -314,7 +314,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
return null;
}
public void SetControllersAsMnemonic(string mnemonic)
/* public void SetControllersAsMnemonic(string mnemonic)
{
if (mnemonic.Length == 0) return;
@ -368,7 +368,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
input += "|";
return input;
}
}*/
public string GameName { get { return game_name; } }
@ -489,8 +489,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
ser.Sync("ram", ref ram, false);
ser.Sync("CIRAM", ref CIRAM, false);
ser.Sync("cpu_accumulate", ref cpu_accumulate);
string inp = GetControllersAsMnemonic();
ser.SyncFixedString("input", ref inp, 32);
//string inp = GetControllersAsMnemonic(); TODO sorry bout that
//ser.SyncFixedString("input", ref inp, 32);
board.SyncState(ser);
ppu.SyncState(ser);
ser.EndSection();

View File

@ -19,56 +19,6 @@
public ControllerDefinition ControllerDefinition { get { return PCEngineController; } }
public IController Controller { get; set; }
public void SetControllersAsMnemonic(string mnemonic)
{
if (mnemonic.Length == 0) return;
if (mnemonic[1] != '.')
Controller.ForceButton("Up");
if (mnemonic[2] != '.')
Controller.ForceButton("Down");
if (mnemonic[3] != '.')
Controller.ForceButton("Left");
if (mnemonic[4] != '.')
Controller.ForceButton("Right");
if (mnemonic[5] != '.')
Controller.ForceButton("I");
if (mnemonic[6] != '.')
Controller.ForceButton("II");
if (mnemonic[7] != '.')
Controller.ForceButton("Select");
if (mnemonic[8] != '.')
Controller.ForceButton("Run");
}
public string GetControllersAsMnemonic()
{
//TODO: Implement all controllers
string input = "|";
if (Controller.IsPressed("P1 Up")) input += "U";
else input += ".";
if (Controller.IsPressed("P1 Down")) input += "D";
else input += ".";
if (Controller.IsPressed("P1 Left")) input += "L";
else input += ".";
if (Controller.IsPressed("P1 Right")) input += "R";
else input += ".";
if (Controller.IsPressed("P1 B1")) input += "1";
else input += ".";
if (Controller.IsPressed("P1 B2")) input += "2";
else input += ".";
if (Controller.IsPressed("P1 Select")) input += "S";
else input += ".";
if (Controller.IsPressed("P1 Run")) input += "R";
else input += ".";
input += "|.|"; //TODO: Add commands like reset here
return input;
}
private int SelectedController;
private byte InputByte;
public bool SEL { get { return ((InputByte & 1) != 0) ;} }

View File

@ -13,83 +13,6 @@
}
};
public void SetControllersAsMnemonic(string mnemonic)
{
if (mnemonic.Length == 0) return;
if (mnemonic[1] != '.')
Controller.ForceButton("P1 Up");
if (mnemonic[2] != '.')
Controller.ForceButton("P1 Down");
if (mnemonic[3] != '.')
Controller.ForceButton("P1 Left");
if (mnemonic[4] != '.')
Controller.ForceButton("P1 Right");
if (mnemonic[5] != '.')
Controller.ForceButton("P1 B1");
if (mnemonic[6] != '.')
Controller.ForceButton("P1 B2");
if (mnemonic[7] != '.')
Controller.ForceButton("P2 Up");
if (mnemonic[8] != '.')
Controller.ForceButton("P2 Down");
if (mnemonic[9] != '.')
Controller.ForceButton("P2 Left");
if (mnemonic[10] != '.')
Controller.ForceButton("P2 Right");
if (mnemonic[11] != '.')
Controller.ForceButton("P2 B1");
if (mnemonic[12] != '.')
Controller.ForceButton("P2 B2");
if (mnemonic[13] != '.')
Controller.ForceButton("Pause");
if (mnemonic[15] != '.' && mnemonic[15] != '0')
Controller.ForceButton("Reset");
}
public string GetControllersAsMnemonic()
{
string input = "|";
if (Controller.IsPressed("P1 Up")) input += "U";
else input += ".";
if (Controller.IsPressed("P1 Down")) input += "D";
else input += ".";
if (Controller.IsPressed("P1 Left")) input += "L";
else input += ".";
if (Controller.IsPressed("P1 Right")) input += "R";
else input += ".";
if (Controller.IsPressed("P1 B1")) input += "1";
else input += ".";
if (Controller.IsPressed("P1 B2")) input += "2";
else input += ".";
if (Controller.IsPressed("P2 Up")) input += "U";
else input += ".";
if (Controller.IsPressed("P2 Down")) input += "D";
else input += ".";
if (Controller.IsPressed("P2 Left")) input += "L";
else input += ".";
if (Controller.IsPressed("P2 Right")) input += "R";
else input += ".";
if (Controller.IsPressed("P2 B1")) input += "1";
else input += ".";
if (Controller.IsPressed("P2 B2")) input += "2";
else input += ".";
if (Controller.IsPressed("Pause")) input += "S";
else input += ".";
input += "|";
if (Controller.IsPressed("Reset")) input += "R";
else input += ".";
input += "|";
return input;
}
public ControllerDefinition ControllerDefinition { get { return SmsController; } }
public IController Controller { get; set; }

View File

@ -37,17 +37,7 @@ namespace BizHawk
{
return baseController.GetFloat(name);
}
public void UnpressButton(string name)
{
baseController.UnpressButton(name);
}
public void ForceButton(string button)
{
baseController.ForceButton(button);
}
private int frame;
public void UpdateControls(int frame)
@ -73,16 +63,6 @@ namespace BizHawk
writer.Seek(frame*2, SeekOrigin.Begin);
writer.Write((ushort)encodedValue);
}
public void SetSticky(string button, bool sticky)
{
baseController.SetSticky(button, sticky);
}
public bool IsSticky(string button)
{
return baseController.IsSticky(button);
}
}
public class InputPlayback : IController

View File

@ -17,12 +17,6 @@ namespace BizHawk
bool IsPressed(string button);
float GetFloat(string name);
void SetSticky(string button, bool sticky);
bool IsSticky(string button);
void UnpressButton(string button);
void ForceButton(string button);
void UpdateControls(int frame);
}
}

View File

@ -12,9 +12,6 @@ namespace BizHawk
ControllerDefinition ControllerDefinition { get; }
IController Controller { get; set; }
string GetControllersAsMnemonic();
void SetControllersAsMnemonic(string mnemonic);
void LoadGame(IGame game);
void FrameAdvance(bool render);

View File

@ -13,11 +13,12 @@ namespace BizHawk.MultiClient
public static Config Config;
public static IEmulator Emulator;
public static RomGame Game;
public static IController ClientControls;
public static IController SMSControls;
public static IController PCEControls;
public static IController GenControls;
public static IController TI83Controls;
public static IController NESControls;
public static Controller ClientControls;
public static Controller SMSControls;
public static Controller PCEControls;
public static Controller GenControls;
public static Controller TI83Controls;
public static Controller NESControls;
public static Controller ActiveController;
}
}

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace BizHawk.MultiClient
{
@ -11,6 +12,19 @@ namespace BizHawk.MultiClient
private List<string> unpressedButtons = new List<string>();
private List<string> forcePressedButtons = new List<string>();
private List<string> removeFromForcePressedButtons = new List<string>();
private List<string> programmaticallyPressedButtons = new List<string>();
private bool movieMode;
public bool MovieMode
{
get { return movieMode; }
set
{
movieMode = value;
if (value == false)
programmaticallyPressedButtons.Clear();
}
}
public Controller(ControllerDefinition definition)
{
@ -52,6 +66,10 @@ namespace BizHawk.MultiClient
public bool IsPressed(string button)
{
if (MovieMode)
{
return programmaticallyPressedButtons.Contains(button);
}
if (forcePressedButtons.Contains(button))
{
removeFromForcePressedButtons.Add(button);
@ -117,5 +135,190 @@ namespace BizHawk.MultiClient
{
forcePressedButtons.Add(button);
}
public string GetControllersAsMnemonic()
{
StringBuilder input = new StringBuilder("|");
if (type.Name == "SMS Controller")
{
input.Append(IsPressed("P1 Up") ? "U" : ".");
input.Append(IsPressed("P1 Down") ? "D" : ".");
input.Append(IsPressed("P1 Left") ? "L" : ".");
input.Append(IsPressed("P1 Right") ? "R" : ".");
input.Append(IsPressed("P1 B1") ? "1" : ".");
input.Append(IsPressed("P1 B2") ? "2" : ".");
input.Append("|");
input.Append(IsPressed("P2 Up") ? "U" : ".");
input.Append(IsPressed("P2 Down") ? "D" : ".");
input.Append(IsPressed("P2 Left") ? "L" : ".");
input.Append(IsPressed("P2 Right") ? "R" : ".");
input.Append(IsPressed("P2 B1") ? "1" : ".");
input.Append(IsPressed("P2 B2") ? "2" : ".");
input.Append("|");
input.Append(IsPressed("Pause") ? "P" : ".");
input.Append(IsPressed("Reset") ? "R" : ".");
return input.ToString();
}
if (type.Name == "PC Engine Controller")
{
input.Append(IsPressed("P1 Up") ? "U" : ".");
input.Append(IsPressed("P1 Down") ? "D" : ".");
input.Append(IsPressed("P1 Left") ? "L" : ".");
input.Append(IsPressed("P1 Right") ? "R" : ".");
input.Append(IsPressed("P1 B1") ? "1" : ".");
input.Append(IsPressed("P1 B2") ? "2" : ".");
input.Append(IsPressed("P1 Select") ? "S" : ".");
input.Append(IsPressed("P1 Run") ? "R" : ".");
input.Append("|");
input.Append(IsPressed("P2 Up") ? "U" : ".");
input.Append(IsPressed("P2 Down") ? "D" : ".");
input.Append(IsPressed("P2 Left") ? "L" : ".");
input.Append(IsPressed("P2 Right") ? "R" : ".");
input.Append(IsPressed("P2 B1") ? "1" : ".");
input.Append(IsPressed("P2 B2") ? "2" : ".");
input.Append(IsPressed("P2 Select") ? "S" : ".");
input.Append(IsPressed("P2 Run") ? "R" : ".");
input.Append("|");
input.Append(IsPressed("P3 Up") ? "U" : ".");
input.Append(IsPressed("P3 Down") ? "D" : ".");
input.Append(IsPressed("P3 Left") ? "L" : ".");
input.Append(IsPressed("P3 Right") ? "R" : ".");
input.Append(IsPressed("P3 B1") ? "1" : ".");
input.Append(IsPressed("P3 B2") ? "2" : ".");
input.Append(IsPressed("P3 Select") ? "S" : ".");
input.Append(IsPressed("P3 Run") ? "R" : ".");
input.Append("|");
input.Append(IsPressed("P4 Up") ? "U" : ".");
input.Append(IsPressed("P4 Down") ? "D" : ".");
input.Append(IsPressed("P4 Left") ? "L" : ".");
input.Append(IsPressed("P4 Right") ? "R" : ".");
input.Append(IsPressed("P4 B1") ? "1" : ".");
input.Append(IsPressed("P4 B2") ? "2" : ".");
input.Append(IsPressed("P4 Select") ? "S" : ".");
input.Append(IsPressed("P4 Run") ? "R" : ".");
input.Append("|");
input.Append(IsPressed("P5 Up") ? "U" : ".");
input.Append(IsPressed("P5 Down") ? "D" : ".");
input.Append(IsPressed("P5 Left") ? "L" : ".");
input.Append(IsPressed("P5 Right") ? "R" : ".");
input.Append(IsPressed("P5 B1") ? "1" : ".");
input.Append(IsPressed("P5 B2") ? "2" : ".");
input.Append(IsPressed("P5 Select") ? "S" : ".");
input.Append(IsPressed("P5 Run") ? "R" : ".");
input.Append("|");
return input.ToString();
}
if (type.Name == "NES Controls")
{
input.Append(IsPressed("Up") ? "U" : ".");
input.Append(IsPressed("Down") ? "D" : ".");
input.Append(IsPressed("Left") ? "L" : ".");
input.Append(IsPressed("Right") ? "R" : ".");
input.Append(IsPressed("A") ? "A" : ".");
input.Append(IsPressed("B") ? "B" : ".");
input.Append(IsPressed("Select") ? "s" : ".");
input.Append(IsPressed("Start") ? "S" : ".");
input.Append("|");
input.Append(IsPressed("Reset") ? "R" : ".");
return input.ToString();
}
return "?";
}
public void SetControllersAsMnemonic(string mnemonic)
{
MovieMode = true;
programmaticallyPressedButtons.Clear();
if (type.Name == "SMS Controller")
{
if (mnemonic[1] != '.') programmaticallyPressedButtons.Add("P1 Up");
if (mnemonic[2] != '.') programmaticallyPressedButtons.Add("P1 Down");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Left");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Right");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 B1");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 B2");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P2 Up");
if (mnemonic[9] != '.') programmaticallyPressedButtons.Add("P2 Down");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P2 Left");
if (mnemonic[11] != '.') programmaticallyPressedButtons.Add("P2 Right");
if (mnemonic[12] != '.') programmaticallyPressedButtons.Add("P2 B1");
if (mnemonic[13] != '.') programmaticallyPressedButtons.Add("P2 B2");
if (mnemonic[15] != '.') programmaticallyPressedButtons.Add("Pause");
if (mnemonic[16] != '.') programmaticallyPressedButtons.Add("Reset");
}
if (type.Name == "PC Engine Controller")
{
if (mnemonic[1] != '.') programmaticallyPressedButtons.Add("P1 Up");
if (mnemonic[2] != '.') programmaticallyPressedButtons.Add("P1 Down");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Left");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Right");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 B1");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 B2");
if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("P1 Select");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P1 Run");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P2 Up");
if (mnemonic[11] != '.') programmaticallyPressedButtons.Add("P2 Down");
if (mnemonic[12] != '.') programmaticallyPressedButtons.Add("P2 Left");
if (mnemonic[13] != '.') programmaticallyPressedButtons.Add("P2 Right");
if (mnemonic[14] != '.') programmaticallyPressedButtons.Add("P2 B1");
if (mnemonic[15] != '.') programmaticallyPressedButtons.Add("P2 B2");
if (mnemonic[16] != '.') programmaticallyPressedButtons.Add("P2 Select");
if (mnemonic[17] != '.') programmaticallyPressedButtons.Add("P2 Run");
if (mnemonic[19] != '.') programmaticallyPressedButtons.Add("P3 Up");
if (mnemonic[20] != '.') programmaticallyPressedButtons.Add("P3 Down");
if (mnemonic[21] != '.') programmaticallyPressedButtons.Add("P3 Left");
if (mnemonic[22] != '.') programmaticallyPressedButtons.Add("P3 Right");
if (mnemonic[23] != '.') programmaticallyPressedButtons.Add("P3 B1");
if (mnemonic[24] != '.') programmaticallyPressedButtons.Add("P3 B2");
if (mnemonic[25] != '.') programmaticallyPressedButtons.Add("P3 Select");
if (mnemonic[26] != '.') programmaticallyPressedButtons.Add("P3 Run");
if (mnemonic[28] != '.') programmaticallyPressedButtons.Add("P4 Up");
if (mnemonic[29] != '.') programmaticallyPressedButtons.Add("P4 Down");
if (mnemonic[30] != '.') programmaticallyPressedButtons.Add("P4 Left");
if (mnemonic[31] != '.') programmaticallyPressedButtons.Add("P4 Right");
if (mnemonic[32] != '.') programmaticallyPressedButtons.Add("P4 B1");
if (mnemonic[33] != '.') programmaticallyPressedButtons.Add("P4 B2");
if (mnemonic[34] != '.') programmaticallyPressedButtons.Add("P4 Select");
if (mnemonic[35] != '.') programmaticallyPressedButtons.Add("P4 Run");
if (mnemonic[37] != '.') programmaticallyPressedButtons.Add("P5 Up");
if (mnemonic[38] != '.') programmaticallyPressedButtons.Add("P5 Down");
if (mnemonic[39] != '.') programmaticallyPressedButtons.Add("P5 Left");
if (mnemonic[40] != '.') programmaticallyPressedButtons.Add("P5 Right");
if (mnemonic[41] != '.') programmaticallyPressedButtons.Add("P5 B1");
if (mnemonic[42] != '.') programmaticallyPressedButtons.Add("P5 B2");
if (mnemonic[43] != '.') programmaticallyPressedButtons.Add("P5 Select");
if (mnemonic[44] != '.') programmaticallyPressedButtons.Add("P5 Run");
}
if (type.Name == "NES Controls")
{
if (mnemonic[1] != '.') programmaticallyPressedButtons.Add("Up");
if (mnemonic[2] != '.') programmaticallyPressedButtons.Add("Down");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("Left");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("Right");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("A");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("B");
if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("Select");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("Start");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("Reset");
}
}
}
}

View File

@ -269,7 +269,7 @@ namespace BizHawk.MultiClient
private void resetToolStripMenuItem_Click(object sender, EventArgs e)
{
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
Global.Emulator.Controller.ForceButton("Reset");
Global.ActiveController.ForceButton("Reset");
}
private void pauseToolStripMenuItem_Click(object sender, EventArgs e)

View File

@ -506,32 +506,33 @@ namespace BizHawk.MultiClient
case "SG":
case "SMS":
Global.Emulator.Controller = Global.SMSControls;
Global.ActiveController = Global.SMSControls;
break;
case "GG":
Global.Emulator.Controller = Global.SMSControls;
Global.ActiveController = Global.SMSControls;
break;
case "PCE":
Global.Emulator.Controller = Global.PCEControls;
Global.ActiveController = Global.PCEControls;
break;
case "SGX":
Global.Emulator.Controller = Global.PCEControls;
Global.ActiveController = Global.PCEControls;
break;
case "GEN":
Global.Emulator.Controller = Global.GenControls;
Global.ActiveController = Global.GenControls;
break;
case "TI83":
Global.Emulator.Controller = Global.TI83Controls;
Global.ActiveController = Global.TI83Controls;
break;
case "NES":
Global.Emulator.Controller = Global.NESControls;
Global.ActiveController = Global.NESControls;
break;
case "GB":
break;
default:
break;
}
Global.Emulator.Controller = Global.ActiveController;
Global.ActiveController.MovieMode = false;
}
private bool LoadRom(string path)
@ -915,7 +916,7 @@ namespace BizHawk.MultiClient
UnpauseEmulator();
}
}
wasPressed = Global.Emulator.GetControllersAsMnemonic();
wasPressed = Global.ActiveController.GetControllersAsMnemonic();
}
else
{
@ -967,7 +968,7 @@ namespace BizHawk.MultiClient
else if (!Global.Config.MuteFrameAdvance)
genSound = true;
if (InputLog.GetMovieMode() == MOVIEMODE.PLAY)
Global.Emulator.SetControllersAsMnemonic(InputLog.GetInputFrame(Global.Emulator.Frame)+ 1);
Global.ActiveController.SetControllersAsMnemonic(InputLog.GetInputFrame(Global.Emulator.Frame) + 1);
Global.Emulator.FrameAdvance(!throttle.skipnextframe);
RamWatch1.UpdateValues();
RamSearch1.UpdateValues();

View File

@ -353,7 +353,7 @@ namespace BizHawk.MultiClient
public string MakeInputDisplay()
{
string tmp = Global.Emulator.GetControllersAsMnemonic();
string tmp = Global.ActiveController.GetControllersAsMnemonic();
tmp = tmp.Replace(".", " ");
tmp = tmp.Replace("|", "");
return tmp;

View File

@ -123,247 +123,247 @@ namespace BizHawk.MultiClient
private void button42_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("ENTER");
Global.ActiveController.ForceButton("ENTER");
}
private void button43_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("DASH");
Global.ActiveController.ForceButton("DASH");
}
private void button39_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("2");
Global.ActiveController.ForceButton("2");
}
private void ONE_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("1");
Global.ActiveController.ForceButton("1");
}
private void THREE_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("3");
Global.ActiveController.ForceButton("3");
}
private void FOUR_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("4");
Global.ActiveController.ForceButton("4");
}
private void FIVE_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("5");
Global.ActiveController.ForceButton("5");
}
private void SIX_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("6");
Global.ActiveController.ForceButton("6");
}
private void SEVEN_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("7");
Global.ActiveController.ForceButton("7");
}
private void EIGHT_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("8");
Global.ActiveController.ForceButton("8");
}
private void NINE_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("9");
Global.ActiveController.ForceButton("9");
}
private void ON_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("ON");
Global.ActiveController.ForceButton("ON");
}
private void STO_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("STO");
Global.ActiveController.ForceButton("STO");
}
private void PLUS_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("PLUS");
Global.ActiveController.ForceButton("PLUS");
}
private void LN_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("LN");
Global.ActiveController.ForceButton("LN");
}
private void MINUS_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("MINUS");
Global.ActiveController.ForceButton("MINUS");
}
private void LOG_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("LOG");
Global.ActiveController.ForceButton("LOG");
}
private void MULTIPLY_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("MULTIPLY");
Global.ActiveController.ForceButton("MULTIPLY");
}
private void button26_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("SQUARED");
Global.ActiveController.ForceButton("SQUARED");
}
private void button25_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("COMMA");
Global.ActiveController.ForceButton("COMMA");
}
private void button24_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("PARAOPEN");
Global.ActiveController.ForceButton("PARAOPEN");
}
private void button23_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("PARACLOSE");
Global.ActiveController.ForceButton("PARACLOSE");
}
private void button22_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("DIVIDE");
Global.ActiveController.ForceButton("DIVIDE");
}
private void button17_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("NEG1");
Global.ActiveController.ForceButton("NEG1");
}
private void button18_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("SIN");
Global.ActiveController.ForceButton("SIN");
}
private void button19_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("COS");
Global.ActiveController.ForceButton("COS");
}
private void button20_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("TAN");
Global.ActiveController.ForceButton("TAN");
}
private void button21_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("EXP");
Global.ActiveController.ForceButton("EXP");
}
private void button12_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("MATH");
Global.ActiveController.ForceButton("MATH");
}
private void button13_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("MATRIX");
Global.ActiveController.ForceButton("MATRIX");
}
private void button14_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("PRGM");
Global.ActiveController.ForceButton("PRGM");
}
private void button15_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("VARS");
Global.ActiveController.ForceButton("VARS");
}
private void button16_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("CLEAR");
Global.ActiveController.ForceButton("CLEAR");
}
private void button11_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("ALPHA");
Global.ActiveController.ForceButton("ALPHA");
}
private void button4_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("X");
Global.ActiveController.ForceButton("X");
}
private void button10_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("STAT");
Global.ActiveController.ForceButton("STAT");
}
private void button5_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("2ND");
Global.ActiveController.ForceButton("2ND");
}
private void button2_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("MODE");
Global.ActiveController.ForceButton("MODE");
}
private void button3_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("DEL");
Global.ActiveController.ForceButton("DEL");
}
private void button47_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("LEFT");
Global.ActiveController.ForceButton("LEFT");
}
private void button49_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("DOWN");
Global.ActiveController.ForceButton("DOWN");
}
private void button48_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("RIGHT");
Global.ActiveController.ForceButton("RIGHT");
}
private void button50_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("UP");
Global.ActiveController.ForceButton("UP");
}
private void button1_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("Y");
Global.ActiveController.ForceButton("Y");
}
private void button6_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("WINDOW");
Global.ActiveController.ForceButton("WINDOW");
}
private void button7_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("ZOOM");
Global.ActiveController.ForceButton("ZOOM");
}
private void button8_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("TRACE");
Global.ActiveController.ForceButton("TRACE");
}
private void button9_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("GRAPH");
Global.ActiveController.ForceButton("GRAPH");
}
private void PERIOD_Click(object sender, EventArgs e)
{
Global.Emulator.Controller.ForceButton("DOT");
Global.ActiveController.ForceButton("DOT");
}
private void showHotkToolStripMenuItem_Click(object sender, EventArgs e)

View File

@ -52,7 +52,7 @@ namespace BizHawk.MultiClient
public void GetMnemonic()
{
if (MovieMode == MOVIEMODE.RECORD)
Log.AddFrame(Global.Emulator.GetControllersAsMnemonic());
Log.AddFrame(Global.ActiveController.GetControllersAsMnemonic());
}
public string GetInputFrame(int frame)