[NES] make ppu palette public
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@ -288,7 +288,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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Reg_2001 reg_2001;
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byte reg_2003;
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byte[] OAM;
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byte[] PALRAM;
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public byte[] PALRAM;
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bool vtoggle;
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byte VRAMBuffer;
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void regs_reset()
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@ -49,8 +49,8 @@ namespace BizHawk.MultiClient
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if (!this.IsHandleCreated || this.IsDisposed) return;
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for (int x = 0; x < 16; x++)
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{
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PaletteView.bgPalettes[x].SetValue(Nes.ppu.ppubus_read(PaletteView.bgPalettes[x].address));
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PaletteView.spritePalettes[x].SetValue(Nes.ppu.ppubus_read(PaletteView.spritePalettes[x].address));
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PaletteView.bgPalettes[x].SetValue(Nes.ppu.PALRAM[PaletteView.bgPalettes[x].address]);
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PaletteView.spritePalettes[x].SetValue(Nes.ppu.PALRAM[PaletteView.spritePalettes[x].address]);
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}
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PaletteView.Refresh();
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}
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@ -56,8 +56,8 @@ namespace BizHawk.MultiClient
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for (int x = 0; x < 16; x++)
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{
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bgPalettes[x] = new Palette(0x3F00 + x);
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spritePalettes[x] = new Palette(0x3F10 + x);
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bgPalettes[x] = new Palette(x);
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spritePalettes[x] = new Palette(x);
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}
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}
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