[NES] make ppu palette public

This commit is contained in:
zeromus 2011-03-08 20:55:19 +00:00
parent 10b18cf862
commit 5f130aabd9
3 changed files with 5 additions and 5 deletions

View File

@ -288,7 +288,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
Reg_2001 reg_2001;
byte reg_2003;
byte[] OAM;
byte[] PALRAM;
public byte[] PALRAM;
bool vtoggle;
byte VRAMBuffer;
void regs_reset()

View File

@ -49,8 +49,8 @@ namespace BizHawk.MultiClient
if (!this.IsHandleCreated || this.IsDisposed) return;
for (int x = 0; x < 16; x++)
{
PaletteView.bgPalettes[x].SetValue(Nes.ppu.ppubus_read(PaletteView.bgPalettes[x].address));
PaletteView.spritePalettes[x].SetValue(Nes.ppu.ppubus_read(PaletteView.spritePalettes[x].address));
PaletteView.bgPalettes[x].SetValue(Nes.ppu.PALRAM[PaletteView.bgPalettes[x].address]);
PaletteView.spritePalettes[x].SetValue(Nes.ppu.PALRAM[PaletteView.spritePalettes[x].address]);
}
PaletteView.Refresh();
}

View File

@ -56,8 +56,8 @@ namespace BizHawk.MultiClient
for (int x = 0; x < 16; x++)
{
bgPalettes[x] = new Palette(0x3F00 + x);
spritePalettes[x] = new Palette(0x3F10 + x);
bgPalettes[x] = new Palette(x);
spritePalettes[x] = new Palette(x);
}
}