[NES] fix bugs with boards that specify their own CHR size
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@ -680,7 +680,12 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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if (board == null) throw new InvalidOperationException("Couldn't classify NES rom");
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//we're going to go ahead and copy these out, just in case we need to pad them alter
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board.Initialize(romInfo, this);
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//originally this was before board.initialize.
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//however, i have decided that boards should get to setup some of their own parameters (e.g. chr size)
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//so this needs to happen afterwards so we know how much to load.
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//we may encounter some fishy issues and have to move it back above and do some other reconsidering.
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romInfo.ROM = new byte[romInfo.PRG_Size * 16 * 1024];
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Array.Copy(file, 16, romInfo.ROM, 0, romInfo.ROM.Length);
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if (romInfo.CHR_Size > 0)
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@ -689,7 +694,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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Array.Copy(file, 16 + romInfo.ROM.Length, romInfo.VROM, 0, romInfo.VROM.Length);
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}
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board.Initialize(romInfo, this);
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}
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HardReset();
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