NES - Document some emulation issues

This commit is contained in:
andres.delikat 2011-05-21 21:54:04 +00:00
parent d6da7767a3
commit 1707211d40
2 changed files with 7 additions and 3 deletions

View File

@ -217,7 +217,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
AssertPrg(64); AssertChr(64); AssertVram(0); AssertWram(0);
AssertBattery(false);
break;
case "NES-TEROM":
case "NES-TEROM": //Adv of lolo 2
AssertPrg(32); AssertChr(32); AssertVram(0); AssertWram(0);
AssertBattery(false);
break;
@ -225,7 +225,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
AssertPrg(128); AssertChr(32, 64); AssertVram(0); AssertWram(0);
AssertBattery(false);
break;
case "NES-TGROM": //mega man 4
case "NES-TGROM": //mega man 4 & 6
AssertPrg(128, 256, 512); AssertChr(0); AssertVram(8); AssertWram(0);
AssertBattery(false);
break;

View File

@ -29,7 +29,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
//Nobunaga's Ambition - black screen
//Knight Rider - very glitchy and seems to be a good timing case!
//Dragon warrior 3/4 certainly need some additional work done to the mapper wiring to get to the super big PRG (probably SXROM too)
//Kirby's Adventure - bottom menu wobbles
//Adventures of Lolo 2 - black screen
//Indiana Jones Temple of Doom - Puase menu flickering (in FCEUX as well, haven't tested other emulators)
//Tecmo superbowl - wobbly "NFL" logo at the end of a game (even skipped game)
//High Speed - garbled graphics
public NES()
{
BootGodDB.Initialize();