NES - Document some emulation issues
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@ -217,7 +217,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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AssertPrg(64); AssertChr(64); AssertVram(0); AssertWram(0);
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AssertBattery(false);
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break;
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case "NES-TEROM":
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case "NES-TEROM": //Adv of lolo 2
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AssertPrg(32); AssertChr(32); AssertVram(0); AssertWram(0);
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AssertBattery(false);
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break;
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@ -225,7 +225,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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AssertPrg(128); AssertChr(32, 64); AssertVram(0); AssertWram(0);
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AssertBattery(false);
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break;
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case "NES-TGROM": //mega man 4
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case "NES-TGROM": //mega man 4 & 6
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AssertPrg(128, 256, 512); AssertChr(0); AssertVram(8); AssertWram(0);
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AssertBattery(false);
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break;
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@ -29,7 +29,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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//Nobunaga's Ambition - black screen
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//Knight Rider - very glitchy and seems to be a good timing case!
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//Dragon warrior 3/4 certainly need some additional work done to the mapper wiring to get to the super big PRG (probably SXROM too)
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//Kirby's Adventure - bottom menu wobbles
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//Adventures of Lolo 2 - black screen
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//Indiana Jones Temple of Doom - Puase menu flickering (in FCEUX as well, haven't tested other emulators)
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//Tecmo superbowl - wobbly "NFL" logo at the end of a game (even skipped game)
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//High Speed - garbled graphics
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public NES()
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{
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BootGodDB.Initialize();
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