Partially implemented the M6532's timer capabilities
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
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65282a366e
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781ab15e1e
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@ -75,7 +75,7 @@ namespace BizHawk
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// ROM data
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else
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{
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Console.WriteLine("ROM read");
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//Console.WriteLine("ROM read");
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return rom[maskedAddr & 0x0FFF];
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}
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}
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@ -110,7 +110,7 @@ namespace BizHawk
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cpu.WriteMemory = WriteMemory;
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// Setup TIA
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tia = new TIA(cpu);
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tia = new TIA(cpu, frameBuffer);
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// Setup 6532
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m6532 = new M6532(cpu, ram);
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@ -124,10 +124,11 @@ namespace BizHawk
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{
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Frame++;
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//cpu.Execute(228);
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cpu.Execute(1);
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cpu.Execute(2000);
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//clear the framebuffer (hack code)
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if (render == false) return;
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for (int i = 0; i < 256 * 192; i++)
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/*
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for (int i = 0; i < 160 * 192; i++)
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{
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if (i < 64*256)
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frameBuffer[i] = i % 256; //black
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@ -136,7 +137,7 @@ namespace BizHawk
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if (i >= 128*256)
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frameBuffer[i] = (i % 256) << 16; //black
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}
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*/
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//run one frame's worth of cpu cyclees (i.e. do the emulation!)
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//this should generate the framebuffer as it goes.
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@ -8,7 +8,7 @@ namespace BizHawk
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{
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public string SystemId { get { return "A26"; } }
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private int[] frameBuffer = new int[256 * 192];
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private int[] frameBuffer = new int[320 * 192];
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public CoreInputComm CoreInputComm { get; set; }
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public CoreOutputComm CoreOutputComm { get; private set; }
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public IVideoProvider VideoProvider { get { return this; } }
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@ -68,7 +68,7 @@ namespace BizHawk
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return ms.ToArray();
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}
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public int[] GetVideoBuffer() { return frameBuffer; }
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public int BufferWidth { get { return 256; } }
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public int BufferWidth { get { return 320; } }
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public int BufferHeight { get { return 192; } }
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public int BackgroundColor { get { return 0; } }
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public void GetSamples(short[] samples) { }
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@ -10,11 +10,18 @@ namespace BizHawk.Emulation.Consoles.Atari
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{
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MOS6502 Cpu;
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public byte[] ram;
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public int timerStartValue;
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public int timerFinishedCycles;
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public int timerShift;
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public M6532(MOS6502 cpu, byte[] ram)
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{
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Cpu = cpu;
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this.ram = ram;
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// Apparently this will break for some games (Solaris and H.E.R.O.). We shall see
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timerFinishedCycles = 0;
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}
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public byte ReadMemory(ushort addr)
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@ -30,7 +37,28 @@ namespace BizHawk.Emulation.Consoles.Atari
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else
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{
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maskedAddr = (ushort)(addr & 0x0007);
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Console.WriteLine("6532 register read: " + maskedAddr.ToString("x"));
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if (maskedAddr == 0x04 || maskedAddr == 0x06)
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{
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Console.WriteLine("6532 timer read: " + maskedAddr.ToString("x"));
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// Calculate the current value on the timer
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int timerCurrentValue = timerFinishedCycles - Cpu.TotalExecutedCycles;
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// If the timer has not finished, shift the value down for the game
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if (Cpu.TotalExecutedCycles < timerFinishedCycles)
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{
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return (byte)(((timerCurrentValue) >> timerShift) & 0xFF);
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}
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// Other wise, return the last 8 bits from how long ago it triggered
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else
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{
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return (byte)(timerCurrentValue & 0xFF);
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}
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}
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else
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{
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Console.WriteLine("6532 register read: " + maskedAddr.ToString("x"));
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}
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}
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return 0x3A;
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@ -49,7 +77,23 @@ namespace BizHawk.Emulation.Consoles.Atari
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else
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{
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maskedAddr = (ushort)(addr & 0x0007);
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Console.WriteLine("6532 register write: " + maskedAddr.ToString("x"));
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if ((addr & 0x14) == 0x14)
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{
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int[] shift = new int[] {0,3,6,10};
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timerShift = shift[addr & 0x03];
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// Store the number of cycles for the timer
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timerStartValue = value << timerShift;
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// Calculate when the timer will be finished
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timerFinishedCycles = timerStartValue + Cpu.TotalExecutedCycles;
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Console.WriteLine("6532 timer write: " + maskedAddr.ToString("x"));
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}
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else
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{
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Console.WriteLine("6532 register write: " + maskedAddr.ToString("x"));
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}
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}
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}
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}
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@ -9,17 +9,59 @@ namespace BizHawk.Emulation.Consoles.Atari
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public partial class TIA
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{
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MOS6502 Cpu;
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UInt32 PF; // PlayField data
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byte background;
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byte scanline;
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UInt32 BKcolor, PFcolor;
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int[] frameBuffer;
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UInt32[] palette = new UInt32[]{
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0x000000, 0, 0x4a4a4a, 0, 0x6f6f6f, 0, 0x8e8e8e, 0,
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0xaaaaaa, 0, 0xc0c0c0, 0, 0xd6d6d6, 0, 0xececec, 0,
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0x484800, 0, 0x69690f, 0, 0x86861d, 0, 0xa2a22a, 0,
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0xbbbb35, 0, 0xd2d240, 0, 0xe8e84a, 0, 0xfcfc54, 0,
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0x7c2c00, 0, 0x904811, 0, 0xa26221, 0, 0xb47a30, 0,
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0xc3903d, 0, 0xd2a44a, 0, 0xdfb755, 0, 0xecc860, 0,
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0x901c00, 0, 0xa33915, 0, 0xb55328, 0, 0xc66c3a, 0,
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0xd5824a, 0, 0xe39759, 0, 0xf0aa67, 0, 0xfcbc74, 0,
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0x940000, 0, 0xa71a1a, 0, 0xb83232, 0, 0xc84848, 0,
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0xd65c5c, 0, 0xe46f6f, 0, 0xf08080, 0, 0xfc9090, 0,
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0x840064, 0, 0x97197a, 0, 0xa8308f, 0, 0xb846a2, 0,
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0xc659b3, 0, 0xd46cc3, 0, 0xe07cd2, 0, 0xec8ce0, 0,
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0x500084, 0, 0x68199a, 0, 0x7d30ad, 0, 0x9246c0, 0,
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0xa459d0, 0, 0xb56ce0, 0, 0xc57cee, 0, 0xd48cfc, 0,
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0x140090, 0, 0x331aa3, 0, 0x4e32b5, 0, 0x6848c6, 0,
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0x7f5cd5, 0, 0x956fe3, 0, 0xa980f0, 0, 0xbc90fc, 0,
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0x000094, 0, 0x181aa7, 0, 0x2d32b8, 0, 0x4248c8, 0,
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0x545cd6, 0, 0x656fe4, 0, 0x7580f0, 0, 0x8490fc, 0,
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0x001c88, 0, 0x183b9d, 0, 0x2d57b0, 0, 0x4272c2, 0,
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0x548ad2, 0, 0x65a0e1, 0, 0x75b5ef, 0, 0x84c8fc, 0,
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0x003064, 0, 0x185080, 0, 0x2d6d98, 0, 0x4288b0, 0,
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0x54a0c5, 0, 0x65b7d9, 0, 0x75cceb, 0, 0x84e0fc, 0,
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0x004030, 0, 0x18624e, 0, 0x2d8169, 0, 0x429e82, 0,
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0x54b899, 0, 0x65d1ae, 0, 0x75e7c2, 0, 0x84fcd4, 0,
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0x004400, 0, 0x1a661a, 0, 0x328432, 0, 0x48a048, 0,
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0x5cba5c, 0, 0x6fd26f, 0, 0x80e880, 0, 0x90fc90, 0,
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0x143c00, 0, 0x355f18, 0, 0x527e2d, 0, 0x6e9c42, 0,
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0x87b754, 0, 0x9ed065, 0, 0xb4e775, 0, 0xc8fc84, 0,
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0x303800, 0, 0x505916, 0, 0x6d762b, 0, 0x88923e, 0,
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0xa0ab4f, 0, 0xb7c25f, 0, 0xccd86e, 0, 0xe0ec7c, 0,
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0x482c00, 0, 0x694d14, 0, 0x866a26, 0, 0xa28638, 0,
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0xbb9f47, 0, 0xd2b656, 0, 0xe8cc63, 0, 0xfce070, 0
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};
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public TIA(MOS6502 cpu)
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public TIA(MOS6502 cpu, int[] frameBuffer)
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{
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Cpu = cpu;
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scanline = 0;
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BKcolor = 0x00;
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this.frameBuffer = frameBuffer;
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}
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public byte ReadMemory(ushort addr)
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{
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ushort maskedAddr = (ushort)(addr & 0x3f);
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Console.WriteLine("TIA read: " + maskedAddr.ToString("x"));
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return 0x3A;
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}
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@ -27,6 +69,90 @@ namespace BizHawk.Emulation.Consoles.Atari
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{
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ushort maskedAddr = (ushort)(addr & 0x3f);
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Console.WriteLine("TIA write: " + maskedAddr.ToString("x"));
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if (maskedAddr == 0x00)
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{
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if ((value & 0x02) != 0)
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{
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Console.WriteLine("TIA VSYNC On");
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}
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else
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{
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Console.WriteLine("TIA VSYNC Off");
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}
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}
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else if (maskedAddr == 0x01)
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{
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if ((value & 0x02) != 0)
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{
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Console.WriteLine("TIA Vblank On");
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scanline = 0;
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}
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else
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{
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Console.WriteLine("TIA Vblank Off");
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}
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}
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else if (maskedAddr == 0x02) // WSYNC
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{
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for (int i = 0; i < 320; i++)
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{
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UInt32 PFmask;
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if (i < 160)
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{
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PFmask = (UInt32)(1 << (20 - (byte)((i % 160) / 8)));
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}
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else
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{
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PFmask = (UInt32)(1 << ((byte)((i % 160) / 8)));
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}
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UInt32 color;
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if ((PF & PFmask) != 0)
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{
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color = palette[PFcolor];
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}
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else
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{
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color = palette[BKcolor];
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}
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frameBuffer[scanline * 320 + i] = (int)color;
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}
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scanline++;
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if (scanline >= 192) { scanline = 0; }
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Console.WriteLine("TIA WSYNC");
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}
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else if (maskedAddr == 0x0D) // PF0
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{
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PF = (UInt32)((PF & 0x0FFFF) + ((reverseBits(value) & 0x0F) << 16));
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}
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else if (maskedAddr == 0x0E) // PF1
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{
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PF = (UInt32)((PF & 0xF00FF) + (value << 8));
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}
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else if (maskedAddr == 0x0F) // PF2
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{
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PF = (UInt32)((PF & 0xFFF00) + reverseBits(value));
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}
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else if (maskedAddr == 0x08) // COLUPF
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{
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PFcolor = (UInt32)(value);
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}
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else if (maskedAddr == 0x09) // COLUBK
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{
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BKcolor = (UInt32)(value);
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}
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}
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public byte reverseBits(byte value)
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{
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byte result = 0x00;
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for (int i = 0; i < 8; i++)
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{
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result = (byte)(result | (((value >> i) & 0x01 ) << (7-i)));
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}
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return result;
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}
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}
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}
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