better NESHawk version number

This commit is contained in:
andres.delikat 2011-09-24 17:07:48 +00:00
parent 6bbab41b0c
commit 9dd24ebe3e
2 changed files with 12 additions and 12 deletions

View File

@ -8,7 +8,7 @@ using BizHawk.Emulation.CPUs.M6502;
namespace BizHawk.Emulation.Consoles.Nintendo
{
[CoreVersion("0.0.0.1",FriendlyName="NESHawk")]
[CoreVersion("0.9.9.9",FriendlyName="NESHawk")]
public partial class NES : IEmulator
{
//hardware/state

View File

@ -35,13 +35,13 @@ namespace BizHawk.Emulation.Consoles.Nintendo
BootGodDB.Initialize();
SetPalette(Palettes.FCEUX_Standard);
videoProvider = new MyVideoProvider(this);
Init(game, rom);
Init(game, rom);
}
private NES()
{
BootGodDB.Initialize();
}
private NES()
{
BootGodDB.Initialize();
}
public void WriteLogTimestamp()
{
@ -147,19 +147,19 @@ namespace BizHawk.Emulation.Consoles.Nintendo
{
int backdrop = emu.CoreInputComm.NES_BackdropColor;
bool useBackdrop = (backdrop & 0xFF000000) != 0;
//TODO - we could recalculate this on the fly (and invalidate/recalculate it when the palette is changed)
int width = right - left;
for (int x = left; x < right; x++)
{
for (int y = top; y < bottom; y++)
{
short pixel = emu.ppu.xbuf[(y*256) + x];
short pixel = emu.ppu.xbuf[(y * 256) + x];
if ((pixel & 0x8000) != 0 && useBackdrop)
{
pixels[((y-top)*width) + (x - left)] = backdrop;
pixels[((y - top) * width) + (x - left)] = backdrop;
}
else pixels[((y-top)*width) + (x - left)] = emu.palette_compiled[pixel & 0x7FFF];
else pixels[((y - top) * width) + (x - left)] = emu.palette_compiled[pixel & 0x7FFF];
}
}
return pixels;
@ -185,7 +185,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
videoProvider.right = 256;
}
}
MyVideoProvider videoProvider;
public IVideoProvider VideoProvider { get { return videoProvider; } }
@ -382,7 +382,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
LoadReport.WriteLine(format, arg);
}
void LoadWriteLine(object arg) { LoadWriteLine("{0}", arg); }
public unsafe void Init(GameInfo gameInfo, byte[] rom)
{
LoadReport = new StringWriter();