Move some game compatibility todos around
This commit is contained in:
parent
1703cf272d
commit
229d56551f
|
@ -16,10 +16,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo.Boards
|
|||
//this board is a little more convoluted than it might otherwise be because i switched to a more chip-centered way of modeling it partway through
|
||||
//perhaps i will make other boards work that way, and perhaps not
|
||||
|
||||
//Game issues:
|
||||
//Castlevania II (U) - Black screen only
|
||||
//Zelda II (U) - Black screen only
|
||||
|
||||
class MMC1
|
||||
{
|
||||
public MMC1()
|
||||
|
|
|
@ -9,7 +9,14 @@ namespace BizHawk.Emulation.Consoles.Nintendo
|
|||
{
|
||||
public partial class NES : IEmulator
|
||||
{
|
||||
//the main rom class that contains all information necessary for the board to operate
|
||||
//Game issues:
|
||||
//3-D World Runner - UNROM - weird lines in gameplay (scanlines off?)
|
||||
//JJ - Tobidase Daisakusen Part 2 (J) - same as 3-D World Runner
|
||||
//Castlevania II (U) - Black screen only
|
||||
//Zelda II (U) - Black screen only
|
||||
|
||||
|
||||
//the main rom class that contains all information necessary for the board to operate
|
||||
public class RomInfo
|
||||
{
|
||||
public enum EHeaderType
|
||||
|
|
Loading…
Reference in New Issue