[PCE] retest all hucards, update compat.txt, identified some additional bad roms
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@ -2,46 +2,74 @@
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General:
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+ Noise Channel isn't right. Less obnoxious now, still not happy.
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+ T Flag implemented for ADC, EOR. Log warning if used by any other instructions. Should probably just do it for the others, but I hate not having a test case.
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+ T Flag implemented for ADC, EOR. Log warning if used by any other instructions.
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Should probably just do it for the others, but I hate not having a test case.
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+ Video timing is off.
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+ Audio volumes are probably wrong.
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+ LFO is not implemented, though I can't tell.
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+ Screen is too tall on several games. Obv resolution calculation is not 100% correct.
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Adventure Island - Flicker on title screen sequence - timing?
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Aero Blaster - Bottom of Screen possibly extends too many lines
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Agmeda - Very minor timing/gfx glitches esp at bottom of screen
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Air Zonk - Freezes shortly into a new game
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Alice - Screen possibly too tall; glitches when scrolling up, but in pcejin also,
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but not ootake; ergo probably a timing artifact
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Andre Panza Kickbx- Doesn't boot. Looks like semi pedigree as Battle Royal.
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Battle Ace - Some gfx glitches
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Battle Royale - Doesnt boot
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Bravoman - Doesn't boot
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Boxy Boy - Freezes when starting game; seems to remain broken even after rewinding (!!)
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Bravoman - Isn currently booting. But has been boot-problematic in the past.
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Cadash - Camera is all crazy. Very sensitive to interrupt timing and timing in general.
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Chouzetsu Rinjin - Doesnt boot
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Chase HQ - Press start -"O" sprite gets left on screen. probably timing on SATB DMA
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Chouzetsu Rinjin - Japanese version of Bravoman. Currently working.
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College Pro Basebl- In startup sequence, sprites are crazy, game goes nuts when starting game
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Cross Wiber - Minor; Raster on wrong line
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Cyber Dodge - Minor gfx issues
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Davis Cup Tennis - uh lets just say it doesnt work in creative ways
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Dead Moon - Minor gfx issues
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Dragon Egg - Doesn't boot
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Davis Cup Tennis - Doesnt boot at all right now
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Dead Moon - Screen is too tall
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Dragon Egg - Doesn't boot at all
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Dungeon Explorer - Freeze in 'intro' - gfx corruption in-game
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Fighting Run - Corruption issues
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Final Solider - Graphics corruption issues
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Griffon - Dies in the new game sequence
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Final Blaster - Does crazy shit with video modes; freezes if intro is not skipped
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Final Solider - Graphics corruption issues - some right at the beginning that might be a good target
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Ghost Mannor - Game will freeze in some circumstances mid gameplay
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Griffon - Screen goes black because game changes video mode mid-frame
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Gunboat - Crash / CPU Break (Needs BRAM)
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Hisou Kihei Serd - Doesn't boot
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Idol Hanafuda Fan Club - Doesn't boot
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Impossamole - Gfx issues
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Jack Nicholas Golf- Doesnt boot basically
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Legendary Axe - BYR updated on the wrong line of the screen, but playable.
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Legendary Axe II - Some gfx issues, but playable now
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Legendary Axe II - Fairly serious corruption issues, but playable now
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Legend of Hero Ton- Slight gfx- check top of screen
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Lode Runner - Freezes in new game
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Madoo Granzort - Graphics issues because VPC renderer is not using new frame timing
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Metal Stoker - Tearing when scrolling vertically at bottom of screen - timing
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MML Demo - Echo channels are too loud (equal volume!)
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Naxat Open - Crashes when you start new game
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New Adventure Island - Minor gfx issues
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New Adventure Island - Minor gfx issues- ON VERY FIRST SCREEN, == good target.
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NHK Taiga Drama Ta- Sprite flicker and corruption issues
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Night Creatures - Some gfx glitches
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Outrun - Raster issues, music slows when paused
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P47 Freedom Fightr- Total gfx corruption upon new game
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Paranoia - MAYBE game freeze in like 5th level? not sure, didnt verify.
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Populous - Game freezes on starting new game - *** NEEDS BATTERY SAVERAM ***
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Power Drift - Timing glitch... starting new game runs slower than it should
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Power Tennis - Freezes in (elaborate) intro screen. decent target though
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R-Type - Funky corruption after killing final boss in Stage 8
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Raiden - Sprites and BG get out of sync with current timing
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Side Arms - Video timing issue - bottom arms display shouldn't be visible
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Rastan Saga 2 - Doesn't boot - lots of invalid reads?
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Sekikehara - Gfx corruption, some palette problems?
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Side Arms - Screen is like 4 pixels too tall
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Silent Debuggers - Gfx corruption
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Sinistron - Raster effect errors
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Soldier Blade - Freezes about 5 minutes in. Always in the same spot, fortunately. I have a savestate.
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Soukoban World - J version of Boxy Boy - Same bugs
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Strip Fighter - Minor gfx glitches (status area)
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Thunder Blade - After beating the 1st 3d area, game semi-freezes
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Turrican - Playable, issues with opening sequence
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Tiger Road - On second level, sprites should be getting masked from the top status area somehow
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Turrican - Playable, issues with opening sequence - possibly palette issue?
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Valkyrie No Densetsu - Boots now, but with pretty severe issues
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@ -23,7 +23,7 @@
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if (addr < 0x1FE400) return VDC1.ReadVDC(addr);
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if (addr < 0x1FE800) { Cpu.PendingCycles--; return VCE.ReadVCE(addr); }
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if (addr < 0x1FEC00) return IOBuffer;
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if ((addr & ~1) == 0x1FEC00) { IOBuffer = (byte) (Cpu.TimerValue | (IOBuffer & 0x80)); return IOBuffer; }
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if (addr < 0x1FF000) { IOBuffer = (byte) (Cpu.TimerValue | (IOBuffer & 0x80)); return IOBuffer; }
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if (addr >= 0x1FF000 &&
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addr < 0x1FF400) { IOBuffer = ReadInput(); return IOBuffer; }
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if ((addr & ~1) == 0x1FF400) return IOBuffer;
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@ -26,7 +26,7 @@
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if (addr < 0x1FE800) { Cpu.PendingCycles--; return VCE.ReadVCE(addr); }
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if (addr < 0x1FEC00) return IOBuffer;
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if ((addr & ~1) == 0x1FEC00) { IOBuffer = (byte)(Cpu.TimerValue | (IOBuffer & 0x80)); return IOBuffer; }
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if (addr < 0x1FF000) { IOBuffer = (byte)(Cpu.TimerValue | (IOBuffer & 0x80)); return IOBuffer; }
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if (addr >= 0x1FF000 &&
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addr < 0x1FF400) { IOBuffer = ReadInput(); return IOBuffer; }
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if ((addr & ~1) == 0x1FF400) return IOBuffer;
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@ -17,7 +17,7 @@
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if (addr < 0x1FE400) return VDC1.ReadVDC(addr);
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if (addr < 0x1FE800) { Cpu.PendingCycles--; return VCE.ReadVCE(addr); }
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if (addr < 0x1FEC00) return IOBuffer;
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if ((addr & ~1) == 0x1FEC00) { IOBuffer = (byte) (Cpu.TimerValue | (IOBuffer & 0x80)); return IOBuffer; }
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if (addr < 0x1FF000) { IOBuffer = (byte) (Cpu.TimerValue | (IOBuffer & 0x80)); return IOBuffer; }
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if (addr >= 0x1FF000 &&
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addr < 0x1FF400) { IOBuffer = ReadInput(); return IOBuffer; }
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if ((addr & ~1) == 0x1FF400) return IOBuffer;
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@ -2127,7 +2127,7 @@ DD0EBF8C Magical Chase PCE
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B101B333 Makai Prince Dorabo Chan PCE
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E87190F1 Mesopotamia PCE
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25A02BEE Metal Stoker PCE
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13B5407F Military Madness PCE
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93F316F7 Military Madness PCE
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3FB1A8E3 MML Demo PCE
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E2B0D544 Moto Roader PCE
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0B7F6E5F Moto Roader II PCE
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@ -2228,7 +2228,7 @@ AD226F30 Volfied PCE
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2841FD1E Wonderboy in Monsterland PCE
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BE850530 World Beach Volley PCE
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B3EEEA2E World Circuit PCE
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C4EB68A5 World Court Tennis PCE
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A4457DF0 World Court Tennis PCE
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C0905CA9 Yuu Yuu Jinsei PCE
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B77F2E2F Zero 4 Champ PCE
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67AAB7A1 Zipang PCE
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@ -2240,6 +2240,7 @@ F9C3EFD4 V Dungeon Explorer (bad dump) PCE
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0BC0A12B V Falcon (bad dump) PCE
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1C6CE41D V Gunboat (bad dump) PCE
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C4751503 V Impossamole (bad dump) PCE
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13B5407F V Military Madness (bad dump) PCE
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2739B927 V Pac-Land (bad dump) PCE
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85B85FF9 V Rastan Saga II (bad dump) PCE
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9E2CF932 V R-Type (bad dump) PCE
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@ -2248,6 +2249,7 @@ C4751503 V Impossamole (bad dump) PCE
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24C82EBE V Talespin (bad dump) PCE
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11F7BD20 V TV Sports Hockey (bad dump) PCE
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11334B70 V Victory Run (bad dump) PCE
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C4EB68A5 V World Court Tennis (bad dump) PCE
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D5C782F2 V Bonk's Adventure (bad dump) PCE
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8C4588E2 1941 SGX
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