PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed

This commit is contained in:
beirich 2011-03-10 05:22:26 +00:00
parent c8806b9aea
commit 33a9ccf1f5
2 changed files with 7 additions and 9 deletions

View File

@ -19,7 +19,7 @@ Andre Panza Kickbx- Doesn't boot. Looks like semi pedigree as Battle Royal.
Battle Ace - Some gfx glitches
Battle Royale - Doesnt boot
Boxy Boy - Freezes when starting game; seems to remain broken even after rewinding (!!)
Bravoman - Isn currently booting. But has been boot-problematic in the past.
Bravoman - Is currently booting. But has been boot-problematic in the past.
Cadash - Camera is all crazy. Very sensitive to interrupt timing and timing in general.
Chase HQ - Press start -"O" sprite gets left on screen. probably timing on SATB DMA
Chouzetsu Rinjin - Japanese version of Bravoman. Currently working.
@ -48,11 +48,9 @@ Madoo Granzort - Graphics issues because VPC renderer is not using new frame
Metal Stoker - Tearing when scrolling vertically at bottom of screen - timing
MML Demo - Echo channels are too loud (equal volume!)
Naxat Open - Crashes when you start new game
New Adventure Island - Minor gfx issues- ON VERY FIRST SCREEN, == good target.
NHK Taiga Drama Ta- Sprite flicker and corruption issues
Night Creatures - Some gfx glitches
Outrun - Raster issues, music slows when paused
P47 Freedom Fightr- Total gfx corruption upon new game
Paranoia - MAYBE game freeze in like 5th level? not sure, didnt verify.
Populous - Game freezes on starting new game - *** NEEDS BATTERY SAVERAM ***
Power Drift - Timing glitch... starting new game runs slower than it should
@ -62,14 +60,11 @@ Raiden - Sprites and BG get out of sync with current timing
Rastan Saga 2 - Doesn't boot - lots of invalid reads?
Sekikehara - Gfx corruption, some palette problems?
Side Arms - Screen is like 4 pixels too tall
Silent Debuggers - Gfx corruption
Sinistron - Raster effect errors
Soldier Blade - Freezes about 5 minutes in. Always in the same spot, fortunately. I have a savestate.
Soukoban World - J version of Boxy Boy - Same bugs
Strip Fighter - Minor gfx glitches (status area)
Thunder Blade - After beating the 1st 3d area, game semi-freezes
Tiger Road - On second level, sprites should be getting masked from the top status area somehow
Turrican - Playable, issues with opening sequence - possibly palette issue?
Valkyrie No Densetsu - Boots now, but with pretty severe issues

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@ -120,9 +120,12 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
ReadBuffer = VRAM[Registers[MARR] & 0x7FFF];
break;
case VWR: // VRAM Write Register
VRAM[Registers[MAWR] & 0x7FFF] = Registers[VWR];
UpdatePatternData((ushort) (Registers[MAWR] & 0x7FFF));
UpdateSpriteData((ushort) (Registers[MAWR] & 0x7FFF));
if (Registers[MAWR] < 0x8000)
{
VRAM[Registers[MAWR] & 0x7FFF] = Registers[VWR];
UpdatePatternData((ushort) (Registers[MAWR] & 0x7FFF));
UpdateSpriteData((ushort) (Registers[MAWR] & 0x7FFF));
}
Registers[MAWR] += IncrementWidth;
break;
case CR: