Implement main memory domain for NES
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@ -443,17 +443,26 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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set { }
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}
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private IList<MemoryDomain> memoryDomains;
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private void SetupMemoryDomains()
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{
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var domains = new List<MemoryDomain>(6);
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var MainMemoryDomain = new MemoryDomain("Main RAM", ram.Length, Endian.Little,
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addr => ram[addr & 0x07FF], (addr, value) => ram[addr & 0x07FF] = value);
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//System bus
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//PPU 2000-3FFF
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//APU 4000-5FFF
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//WRAM 6000-7FFF
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//PRG RAM 8000-FFFF
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domains.Add(MainMemoryDomain);
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memoryDomains = domains.AsReadOnly();
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}
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public string SystemId { get { return "NES"; } }
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public IList<MemoryDomain> MemoryDomains { get { return new List<MemoryDomain>(); } }
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public MemoryDomain MainMemory
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{
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get
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{
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return new MemoryDomain("x", 8, Endian.Little,
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addr => 0,
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(addr, value) => { });
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}
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}
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public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
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public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
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public object Query(EmulatorQuery query)
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@ -716,10 +725,10 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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romInfo.VROM = new byte[romInfo.CHR_Size * 8 * 1024];
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Array.Copy(file, 16 + romInfo.ROM.Length, romInfo.VROM, 0, romInfo.VROM.Length);
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}
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}
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HardReset();
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SetupMemoryDomains();
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}
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public void SaveStateText(TextWriter writer)
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@ -29,7 +29,7 @@
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private void InitializeComponent()
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{
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.PalettesGroups = new System.Windows.Forms.GroupBox();
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this.SuspendLayout();
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//
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// groupBox1
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@ -41,21 +41,21 @@
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Pattern Tables";
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//
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// groupBox2
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// PalettesGroups
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//
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this.groupBox2.Location = new System.Drawing.Point(12, 262);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(415, 84);
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this.groupBox2.TabIndex = 1;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Palettes";
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this.PalettesGroups.Location = new System.Drawing.Point(12, 262);
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this.PalettesGroups.Name = "PalettesGroups";
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this.PalettesGroups.Size = new System.Drawing.Size(415, 84);
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this.PalettesGroups.TabIndex = 1;
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this.PalettesGroups.TabStop = false;
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this.PalettesGroups.Text = "Palettes";
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//
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// NESPPU
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(443, 359);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.PalettesGroups);
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this.Controls.Add(this.groupBox1);
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this.Name = "NESPPU";
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this.Text = "PPU Viewer";
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@ -67,6 +67,6 @@
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#endregion
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.GroupBox groupBox2;
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private System.Windows.Forms.GroupBox PalettesGroups;
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}
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}
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@ -6,6 +6,7 @@ using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using BizHawk.Emulation.Consoles.Nintendo;
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namespace BizHawk.MultiClient
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{
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@ -16,9 +17,14 @@ namespace BizHawk.MultiClient
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InitializeComponent();
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}
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public void UpdateValues()
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{
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if (!(Global.Emulator is NES)) return;
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}
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private void NESPPU_Load(object sender, EventArgs e)
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{
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}
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}
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}
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