extended video mode support; 2/3 CodeMasters games playable now...

This commit is contained in:
beirich 2011-01-12 06:08:17 +00:00
parent 7e58487970
commit aa784295d8
5 changed files with 140 additions and 45 deletions

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@ -49,6 +49,7 @@
<ItemGroup>
<Compile Include="Consoles\Sega\SMS\MemoryMap.CodeMasters.cs" />
<Compile Include="Consoles\Sega\SMS\MemoryMap.Sega.cs" />
<Compile Include="Consoles\Sega\SMS\VDP.Tables.cs" />
<Compile Include="CPUs\68000\Diassembler.cs" />
<Compile Include="CPUs\68000\Instructions\BitArithemetic.cs" />
<Compile Include="CPUs\68000\Instructions\DataMovement.cs" />

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@ -1,9 +1,10 @@
======= Sega MasterSystem Compatibility Issues =======
* CodeMasters games don't work:
+ CodeMasters games use a custom mapper (implemented now).
+ CodeMasters games use alternate video mode, not implemented.
+ Games are: Cosmic Spacehead, Fantastic Dizzy, Micro Machines
* CodeMasters games use a custom mapper and special video modes (both implemented)
+ Cosmic Spacehead and Micro Machines are playable but suffer from a graphic glitch on the
top part of the frame. In my defense, Kega, Cogwheel, and other emulators do the precise
same thing.
+ Fantastic Dizzy crashes shortly after starting a new game. Investigating.
* F16 Fighting Falcon uses old SG-1000 video mode, and doesn't work on a GG/Genesis either.

View File

@ -198,7 +198,7 @@ namespace BizHawk.Emulation.Consoles.Sega
private void ProcessFrameInterrupt()
{
if (Vdp.ScanLine == 193)
if (Vdp.ScanLine == Vdp.BufferHeight+1)
Vdp.StatusByte |= 0x80;
if ((Vdp.StatusByte & 0x80) != 0 && Vdp.EnableFrameInterrupts)
@ -207,7 +207,7 @@ namespace BizHawk.Emulation.Consoles.Sega
private void ProcessLineInterrupt()
{
if (Vdp.ScanLine <= 192)
if (Vdp.ScanLine <= Vdp.BufferHeight)
{
if (lineIntLinesRemaining-- <= 0)
{
@ -236,12 +236,11 @@ namespace BizHawk.Emulation.Consoles.Sega
ProcessFrameInterrupt();
ProcessLineInterrupt();
if (Vdp.ScanLine < 192)
Vdp.RenderCurrentScanline(render);
Vdp.RenderCurrentScanline(render);
Cpu.ExecuteCycles(IPeriod);
if (Vdp.ScanLine == 192)
if (Vdp.ScanLine == scanlinesPerFrame-1)
Vdp.RenderBlankingRegions();
}
PSG.EndFrame(Cpu.TotalExecutedCycles);

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@ -0,0 +1,50 @@
namespace BizHawk.Emulation.Consoles.Sega
{
public partial class VDP
{
// TODO: PAL video modes, HCounter
private readonly byte[] VLineCounterTableNTSC192 =
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA,
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
};
private readonly byte[] VLineCounterTableNTSC240 =
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05
};
}
}

View File

@ -21,7 +21,7 @@ namespace BizHawk.Emulation.Consoles.Sega
/// <summary>
/// Emulates the Texas Instruments TMS9918 VDP.
/// </summary>
public sealed class VDP : IVideoProvider
public sealed partial class VDP : IVideoProvider
{
// VDP State
public byte[] VRAM = new byte[0x4000]; //16kb video RAM
@ -41,6 +41,8 @@ namespace BizHawk.Emulation.Consoles.Sega
public int ScanLine;
private int FrameHeight = 192;
public int[] FrameBuffer = new int[256*192];
public int[] GameGearFrameBuffer = new int[160*144];
@ -59,30 +61,18 @@ namespace BizHawk.Emulation.Consoles.Sega
public bool EnableFrameInterrupts { get { return (Registers[1] & 32) > 0; } }
public bool Enable8x16Sprites { get { return (Registers[1] & 2) > 0; } }
public byte BackdropColor { get { return (byte) (16 + (Registers[7] & 15)); } }
public int NameTableBase { get { return 1024 * (Registers[2] & 0x0E); } }
public int SpriteAttributeTableBase { get { return ((Registers[5] >> 1) << 8) & 0x3FFF; } }
public int SpriteTileBase { get { return (Registers[6] & 4) > 0 ? 256: 0; } }
private readonly byte[] VLineCounterTable =
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA,
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
};
public int NameTableBase
{
get
{
if (FrameHeight == 192)
return 1024 * (Registers[2] & 0x0E);
return (1024 * (Registers[2] & 0x0C)) + 0x0700;
}
}
public byte[] PatternBuffer = new byte[0x8000];
@ -115,7 +105,7 @@ namespace BizHawk.Emulation.Consoles.Sega
public byte ReadVLineCounter()
{
return VLineCounterTable[ScanLine];
return FrameHeight == 240 ? VLineCounterTableNTSC240[ScanLine] : VLineCounterTableNTSC192[ScanLine];
}
public void WriteVdpRegister(byte value)
@ -144,7 +134,10 @@ namespace BizHawk.Emulation.Consoles.Sega
vdpAddress = (ushort)(((value & 63) << 8) | vdpLatch);
break;
case 0x80: // VDP register write
Registers[value & 0x0F] = vdpLatch;
int reg = value & 0x0F;
Registers[reg] = vdpLatch;
if (reg == 1 || reg == 2)
CheckVideoMode();
break;
case 0xC0: // write CRAM / modify palette
vdpCommand = VdpCommand.CramWrite;
@ -199,6 +192,44 @@ namespace BizHawk.Emulation.Consoles.Sega
}
}
private void CheckVideoMode()
{
if ((Registers[0] & 6) == 6) // if Mode4 and Mode2 set, then check extension modes
{
switch (Registers[1] & 0x18)
{
case 0x00:
case 0x18: // 192-line mode
if (FrameHeight != 192)
{
FrameHeight = 192;
FrameBuffer = new int[256*192];
}
break;
case 0x10: // 224-line mode
if (FrameHeight != 224)
{
FrameHeight = 224;
FrameBuffer = new int[256*224];
}
break;
case 0x08: // 240-line mode
if (FrameHeight != 240)
{
FrameHeight = 240;
FrameBuffer = new int[256 * 240];
}
break;
}
} else { // default to standard 192-line mode4
if (FrameHeight != 192)
{
FrameHeight = 192;
FrameBuffer = new int[256*192];
}
}
}
private static readonly byte[] pow2 = {1, 2, 4, 8, 16, 32, 64, 128};
private void UpdatePatternBuffer(ushort address, byte value)
@ -218,6 +249,9 @@ namespace BizHawk.Emulation.Consoles.Sega
internal void RenderCurrentScanline(bool render)
{
if (ScanLine >= FrameHeight)
return;
// TODO: make frameskip actually skip rendering
RenderBackgroundCurrentLine();
RenderSpritesCurrentLine();
@ -239,8 +273,15 @@ namespace BizHawk.Emulation.Consoles.Sega
int mapBase = NameTableBase;
int vertOffset = ScanLine + Registers[9];
if (vertOffset >= 224)
vertOffset -= 224;
if (FrameHeight == 192)
{
if (vertOffset >= 224)
vertOffset -= 224;
} else
{
if (vertOffset >= 256)
vertOffset -= 256;
}
byte horzOffset = (HorizScrollLock && ScanLine < 16) ? (byte) 0 : Registers[8];
int yTile = vertOffset/8;
@ -323,16 +364,17 @@ namespace BizHawk.Emulation.Consoles.Sega
for (int c = 0; c < 256; c++)
SpriteCollisionBuffer[c] = 0;
// 208 is a special terminator sprite. Lets find it...
// 208 is a special terminator sprite (in 192-line mode). Lets find it...
int TerminalSprite = 64;
for (int i = 0; i < 64; i++)
{
if (VRAM[SpriteBase + i] == 208)
if (FrameHeight == 192)
for (int i = 0; i < 64; i++)
{
TerminalSprite = i;
break;
if (VRAM[SpriteBase + i] == 208)
{
TerminalSprite = i;
break;
}
}
}
// Loop through these sprites and render the current scanline
int SpritesDrawnThisScanline = 0;
@ -383,7 +425,7 @@ namespace BizHawk.Emulation.Consoles.Sega
if (LeftBlanking)
{
for (int y=0; y<192; y++)
for (int y=0; y<FrameHeight; y++)
{
for (int x=0; x<8; x++)
FrameBuffer[(y*256) + x] = blankingColor;
@ -459,6 +501,7 @@ namespace BizHawk.Emulation.Consoles.Sega
else
Console.WriteLine("Skipping unrecognized identifier "+args[0]);
}
CheckVideoMode();
}
public void SaveStateBinary(BinaryWriter writer)
@ -490,6 +533,7 @@ namespace BizHawk.Emulation.Consoles.Sega
UpdatePrecomputedPalette();
for (ushort i = 0; i < VRAM.Length; i++)
UpdatePatternBuffer(i, VRAM[i]);
CheckVideoMode();
}
public int[] GetVideoBuffer()
@ -504,7 +548,7 @@ namespace BizHawk.Emulation.Consoles.Sega
public int BufferHeight
{
get { return mode == VdpMode.SMS ? 192 : 144; }
get { return mode == VdpMode.SMS ? FrameHeight : 144; }
}
public int BackgroundColor