nes-support vrc3
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@ -138,6 +138,7 @@
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Consoles\Nintendo\NES\Boards\VRC2_4.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\VRC3.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\VRC6.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\VRC7.cs" />
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<Compile Include="Consoles\Nintendo\NES\Core.cs" />
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@ -60,7 +60,7 @@ Open bus and bus conflict emulation is not considered complete or thorough in an
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070 Misc Complete
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071 Camerica Complete
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072 Misc (J) Nothing
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073 VRC3 Nothing
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073 VRC3 Good
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074 Pirate (CN) Junk
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075 VRC1 Nothing
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076 Misc (J) Nothing
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@ -5,7 +5,7 @@ using System.Diagnostics;
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namespace BizHawk.Emulation.Consoles.Nintendo
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{
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//mapper 21 + 22 + 23 + 25 (docs largely in 021.txt for VRC4 and 22.txt for VRC2)
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//If you change any of the IRQ logic here, be sure to change it in VRC 6/7 as well.
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//If you change any of the IRQ logic here, be sure to change it in VRC 3/6/7 as well.
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public class VRC2_4 : NES.NESBoardBase
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{
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//configuration
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@ -0,0 +1,183 @@
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using System;
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using System.IO;
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using System.Diagnostics;
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namespace BizHawk.Emulation.Consoles.Nintendo
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{
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//mapper 73 AKA salamander
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//different IRQ logic than other VRC
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public class VRC3 : NES.NESBoardBase
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{
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//configuration
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int prg_bank_mask_16k;
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//state
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IntBuffer prg_banks_16k = new IntBuffer(2);
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bool irq_mode;
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bool irq_enabled, irq_pending, irq_autoen;
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ushort irq_reload;
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ushort irq_counter;
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int irq_cycles;
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public override void Dispose()
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{
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base.Dispose();
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prg_banks_16k.Dispose();
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}
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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ser.Sync("prg_banks_16k", ref prg_banks_16k);
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ser.Sync("irq_mode", ref irq_mode);
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ser.Sync("irq_enabled", ref irq_enabled);
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ser.Sync("irq_pending", ref irq_pending);
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ser.Sync("irq_autoen", ref irq_autoen);
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ser.Sync("irq_reload", ref irq_reload);
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ser.Sync("irq_counter", ref irq_counter);
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ser.Sync("irq_cycles", ref irq_cycles);
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}
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void SyncIRQ()
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{
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NES.irq_cart = (irq_pending && irq_enabled);
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}
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public override bool Configure(NES.EDetectionOrigin origin)
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{
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switch (Cart.board_type)
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{
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case "KONAMI-VRC-3":
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AssertPrg(128,512); AssertChr(0,128); AssertVram(0,8); AssertWram(0,8);
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break;
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default:
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return false;
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}
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prg_bank_mask_16k = Cart.prg_size / 16 - 1;
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SetMirrorType(EMirrorType.Vertical);
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prg_banks_16k[1] = (byte)(0xFF & prg_bank_mask_16k);
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return true;
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}
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public override byte ReadPRG(int addr)
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{
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int bank_16k = addr >> 14;
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int ofs = addr & ((1 << 14) - 1);
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bank_16k = prg_banks_16k[bank_16k];
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addr = (bank_16k << 14) | ofs;
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return ROM[addr];
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}
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void WriteIrqReload(int bit, byte value)
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{
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int mask = 0xF << bit;
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irq_reload = (ushort)((irq_reload & ~mask) | (value << bit));
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}
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public override void WritePRG(int addr, byte value)
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{
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switch (addr)
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{
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case 0x0000: WriteIrqReload(0, value); break;
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case 0x1000: WriteIrqReload(4, value); break;
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case 0x2000: WriteIrqReload(8, value); break;
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case 0x3000: WriteIrqReload(12, value); break;
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case 0x4000:
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irq_mode = value.Bit(2);
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irq_autoen = value.Bit(0);
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if (value.Bit(1))
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{
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//enabled
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irq_enabled = true;
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if (irq_mode)
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{
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//8bit..
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irq_counter &= 0xFF00;
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irq_counter |= (ushort)(irq_reload & 0xFF);
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}
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else
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{
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irq_counter = irq_reload;
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}
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irq_cycles = 3;
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}
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else
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{
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//disabled
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irq_enabled = false;
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}
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//acknowledge
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irq_pending = false;
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SyncIRQ();
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break;
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case 0x5000:
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irq_pending = false;
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irq_enabled = irq_autoen;
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SyncIRQ();
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break;
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case 0x7000:
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prg_banks_16k[0] = value & 0xF;
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prg_banks_16k[0] &= prg_bank_mask_16k;
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break;
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}
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}
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void ClockIRQ()
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{
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if (irq_mode)
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{
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//8 bit mode
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ushort temp = irq_counter;
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temp &= 0xFF;
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irq_counter &= 0xFF00;
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if (temp == 0xFF)
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{
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irq_pending = true;
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irq_counter = irq_reload;
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irq_counter |= (ushort)(irq_reload & 0xFF);
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SyncIRQ();
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}
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else
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{
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temp++;
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irq_counter |= temp;
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}
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}
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else
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{
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//16 bit mode
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if (irq_counter == 0xFFFF)
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{
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irq_pending = true;
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irq_counter = irq_reload;
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SyncIRQ();
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}
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else
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irq_counter++;
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}
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}
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public override void ClockPPU()
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{
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if (!irq_enabled) return;
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irq_cycles--;
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if (irq_cycles == 0)
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{
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irq_cycles += 3;
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ClockIRQ();
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}
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}
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}
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}
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@ -5,7 +5,7 @@ using System.Diagnostics;
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namespace BizHawk.Emulation.Consoles.Nintendo
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{
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//mapper 24 + 26
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//If you change any of the IRQ logic here, be sure to change it in VRC 2/4/7 as well.
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//If you change any of the IRQ logic here, be sure to change it in VRC 2/3/4/7 as well.
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public class VRC6 : NES.NESBoardBase
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{
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//configuration
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@ -5,7 +5,7 @@ using System.Diagnostics;
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namespace BizHawk.Emulation.Consoles.Nintendo
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{
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//mapper 85
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//If you change any of the IRQ logic here, be sure to change it in VRC 2/4/6 as well.
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//If you change any of the IRQ logic here, be sure to change it in VRC 2/3/4/6 as well.
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public class VRC7 : NES.NESBoardBase
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{
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//configuration
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