Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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@ -204,7 +204,12 @@ namespace BizHawk.Emulation.Consoles.Nintendo.Boards
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romInfo.CRAM_Size = 0;
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RomInfo.PRAM_Size = 0;
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RomInfo.PRAM_Size = 8;
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RomInfo.PRG_Size = 8;
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RomInfo.PRG_Size = 4;
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break;
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case "SBROM":
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romInfo.CRAM_Size = 0;
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RomInfo.PRAM_Size = 0;
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RomInfo.PRG_Size = 4;
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break;
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case "SGROM":
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Debug.Assert(RomInfo.CHR_Size == -1, "don't specify in gamedb, it is redundant");
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@ -253,7 +258,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.Boards
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//some boards contain CHR roms, so set that up here.
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if (RomInfo.CHR_Size != 0)
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{
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Debug.Assert(RomInfo.CHR_Size == 2 || RomInfo.CHR_Size == 16);
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Debug.Assert(RomInfo.CHR_Size == 2 || RomInfo.CHR_Size == 4 || RomInfo.CHR_Size == 16);
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chr_mask = (RomInfo.CHR_Size*2) - 1;
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}
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@ -673,6 +673,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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case "CPROM": board = new Boards.CPROM(); break;
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case "GxROM": board = new Boards.GxROM(); break;
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case "SAROM": board = new Boards.SxROM("SAROM"); break;
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case "SBROM": board = new Boards.SxROM("SBROM"); break;
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case "SGROM": board = new Boards.SxROM("SGROM"); break;
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case "SNROM": board = new Boards.SxROM("SNROM"); break;
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case "SKROM": board = new Boards.SxROM("SKROM"); break;
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@ -2328,6 +2328,7 @@ BB9F640237A953B4753DF9D2A8DC31B3 720 (U) NES board=SNROM;PRG=8
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A4309FA076EBEDDCB28A25F53746D4DC Bard's Tale, The Tales of the Unknown (U) NES board=SNROM;PRG=8;bat
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12B0DBC4F2B22A50D0BB53C4929217F0 Blaster Master (U) NES board=SL2ROM;PRG=8;CHR=16
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FFCC592A3F063C1DCC87CB5E0F81C8AF Bomberman II (U) NES board=SNROM;PRG=8
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6BC8F54DC358AA35F6259715E5143B37 Bug's Bunny Crazy Castle (U) NES board=SBROM;PRG=4;CHR=4
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755F9086B0567243B3CE25CC8A6DFD17 Castlevania II - Simon's Quest (U) NES board=SL2ROM;PRG=8;CHR=16
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E8382F82570BC616B0BCC02C843C1B79 Dragon Warrior (U) NES board=SAROM;CHR=2;PRG=4
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CCDB4563C9004d862DCF3A98C7937C22 Dragon Warrior 2 (U) NES board=SNROM;PRG=16;bat
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