gen: input works in basic form (one 3-button pad)
This commit is contained in:
parent
7cedd71729
commit
136cc3158e
|
@ -2,16 +2,36 @@
|
|||
{
|
||||
partial class Genesis
|
||||
{
|
||||
public bool SegaCD = false;
|
||||
bool SegaCD = false;
|
||||
|
||||
public byte ReadIO(int offset)
|
||||
class IOPort
|
||||
{
|
||||
offset &= 3;
|
||||
byte value;
|
||||
public byte Data;
|
||||
public byte Control;
|
||||
public byte TxData;
|
||||
public byte RxData;
|
||||
public byte SCtrl;
|
||||
// TODO- a reference to connected device? That gets into the issue of configuring different types of controllers. :|
|
||||
|
||||
public bool TH { get { return (Data & 0x40) != 0; } }
|
||||
}
|
||||
|
||||
IOPort[] IOPorts = new IOPort[]
|
||||
{
|
||||
new IOPort { Data = 0x7F, TxData = 0xFF, RxData = 0xFF, SCtrl = 0xFF },
|
||||
new IOPort { Data = 0x7F, TxData = 0xFF, RxData = 0xFF, SCtrl = 0xFF },
|
||||
new IOPort { Data = 0x7F, TxData = 0xFF, RxData = 0xFF, SCtrl = 0xFF }
|
||||
};
|
||||
|
||||
byte ReadIO(int offset)
|
||||
{
|
||||
offset >>= 1;
|
||||
offset &= 0x0F;
|
||||
|
||||
switch (offset)
|
||||
{
|
||||
case 0: // version
|
||||
value = (byte) (SegaCD ? 0x00 : 0x20);
|
||||
byte value = (byte) (SegaCD ? 0x00 : 0x20);
|
||||
switch((char)RomData[0x01F0])
|
||||
{
|
||||
case 'J': value |= 0x00; break;
|
||||
|
@ -22,13 +42,86 @@
|
|||
default: value |= 0x80; break;
|
||||
}
|
||||
//value |= 1; // US
|
||||
Log.Note("CPU", "^^^ IO Read 0: {0:X2}", value);
|
||||
return value;
|
||||
case 1: // Port A
|
||||
ReadController(ref IOPorts[0].Data);
|
||||
Log.Note("CPU", "^^^ IO Read 1: {0:X2}", IOPorts[0].Data);
|
||||
return IOPorts[0].Data;
|
||||
case 2: return 0xFF;
|
||||
case 3: return 0xFF;
|
||||
|
||||
case 0x04: return IOPorts[0].Control;
|
||||
case 0x05: return IOPorts[1].Control;
|
||||
case 0x06: return IOPorts[2].Control;
|
||||
|
||||
case 0x07: return IOPorts[0].TxData;
|
||||
case 0x08: return IOPorts[0].RxData;
|
||||
case 0x09: return IOPorts[0].SCtrl;
|
||||
|
||||
case 0x0A: return IOPorts[1].TxData;
|
||||
case 0x0B: return IOPorts[1].RxData;
|
||||
case 0x0C: return IOPorts[1].SCtrl;
|
||||
|
||||
case 0x0D: return IOPorts[2].TxData;
|
||||
case 0x0E: return IOPorts[2].RxData;
|
||||
case 0x0F: return IOPorts[2].SCtrl;
|
||||
}
|
||||
Log.Note("CPU", "^^^ IO Read {0}: {1:X2}", offset, 0xFF);
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
public void WriteIO(int offset, int value)
|
||||
void WriteIO(int offset, int value)
|
||||
{
|
||||
offset >>= 1;
|
||||
offset &= 0x0F;
|
||||
|
||||
switch (offset)
|
||||
{
|
||||
case 0x00: break;
|
||||
|
||||
case 0x01: IOPorts[0].Data = (byte) value; break;
|
||||
case 0x02: IOPorts[1].Data = (byte) value; break;
|
||||
case 0x03: IOPorts[2].Data = (byte) value; break;
|
||||
|
||||
case 0x04: IOPorts[0].Control = (byte) value; break;
|
||||
case 0x05: IOPorts[1].Control = (byte) value; break;
|
||||
case 0x06: IOPorts[2].Control = (byte) value; break;
|
||||
|
||||
case 0x07: IOPorts[0].TxData = (byte) value; break;
|
||||
case 0x08: IOPorts[0].RxData = (byte) value; break;
|
||||
case 0x09: IOPorts[0].SCtrl = (byte) value; break;
|
||||
|
||||
case 0x0A: IOPorts[1].TxData = (byte) value; break;
|
||||
case 0x0B: IOPorts[1].RxData = (byte) value; break;
|
||||
case 0x0C: IOPorts[1].SCtrl = (byte) value; break;
|
||||
|
||||
case 0x0D: IOPorts[2].TxData = (byte) value; break;
|
||||
case 0x0E: IOPorts[2].RxData = (byte) value; break;
|
||||
case 0x0F: IOPorts[2].SCtrl = (byte) value; break;
|
||||
}
|
||||
}
|
||||
|
||||
void ReadController(ref byte data)
|
||||
{
|
||||
System.Console.WriteLine("START => " + Controller["P1 Start"]);
|
||||
data &= 0xC0;
|
||||
if ((data & 0x40) != 0) // TH high
|
||||
{
|
||||
if (Controller["P1 Up"] == false) data |= 0x01;
|
||||
if (Controller["P1 Down"] == false) data |= 0x02;
|
||||
if (Controller["P1 Left"] == false) data |= 0x04;
|
||||
if (Controller["P1 Right"] == false) data |= 0x08;
|
||||
if (Controller["P1 B"] == false) data |= 0x10;
|
||||
if (Controller["P1 C"] == false) data |= 0x20;
|
||||
System.Console.WriteLine("TH HIGH: {0:X}",data);
|
||||
} else { // TH low
|
||||
if (Controller["P1 Up"] == false) data |= 0x01;
|
||||
if (Controller["P1 Down"] == false) data |= 0x02;
|
||||
if (Controller["P1 A"] == false) data |= 0x10;
|
||||
if (Controller["P1 Start"] == false) data |= 0x20;
|
||||
System.Console.WriteLine("TH LOW: {0:X}", data);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,23 +6,12 @@
|
|||
{
|
||||
Name = "Genesis 3-Button Controller",
|
||||
BoolButtons =
|
||||
{
|
||||
"Reset",
|
||||
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 A", "P1 B", "P1 C", "P1 Start"
|
||||
}
|
||||
{
|
||||
"Reset",
|
||||
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 A", "P1 B", "P1 C", "P1 Start"
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
public string GetControllersAsMnemonic()
|
||||
{
|
||||
return "|........|0|"; //TODO: implement
|
||||
}
|
||||
|
||||
public void SetControllersAsMnemonic(string mnemonic)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
public ControllerDefinition ControllerDefinition { get { return GenesisController; } }
|
||||
public IController Controller { get; set; }
|
||||
}
|
||||
|
|
|
@ -10,8 +10,6 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
|
||||
if (address < 0x400000)
|
||||
return (sbyte) RomData[address];
|
||||
if (address >= 0xA10000 && address < 0xA1001F)
|
||||
return (sbyte) ReadIO((address >> 1) & 0x0F);
|
||||
|
||||
if (address >= 0xE00000)
|
||||
return (sbyte) Ram[address & 0xFFFF];
|
||||
|
@ -22,10 +20,11 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
return (sbyte) (M68000HasZ80Bus && Z80Reset == false ? 0 : 1);
|
||||
}
|
||||
|
||||
if (address >= 0xA10000 && address <= 0xA1001F)
|
||||
return (sbyte)ReadIO(address);
|
||||
|
||||
if ((address & 0xFF0000) == 0xA00000)
|
||||
{
|
||||
return (sbyte) ReadMemoryZ80((ushort) (address & 0x7FFF));
|
||||
}
|
||||
|
||||
if (address >= 0xC00004 && address < 0xC00008)
|
||||
{
|
||||
|
@ -56,7 +55,8 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
if (address >= 0xC00004 && address < 0xC00008)
|
||||
return (short) VDP.ReadVdpControl();
|
||||
|
||||
if (address == 0xA1000C) return 0; // FIXME HACK for tg-sync.
|
||||
if (address >= 0xA10000 && address <= 0xA1001F)
|
||||
return (sbyte)ReadIO(address);
|
||||
|
||||
Console.WriteLine("UNHANDLED READW {0:X6}", address);
|
||||
return 0x7DCD;
|
||||
|
@ -97,6 +97,11 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
WriteMemoryZ80((ushort)(address & 0x7FFF), (byte)value);
|
||||
return;
|
||||
}
|
||||
if (address >= 0xA10000 && address <= 0xA1001F)
|
||||
{
|
||||
WriteIO(address, value);
|
||||
return;
|
||||
}
|
||||
if (address == 0xA11100)
|
||||
{
|
||||
M68000HasZ80Bus = (value & 1) != 0;
|
||||
|
|
Loading…
Reference in New Issue